This is a transcript for dialogue with Desdemona. |
ConvRailroadAnnouncementBoS[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
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1 | ConvRailroadGenericAnnouncementBoS_01 | TinkerTom: Aliens are real! | Enough. The blimp is called the Prydwen, and it's operated by the Brotherhood of Steel. | Desdemona: The Brotherhood of Steel are a formidable highly advanced order. And they've come here to destroy Synths. | A1a |
2 | Desdemona: Enough. The blimp is called the Prydwen, and it's operated by the Brotherhood of Steel. | The Brotherhood of Steel are a formidable highly advanced order. And they've come here to destroy Synths. | Glory: Shit. | A1a | |
3 | Desdemona: Spread the word. The Brotherhood are our enemies. There's no possibility of peace. | Tinker Tom will be spearheading a failsafe plan to deal with this Brotherhood, codename Red Glare. | Desdemona: But for now, we monitor them and keep them clear of our operations. The focus remains on the Institute. | A1a | |
4 | There's been panic about the new thing floating in the sky. | Glory: I thought it was one of Tinker Tom's aliens. | A1a | ||
5 | Glory: Shit. | Spread the word. The Brotherhood are our enemies. There's no possibility of peace. | Desdemona: Tinker Tom will be spearheading a failsafe plan to deal with this Brotherhood, codename Red Glare. | A1a | |
6 | Desdemona: Tinker Tom will be spearheading a failsafe plan to deal with this Brotherhood, codename Red Glare. | But for now, we monitor them and keep them clear of our operations. The focus remains on the Institute. | Desdemona: You've all got jobs to do. Do them. | A1a | |
7 | Desdemona: But for now, we monitor them and keep them clear of our operations. The focus remains on the Institute. | You've all got jobs to do. Do them. | A1a |
ConvRailroadAnnouncementInstitute[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
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8 | ConvRailroadGenericAnnouncementInstitute_01 | Half of you know this already. But something so big... I can't ask people to keep it secret any longer. | Desdemona: The rumor is true. One of our agents has made it inside the Institute. | A1a | |
9 | Desdemona: Half of you know this already. But something so big... I can't ask people to keep it secret any longer. | The rumor is true. One of our agents has made it inside the Institute. | GenerciNPC_One: Is this what Tinker Tom was working on? | A1a | |
10 | GenerciNPC_One: Is this what Tinker Tom was working on? | Yes, Tom's work is related. But the device and the assembly was the Wanderer's doing. | Desdemona: After the device was assembled, he made it inside the Institute and then back out. | A1a | |
11 | Desdemona: Yes, Tom's work is related. But the device and the assembly was the Wanderer's doing. | After the device was assembled, he made it inside the Institute and then back out. | GenerciNPC_One: Where is the Institute? | A1a | |
12 | Desdemona: Yes, Tom's work is related. But the device and the assembly was the Wanderer's doing. | After the device was assembled, she made it inside the Institute and then back out. | GenerciNPC_One: Where is the Institute? | A2a | |
13 | GenerciNPC_One: Where is the Institute? | We're not sure exactly. Best guess is that it's somewhere under the old CIT. But, they've been using a teleportation device to get in and out -- so it could be anywhere. | GenerciNPC_One: What did he find out? | A1a | |
14 | GenerciNPC_One: What did he find out? | I know you all have questions. But I've said everything I'm going to. | Desdemona: But know this, the ops you're planning and running now are the most important of our lives. | A1a | |
15 | Desdemona: I know you all have questions. But I've said everything I'm going to. | But know this, the ops you're planning and running now are the most important of our lives. | Desdemona: We have a chance at rescuing more synths than we ever dreamed of. | A1a | |
16 | Desdemona: But know this, the ops you're planning and running now are the most important of our lives. | We have a chance at rescuing more synths than we ever dreamed of. | Desdemona: So get it done. | A1a | |
17 | Desdemona: We have a chance at rescuing more synths than we ever dreamed of. | So get it done. | A1a |
ConvRailroadGenericDesdemona[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
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18 | ConvRailroadGenericDesdemona01_01 | GenerciNPC_One: Do we have to steal it? | If there was a legitimate way to acquire the object we'd do it. | GenerciNPC_One: This whole op makes me uncomfortable. Those farmers haven't done anything wrong. | A1a |
19 | GenerciNPC_One: This whole op makes me uncomfortable. Those farmers haven't done anything wrong. | We're fighting for something bigger than them. Or us. | GenerciNPC_One: A burglary can turn into a shooting gallery fast, Dez. | A1a | |
20 | GenerciNPC_One: A burglary can turn into a shooting gallery fast, Dez. | The agent has a light touch. But of course, there's always risks. | Desdemona: We make decisions. The best ones we can with the information we have at the time. And then live with the consequences. Discussion over. | A1a | |
21 | Desdemona: The agent has a light touch. But of course, there's always risks. | We make decisions. The best ones we can with the information we have at the time. And then live with the consequences. Discussion over. | A1a | ||
22 | ConvRailroadGenericDesdemona02_01 | Carrington: We still don't know the extent we were compromised after the Switchboard disaster. Our numbers are perilously few. | I'm not going back underground. | Carrington: Why on earth not? For a few synths? See reason. | A1a |
23 | Carrington: Why on earth not? For a few synths? See reason. | I swore an oath to save every synth I can. | Carrington: That'll be a lovely epitaph on our tombstones. | A1a | |
24 | Carrington: That'll be a lovely epitaph on our tombstones. | Enough, Carrington. | Carrington: Just how many mistakes must be made before the others demand a better leader. | A1a | |
25 | ConvRailroadGenericDesdemona03_01 | Glory: If I get a shot, I'm going to take them out. | Switchboard was a tragedy. And if we ever can permanently disable or even destroy the Institute, we will do it. | Desdemona: But we won't do it for revenge. We'll do it out of necessity. | A1a |
26 | Desdemona: Switchboard was a tragedy. And if we ever can permanently disable or even destroy the Institute, we will do it. | But we won't do it for revenge. We'll do it out of necessity. | Desdemona: To ensure that the synths stay safe and free, forever. | A1a | |
27 | Desdemona: But we won't do it for revenge. We'll do it out of necessity. | To ensure that the synths stay safe and free, forever. | Glory: No, the bastards need to bleed. All of them. | A1a | |
28 | Glory: No, the bastards need to bleed. All of them. | We will spill only as much blood as we have to. We're more than murderers, Glory. Remember that. | A1a |
ConvRailroadGenericGlory01[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
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29 | ConvRailroadGenericGlory01_01 | Glory. About your last op. I have a report from the tourist. He says there was collateral damage. | Glory: The package got jumped by a scavenger while I was taking care of business. He drew a gun on her. He was using her as a god-damned shield. | A1a | |
30 | Glory: The package got jumped by a scavenger while I was taking care of business. He drew a gun on her. He was using her as a god-damned shield. | Did you have to kill him? | Glory: That strung out asshole could've wasted her any second. So I took the shot. The package was unharmed. So, yeah, you're welcome. | A1a | |
31 | Glory: That strung out asshole could've wasted her any second. So I took the shot. The package was unharmed. So, yeah, you're welcome. | I can't condone the killing of innocents. That is not what the Railroad is about. | Glory: You keep throwing my ass into the deep end. I can't protect myself, our people, and the package without sometimes hurting one of your precious humans. | A1a | |
