This is a transcript for dialogue with P.A.M.. |
BoS302B[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1 | - | Security mode enabled. Voice interface is unavailable at this time. | A | ||
2 | Security lockdown is in effect. | A | |||
3 | Intruder countermeasures active. | A | |||
4 | Full system reset accepted. | A | |||
5 | Ready for programming instructions. Recommend interface type RJ11G. | A | |||
6 | Factory reset mode enabled. Command mode available. | A |
BoSPAMPostGame[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
7 | - | Warning: this unit is suffering from fragmented memory system. Computational abilities may be compromised. | A | ||
8 | Core functionality on this unit is still available, but primary directives have been altered. Proceed with caution. | A | |||
9 | System reformat initiated by unit designated as Quinlan is in progress. Estimated time of completion is unknown. | A | |||
10 | This unit is currently attempting to interface with Prydwen central computer. Handshake accepted... data transfer in progress. | A | |||
11 | Warning: functionality change is now in effect. New directive: Serve the Brotherhood of Steel, serve Elder Maxson. | A | |||
12 | Master override complete. All data pertaining to Railroad has been uploaded to Prydwen central computer. | A | |||
13 | Unable to comply with command "transfer prediction algorithms to central computer." Conclusion: error in interface functionality. | A | |||
14 | Scanning memory. Error detected in block 178, sector 45. This unit is now in self-correction and maintenance mode. | A | |||
15 | Quinlan parse error. Unfamiliar syntax "useless pile of rusty scrap" logged for future translation. | A | |||
16 | New directive accepted. Synth units are a rogue element and must be eliminated at all costs. Conclusion: destroy on sight. | A | |||
17 | New directive accepted. Super Mutants are abominations of science and must be eliminated at all costs. Conclusion: kill on sight. | A | |||
18 | New directive accepted. Feral ghouls are an infestation and must be exterminated. Conclusion: kill on sight. | A | |||
19 | Prydwen central computer storage has insufficient memory for all of this unit's functions. Conclusion: this unit should remain online indefinitely. | A | |||
20 | Warning: kicking this unit in the leg will not increase computational speed. Conclusion: suggest Proctor Quinlan use alternate method. | A | |||
21 | Improvement detected: This unit has enhanced Prydwen navigational efficiency by 17 percent. | A | |||
22 | Improvement detected: This unit has enhanced battlefield tactics efficiency by 38 percent. | A | |||
23 | Improvement detected: This unit has enhanced vertibird flight model capability by 22 percent. | A | |||
24 | Improvement detected: This unit has enhanced communications encryption capabilities by 45 percent. | A | |||
25 | Improvement detected: This unit has enhanced recipe quality by 65 percent. Mess hall induced sicknesses reduced by 33 percent. | A | |||
26 | This unit is occupied. Please stand by. | A | |||
27 | This unit is in power-saver mode. Please stand by. | A | |||
28 | Warning: long-term calculation in progress. Please return later. | A | |||
29 | Warning: voice interface shutting down. Please return later. | A | |||
30 | This unit is currently running level three self-diagnostic. Please return later. | A |
ConvRailroadGenericPAM[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
31 | ConvRailroadGenericPAM01_01 | I am experiencing a cascade failure due to anomalous data. The predictive matrix is breaking down. | Desdemona: Is this related to the "rogue variable"? | A1a | |
32 | Desdemona: Is this related to the "rogue variable"? | Unknown. However, there is a 54% chance the rogue variable is involved. But all predictions on the rogue variable are extremely-- | Desdemona: I know, I know. Your predictions could all be wrong. | A1a | |
33 | Desdemona: I know, I know. Your predictions could all be wrong. | Clarifying. The margin of error of all former predictions are on average 3.5 times more accurate than any model predicting the behavior of the rogue variable. | Desdemona: Hmm. I see. Well, do the best you can, old girl. | A1a | |
34 | ConvRailroadGenericPAM02_01 | Desdemona: You wanted to see me? | The predictive matrix has been stabilized, Railroad-Alpha. | Desdemona: For god's sake, it's Desdemona. | A1a |
35 | Desdemona: For god's sake, it's Desdemona. | Understood. Previously erratic Institute behavior explained by rogue variable slash Father framework. | Desdemona: So the anomalies from before, this is why? | A1a | |
36 | Desdemona: So the anomalies from before, this is why? | There is a 74% chance of that. | Desdemona: So are we back in business? | A1a | |
37 | Desdemona: So are we back in business? | Cannot process verbal token. | PAM: Elaborating. The Institute is led by a single individual. All human-entity-Father's behavior indicates familial motivations are suppressing solely logical decision making. | A1a | |
38 | PAM: Cannot process verbal token. | Elaborating. The Institute is led by a single individual. All human-entity-Father's behavior indicates familial motivations are suppressing solely logical decision making. | PAM: Will have first order approximations ready in 13.2 hours. | A1a | |
