For a cross-game overview of this perk, see Paralyzing Palm. |
“With Paralyzing Palm, you will sometimes perform a special V.A.T.S. palm strike that paralyzes your opponent for 30 seconds. Note that in order to perform the Paralyzing Palm, you must be completely unarmed.”— In-game description
Paralyzing Palm is a perk in Fallout: New Vegas.
Effects[]
Taking this perk grants a 30% chance to inflict a "paralysis" effect on a target for 30 seconds when using Unarmed attacks in V.A.T.S.
Notes[]
- The perk triggering does not interrupt the V.A.T.S. sequence, cost any additional AP, or change damage compared to the original attack.
- The perk essentially allows one to do a more powerful version of the Ranger Takedown inside V.A.T.S., as that move can only be done outside of V.A.T.S. and has no additional effects.
- Paralyzing Palm has a unique animation when the player is actually unarmed, i.e. fighting with bare fists and no weapons: the "striking" hand is an open palm with curled fingers while the other hand is held open, the typical form of a palm strike in martial arts.
- The Status screen that tracks the number of Paralyzing Palms performed calls them "Paralyzing Punches."
Bugs[]
- Attacking a paralyzed enemy with an Unarmed weapon can be difficult at times. The hitbox that determines where the target can be attacked for damage can sometimes disappear altogether. Attacking such a bugged creature will result in specks of dust coming off it with a dull thud sound, as if the player were attacking a wall. [verified]
- ED-E using paralyzing punches, as they'll never trigger when attacking him.[verified] It seems to be impossible to paralyze