32 | Glory: You keep throwing my ass into the deep end. I can't protect myself, our people, and the package without sometimes hurting one of your precious humans. | Killing us humans should be the absolute last resort, Glory, not the first. | Glory: If you're done second guessing me, I've got things to do. | A1a |
ConvRailroadGenericPAM[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
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33 | ConvRailroadGenericPAM01_01 | PAM: I am experiencing a cascade failure due to anomalous data. The predictive matrix is breaking down. | Is this related to the "rogue variable"? | PAM: Unknown. However, there is a 54% chance the rogue variable is involved. But all predictions on the rogue variable are extremely-- | A1a |
34 | PAM: Unknown. However, there is a 54% chance the rogue variable is involved. But all predictions on the rogue variable are extremely-- | I know, I know. Your predictions could all be wrong. | PAM: Clarifying. The margin of error of all former predictions are on average 3.5 times more accurate than any model predicting the behavior of the rogue variable. | A1a | |
35 | PAM: Clarifying. The margin of error of all former predictions are on average 3.5 times more accurate than any model predicting the behavior of the rogue variable. | Hmm. I see. Well, do the best you can, old girl. | A1a | ||
36 | ConvRailroadGenericPAM02_01 | You wanted to see me? | PAM: The predictive matrix has been stabilized, Railroad-Alpha. | A1a | |
37 | PAM: The predictive matrix has been stabilized, Railroad-Alpha. | For god's sake, it's Desdemona. | PAM: Understood. Previously erratic Institute behavior explained by rogue variable slash Father framework. | A1a | |
38 | PAM: Understood. Previously erratic Institute behavior explained by rogue variable slash Father framework. | So the anomalies from before, this is why? | PAM: There is a 74% chance of that. | A1a | |
39 | PAM: There is a 74% chance of that. | So are we back in business? | PAM: Cannot process verbal token. | A1a | |
40 | PAM: Will have first order approximations ready in 13.2 hours. | Hmm. | A1a | ||
41 | ConvRailroadGenericPAM03_01 | PAM: In time, those odds approach 100%. | If we shut down, what's Operation Tea Party's chance of success? | PAM: Virtually nil. Warning, my predictive algo- | A1a |
42 | PAM: Virtually nil. Warning, my predictive algo- | I know, I know. No one should trust you, old girl. | A1a | ||
43 | PAM, if we stay open for business. What's Tea Party's odds then? | PAM: 28%. | A1b | ||
44 | PAM: 28%. | Until your "rogue variable" showed up, those odds were 0. | Desdemona: PAM. We're not shutting down. And we're not running. We just need to succeed once and every synth alive can be free. | A1a | |
45 | Desdemona: Until your "rogue variable" showed up, those odds were 0. | PAM. We're not shutting down. And we're not running. We just need to succeed once and every synth alive can be free. | A1a |
DialogueRailroad[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
46 | DesdemonaGreetScene | Feel free to introduce yourself to the rest of the crew. | Player Default: They seem like a good bunch of people. | A | |
47 | Player Default: They seem like a good bunch of people. | {Somber} They're the best. It's an honor to serve with them. | Desdemona: Deacon speaks highly of you. If you want to learn how to be a good agent, keep traveling with him. | A1a | |
48 | Player Default: I don't have time for small talk. | Neither do I. | Desdemona: Deacon speaks highly of you. If you want to learn how to be a good agent, keep traveling with him. | B1a | |
49 | Player Default: I might do that. | I recommend it. It's good to know who's with you in the trenches. | Desdemona: Deacon speaks highly of you. If you want to learn how to be a good agent, keep traveling with him. | X1a | |
50 | Player Default: Can you tell me about them? | {Amused} The Railroad's always attracted an... eclectic crowd. You'll see. And their stories are theirs to tell. | Y1a | ||
51 | Some may be hesitant to open up at first. Prove yourself in the field and I'm sure that'll change. | Desdemona: Deacon speaks highly of you. If you want to learn how to be a good agent, keep traveling with him. | Y1b | ||
52 | Player Default: They're the best. It's an honor to serve with them. | Deacon speaks highly of you. If you want to learn how to be a good agent, keep traveling with him. | Player Default: I like working with him, too. | A1a | |
53 | Player Default: I like working with him, too. | {Friendly} You can't always tell with Deacon, but I think the feeling is mutual. | Desdemona: Some advice, we get precious few opportunities to rescue synths. Priority one is always their safety. | A1a | |
54 | Player Default: I don't need his help. | {Stern} There's no weakness in drawing from your friends' strength. But that's your call to make. | Desdemona: Some advice, we get precious few opportunities to rescue synths. Priority one is always their safety. | B1a | |
55 | Player Default: What more do I need to learn? | Methodology. Procedures. Maybe some history. Honestly, though, the most important lessons are how to adapt. | Y1a | ||
56 | Intel is always compartmentalized. So you never know in advance what to expect. | Desdemona: Some advice, we get precious few opportunities to rescue synths. Priority one is always their safety. | Y1b | ||
57 | Player Default: You can't always tell with Deacon, but I think the feeling is mutual. | {Stern} Some advice, we get precious few opportunities to rescue synths. Priority one is always their safety. | Player Default: No synth is going to die on my watch. | A1a | |
58 | Player Default: No synth is going to die on my watch. | {Friendly} I'll hold you to that. | Desdemona: Glad to have you aboard. | A1a | |
59 | Player Default: Synths don't escape often? | It's a long and dangerous road for synths who want freedom. Few try. Even fewer succeed. | Y1a | ||
60 | {Stern} So every time a synth's life is in your hands, you do what it takes to keep them alive and get them one step closer to safety. | Desdemona: Glad to have you aboard. | Y1b | ||
61 | Player Default: I'll hold you to that. | {Friendly} Glad to have you aboard. | A1a | ||
62 | DialogueRailroadKickedOutOfInstitute | Player Default: So we hit a snag and you're giving up. | {Irritated} No one has ever made it to the Institute uninvited before. Ever. | B1a | |
63 | {Sad} And even if we could get in... | Desdemona: Without help the Railroad simply doesn't have the numbers to do anything to the Institute. | B1b | ||
64 | Player Default: I was hoping for better news than that. | {Sad} I don't know what to tell you. PAM's already crunched the number on this eventuality. | Desdemona: Without help the Railroad simply doesn't have the numbers to do anything to the Institute. | X1a | |
65 | Player Default: Is that it? There's no other option? | {Sad} Not with the Railroad. | Desdemona: Without help the Railroad simply doesn't have the numbers to do anything to the Institute. | Y1a | |
66 | Desdemona: If we can help with that, let us know. But I fear the fate of all the synths lie with the Minutemen now. | Last I heard, there was a remnant of them holed up near Concord. Place called Sanctuary. | Desdemona: It's not much to go on, but unfortunately that's our only hope. | A1a | |
67 | Desdemona: If we can help with that, let us know. But I fear the fate of all the synths lie with the Minutemen now. | But I heard there was a remnant of the Minutemen operating out of Concord. | Desdemona: It's not much to go on, but unfortunately that's our only hope. | A2a | |
68 | Desdemona: Last I heard, there was a remnant of them holed up near Concord. Place called Sanctuary. | {Tired} It's not much to go on, but unfortunately that's our only hope. | A1a | ||
69 | PlayerVoiceFemale01: Bad news. They kicked me out of the Institute. I can't get back in. | {Got great news (a friend lives) and abysmal news at the same time / Relieved} Well, thank god you're still alive. Listen, I don't need the details. We were asking the impossible. | Desdemona: With no way to coordinate with Z1-14 I'm afraid we've lost our only chance. | A1a | |