39 | PAM: Elaborating. The Institute is led by a single individual. All human-entity-Father's behavior indicates familial motivations are suppressing solely logical decision making. | Will have first order approximations ready in 13.2 hours. | Desdemona: Hmm. | A1a | |
40 | ConvRailroadGenericPAM03_01 | If Railroad operations are not suspended it becomes increasingly likely the Institute will compromise the entire organization. | A1a | ||
41 | In time, those odds approach 100%. | Desdemona: If we shut down, what's Operation Tea Party's chance of success? | A1b | ||
42 | Desdemona: If we shut down, what's Operation Tea Party's chance of success? | Virtually nil. Warning, my predictive algo- | Desdemona: I know, I know. No one should trust you, old girl. | A1a | |
43 | Desdemona: PAM, if we stay open for business. What's Tea Party's odds then? | 28%. | Desdemona: Until your "rogue variable" showed up, those odds were 0. | A1a |
DialogueRailroad[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
44 | PAMGreetScene | Processing. | PAM: Agent. Fixer. Your arrival was not calculated. | A | |
45 | RobotPAM: Processing. | Agent. Fixer. Your arrival was not calculated. | Player Default: That's a strange way to say "hello." | A1a | |
46 | RobotPAM: Processing. | Agent. Professor. Your arrival was not calculated. | Player Default: That's a strange way to say "hello." | A2a | |
47 | RobotPAM: Processing. | Agent. Charmer. Your arrival was not calculated. | Player Default: That's a strange way to say "hello." | A3a | |
48 | RobotPAM: Processing. | Agent. Whisper. Your arrival was not calculated. | Player Default: That's a strange way to say "hello." | A4a | |
49 | RobotPAM: Processing. | Agent. Bullseye. Your arrival was not calculated. | Player Default: That's a strange way to say "hello." | A5a | |
50 | RobotPAM: Processing. | Agent. Wanderer. Your arrival was not calculated. | Player Default: That's a strange way to say "hello." | A6a | |
51 | RobotPAM: Processing. | Unknown human entity. Your arrival was not calculated. | Player Default: That's a strange way to say "hello." | A7a | |
52 | Player Default: That's a strange way to say "hello." | Temporarily unable to process verbal input. Still processing. | PAM: Preliminary adjustments to statistical models complete. Commencing introduction. | A1a | |
53 | Player Default: Start making some sense. | Unable to process verbal response. | PAM: Preliminary adjustments to statistical models complete. Commencing introduction. | B1a | |
54 | Player Default: What do you mean it wasn't calculated? | Temporarily unable to process verbal input. Still processing. | PAM: Preliminary adjustments to statistical models complete. Commencing introduction. | Y1a | |
55 | Player Default: Temporarily unable to process verbal input. Still processing. | Preliminary adjustments to statistical models complete. Commencing introduction. | PAM: I was, am, and will most likely be P.A.M. Predictive Analytic Machine. | A1a | |
56 | PAM: Preliminary adjustments to statistical models complete. Commencing introduction. | I was, am, and will most likely be P.A.M. Predictive Analytic Machine. | Player Default: Well, nice to meet you, PAM. | A1a | |
57 | Player Default: Well, nice to meet you, PAM. | Introductory token recognized. Nice to meet you, too, unknown entity. | PAM: I provide first order approximations of the behaviors of all residents of the region designated Commonwealth. Rephrasing. I predict the future. | A1a | |
58 | Player Default: You're just a broken machine. | All systems fully functional. | PAM: I provide first order approximations of the behaviors of all residents of the region designated Commonwealth. Rephrasing. I predict the future. | B1a | |
59 | Player Default: Hi, Pam. | Introductory token recognized. Hello. | PAM: I provide first order approximations of the behaviors of all residents of the region designated Commonwealth. Rephrasing. I predict the future. | X1a | |
60 | Player Default: Do you work for the Railroad? | Yes. My goals and the Railroad organization have a high degree of correlation. They provide data. | PAM: I provide first order approximations of the behaviors of all residents of the region designated Commonwealth. Rephrasing. I predict the future. | Y1a | |
61 | Player Default: Introductory token recognized. Nice to meet you, too, unknown entity. | I provide first order approximations of the behaviors of all residents of the region designated Commonwealth. Rephrasing. I predict the future. | Player Default: What? That's amazing. | A1a | |
62 | Player Default: But you didn't predict me coming. | That's correct. | PAM: Caution. Biological life forms behave erratically. Unpredictably. All output subject to an extremely high margin of error. | B1a | |
63 | Player Default: That's hard to believe. | Your skepticism is valid. | PAM: Caution. Biological life forms behave erratically. Unpredictably. All output subject to an extremely high margin of error. | X1a | |
64 | Player Default: You see the future? | That is this unit's primary goal. | PAM: Caution. Biological life forms behave erratically. Unpredictably. All output subject to an extremely high margin of error. | Y1a | |
