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Speed/Defense Finish
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Speed/Defense Finish (Japanese: 速さ守備の秘奥 Speed/Defense mystery) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Spd/Def Finish 1, Spd/Def Finish 2, Spd/Def Finish 3, and Spd/Def Finish 4 in order from lowest to highest. When its user is near an ally, Spd/Def Finish boosts their speed and defense, and boosts their damage if their special skill is ready to trigger or has triggered; the speed, defense, and damage boosts increase with the skills tier.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Spd/Def Finish 1) |
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A | If user is within 3 spaces of an ally, grants +2 each to user's speed and defense during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +1 damage (except with area-of-effect specials). | 60 | -- | ![]() |
✓ | -- |
Heroes (Spd/Def Finish 2) |
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A | If user is within 3 spaces of an ally, grants +4 each to user's speed and defense during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +3 damage (except with area-of-effect specials). | 120 | Spd/Def Finish 1 | ![]() |
✓ | -- |
Heroes (Spd/Def Finish 3) |
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A | If user is within 3 spaces of an ally, grants +6 each to user's speed and defense during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +5 damage (except with area-of-effect specials). | 240 | Spd/Def Finish 2 | ![]() |
✓ | -- |
Heroes (Spd/Def Finish 4) |
![]() |
A | If user is within 3 spaces of an ally, grants +7 each to user's speed and defense during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +5 damage (except with area-of-effect specials) and if user deals damage (including 0 damage), deftodef 7 HP to user. | 300 | Spd/Def Finish 3 | ![]() |
✓ | -- |
Availability
Heroes
Method | Data | |||
---|---|---|---|---|
Spd/Def Finish 1 | Spd/Def Finish 2 | Spd/Def Finish 3 | Spd/Def Finish 4 | |
Unit (★★★) | Caspar: Hotheaded Inciter • Dew: Benevolent Thief | Dew: Benevolent Thief | — | — |
Unit (★★★★) | Saber: Dune Walker | Caspar: Hotheaded Inciter • Saber: Dune Walker | Dew: Benevolent Thief • Saber: Dune Walker | — |
Unit (★★★★★) | Timerra: Desert Warrior | Timerra: Desert Warrior | Caspar: Hotheaded Inciter • Timerra: Desert Warrior | Timerra: Desert Warrior |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Spd/Def Finish 1) |
If unit is within 3 spaces of an ally, grants
Spd/Def+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat (except when dealing damage with area-of-effect Specials). |
周囲3マス以内に味方がいる時、
戦闘中、速さ、守備+2、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+1(範囲奥義除く) |
Heroes (Spd/Def Finish 2) |
If unit is within 3 spaces of an ally, grants
Spd/Def+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat (except when dealing damage with area-of-effect Specials). |
周囲3マス以内に味方がいる時、
戦闘中、速さ、守備+4、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+3(範囲奥義除く) |
Heroes (Spd/Def Finish 3) |
If unit is within 3 spaces of an ally, grants
Spd/Def+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials). |
周囲3マス以内に味方がいる時、
戦闘中、速さ、守備+6、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+5(範囲奥義除く) |
Heroes (Spd/Def Finish 4) |
If unit is within 3 spaces of an ally, grants
Spd/Def+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) |
周囲3マス以内に味方がいる時、
戦闘中、速さ、守備+7、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+5(範囲奥義除く)、かつ 自分の攻撃でダメージを与えた時、7回復 (与えたダメージが0でも効果は発動) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Speed/Defense Finish |
Abbreviated as Spd/Def Finish. |
Japanese |
速さ守備の秘奥 |
Speed/Defense mystery |
Spanish |
Final Velocidad/Defensa |
Speed/Defense end; abbreviated as Final Vel/Def in the European localization and as Final Vel./Def. in the American localization |
French |
Finition Vitesse/Défense |
Speed/Defense finishing; abbreviated as Finition Vit/Déf. |
German |
Geschwindigkeit/Verteidigung-Anstoß |
Speed/Defense Offense; abbreviated as G/V-Anstoß. |
Italian |
Finale Velocità/Difesa |
Speed/Defense finale; abbreviated as Finale Vel/Dif. |
Portuguese |
Final Velocidade/Defesa |
Speed/Defense end; abbreviated as Final Vel./Def. |
Traditional Chinese |
速度防守的奧秘 |
Speed/Defense mystery |