Release version[]
- General
- Bug Fix: Abilities SFX are no longer audible through the Fog of War.
- Stats
- Selection radius increased to 130 units from 88.8889007568359.
- Stats
- Armor growth reduced to 5 from 5.2.
- Base attack speed increased to 0.658 from 0.625.
- Attack speed ratio increased to 0.658 from 0.625.
- Damage per 5 chimes reduced to 10 from 14.
- AP ratio increased to 40% AP from 30% AP.
- Base damage reduced to 80 / 120 / 160 / 200 / 240 from 80 / 125 / 170 / 215 / 260.
- AP ratio increased to 80% AP from 65% AP.
- Bug Fix: Preparation time of the shrine is now properly synced with the VFX of the ability.
- This also means the animation is no longer partially skipped when transitioning to the fully charged version.
- Bug Fix: Can no longer be cast without going on cooldown.
- Bug Fix: Preparation time of the shrine is now properly synced with the VFX of the ability.
- Bug Fix: Stasis effect now properly disables ability to move.
- V13.18 - September 14th Hotfix
- Bug Fix: No longer loses a charge if he casts it outside of range and cancels the ability.
- Movement speed duration increased to 20 seconds from 7.
- Maximum number of stacks increased to 10 from 5.
- New Effect: Now stores 2 charges of the ability with an 18 second recharge timer.
- Bonus movement speed reduced to 20 / 22.5 / 25 / 27.5 / 30% from 30% at all ranks.
- New Effect: Bonus movement speed now scales with 5% per 100 AP.
- Shrine charge timer reduced to 5 seconds from 10.
- Cooldown reduced to 0 seconds from 14.
- V13.15 - August 3rd Hotfix
- Bug Fix: Fixed a bug causing it to heal either the maximum or minimum amount.
- V13.15 - August 2nd Hotfix
- Bug Fix: Now properly heals allies.
- Bug Fix: Enemies now properly can see chimes through the fog of war.
- Bug Fix: Location of chimes on the mini-map are not visible to all other players once more.
- Bug Fix: Can no longer cast the spell twice in a row when targeting an ally and a location each in quick succession.
- General
- Bug Fix: Knocked up/stunned animation is now correctly played.
- Stats
- Base health increased to 630 from 560.
- Health growth increased to 103 from 89.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 1.3 from 0.5.
- Minimum base heal reduced to 25 / 50 / 75 / 100 / 125 from 30 / 60 / 90 / 120 / 150.
- Maximum base heal reduced to 50 / 87.5 / 125 / 162.5 / 200 from 60 / 105 / 150 / 195 / 240.
- Base damage increased to 35 from 30.
- Damage per 5 chimes increased to 14 from 12.
- Maximum base heal increased to 60 / 105 / 150 / 195 / 240 from 55 / 95 / 135 / 175 / 215.
- Bug Fix: Fixed a bug where the Meeps would become targetable after he traveled through Hexgates.
- Bug Fix: Fixed a bug where it did not interact with correctly.
- Enemies put into stasis are now simultaneously stunned for the same duration. This stun is affected by Tenacity, including negative Tenacity.
- Bug Fix: Fixed a bug where it did not interact with correctly.
- Undocumented/Bug Fix: Secondary targets hit by Meeps now trigger and effects.
- Base damage reduced to 30 from 40.
- Bug Fix: Attacking a target multiple times with Meeps now properly reapplies .
- Stats
- Base health reduced to 560 from 575.
- Maximum base heal reduced to 55 / 95 / 135 / 175 / 215 from 70 / 110 / 150 / 190 / 230.
- Bug Fix: Name and description are no longer missing in Death Recap.
- Bonus movement speed reduced to 30% from 50%.
- Cooldown increased to 14 seconds from 12.
- Cooldown increased to 22 / 20.5 / 19 / 17.5 / 16 seconds from 18 / 17 / 16 / 15 / 14.
- Damage per 5 chimes reduced to 12 from 15.
- Bug Fix: Meep cone attacks now properly break spell shields.
- Stats
- Base health increased to 575 from 535.
- Base health regeneration reduced to 5.5 from 7.5.
- Travel speed increased to 900 from 800.
- Ally bonus speed changed to 33% at all ranks from 10 / 20 / 30 / 40 / 50%.
- Cooldown reduced to 110 / 95 / 80 seconds from 130 / 115 / 90.