65 | Player Default: That's correct. | Caution. Biological life forms behave erratically. Unpredictably. All output subject to an extremely high margin of error. | Player Default: Even if you're wrong sometimes, that's unbelievable. | A1a | |
66 | Player Default: Even if you're wrong sometimes, that's unbelievable. | Repeat - Caution. Reliance on this unit's predictions is deemed unwise. | PAM: Operation complete. You are a rogue variable. No current or previous models predict your presence or existence. | A1a | |
67 | Player Default: I have no use for faulty predictions. | Agreed. It is prudent to disregard my predictions. | PAM: Operation complete. You are a rogue variable. No current or previous models predict your presence or existence. | B1a | |
68 | Player Default: Good to know. | I urge you to disregard all predictions. | PAM: Operation complete. You are a rogue variable. No current or previous models predict your presence or existence. | X1a | |
69 | Player Default: Just how inaccurate are you? | The smaller the group and the greater the timeframe, the less accurate I become. But all predictions are affected by the "human" element. | PAM: Operation complete. You are a rogue variable. No current or previous models predict your presence or existence. | Y1a | |
70 | Player Default: Repeat - Caution. Reliance on this unit's predictions is deemed unwise. | Operation complete. You are a rogue variable. No current or previous models predict your presence or existence. | PAM: Query. What is your point of origin? | A1a | |
71 | PAM: Operation complete. You are a rogue variable. No current or previous models predict your presence or existence. | Query. What is your point of origin? | Player Default: I'm from Vault 111, if that's what you mean. | A1a | |
72 | Player Default: I'm from Vault 111, if that's what you mean. | Accessing. Vault 111. Cryo Vault - believed destroyed. | PAM: Conversation terminated pending construction of new probability matrix. Rephrasing. Goodbye. | A1a | |
73 | Player Default: I'm not telling you that. | Insufficient data. | PAM: Conversation terminated pending construction of new probability matrix. Rephrasing. Goodbye. | B1a | |
74 | Player Default: It's a long story. | Processes reaching maximum capacity. | PAM: Conversation terminated pending construction of new probability matrix. Rephrasing. Goodbye. | X1a | |
75 | Player Default: Why do you want to know? | If I cannot explain your existence, future predictive models may have an even greater degree of inaccuracy. I repeat. | Y1a | ||
76 | What is your point of origin? | Player Default: I'm from Vault 111, if that's what you mean. | Y1b | ||
77 | Player Default: Accessing. Vault 111. Cryo Vault - believed destroyed. | Conversation terminated pending construction of new probability matrix. Rephrasing. Goodbye. | A1a | ||
78 | - | Pausing human/machine interface. | |||
79 | I suggest human entity reboots conversational program. | ||||
80 | Recalibrating all predictive models. Variables changed too rapidly. | ||||
81 | Still processing rogue variable. Error. | ||||
82 | An unknown number of Institute scientists and Coursers are in the Commonwealth. | ||||
83 | Calculating chance the Institute remnant becomes a threat. Processing. | ||||
84 | Minimizing communication with rogue element. | ||||
85 | Error. Agent's survival not predicted. Refreshing root variables based off Red Glare's outcome. | ||||
86 | Systems locked. Building statistical model for Operation Tea Party. | ||||
87 | Core assumption failure. Reformatting data arrays based on teleportation viability. | ||||
88 | Data reconstruction exceeding computational bandwidth. | ||||
89 | All processes are busy. | ||||
90 | Re-calibrating using new data set. | ||||
91 | Solving for Theta(n) when i approaches probability bounds. | ||||
92 | Commencing recurrence analysis using Dibrovian method. | ||||
93 | Analyzing. |
RR201[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
94 | RR201_0450_PostReport | {Finished processing} Preliminary analysis complete. | Desdemona: Anything we need to move on? | A | |
95 | Desdemona: Anything we need to move on? | {Explaining} Affirmative. Code name Patriot requires admin credentials for Code Defender security software. | PAM: Cross-indexing CIT Security Administrators with 2077 Commonwealth Census Records. Filtering by surviving structures. | A1a | |
96 | PAM: Affirmative. Code name Patriot requires admin credentials for Code Defender security software. | {Saying this while doing analysis} Cross-indexing CIT Security Administrators with 2077 Commonwealth Census Records. Filtering by surviving structures. | PAM: One match found. Bergman, Wilfred. | A1a | |
97 | PAM: Cross-indexing CIT Security Administrators with 2077 Commonwealth Census Records. Filtering by surviving structures. | {Has a result} One match found. Bergman, Wilfred. | PAM: Bergman, Wilfred registered as co-owner of Cambridge Polymer Labs. Estimated 81% chance of login credentials being located at this facility. | A1a | |
98 | Player Default: Thanks, PAM. | {Should invite a chuckle} Compliment detected. Analysis: irrelevant. | Desdemona: After you get the password report back here. With any luck, we'll have a game plan by then. | A1a | |
