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Serenity Breath
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Serenity Breath (Japanese: 幽静のブレス Serene breath) is a weapon skill in the breath category which debuted in Fire Emblem Heroes. If a foe initiates combat or has high HP, Serenity Breath reduces its foe's attack and resistance and prevents their follow-up strike.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (Serenity Breath) |
10 | 1 | 200 | -- | Fire Breath+ | -- | ✓ | If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts −5 each to attack and resistance on foe during combat and foe cannot make follow-up attacks. If foe's range = 2, attack deals damage based on lower of their defense or resistance. | ||
Heroes (Serenity Breath+; refine: Unrefined) |
14 | 1 | 300 | -- | Serenity Breath | -- | ✓ | If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts −5 each to attack and resistance on foe during combat and foe cannot make follow-up attacks. If foe's range = 2, attack deals damage based on lower of their defense or resistance. | ||
Heroes (Serenity Breath+; refine: +Atk) |
16 | 1 | 350 | 500 50 |
-- | -- | ✗ | If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts −5 each to attack and resistance on foe during combat and foe cannot make follow-up attacks. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP. | ||
Heroes (Serenity Breath+; refine: +Spd) |
14 | 1 | 350 | 500 50 |
-- | -- | ✗ | If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts −5 each to attack and resistance on foe during combat and foe cannot make follow-up attacks. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +3 speed. | ||
Heroes (Serenity Breath+; refine: +Def) |
14 | 1 | 350 | 500 50 |
-- | -- | ✗ | If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts −5 each to attack and resistance on foe during combat and foe cannot make follow-up attacks. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +4 defense. | ||
Heroes (Serenity Breath+; refine: +Res) |
14 | 1 | 350 | 500 50 |
-- | -- | ✗ | If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts −5 each to attack and resistance on foe during combat and foe cannot make follow-up attacks. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data | |
---|---|---|
Serenity Breath | Serenity Breath+ | |
Unit (★★★★) | Naga: Harvest Divinity | — |
Unit (★★★★★) | — | Naga: Harvest Divinity |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes | If foe initiates combat or foe's HP ≥ 75% at
start of combat, inflicts Atk/Res-5 on foe during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
射程2の敵に、敵の守備か魔防の低い方でダメージ計算
敵から攻撃された時、または、 戦闘開始時、敵のHPが75%以上の時、 戦闘中、敵の攻撃、魔防-5、 敵は追撃不可 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Serenity Breath |
-- |
Japanese |
幽静のブレス |
Serene breath |
Spanish (Spain) |
Aliento sereno |
Serene breath |
Spanish (Latin America) |
Soplo sereno |
Serene breath |
French |
Souffle serein |
Serene breath |
German |
Ruhiger Atem |
Calm Breath |
Italian |
Soffio sereno |
Serene breath |
Portuguese |
Sopro sereno |
Serene breath |
Traditional Chinese |
幽靜吐息 |
Serene breath |