- Bug Fix: Can no longer stun units against with his Cosmic Binding.
- Mana cost reduced to 70 from 90.
- General
- Bug Fix: No longer T-poses when laughing.
- Bug Fix: Is no longer missing approach lines when clicking on Magical Journey to enter the portal.
- and
- Bug Fix: No longer use base VFX when placing Caretaker's Shrine.
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- Bug Fix: Is no longer missing approach lines when clicking on Magical Journey to enter the portal.
- Stats
- Base health regeneration increased to 7.5 from 5.4.
- Meep base damage increased to 40 from 30.
- Stats
- Base armor increased to 34 from 25.
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- General
- Bug Fix: Reattached a penguin's leg in recall and joke.
- Bug Fix: No longer has a higher volume level compared to his classic skin.
- General
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Meep base damage is now 30 (+15 every 5 Chimes) from 30 − 460 (based on Chimes) (+20 every 5 thereafter).
- Meep slow changed to 25 − 75 (based on Chimes)% from 25 − 80 (based on Chimes)%.
- Meep AoE unlock requirement reduced to 15 Chimes from 25 Chimes.
- Meep AoE increased radius requirement reduced to 35 Chimes from 65 Chimes.
- Meep recharge time reduced to 8 / 7 / 6 / 5 / 4 (based on Chimes) from 8 / 7 / 6 / 5 / 4 (based on Chimes).
- Meep stock limit increased to 1 − 9 (based on Chimes) from 1 / 2 / 3 / 4 (based on Chimes).
- Base movement speed bonus when picking up chimes increased to 24% from 18%.
- Movement speed bonus per stack when picking up chimes increased to 14% from 12%.
- Maximum bonus movement speed at 5 chimes increased to 80% from 66%.
- Bug Fix: Fixed a bug causing stun to last slightly longer than intended.
- Bug Fix: Fixed a few cases where the snowflake ground decoration on Snow Day Bard's Cosmic Binding stun appeared in weird places on certain champions.
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- Bug Fix: Singing VO during his dance animation is no longer delayed.
- Bug Fix: Restored the pathing indicator line that appears between clicking on Snow Day Bard's Magical Journey and entering it to become a penguin.
- Howling Abyss only:
- Chime spawn rate changed to every 40 seconds instead of 50 seconds. (initial spawn unchanged)
- Bug Fix: Traveling through the portal no longer rarely takes you in the wrong direction.
- New Effect: The 「 25 milestone 」「 area of effect damage improvement 」 now also makes the strike in a 150-unit-radius area around the target in addition to the cone behind them.
- basic recharge timer reduced to 8 seconds from 10.
- Uncharged shrine AP ratio increased to 30% AP from 20% AP
- Fully-charged shrine AP ratio increased to 60% AP from 45% AP
- Mana cost reduced to 90 at all ranks from 100 / 105 / 110 / 115 / 120.
- Cooldown reduced to 18 / 17 / 16 / 15 / 14 seconds from 20 / 19 / 18 / 17 / 16.
- Stats
- Health growth increased to 89 from 85.
- No longer spawn in the enemy team's jungle before the 5 minute mark.
- New Effect: Experience gain increases by 1 per minute after the 5 minute mark.
- Tooltip now displays the current amount of active shrines.
- Stats
- Attack damage increased to 52 from 46.
- Armor increased to 25 from 21.
- Mana restoration changed to (12% max mana) from 15 (+ 8% of missing mana).
- Spawn time reduced to 10 / 9 / 8 / 7 / 6 seconds from 12 / 11 / 10 / 9 / 8.
- Base damage increased to 80 / 125 / 170 / 215 / 260 from 80 / 120 / 160 / 200 / 240.
- AP ratio increased to (+ 65% AP) from (+ 50% AP).
- Base damage increased to 80 / 120 / 160 / 200 / 240 from 75 / 100 / 145 / 180 / 215.
- No longer can it tether to unusual units such as , , , and wards.
- Cooldown reduced to 20 / 19 / 18 / 17 / 16 seconds from 26 / 24 / 22 / 20 / 18.
- Clicking on a Magical Journey portal is now more forgiving.
- Bard will now score an assist if allies who use the portal score a kill shortly thereafter.
- Clones (such as those created by , , , and ) can now be commanded to use the portal.
- Neutral monsters will no longer have their health reset while in stasis.
- Added