99 | Player Default: This lab better have what I'm looking for. | {Danger!} Warning. All predictions have a high margin of error. | Desdemona: After you get the password report back here. With any luck, we'll have a game plan by then. | B1a | |
100 | Player Default: What's at Cambridge Polymer? | {Encyclopedia entry} Cambridge Polymer Labs, LLC had several active military contracts. Specializing in robotics. | Y1a | ||
101 | {Giving analysis} The region is currently classified as "Extremely Dangerous". | Desdemona: After you get the password report back here. With any luck, we'll have a game plan by then. | Y1b | ||
102 | PAM: One match found. Bergman, Wilfred. | {More database spewing} Bergman, Wilfred registered as co-owner of Cambridge Polymer Labs. Estimated 81% chance of login credentials being located at this facility. | Player Default: Thanks, PAM. | A1a |
RR303[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
103 | - | Primary objective: preserve Railroad-Alpha and the rogue variable. | A | ||
104 | Error. Error. | A |
RRM02[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
105 | RRM02_0100_InitialConversation | Desdemona: PAM, what if we re-route through Lexington? | {Computery} The Switchboard is a nexus of Institute activity. Odds of detection increase exponentially with proximity to the nexus. | Desdemona: In English, PAM. | A1a |
106 | DoctorCarrington: So let's send a heavy to deal with it. | That order can only be given by Railroad-Alpha. | DoctorCarrington: Desdemona will be here shortly, and even she has to see we have no other choice. | A1a | |
107 | {Caution} Calculating. Institute presence increases odds of detection of all northern routes by 52%. | DoctorCarrington: 52%? That's prohibitively dangerous. | A1a | ||
108 | RRM02_Ambient_InitialTalk | Desdemona: PAM, will Corby's alternative work? | Calculating. | DoctorCarrington: I suppose we wait. | A1a |
RRR03[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
109 | RRR03_0100a_FirstTimeStart | Are you available for another mission, agent? | PAM: I have the location of a black ops cache. It contains supplies our organization needs. | A | |
110 | Setting human/machine interface to 100%. | PAM: My data indicates Mercer Safehouse has been established. Agent Weatherby Thomas, aka Tinker, has delivered construction material as promised. | A | ||
111 | PAM: The cache is hidden in compliance with Tactical Counter-Surveillance Protocols. This RFID device will locate and unlock the cache upon close proximity. | Affirmative. Assigning Agent Deacon this mission has an unacceptable margin of error. | Companion: Ouch. You really know how to hurt a guy. | A1a | |
112 | PAM: Reward dispensed. If you are available, further assistance could be used. | I have the location of a black ops cache. It contains supplies our organization needs. | PAM: Railroad-Alpha has asked for you to secure the cache from any hostiles in its vicinity. | A1a | |
113 | RobotPAM: Setting human/machine interface to 100%. | My data indicates Mercer Safehouse has been established. Agent Weatherby Thomas, aka Tinker, has delivered construction material as promised. | A1a | ||
114 | Reward dispensed. If you are available, further assistance could be used. | PAM: I have the location of a black ops cache. It contains supplies our organization needs. | A1b | ||
115 | RobotPAM: Setting human/machine interface to 100%. | Good day, agent. My data indicates Mercer Safehouse has been established. Reward dispensed. Further help is required. | PAM: I have the location of a black ops cache. It contains supplies our organization needs. | A2a | |
116 | RobotPAM: Setting human/machine interface to 100%. | Good evening, agent. My data indicates Mercer Safehouse has been established. Reward dispensed. Further help is required. | PAM: I have the location of a black ops cache. It contains supplies our organization needs. | A3a | |
117 | Player Default: A Pre-War cache, huh? This'll be interesting. | Unable to process verbal response. | PAM: The cache is hidden in compliance with Tactical Counter-Surveillance Protocols. This RFID device will locate and unlock the cache upon close proximity. | A1a | |
118 | Player Default: I'm used to handling the big missions. The important ones. | Railroad-Alpha wants you to have first pick of equipment that could further extend your operational capabilities. | PAM: The cache is hidden in compliance with Tactical Counter-Surveillance Protocols. This RFID device will locate and unlock the cache upon close proximity. | B1a | |
119 | Player Default: What's in the cache? | Contents are classified. However, if the cache is secured it increases our organization's effectiveness by 2% (warning: margin of error is 3%). | PAM: The cache is hidden in compliance with Tactical Counter-Surveillance Protocols. This RFID device will locate and unlock the cache upon close proximity. | Y1a | |
120 | Player Default: Unable to process verbal response. | The cache is hidden in compliance with Tactical Counter-Surveillance Protocols. This RFID device will locate and unlock the cache upon close proximity. | Companion: Seriously? You're giving the "Rogue Variable" a plum mission like this? C'mon, PAM, what about me? It's like you don't trust me. | A1a | |