70 | PlayerVoiceFemale01: Bad news. They kicked me out of the Institute. I can't get back in. | {Sad} *sigh* God damn it. We knew the whole operation was a long shot. I'm sure you did your best. | Desdemona: With no way to coordinate with Z1-14 I'm afraid we've lost our only chance. | A2a | |
71 | Desdemona: Well, thank god you're still alive. Listen, I don't need the details. We were asking the impossible. | {Sad} With no way to coordinate with Z1-14 I'm afraid we've lost our only chance. | Player Default: We have to think of something to save the synths. | A1a | |
72 | Desdemona: Well, thank god you're still alive. Listen, I don't need the details. We were asking the impossible. | {Somber} At this point... We're done. Our only chance to do anything in the Institute was contacting Patriot. | Player Default: We have to think of something to save the synths. | A2a | |
73 | Player Default: We have to think of something to save the synths. | {Sad} I wholeheartedly agree. PAM's already crunched the numbers on this scenario, though. | Desdemona: Without help the Railroad simply doesn't have the numbers to do anything to the Institute. | A1a | |
74 | Player Default: I wholeheartedly agree. PAM's already crunched the numbers on this scenario, though. | {Sad} Without help the Railroad simply doesn't have the numbers to do anything to the Institute. | A1a | ||
75 | {Sad} To forcibly free the synths in the Institute you need an army. | Desdemona: There may be a way, not with us, but with your Minutemen. If you continue rebuilding them, you'd have that army. | A1b | ||
76 | Desdemona: To forcibly free the synths in the Institute you need an army. | {Tired} There may be a way, not with us, but with your Minutemen. If you continue rebuilding them, you'd have that army. | A1a | ||
77 | {Tired} Then with the data you got using Tom's holotape maybe they can find a way back into the Institute. | A1b | |||
78 | {Tired} If we can help with that, let us know. But I fear the fate of all the synths lie with the Minutemen now. | Desdemona: Last I heard, there was a remnant of them holed up near Concord. Place called Sanctuary. | A1c | ||
79 | Desdemona: To forcibly free the synths in the Institute you need an army. | {Tired} And there's only one army that's ever beat the Institute: the Minutemen. Unfortunately, they're long gone now. | Desdemona: Last I heard, there was a remnant of them holed up near Concord. Place called Sanctuary. | A2a | |
80 | DialogueRailroadPostGameFriendlyKickOut | {Grateful} You've done a great service to the Commonwealth. | Desdemona: And if I bumped into you in Diamond City, I'd buy you a drink. | A | |
81 | NPCFDesdemona: You've done a great service to the Commonwealth. | {Grateful} And if I bumped into you in Diamond City, I'd buy you a drink. | A1a | ||
82 | But this is private property. So I'd appreciate it if you move out. | Player Default: Good luck to you, then. | A1b | ||
83 | Player Default: Good luck to you, then. | {Grateful} You've made our job a lot easier. Thank you. | A1a | ||
84 | Player Default: Turning me away is a big mistake. | You're the leader of the Minutemen. And even if you're personally sympathetic towards synths, most of the people under you aren't. | B1a | ||
85 | It's safer for everyone if we keep our distance. | B1b | |||
86 | Player Default: I understand. | {Grateful} Thank you for everything. | X1a | ||
87 | Player Default: But doesn't the Railroad need help? | Always. But as the leader of the Minutemen... it gets complicated. | Y1a | ||
88 | Most of the people in the Commonwealth still hate synths. Arguably, even more than they did. | Y1b | |||
89 | So it's safer for everyone if we keep our distance. | Y1c | |||
90 | DialogueRailroadPostGameFriends | Well, if it isn't the General of the Minutemen. | Desdemona: The destroyer of the Institute. Liberator of the synths. My only regret is we couldn't have been there when you did it. | A | |
91 | NPCFDesdemona: Well, if it isn't the General of the Minutemen. | {Grateful} The destroyer of the Institute. Liberator of the synths. My only regret is we couldn't have been there when you did it. | Desdemona: I can't believe that together we did it. Destroyed the Institute. Freed the synths. Thank you. | A1a | |
92 | Player Default: I got them out of there, what happens next isn't my problem. | {Sad} *sigh* Understood. We all appreciate all you've done. Good luck, General. | Desdemona: Our safe houses are bursting with synths. If you're up for it, we could use your help in smuggling them out of the Commonwealth. | B1a | |
93 | Player Default: That's terrible. | Ever since the beginning, the people of the Commonwealth were as great or greater a threat than the Institute. | X1a | ||
94 | So we still have our work cut out for us. | Desdemona: Our safe houses are bursting with synths. If you're up for it, we could use your help in smuggling them out of the Commonwealth. | X1b | ||
95 | Player Default: They hated synths enough to just murder them? | Only a few hated synths enough to murder them while they were defenseless. | Y1a | ||
96 | But a hell of a lot of the Commonwealth despised them enough to let it happen. | Y1b | |||
97 | But, most of the synths are safe... For now, at least. | Desdemona: Our safe houses are bursting with synths. If you're up for it, we could use your help in smuggling them out of the Commonwealth. | Y1c | ||
98 | Player Default: So we do what we've always done. We work in secret. | Our safe houses are bursting with synths. If you're up for it, we could use your help in smuggling them out of the Commonwealth. | A1a | ||
99 | But even if you don't, everyone in the Railroad owes you a tremendous debt. | A1b | |||
100 | Desdemona: The destroyer of the Institute. Liberator of the synths. My only regret is we couldn't have been there when you did it. | {Still in disbelief, deeply grateful / Grateful} I can't believe that together we did it. Destroyed the Institute. Freed the synths. Thank you. | Player Default: The Minutemen and Railroad working together. That's a good start. | A1a | |
101 | Player Default: The Minutemen and Railroad working together. That's a good start. | Yes... and no. | Desdemona: You got the synths out of the Institute, but the news isn't all good. | A1a | |
102 | Player Default: The Minutemen and Railroad working together. That's a good start. | From what I hear, you Minutemen did just fine without us. | Desdemona: You got the synths out of the Institute, but the news isn't all good. | A2a | |
103 | Player Default: I didn't do it for you. | {Grateful} I don't care why you did it. You're a damned hero in my book. | Desdemona: You got the synths out of the Institute, but the news isn't all good. | B1a | |
104 | Player Default: You're welcome. | {Grateful} You're a damned hero in my book. | Desdemona: You got the synths out of the Institute, but the news isn't all good. | X1a | |
105 | Player Default: Yes... and no. | You got the synths out of the Institute, but the news isn't all good. | A1a | ||
106 | Hate runs deep in the Commonwealth. A hatred of everything to do with the Institute. | A1b | |||
107 | A hatred of synths. When people realized what was happening... | A1c | |||
108 | {Sad} We mobilized quickly and rescued most of the synths. But there were... casualties. | Player Default: I'll order the people to stop. | A1d | ||
109 | Player Default: I'll order the people to stop. | They're vigilantes and bigots. They don't recognize anyone's laws. Not even yours. | A1a | ||
110 | So we do what we've always done. We work in secret. | Desdemona: Our safe houses are bursting with synths. If you're up for it, we could use your help in smuggling them out of the Commonwealth. | A1b | ||
111 | DialogueRailroadPostGameHostile | {Angry} You! You're the one who destroyed the Institute. | Desdemona: You could've let the people on the inside live, instead you boxed them in and detonated your payload. | A | |
112 | Player Default: Who in the hell gave you the right to condemn them all? | {Angry} What I do now, is justice. | A1a | ||
113 | NPCFDesdemona: You! You're the one who destroyed the Institute. | {Angry} You could've let the people on the inside live, instead you boxed them in and detonated your payload. | A1a | ||
