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Defense/Resistance Far Save
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Defense/Resistance Far Save (Japanese: 盾の護り手・遠間 Shield Guardian · Long-Distance) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are D/R Far Save 1, D/R Far Save 2 and D/R Far Save 3 in order from lowest to highest. When an enemy wielding a 2-range weapon skill attacks an ally adjacent to the user, D/R Far Save grants the Savior effect, allowing the user to engage in combat in that ally's place, and they receive a boost to their defense and resistance during that combat.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (D/R Far Save 1) |
![]() |
C | If foe uses bow; dagger; red, blue, green, or colorless tome; or staff and foe initiates combat against ally adjacent to user, Savior activates: user takes ally's space, replaces ally in combat, and receives after-combat effects (does not activate if ally is on terrain user cannot traverse or multiple units can activate Savior; if Savior activates, after-combat movement effects do not occur). If Savior activates, grants +1 each to user's defense and resistance during combat. |
100 | -- | ![]() |
✓ | -- |
Heroes (D/R Far Save 2) |
![]() |
C | If foe uses bow; dagger; red, blue, green, or colorless tome; or staff and foe initiates combat against ally adjacent to user, Savior activates: user takes ally's space, replaces ally in combat, and receives after-combat effects (does not activate if ally is on terrain user cannot traverse or multiple units can activate Savior; if Savior activates, after-combat movement effects do not occur). If Savior activates, grants +2 each to user's defense and resistance during combat. |
200 | D/R Far Save 1 | ![]() |
✓ | -- |
Heroes (D/R Far Save 3) |
![]() |
C | If foe uses bow; dagger; red, blue, green, or colorless tome; or staff and foe initiates combat against ally adjacent to user, Savior activates: user takes ally's space, replaces ally in combat, and receives after-combat effects (does not activate if ally is on terrain user cannot traverse or multiple units can activate Savior; if Savior activates, after-combat movement effects do not occur). If Savior activates, grants +3 each to user's defense and resistance during combat. |
300 | D/R Far Save 2 | ![]() |
✓ | -- |
Availability
Heroes
Method | Data | ||
---|---|---|---|
D/R Far Save 1 | D/R Far Save 2 | D/R Far Save 3 | |
Unit (★★★★★) | Artur: Silver Saint • Black Knight: The Night's Blade • Hector: Sworn Friend | Artur: Silver Saint • Black Knight: The Night's Blade • Hector: Sworn Friend | Artur: Silver Saint • Black Knight: The Night's Blade • Hector: Sworn Friend |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (D/R Far Save 1) |
If a foe uses bow, dagger, magic, or staff and
initiates combat against an ally adjacent to unit, triggers【Savior】on unit. If unit triggers Savior, grants Def/Res+1 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
周囲1マス以内の味方が、
弓、暗器、魔法、杖の敵から攻撃された時、 スキル所持者は【護り手】を発動 スキル所持者が「護り手」を発動時、 戦闘中、守備、魔防+1 【護り手】 攻撃された味方の代わりに、味方のマスで戦闘を行い、 戦闘後の効果を受ける。 下記の場合、「護り手」は発動しない ・味方がいる場所が自分が進入できない地形の時 ・その戦闘で「護り手」を発動可能な味方が複数いる時 (「護り手」発動時、戦闘後移動スキルは無効) |
Heroes (D/R Far Save 2) |
If a foe uses bow, dagger, magic, or staff and
initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Def/Res+2 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
周囲2マス以内の味方が、
弓、暗器、魔法、杖の敵から攻撃された時、 スキル所持者は【護り手】を発動 スキル所持者が「護り手」を発動時、 戦闘中、守備、魔防+2 【護り手】 攻撃された味方の代わりに、味方のマスで戦闘を行い、 戦闘後の効果を受ける。 下記の場合、「護り手」は発動しない ・味方がいる場所が自分が進入できない地形の時 ・その戦闘で「護り手」を発動可能な味方が複数いる時 (「護り手」発動時、戦闘後移動スキルは無効) |
Heroes (D/R Far Save 3) |
If a foe uses bow, dagger, magic, or staff and
initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Def/Res+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
周囲2マス以内の味方が、
弓、暗器、魔法、杖の敵から攻撃された時、 スキル所持者は【護り手】を発動 スキル所持者が「護り手」を発動時、 戦闘中、守備、魔防+4 【護り手】 攻撃された味方の代わりに、味方のマスで戦闘を行い、 戦闘後の効果を受ける。 下記の場合、「護り手」は発動しない ・味方がいる場所が自分が進入できない地形の時 ・その戦闘で「護り手」を発動可能な味方が複数いる時 (「護り手」発動時、戦闘後移動スキルは無効) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Defense/Resistance Far Save |
Abbreviated as D/R Far Save. |
Japanese |
盾の護り手・遠間 |
Shield Guardian · Long-Distance |
Spanish |
Ayuda lejano Defensa/Resistencia |
Attack/Resistance far aid; abbreviated as Ayuda lej. D/R. |
French |
Sauver distant Défense/Résistance |
Attack/Resistance distant save; abbreviated as Sauv. dist. D/R. |
German |
Verteidigung/Resistenz Schutz fern |
Attack/Resistance remote protection; abbreviated as V/R Schutz fern. |
Italian |
Aiuto distante Difesa/Resistenza |
Attack/Resistance distant aid; abbreviated as Aiuto dist. D/R. |
Portuguese |
Ajuda longe Defesa/Resistência |
Attack/Resistance far aid; abbreviated as Ajuda longe D/R. |
Traditional Chinese |
盾之守護人・遠處 |
Shield guardian · distant |