121 | PAM: I have the location of a black ops cache. It contains supplies our organization needs. | Railroad-Alpha has asked for you to secure the cache from any hostiles in its vicinity. | Player Default: A Pre-War cache, huh? This'll be interesting. | A1a | |
122 | Player Default: Nice. That sounds pretty high tech. | Correct. The cache belonged to the Defense Intelligence Agency. The DIA's technological capabilities were more advanced than many branches of the government. | PAM: You only have to secure the cache. Runners will transport contents on a separate timetable. Terminating human/machine interface. | A1a | |
123 | Player Default: Nothing is ever that easy. | There's an approximately 85% chance that the cache is in a highly dangerous location. I advise caution. | PAM: You only have to secure the cache. Runners will transport contents on a separate timetable. Terminating human/machine interface. | B1a | |
124 | Player Default: Got it. | Agent's assessment is correct. | PAM: You only have to secure the cache. Runners will transport contents on a separate timetable. Terminating human/machine interface. | X1a | |
125 | Player Default: How does this device work? | The device is calibrated to identify you as Colonel Johnson of the Defense Intelligence Agency. | Y1a | ||
126 | Colonel Johnson is authorized to access all DIA military ordinance in the region designated Commonwealth. | PAM: You only have to secure the cache. Runners will transport contents on a separate timetable. Terminating human/machine interface. | Y1b | ||
127 | Player Default: Correct. The cache belonged to the Defense Intelligence Agency. The DIA's technological capabilities were more advanced than many branches of the government. | You only have to secure the cache. Runners will transport contents on a separate timetable. Terminating human/machine interface. | A1a | ||
128 | RRR03_0100b_QuestStartRepeat | Agent. A new DIA cache has been identified. Assistance requested in recovery. | Player Default: I can recover it. | A | |
129 | Agent identified. Another DIA cache awaits recovery. | Player Default: I can recover it. | A | ||
130 | Processing. Further supplies needed to maximize defined goals. You are tasked with finding another DIA cache. | Player Default: I can recover it. | A | ||
131 | Greetings. Data model indicates a 93% chance of another DIA cache being available for exploitation. | Player Default: I can recover it. | A | ||
132 | Human/machine interface set to 100%. Hello, agent. I could use your help in acquiring another DIA cache. | Player Default: I can recover it. | A | ||
133 | Player Default: I can recover it. | Location of cache being transmitted to your Pip-Boy. Conversation terminated. | A1a | ||
134 | Player Default: I can't help with that. | Understood. Conversation terminated. | B1a | ||
135 | Player Default: Maybe later. | Time table for this task is not critical. Location of cache being transmitted to your Pip-Boy. Conversation terminated. | X1a | ||
136 | Player Default: Did the DIA have a lot of these caches? | Exact number of caches is unknown. A small percent of my processing power is dedicated to analyzing stored records and breaking its encryption. | Player Default: I can recover it. | Y1a | |
137 | RRR03_0300_QuestTurnin | PlayerVoiceFemale01: I secured the DIA cache for you. | Enabling machine/human interface. Well done, agent. Runners will be sent to acquire contents. Reward dispensed. | A1a | |
138 | PlayerVoiceFemale01: I secured the DIA cache for you. | Task complete. Reward dispensed. | A2a | ||
139 | PlayerVoiceFemale01: I secured the DIA cache for you. | Adding data to the statistical model. Reward dispensed. | A3a | ||
140 | PlayerVoiceFemale01: I secured the DIA cache for you. | Current task complete. Reward dispensed. Future tasks may be assigned. | A4a | ||
141 | PlayerVoiceFemale01: I secured the DIA cache for you. | Enabling machine/human interface. That's great, agent. Those provisions will really help Organization Railroad. Here's your reward. Have a good day. | A5a |
RRR04[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
142 | RRR04_PAMStart | Confirmed. | PAM: Agent Fixer has arrived. | A | |
143 | Player Default: Agent's temperature is irrelevant to this conversation. Mission details commencing. | Running "Ignoring Agent Deacon" sub-routine. Resuming mission briefing. | PAM: Pacify the target location. Fortify position to protect current and future Railroad assets. New distribution center will be codenamed "Mercer Safehouse." Good luck. | A1a | |
144 | PAM: Agent Fixer has arrived. | I have a mission for you. | PAM: Synth traffic greatly exceeds organization's maximum capacity. | A1a | |
145 | PAM: I have a mission for you. | Synth traffic greatly exceeds organization's maximum capacity. | PAM: Solution: A new distribution center needs to be established at the Red Rocket facility in Concord. | A1a | |
146 | PAM: I have a mission for you. | Without increasing efficiency of synth traffic flow odds of entire organization being compromised increase daily. | PAM: Solution: A new distribution center needs to be established at the Red Rocket facility in Concord. | A2a | |
147 | Player Default: I get to set up a new base? That's cool. | Agent's temperature is irrelevant to this conversation. Mission details commencing. | Companion: Before you get into that, PAM. I have an idea. | A1a | |