114 | {Angry} You've killed an entire species, you monster. | Player Default: I did it to protect the Commonwealth. | A1b | ||
115 | Player Default: I did it to protect the Commonwealth. | {Angry} Who in the hell gave you the right to condemn them all? | Desdemona: What I do now, is justice. | A1a | |
116 | Player Default: So what? I killed some synths? They're machines, not people. | {Angry} You unbelievable... | Desdemona: What I do now, is justice. | B1a | |
117 | Player Default: It's not that simple. | {Angry} I don't care about your rationalizations. Your excuses. | Desdemona: What I do now, is justice. | X1a | |
118 | Player Default: They were a necessary sacrifice. | {Angry} We should've sacrificed you the second you asked for our help. | Desdemona: What I do now, is justice. | Y1a | |
119 | DialogueRailroadPostGameRRVictory | Good. You're here. | Desdemona: With the Institute out of the picture, we're secretly securing key locations to speed up transporting synths out of the Commonwealth. | A | |
120 | NPCFDesdemona: Good. You're here. | {Optimistic CO giving a briefing / Confident} With the Institute out of the picture, we're secretly securing key locations to speed up transporting synths out of the Commonwealth. | Desdemona: We got to take this slow and steady. So once they're out they're safe for the rest of their lives. | A1a | |
121 | Desdemona: With the Institute out of the picture, we're secretly securing key locations to speed up transporting synths out of the Commonwealth. | {Confident, sharing the game plan / Confident} We got to take this slow and steady. So once they're out they're safe for the rest of their lives. | Player Default: After all this best not to take chances. | A1a | |
122 | Player Default: After all this best not to take chances. | {Friendly} It's all too easy to make a misstep close to the goal line. | Desdemona: PAM or Carrington undoubtedly could use your help. | A1a | |
123 | Player Default: We could just rush them all out at once. | {Trying to be persuasive / Defiant} You're not alone in that sentiment. | B1a | ||
124 | {Cautionary / Stern} But we still have enemies out there. So we move them carefully and their identities will remain secret. | Desdemona: PAM or Carrington undoubtedly could use your help. | B1b | ||
125 | Player Default: At least the hard part's over. | {Cautionary / Stern} A raider's bullet can kill someone just as easy as a Courser's laser beam. | X1a | ||
126 | {Amused / Amused} Well, kill someone else, at least. I swear, you're indestructible. | Desdemona: PAM or Carrington undoubtedly could use your help. | X1b | ||
127 | Player Default: Do they have to leave the Commonwealth? | We highly encourage it. In Capital Wasteland, or elsewhere, the chance discovery is minimal. | Y1a | ||
128 | And even if they're identified as a synth most people wouldn't care. But ultimately, the choice is the theirs. | Desdemona: PAM or Carrington undoubtedly could use your help. | Y1b | ||
129 | Player Default: It's all too easy to make a misstep close to the goal line. | {Respectful - your most valued agent / Friendly} PAM or Carrington undoubtedly could use your help. | A1a | ||
130 | {A rare moment of humor, in a good mood / Amused} *chuckle* No rest for the wicked. | A1b | |||
131 | DialogueRailroadWorkingWithInstitute | {Cold anger / Suspicious} We've heard some very disturbing things about you. | Desdemona: That you've been to the Institute. That you're actually working with those monsters. | A | |
132 | NPCFDesdemona: We've heard some very disturbing things about you. | {Accusation / Suspicious} That you've been to the Institute. That you're actually working with those monsters. | A1a | ||
133 | {Grim / Angry} You're lucky we don't shoot you on sight. | Player Default: But I want to help you guys. | A1b | ||
134 | Player Default: But I want to help you guys. | {Cold / Irritated} Far too little, far too late. There's no way we can trust you now. | Desdemona: Get the hell out of here. And don't come back. | A1a | |
135 | Player Default: If you did that, it'd be your funeral. | {Cold fury / Angry} You've overstayed your welcome. | Desdemona: Get the hell out of here. And don't come back. | B1a | |
136 | Player Default: You must have some faulty intel. I'm not working with them. | {Uncertain, but then gathers herself / Tired} Perhaps. But we can't afford to take any chances. | Desdemona: Get the hell out of here. And don't come back. | X1a | |
137 | Player Default: Who told you that? | {Cold / Irritated} I'm not about to divulge anything sensitive to you. | Desdemona: Get the hell out of here. And don't come back. | Y1a | |
138 | Player Default: Far too little, far too late. There's no way we can trust you now. | {Cold anger / Angry} Get the hell out of here. And don't come back. | A1a | ||
139 | - | Not... looking good. | |||
140 | Sam... I'm coming home. | ||||
141 | Shit. I've been hit. | ||||
142 | Stand together and we won't fall. | ||||
143 | Today's not the day we die. | ||||
144 | Threat's over. | ||||
145 | Work together, people. | ||||
146 | If we're done here, let me know. | ||||
147 | A response would be appreciated. | ||||
148 | I never thought the Minutemen would do anything important. You changed that. | ||||
149 | I'm actually proud to have worked with the Minutemen. Who would've ever guessed. | ||||
150 | Ultimately, it was the strength of every day people that brought the Institute down. | ||||
151 | I never believed anyone could truly beat the Institute. | ||||
152 | You had opportunities to betray our trust. Thank you for staying true. | ||||
153 | It's a shame you didn't join up when we met. | ||||
154 | The end is in sight. | ||||
155 | All of this. This victory. We absolutely couldn't have done it without you. | ||||
156 | Everyone has to stay focused. An armed bigot can kill a synth just as dead as a Courser can. | ||||
157 | Now our biggest challenge is the sheer number of synths we're hiding. | ||||
158 | All the sacrifices, the fallen. It paid off in the end. | ||||
159 | Just leave. | ||||
160 | {...have died Maudlin, she's seen a lot of death} High Rise was a good man. So many good men... | ||||
161 | {Still doesn't fully trust PC - stern} The importance of Bunker Hill and our asset there is not widely known. Please keep it that way. | ||||
162 | {Just slightly apologetic} So you and Glory got assigned the same op. Compartmentalization of intel does have it's cost. | ||||
163 | {Hushed, serious} The business in Goodneighbor is concluded, right? The extent of our operation there is quite sensitive. | ||||
164 | H2-22 made it out of the Commonwealth. It's a tradition to down a glass for your first successful run. Well done. | ||||
165 | {Very frustrated - hard not to take it out on the messenger} God damn it. Losing Augusta is a real blow. Not your fault, I know. | ||||
166 | {Foul mood, she made a bad call} I don't want to talk about Blackbird. Carrington is sure to give me an earful about it. | ||||
167 | Caretaker used to work HQ. After Switchboard... Well, I'm hoping running your safehouse will be good for both of you. | ||||
168 | Establishing Mercer Safehouse is a sign we're on the road to recovery. Thank you for that. | ||||
169 | Operation Jackpot was a success? Thank god, we were running perilously low on supplies. | ||||
170 | You got Tom's camera online? The runners are going to find that very useful. PAM, too. | ||||
171 | Mister Tims is a survivor. He'll find a new home for Randolph soon enough. | ||||
172 | I know taking out Coursers is a risk, in more ways that one, but we have to delay the Institute any way we can. So your infiltration can be effective. | ||||
173 | Coursers are still are our greatest threat. Even without the Institute's resources, if one of them finds a safehouse it could be catastrophic. | ||||
174 | With Coursers in play, if you get a mission to protect a synth come armed to the teeth. | ||||
175 | Good work on Augusta. I'd rather know the hard truth than live in ignorance. | ||||
176 | Well done on Red Glare. But let's not celebrate yet. The biggest op in history is coming. | ||||