148 | Player Default: Yeah, yeah, just tell me what you want. | Mission details commencing. | Companion: Before you get into that, PAM. I have an idea. | B1a | |
149 | Player Default: A distribution center? What's that? | The Railroad organization calls distribution centers "safehouses." A place where synths are stored and then rerouted safely through the region known as the Commonwealth. | Y1a | ||
150 | Mission details commencing. | Companion: Before you get into that, PAM. I have an idea. | Y1b | ||
151 | PAM: Running "Ignoring Agent Deacon" sub-routine. Resuming mission briefing. | Pacify the target location. Fortify position to protect current and future Railroad assets. New distribution center will be codenamed "Mercer Safehouse." Good luck. | A1a | ||
152 | PAM: Synth traffic greatly exceeds organization's maximum capacity. | Solution: A new distribution center needs to be established at the Red Rocket facility in Concord. | Player Default: I get to set up a new base? That's cool. | A1a | |
153 | PAM: Synth traffic greatly exceeds organization's maximum capacity. | Solution: A new distribution center needs to be established. | Player Default: I get to set up a new base? That's cool. | A2a | |
154 | RobotPAM: Confirmed. | Agent Fixer has arrived. | PAM: I have a mission for you. | A1a | |
155 | RobotPAM: Confirmed. | Agent Professor has arrived. | PAM: I have a mission for you. | A2a | |
156 | RobotPAM: Confirmed. | Agent Charmer has arrived. | PAM: I have a mission for you. | A3a | |
157 | RobotPAM: Confirmed. | Agent Whisper has arrived. | PAM: I have a mission for you. | A4a | |
158 | RobotPAM: Confirmed. | Agent Bullseye has arrived. | PAM: I have a mission for you. | A5a | |
159 | RobotPAM: Confirmed. | Agent Wanderer has arrived. | PAM: I have a mission for you. | A6a |
RRR07[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
160 | RRR07_100a_FirstIntro | Confirming presence of rogue variable. | PAM: Dispensing data. Three confirmed reports of Coursers surviving the collapse of geographical region designated Institute. | A | |
161 | RobotPAM: Confirming presence of rogue variable. | Dispensing data. Three confirmed reports of Coursers surviving the collapse of geographical region designated Institute. | A1a | ||
162 | 84% probability some or all Coursers will continue to interfere with Railroad operations. | PAM: Conclusion: Courser threats must be eliminated to preserve Railroad organizational assets. | A1b | ||
163 | RobotPAM: Confirming presence of rogue variable. | Mission details commencing. After the combat action at Bunker Hill, a statistically significant number of Courser sightings have been reported. | PAM: Conclusion: Courser threats must be eliminated to preserve Railroad organizational assets. | A2a | |
164 | RobotPAM: Confirming presence of rogue variable. | Dispensing data. There are three independent reports of Courser activity. | A3a | ||
165 | Analysis completed based on tartgets' activity pattern, location, and suspected trajectory. | PAM: Conclusion: Courser threats must be eliminated to preserve Railroad organizational assets. | A3b | ||
166 | PAM: 84% probability some or all Coursers will continue to interfere with Railroad operations. | Conclusion: Courser threats must be eliminated to preserve Railroad organizational assets. | Player Default: Seems logical to me. | A1a | |
167 | PAM: 84% probability some or all Coursers will continue to interfere with Railroad operations. | Conclusion: The Institute is actively looking for Railroad assets. | A2a | ||
168 | Stop gap solution: Terminate Courser threats whenever possible. | Player Default: Seems logical to me. | A2b | ||
169 | Player Default: Seems logical to me. | This unit's logic circuits are fully functional. | PAM: Target designated Courser Alpha is in a defended location with lower generation synth targets. | A1a | |
170 | Player Default: Just tell me what you want in English, PAM. | Processing. Clarification commencing. | PAM: Target designated Courser Alpha is in a defended location with lower generation synth targets. | B1a | |
171 | Player Default: Without the Institute they're still a threat? | Affirmative. Courser combat capabilities greatly exceed any Railroad agent except the rogue variable. | Y1a | ||
172 | Should the Courser encounter a secure Railroad facility, the odds of its total destruction are unacceptably high. | Player Default: Seems logical to me. | Y1b | ||
173 | Player Default: Without the Institute they're still a threat? | Two facts. Fact 1. If rogue variable leaves no survivors, chance of undercover mission being compromised is 1.3%. | Y2a | ||
174 | Railroad-Alpha has deemed this an acceptable level of risk to preserve the current Railroad Organization construct. | Y2b | |||
175 | Fact 2. Only agents of designated subclass "heavy" capable of eliminating Courser threat. | Player Default: Seems logical to me. | Y2c | ||
176 | Player Default: This unit's logic circuits are fully functional. | Target designated Courser Alpha is in a defended location with lower generation synth targets. | A1a | ||
177 | Eliminate Courser variable leaving no survivors. End of discussion. | A1b | |||
178 | RRR07_100b_Intro | Visual sensors ID rogue variable. | PAM: Another Courser target has been identified. You are instructed to eliminate it. | A | |
179 | Rogue variable detected. | PAM: Another Courser target has been identified. You are instructed to eliminate it. | A | ||
180 | {Error should be said differently, PAM's programming broke there} Rogue variable's arrival is approximately *error* late. | PAM: Another Courser target has been identified. You are instructed to eliminate it. | A | ||
181 | Initiating dialog mode. | PAM: Another Courser target has been identified. You are instructed to eliminate it. | A | ||
182 | RobotPAM: Visual sensors ID rogue variable. | Another Courser target has been identified. You are instructed to eliminate it. | Player Default: I'll do it. | A1a | |
183 | RobotPAM: Visual sensors ID rogue variable. | There is a reliable report of a Courser at target location. Recommend rogue variable dispatches the Courser. | Player Default: I'll do it. | A2a | |
184 | RobotPAM: Visual sensors ID rogue variable. | Courser activity present near Railroad Assets. Immediate assistance requested. | Player Default: I'll do it. | A3a | |
185 | RobotPAM: Visual sensors ID rogue variable. | Courser spotted outside Railroad Operations. To disrupt enemy search/find algorithms, its elimination is required. | Player Default: I'll do it. | A4a | |
186 | Player Default: Acknowledged. | Response logged. | A1a | ||
187 | Player Default: Acknowledged. | A timely resolution is required. | A2a | ||
188 | Player Default: Acknowledged. | Issuing reassurance token. Good luck, agent! | A3a | ||
189 | Player Default: Acknowledged. | End of discussion. | A4a | ||
190 | Player Default: Not interested. | Acknowledged. | PAM: Response logged. | B1a | |
191 | Player Default: You know anything else? | The only reliable data on the target is its location. Verbal acknowledgment required. | Player Default: I'll do it. | Y1a | |
192 | RRR07_200_QuestTurnIn | PlayerVoiceFemale01: That Courser won't be bothering anyone again. | Mission's outcome correctly predicted. Warning: odds of more Coursers being discovered are extremely high. | A1a | |
193 | Reward for service delivered. | A1b | |||
194 | PlayerVoiceFemale01: That Courser won't be bothering anyone again. | Data accepted. Material reward dispensed. | A2a | ||
195 | PlayerVoiceFemale01: That Courser won't be bothering anyone again. | Human/machine interface set to 100%. Thank you, Agent. Well done. | A3a | ||
196 | PlayerVoiceFemale01: That Courser won't be bothering anyone again. | Recalculating probability matrix based off new data. Reward dispensed. | A4a | ||
197 | PlayerVoiceFemale01: That Courser won't be bothering anyone again. | This unit already received confirmation of mission completion. Proffering payment. | A5a |
RRR10[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
198 | RRR10_100a_FirstIntro | Organization Brotherhood of Steel removed from the Commonwealth Prediction equations. | PAM: Correlary: the remnants of said organization have transformed into a highly unpredictable subset of human actors. | A | |
199 | RobotPAM: Organization Brotherhood of Steel removed from the Commonwealth Prediction equations. | Correlary: the remnants of said organization have transformed into a highly unpredictable subset of human actors. | A1a | ||
200 | Warning. Success of Railroad operations at unknown risk due to this change to the predictive matrix. | A1b | |||
201 | Solution: remove Brotherhood variables. | Player Default: Sounds like they need to be dealt with. | A1c | ||
202 | Player Default: Sounds like they need to be dealt with. | Affirmative. | PAM: A patrol has been spotted and identified. Target data dispensed. | A1a | |
203 | Player Default: I've killed enough Brotherhood to last a lifetime. | Acknowledged. However, these individual actors remain a great threat. | PAM: A patrol has been spotted and identified. Target data dispensed. | B1a | |
204 | Player Default: Why is it whenever I do math with you, PAM, I wind up covered in blood? | Unable to process. | PAM: A patrol has been spotted and identified. Target data dispensed. | X1a | |
205 | Player Default: How much of a threat are they? | Individual actors display far more erratic and diverse behavior than groups. | Y1a | ||
206 | Posit: The capability of any given Brotherhood of Steel actor is superior to the mean Commonwealth actor. | Y1b | |||
207 | Consequence: Lone Brotherhood actors capable of tremendous ingenuity and disruption possibilities to organization Railroad's desired outcomes. | Player Default: Sounds like they need to be dealt with. | Y1c | ||
208 | Player Default: Affirmative. | A patrol has been spotted and identified. Target data dispensed. | A1a | ||
209 | RRR10_100b_IntroRepeat | Initiating dialog. | PAM: Brotherhood of Steel patrol, designated active bravo, identified. Requesting termination. | A | |
210 | Rogue variable's arrival is a desired outcome. | PAM: Brotherhood of Steel patrol, designated active bravo, identified. Requesting termination. | A | ||
211 | Activity designated "Heavy Operation" requested. | PAM: Brotherhood of Steel patrol, designated active bravo, identified. Requesting termination. | A | ||