177 | If we pull this off, no synth will live in fear ever again. | ||||
178 | It's not an easy road you've chosen. But you're never alone in this. | ||||
179 | Working with compartmentalized information is a difficult transition for new agents. | ||||
180 | Based off what Deacon said, I expect great things from you. | ||||
181 | We have a backlog of synths in the pipe. Let's get them out of the Commonwealth. Safely. | ||||
182 | It's one crisis after another. Welcome to HQ. | ||||
183 | If you need something, take it. That's what it's there for. | ||||
184 | Excuse me. I'm busy. | ||||
185 | This isn't the Railroad's darkest hour. We will make it through. | ||||
186 | Rebuilding takes time. But we have the men and women to do it. | ||||
187 | You're free to leave. You can thank Deacon for that. | ||||
188 | I'm trusting you. Don't make me regret it. |
DialogueRailroadLiamFuneral[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
189 | DialogueRailroadLiamFuneral_DezFinalWords | Desdemona: We're all here. | {Raised voice, somber} We knew that taking the fight to the Institute would cost us. | Desdemona: We lost many. Great heroes like High Rise and Glory. But many others, as well. | A1a |
190 | Desdemona: We knew that taking the fight to the Institute would cost us. | {Deep empathy - especially on Glory (a very good friend)} We lost many. Great heroes like High Rise and Glory. But many others, as well. | Desdemona: But this last blow is an especially painful one. An unfair one. Patriot. | A1a | |
191 | Desdemona: We lost many. Great heroes like High Rise and Glory. But many others, as well. | {Solemn} But this last blow is an especially painful one. An unfair one. Patriot. | Desdemona: For many years Patriot was our secret weapon. | A1a | |
192 | Desdemona: But this last blow is an especially painful one. An unfair one. Patriot. | For many years Patriot was our secret weapon. | Desdemona: He helped dozens of synths escape to freedom at a time where each victory was as precious as it was perilous. | A1a | |
193 | Desdemona: For many years Patriot was our secret weapon. | He helped dozens of synths escape to freedom at a time where each victory was as precious as it was perilous. | Desdemona: And his final sacrifice helped usher in a new better life for a whole people. | A1a | |
194 | Desdemona: He helped dozens of synths escape to freedom at a time where each victory was as precious as it was perilous. | {Head held high} And his final sacrifice helped usher in a new better life for a whole people. | Desdemona: We will bury him in a place of honor. | A1a | |
195 | {Voice raised - solemn} We're all here. | Desdemona: We knew that taking the fight to the Institute would cost us. | A1a | ||
196 | Desdemona: And his final sacrifice helped usher in a new better life for a whole people. | {Solemn} We will bury him in a place of honor. | Desdemona: That is all. | A1a | |
197 | Desdemona: We will bury him in a place of honor. | {Amen in tone} That is all. | A1a | ||
198 | DialogueRailroadLiamFuneral_DezSecretMeeting | {Insistent, conspiratorial whisper / Somber} A word. | Desdemona: Patriot didn't make it out of the Institute. | A | |
199 | NPCFDesdemona: A word. | {A lawyer prepping his client to lie sort of vibe / Somber} Patriot didn't make it out of the Institute. | A1a | ||
200 | {A lawyer prepping his client to lie sort of vibe - insistent / Stern} He died during the evacuation. Are we clear? | Player Default: Not Liam. That's so... | A1b | ||
201 | Player Default: Not Liam. That's so... | {She's mourning here - but she pulls it together / Sad} I know. Believe me, I know. | Desdemona: Read this letter. And then destroy it. | A1a | |
202 | Player Default: There's one loose end tied up. | {Poker face / Stern} This wasn't me. | Desdemona: Read this letter. And then destroy it. | B1a | |
203 | Player Default: There's more to this story. | {Firm - briefing the witness / Stern} No, there isn't. It was a tragic accident. | Desdemona: Read this letter. And then destroy it. | X1a | |
204 | Player Default: What happened to Liam? | {Briefing the witness to lie / Stern} I don't know specifically. Neither do you. | Desdemona: Read this letter. And then destroy it. | Y1a | |
205 | Player Default: I know. Believe me, I know. | {On the edge of giving it to the player - figures the player is owed the truth / Somber} Read this letter. And then destroy it. | A1a | ||
206 | {Firm - sort of a spy "This conversation never happened" vibe / Somber} We won't talk about this again. | A1b | |||
207 | - | {Quiet, insistent} We need to talk. | |||
208 | {Severe, guilt underneath - she is the one who betrayed Patriot and basically killed him} The Railroad owes Patriot a great debt. |
DN036_Post[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
209 | DN036_PostRRDesdemona | PlayerVoiceFemale01: I ran across an old woman named Phyllis Daily who thinks she's a synth. | Hm... doesn't sound like anyone from our lists, but we'll send an agent to see if we can help her. | A1a |
HolotapesQuest[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
210 | RailroadRecruitment | {Bruskly, strong - meant to jar people} Wake up, Commonwealth. | A1a | ||
211 | {Bold statement - unequivocal} Synths are not your enemy. They are victims in this war, as well. | A1b | |||
212 | {Reasonable, but firm} True, they were created by the Institute. But they were created as slaves. | A1c | |||
213 | {Strong, Compassionate} Thinking, feeling, and dreaming beings utterly oppressed by their tyrannical masters. | A1d | |||
214 | {Stirring} So join with us in fighting the real enemy: The Institute. Join the Railroad. | A1e | |||
215 | {Said with a sly certain smile} When you're ready for that next step, don't worry, we'll find you. | A1f |
Inst302_RR[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
216 | Inst302_RRDesdemonaPostQuestScene | {Stern} We need to do a debrief on Bunker Hill. | Desdemona: It was, simply put, a disaster. What the hell went wrong? | A1a | |
217 | Desdemona: We need to do a debrief on Bunker Hill. | {Angry} It was, simply put, a disaster. What the hell went wrong? | Player Default: We were totally outgunned. There was no way to stop the Institute. | A1a | |
218 | Player Default: We were totally outgunned. There was no way to stop the Institute. | {Angry} Even surprise wasn't enough to level the playing field. We underestimated them. Again. | Desdemona: There's no way to sugarcoat this. We lost the synths, and some good people. And our numbers were perilously few to begin with. | A1a | |
219 | Player Default: The mercenaries you hired were totally untrustworthy. They bailed on us. | {disappointed / Angry} It was our only option. We don't have the resources to mount a defense like that on our own. | Desdemona: There's no way to sugarcoat this. We lost the synths, and some good people. And our numbers were perilously few to begin with. | B1a | |
220 | Player Default: It was my fault. I let you down. | {disappointed / Irritated} The only way we stay in business is leaning on our best agents time and time again. But sometimes we lean on them too hard. | Desdemona: There's no way to sugarcoat this. We lost the synths, and some good people. And our numbers were perilously few to begin with. | X1a | |
221 | Player Default: We lost; does it even matter? | {Angry} Of course it matters! We don't have the resources to absorb this kind of loss. | Desdemona: There's no way to sugarcoat this. We lost the synths, and some good people. And our numbers were perilously few to begin with. | Y1a | |
222 | Player Default: Even surprise wasn't enough to level the playing field. We underestimated them. Again. | {Angry} There's no way to sugarcoat this. We lost the synths, and some good people. And our numbers were perilously few to begin with. | Desdemona: But if your cover is still intact, then there's still hope. We'll have to move on. | A1a | |
223 | Desdemona: There's no way to sugarcoat this. We lost the synths, and some good people. And our numbers were perilously few to begin with. | {disappointed / Stern} But if your cover is still intact, then there's still hope. We'll have to move on. | Desdemona: We weren't able to save all the synths. What went wrong out there? | A1a | |
224 | Desdemona: But if your cover is still intact, then there's still hope. We'll have to move on. | {Irritated} We weren't able to save all the synths. What went wrong out there? | Player Default: It was the Courser. He took them out before I could stop him. | A1a | |
225 | Player Default: It was the Courser. He took them out before I could stop him. | {Irritated} The bastard. I'm glad you managed to save the ones you did, then. | Desdemona: I can't lie; this isn't the outcome I wanted. We're committed to giving every synth a fresh start, a life of freedom. | A1a | |
226 | Player Default: You weren't there. Shit happens. I don't need your second-guessing. | {Sad} I'm sure you did your best to save them. I was just hoping your best was a little better. | Desdemona: I can't lie; this isn't the outcome I wanted. We're committed to giving every synth a fresh start, a life of freedom. | B1a | |
227 | Player Default: There were a lot of bullets flying. They just got caught in the crossfire. | {Sad} That's not surprising. It takes a lot of lead to end a Courser. Maybe we're lucky any of them made it out. | Desdemona: I can't lie; this isn't the outcome I wanted. We're committed to giving every synth a fresh start, a life of freedom. | X1a | |
228 | Player Default: We saved lives. Does anything else matter? | {Angry} Of course it does! Those were lives we lost out there. Lives we've sworn to protect. | Desdemona: I can't lie; this isn't the outcome I wanted. We're committed to giving every synth a fresh start, a life of freedom. | Y1a | |
229 | Player Default: The bastard. I'm glad you managed to save the ones you did, then. | {Sad} I can't lie; this isn't the outcome I wanted. We're committed to giving every synth a fresh start, a life of freedom. | Desdemona: If your cover is still intact, then hopefully we can make that a reality for the rest of them. | A1a | |
230 | Desdemona: I can't lie; this isn't the outcome I wanted. We're committed to giving every synth a fresh start, a life of freedom. | {Somber} If your cover is still intact, then hopefully we can make that a reality for the rest of them. | Desdemona: For the first time ever we stood up to those Institute bastards. And thanks to you we beat them. How are you holding up? | A1a | |
231 | Desdemona: If your cover is still intact, then hopefully we can make that a reality for the rest of them. | {Happy} For the first time ever we stood up to those Institute bastards. And thanks to you we beat them. How are you holding up? | Player Default: I'm just glad we were able to save their lives. | A1a | |
232 | Player Default: I'm just glad we were able to save their lives. | {Grateful} Without you those synths would've surely been lost. Hell, we wouldn't even have had the chance to defend them. | Desdemona: You've done good. We just have to hope your cover holds. | A1a | |
233 | Player Default: The sooner we deal with the rest of the Institute the better. | {Somber} Amen to that. | Desdemona: You've done good. We just have to hope your cover holds. | B1a | |
234 | Player Default: The Railroad's never attacked them before? | They've always attacked from surprise. We've never had a chance to marshal a real defense. Not once. | Y1a | ||
235 | That's why we had to jump on this. We're still reeling from losing the Switchboard. We just can't afford to lose any more people. | Desdemona: You've done good. We just have to hope your cover holds. | Y1b | ||
236 | Player Default: Without you those synths would've surely been lost. Hell, we wouldn't even have had the chance to defend them. | {Grateful} You've done good. We just have to hope your cover holds. | Desdemona: Enjoy this victory. Revel in it. But not for long, we still have a lot to do. | A1a | |
237 | Desdemona: You've done good. We just have to hope your cover holds. | {Grateful} Enjoy this victory. Revel in it. But not for long, we still have a lot to do. | A1a | ||
238 | Inst302_RRDesdemonaScene | Player Default: With Glory, you, and additional reinforcements I believe we have a fighting chance. | {Stern} We can't attack too early. We need to draw them into the kill zone and then spring the trap. You'll know when. | Desdemona: You'll probably have a Courser escort. You'll have to take him down. You've done it before, but it'll still be dangerous. | A1a |
239 | Desdemona: We can't attack too early. We need to draw them into the kill zone and then spring the trap. You'll know when. | {Stern} You'll probably have a Courser escort. You'll have to take him down. You've done it before, but it'll still be dangerous. | Player Default: Like you said, I've done it before. | A1a | |
240 | Player Default: Is all this really worth it? | We can't afford to sacrifice Stockton and the synths. There's just too few of us left. And we can't relocate them without compromising your cover. | Desdemona: It's a risk. But it's one we have to take. So get it done. | Y1a | |
241 | Player Default: Stockton and the synths are depending on us. We can't let them down. | {Defiant} Well said. | Desdemona: We've never known when and where the Institute would strike us next. But now we have a chance to turn the tables. | A1a | |
242 | Player Default: We'll lose a lot more than four synths if the Institute kicks me out. | {Somber} Then we need to make sure you stay in their good graces. | Desdemona: We've never known when and where the Institute would strike us next. But now we have a chance to turn the tables. | B1a | |
243 | Player Default: I'm not sure it's worth it. | {Worried} Besides Stockton, we have a lot of other good men there. Plus the inevitable civilian casualties. It's just too much. | Desdemona: We've never known when and where the Institute would strike us next. But now we have a chance to turn the tables. | X1a | |
244 | Player Default: How much damage would it cause if we let them hit us? | {Worried} We're running out of places to hide our synths. That's why we put so many eggs in one crowded basket to begin with. | Y1a | ||
245 | {Irritated} So, what we'd lose: four synths, Stockton, some of our best agents, and the inevitable civilian casualties. No, not this time. | Desdemona: We've never known when and where the Institute would strike us next. But now we have a chance to turn the tables. | Y1b | ||
246 | Player Default: So much could go wrong. It's too risky. | {Confident} With Glory, you, and additional reinforcements I believe we have a fighting chance. | Desdemona: We can't attack too early. We need to draw them into the kill zone and then spring the trap. You'll know when. | B1a | |
247 | Player Default: Oh, is that all? Need anything else while I'm at it? | {Irritated} No. Just keep defying the odds. | Desdemona: We can't attack too early. We need to draw them into the kill zone and then spring the trap. You'll know when. | X1a | |
248 | Player Default: Won't the Institute be suspicious if I'm the only one left? | {Somber} You're a lot tougher than anyone else in their outfit. If only one person could survive it would be you. | Y1a | ||
249 | {Somber} And any story you come up with won't be contradicted. | Desdemona: We can't attack too early. We need to draw them into the kill zone and then spring the trap. You'll know when. | Y1b | ||
250 | PlayerVoiceFemale01: Can I talk to you? | {Question} Something on your mind? | Player Default: The Institute knows about Bunker Hill. They're planning to re-capture the synths there. | A1a | |
251 | Player Default: The Institute knows about Bunker Hill. They're planning to re-capture the synths there. | {Somber} The timing couldn't be worse. The Old Man's been sitting on those four synths. There's nowhere else that's safe we could put them. | Desdemona: Maintaining your cover is vital -- but this... The sacrifice is just too great. | A1a | |
252 | Player Default: Nothing springs to mind. | {Friendly} If you need help with your infiltration let me or Tinker Tom know. | Desdemona: Maintaining your cover is vital -- but this... The sacrifice is just too great. | B1a | |