212 | Interrupting current computations. | PAM: Brotherhood of Steel patrol, designated active bravo, identified. Requesting termination. | A | ||
213 | RobotPAM: Initiating dialog. | Brotherhood of Steel patrol, designated active bravo, identified. Requesting termination. | Player Default: I'll do it. | A1a | |
214 | RobotPAM: Initiating dialog. | Another Brotherhood of Steel patrol has been identified. To stabilize probability matrix, it must be dealt with. | Player Default: I'll do it. | A2a | |
215 | RobotPAM: Initiating dialog. | Remnants of the Brotherhood of Steel have been observed. Heavy response dictated. | Player Default: I'll do it. | A3a | |
216 | RobotPAM: Initiating dialog. | Enemy identified. Brotherhood of Steel patrol. Desired outcome: termination. | Player Default: I'll do it. | A4a | |
217 | RobotPAM: Initiating dialog. | Brotherhood of Steel patrol spotted, again. Course of action deemed obvious. | Player Default: I'll do it. | A5a | |
218 | Player Default: Not interested. | Acknowledged. | PAM: Location dispensed. Conversation terminated. | B1a | |
219 | Player Default: I might take care of it. | Understood. | PAM: Location dispensed. Conversation terminated. | X1a | |
220 | Player Default: You know anything else? | Only relevant data is target's coordinates. | PAM: Location dispensed. Conversation terminated. | Y1a | |
221 | Player Default: Acknowledged. | Location dispensed. Conversation terminated. | A1a | ||
222 | Player Default: Acknowledged. | Patrol path downloaded to rogue variable's Pip-Boy. Immediate action requested. | A2a | ||
223 | Player Default: Acknowledged. | Patrol's whereabouts disclosed. Mission briefing terminated. | A3a | ||
224 | Player Default: Acknowledged. | Patrol's predicted path uploaded. Meaningless formality token engaged. Your help is appreciated, agent. | A4a | ||
225 | RRR10_300_TurnIn | PlayerVoiceFemale01: The Brotherhood patrol's been dealt with. | Results of this operation already reported. Material reward dispensed. | A1a | |
226 | PlayerVoiceFemale01: The Brotherhood patrol's been dealt with. | Processing. Processing complete. Offering congratulatory token. | A2a | ||
227 | PlayerVoiceFemale01: The Brotherhood patrol's been dealt with. | Acknowledged. Reward dispensed. | A3a | ||
228 | PlayerVoiceFemale01: The Brotherhood patrol's been dealt with. | Tracking additional Brotherhood targets. Until location sufficiently predicted agent's services no longer required. | A4a | ||
229 | PlayerVoiceFemale01: The Brotherhood patrol's been dealt with. | Agent has served intended purpose. Begin administering Pavlovian conditioning. | A5a |
RRR11[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
230 | RRR11_100_Intro | Warning. Brotherhood air superiority poses serious threat to all designated-class "runner" activities. Transmitting vertibird target coordinates. | Player Default: I'll take care of it. | A | |
231 | Warning. Warning. Brotherhood vertibird reported at target location. | Player Default: I'll take care of it. | A | ||
232 | Another Brotherhood vertibird has been spotted. Immediate action required. | Player Default: I'll take care of it. | A | ||
233 | Railroad has lost tactical air superiority over specificied nav coords. | Player Default: I'll take care of it. | A | ||
234 | Vertibird warning. Warning. Heavy tactical operation requested.Brotherhood of Steel has bird in the air. Vertibird termination requested. | Player Default: I'll take care of it. | A | ||
235 | Player Default: I'll pass on this one. | Reassessing. Conversation terminated. | PAM: Bonus available upon operation completion. | B1a | |
236 | Player Default: This sounds dangerous. | Affirmative. Vertibirds represent an extreme threat. | PAM: Bonus available upon operation completion. | X1a | |
237 | Player Default: Any mission details? | Negative. Only target location available. | PAM: Bonus available upon operation completion. | Y1a | |
238 | Player Default: Reassessing. Conversation terminated. | Bonus available upon operation completion. | A1a | ||
239 | Player Default: Reassessing. Conversation terminated. | End token commencing. Stay safe, agent. | A2a | ||
240 | Player Default: Reassessing. Conversation terminated. | Report back after hostilities conclude. | A3a | ||
241 | Player Default: Reassessing. Conversation terminated. | {Error said in a different less human tone of voice - PAM broke} Calculating rogue variables chances of success. *Error*. | A4a | ||
242 | Player Default: Reassessing. Conversation terminated. | Reconstructing probabilty matrix based off new information. | A5a | ||
243 | RRR11_300_TurnIn | PlayerVoiceFemale01: One vertibird down. | Human/machine interface set to 100%. Well done, agent. | A1a | |
244 | If further problems present themselves I hope you'll help again. | A1b | |||
245 | PlayerVoiceFemale01: One vertibird down. | Vertibird threat capabilities adjusted. Reward dispensed. | A2a | ||
246 | PlayerVoiceFemale01: One vertibird down. | No additional threats for designated-class "heavy" at this time. Conversation terminated. | A3a | ||
247 | PlayerVoiceFemale01: One vertibird down. | Probability matrix adjusted. Simple end token. Thank you. | A4a | ||
248 | PlayerVoiceFemale01: One vertibird down. | Brotherhood organization's offensive capabilities diminished. Conversation ends. | A5a |