253 | Player Default: Maybe later we can talk about it. | {Friendly} If you need me for anything, just let me know. | Desdemona: Maintaining your cover is vital -- but this... The sacrifice is just too great. | X1a | |
254 | Player Default: Any news on your side? | {Stern} Things we've set in motion continue to move. There are complications, always are. But nothing worth bringing to your attention. | Y1a | ||
255 | {Question} How about you? Any news? | Player Default: The Institute knows about Bunker Hill. They're planning to re-capture the synths there. | Y1b | ||
256 | Player Default: The timing couldn't be worse. The Old Man's been sitting on those four synths. There's nowhere else that's safe we could put them. | {Somber} Maintaining your cover is vital -- but this... The sacrifice is just too great. | Player Default: Stockton and the synths are depending on us. We can't let them down. | A1a | |
257 | Player Default: Well said. | {Stern} We've never known when and where the Institute would strike us next. But now we have a chance to turn the tables. | Desdemona: We wait until the enemy is in position then we hit them. Hard. No one they send out comes back alive - except you. Understand? | A1a | |
258 | Desdemona: We've never known when and where the Institute would strike us next. But now we have a chance to turn the tables. | {Confident} We wait until the enemy is in position then we hit them. Hard. No one they send out comes back alive - except you. Understand? | Player Default: With me working the inside angle, this is doable. | A1a | |
259 | Player Default: We can't afford to sacrifice Stockton and the synths. There's just too few of us left. And we can't relocate them without compromising your cover. | {Stern} It's a risk. But it's one we have to take. So get it done. | A1a |
Inst306[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
260 | Inst306Stage20Desdemona | Something on your mind? You don't look so good. | Player Default: The Institute has ordered me to kill you. All of you. | A | |
261 | Player Default: Of course I'm not going to go through with it. So how do I deal with it? | {Hectic, concerned / Afraid} We'll deal with that later. We need to prepare for a Brotherhood assault. | Desdemona: Quick, take this. Tom made it for you. Sounds like we're going to need it. | A1a | |
262 | Player Default: Of course I'm not going to go through with it. So how do I deal with it? | It's unfortunate things have progressed so fast. | Desdemona: Quick, take this. Tom made it for you. Sounds like we're going to need it. | A2a | |
263 | Player Default: I'm afraid you all have to die. | Deacon vouched for you. I knew I shouldn't have trusted him. Or you. We're not going down without a fight. | Desdemona: Quick, take this. Tom made it for you. Sounds like we're going to need it. | B1a | |
264 | Player Default: You're alive, so what do you think? | {More afraid than barbed / Afraid} I don't have time for guessing games. And the Brotherhood could be here at any moment. | Desdemona: Quick, take this. Tom made it for you. Sounds like we're going to need it. | X1a | |
265 | Player Default: You're alive, so what do you think? | I think you didn't answer the question. Things have progressed faster than we expected. | Desdemona: Quick, take this. Tom made it for you. Sounds like we're going to need it. | X2a | |
266 | Player Default: How do I deal with this, Desdemona? | Give me a straight answer first. Are you still on our side? | Player Default: Of course I'm not going to go through with it. So how do I deal with it? | Y1a | |
267 | Desdemona: Everyone else, mobilize. We got Brotherhood incoming. | You need to stall them. Buy time any way you can. And step up your operation with Patriot. | A1a | ||
268 | That's all we can do. Good luck. | A1b | |||
269 | Player Default: Nothing. Everything's fine. | If you say so. | Desdemona: I guess they consider us a real threat after all. I suppose we should be flattered. | B1a | |
270 | Player Default: I don't know why you'd ask. | Because I have a knack for knowing when things are about to go wrong. | X1a | ||
271 | And I'm wondering if you have something you'd like to tell me. | Player Default: The Institute has ordered me to kill you. All of you. | X1b | ||
272 | Player Default: Do you trust me? | Trust is a scarce commodity in our organization. Let me answer you like this. I've put our future - and the future of all Synths - in your hands. | Y1a | ||
273 | I didn't do that lightly and you haven't given me a reason to regret that decision. | Player Default: The Institute has ordered me to kill you. All of you. | Y1b | ||
274 | Desdemona: I guess they consider us a real threat after all. I suppose we should be flattered. | So really the question is: what are you going to do about it? | Player Default: Of course I'm not going to go through with it. So how do I deal with it? | A1a | |
275 | Player Default: If you say so. | I guess they consider us a real threat after all. I suppose we should be flattered. | Desdemona: So really the question is: what are you going to do about it? | A1a | |
276 | Player Default: If you say so. | PAM predicted that they would ask you to do that sooner or later. | Desdemona: So really the question is: what are you going to do about it? | A2a |
MQ206[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
277 | MQ206_002_Desdemona | {not amused. you know the player has been up to something / Stern} I have a report here. It reads more like a comic book. Apparently, one hell of a fight took place at Greenetech Genetics. | Player Default: Yeah, that was me. I took down a Courser. | A | |
278 | Player Default: Yeah, that was me. I took down a Courser. | {Stern} That's what the report says. Hard to believe. I'm all for one less Courser in the world, but the conventional wisdom is that you run from them rather than engage them. | A1a | ||
279 | {Question} So why did you kill him? | Player Default: I needed a Courser Chip. I need the code on it. | A1b | ||
280 | Player Default: You people are damn nosy. | {Stern} Nosy keeps us and you alive. I'm all for one less Courser in the world but I need to know why you killed him. | Player Default: I needed a Courser Chip. I need the code on it. | B1a | |
281 | Player Default: Don't know anything about that. | {you know the player is covering up his involvement} So someone who looks just like you took out a Courser. | X1a | ||
282 | {you know the player is covering up his involvement} Hypothetically speaking, why would that agent take on a Courser single-handedly in the first place? | Player Default: I needed a Courser Chip. I need the code on it. | X1b | ||
283 | Player Default: Don't know anything about that. | {you know the player is covering up his involvement} So another agent, who looks just like you, took out a Courser. Hypothetically speaking, why would that agent take on a Courser single-handedly in the first place? | Player Default: I needed a Courser Chip. I need the code on it. | X2a | |
284 | Player Default: Oh? What have you heard? | {you know the player is covering up his involvement} So some mysterious stranger took out of a Courser. Alone. Something I'm not even sure the Railroad's best agent could do. | Y1a | ||
285 | And that stranger's you. I'm all for one less Courser in the world but why'd you do it? | Player Default: I needed a Courser Chip. I need the code on it. | Y1b | ||
286 | Player Default: Oh? What have you heard? | One of our agents took a Courser. Alone. Something I'm not even sure Glory could do. | Y2a | ||
287 | And that agent is you. I'm all for one less Courser in the world but why'd you do it? | Player Default: I needed a Courser Chip. I need the code on it. | Y2b | ||
288 | Player Default: I needed a Courser Chip. I need the code on it. | {Surprised} You have one of their chips? Intact? | A1a | ||
289 | {Stern} Follow me. Now. | A1b | |||
290 | MQ206_003_DesAndTom | Desdemona: Decoding a Courser Chip is a very delicate operation. A million things can go wrong - the least of which is losing the data. | Fortunately, we have the right man for the job. | TinkerTom: Hey, Dez. You need something? | A1a |
291 | TinkerTom: Hey, Dez. You need something? | Tom, we got a Courser Chip. | TinkerTom: Whoa? For real? Oh man, it's been ages. | A1a | |
292 | TinkerTom: Hey, Dez. You need something? | Tom. Our visitor here has a Courser Chip. | TinkerTom: Whoa? For real? Oh man, it's been ages. | A2a | |
293 | Decoding a Courser Chip is a very delicate operation. A million things can go wrong - the least of which is losing the data. | Desdemona: Fortunately, we have the right man for the job. | A1a | ||
294 | MQ206_004_DesInFaction | {Happy} You've hit the jackpot with this. | Desdemona: Hand over the chip. Let's see what's on it. | A | |
295 | Ready to hand over that chip, agent? Let's see if we can get that code you need. And help out the organization at the same time. | Player Default: Here you go. | A | ||
296 | NPCFDesdemona: You've hit the jackpot with this. | Hand over the chip. Let's see what's on it. | Player Default: Here you go. | A1a | |
297 | Player Default: Here you go. | All right, Tom. Make it happen. | A1a | ||
298 | Player Default: No, I'll hold onto it for now. | When you're ready, let us know. The information on that chip could save a lot of lives. | B1a | ||
299 | Player Default: What can we get off the Courser Chip? | Those chips have more than just codes on them. Everything from how it's made to what it's made from tells us something about our enemy. | Y1a | ||
300 | One minor detail could mean the difference between life and death for our agents and the synths we're trying to save. | Y1b | |||
301 | Now hand it over and let's get it analyzed. | Player Default: Here you go. | Y1c | ||
302 | MQ206_004_DesNotInFaction | {Stern} Right. Some ground rules. Tom can get you the code, but once he's done we get the Courser Chip. | Player Default: Fine. It's yours. | A | |
303 | {Stern} Made up your mind? We decode the Courser Chip for you, but after that it's ours. Deal? | Player Default: Fine. It's yours. | A | ||
304 | Player Default: Fine. It's yours. | All right, Tom. Make it happen. | A1a | ||
305 | Player Default: No way. That chip is mine. | Then we're done. | B1a | ||
306 | Player Default: No way. That chip is mine. | To anybody else in the Commonwealth, all you have is two caps worth of salvage. With us, that data is priceless. But we're not just going to give that away. | B2a | ||
307 | Talk to me again if you change your mind. | B2b | |||
308 | Player Default: I don't know. I might need that chip later. | {Stern} This isn't a negotiation. This is a demand. | X1a | ||
309 | To anybody else in the Commonwealth, all you have is two caps worth of salvage. | X1b | |||
310 | With us, that data is priceless. But we're not just going to give that away. Talk to me again if you change your mind. | X1c | |||
311 | Player Default: I don't know. I might need that chip later. | {Tired} We've been over this. You want it decoded you pay the price. Talk to me again if you change your mind. | X2a | ||
312 | Player Default: Why do you want the Courser Chip? | Institute tech is light years beyond what we have. And a Courser Chip is top of the line. | Y1a | ||
313 | I'm not going to get into details. But that chip could help us save lives. Maybe throw a wrench in some of the Institute's operations. | Y1b | |||
314 | {Stern} So, hand over the chip. | Player Default: Fine. It's yours. | Y1c | ||
315 | MQ206_006_FinishedDecode | Desdemona: Start working on the rest of the chip. | And you. I'd love to work with you more. Let me know if you're interested. | Desdemona: But to be crystal clear, if you use that data and discover anything involving the Institute - you share it with us first. Otherwise our relationship will be in jeopardy. | A1a |
316 | Desdemona: And you. I'd love to work with you more. Let me know if you're interested. | But to be crystal clear, if you use that data and discover anything involving the Institute - you share it with us first. Otherwise our relationship will be in jeopardy. | A1a | ||
317 | Desdemona: And, agent, I hope that helps you as much as you've helped us. Good work. | Start working on the rest of the chip. | Desdemona: And you. I'd love to work with you more. Let me know if you're interested. | A1a | |
318 | Good work, Tom. | TinkerTom: Not sure our luck will hold up next time, Dez. | A1a | ||
319 | TinkerTom: Not sure our luck will hold up next time, Dez. | And, agent, I hope that helps you as much as you've helped us. Good work. | Desdemona: Start working on the rest of the chip. | A1a | |
320 | - | {not amused. you know the player has been up to something / Stern} Give Tom time. He'll get that chip decoded. | A | ||
321 | Just give Tom some time. He'll get it done. |
MQ206RR[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
322 | MQ206RR_001_NotInFaction | {Friendly} Ah, the Courser Killer returns. What brings you back here? | Player Default: I need to build a Signal Interceptor to get into the Institute. | A | |
323 | Player Default: I need to build a Signal Interceptor to get into the Institute. | {Disbelief} Even if one of my own agents told me that, I'd be skeptical. And from a stranger... | A1a | ||
324 | Listen, you're obviously talented. I believe you'd be a great asset to our organization. | A1b | |||
325 | {Stern} So prove it. Run the op with Deacon. If everything checks out, then we can talk about this plan of yours. | A1c | |||
326 | MQ206RR_002_InFaction | Glad to have you aboard. Before you joined us, you wanted my help with something. I'm listening. | Player Default: I have plans here to build a Signal Interceptor that can get me into the Institute. | A | |
327 | Do you need something? | Player Default: I have plans here to build a Signal Interceptor that can get me into the Institute. | A | ||
328 | Player Default: The Institute uses teleportation to get in and out. The Interceptor can hijack their signal and send me instead. | {Another read with more awe in her voice - teleportation is incredible, this is almost unbelievably / Surprised} We've spent dozens of years and too many good agents' lives only to discover not a god damned thing. And now we have the answer thanks to you. Teleportation. | A1a | ||
329 | {Loss for words, this is a crazy and terrifying revelation - then gets back on track / Awed} That the Institute could build something so... But we've got work to do. | Desdemona: This is our top priority now. I want Tinker Tom to help you in any way possible to get this device built. | A1b | ||
330 | Player Default: I got a way in. The only thing that matters is if you're going to help me. | It seems we taught you the lesson about operational security too well. That's a smart call, agent. But you still need to show these plans to Tinker Tom so we know how we can help you. | Desdemona: This is our top priority now. I want Tinker Tom to help you in any way possible to get this device built. | B1a | |
331 | Player Default: I have plans here to build a Signal Interceptor that can get me into the Institute. | {Question} So that's what the Courser Chip was all about. You needed that frequency I take it? Why? What does this machine do? | Player Default: The Institute uses teleportation to get in and out. The Interceptor can hijack their signal and send me instead. | A1a | |
332 | Player Default: That the Institute could build something so... But we've got work to do. | {Solemn, urgent / Stern} This is our top priority now. I want Tinker Tom to help you in any way possible to get this device built. | A1a | ||
333 | MQ206RR_006_InterceptorComplete | Status report. | TinkerTom: We got activity, Dez. Not sure how long before it peaks. | A | |
334 | {Irritated} You ready to take a risk and find Patriot? Or is this still just about your son? | Player Default: Okay. I'll do my best. | A | ||
335 | Player Default: You can do this, I believe in you. | {Urgently relaying a plan} Stand on the platform and I'll give you the holotape. Just plug it into any Institute terminal and wait for the reply. | Desdemona: Tom, talk to me. | A1a | |
336 | TinkerTom: We got activity, Dez. Not sure how long before it peaks. | {Hurried, under pressure / Stern} The Institute is a huge unknown. Before we can make any plans you need to do something. | Desdemona: What I'm about to tell you is the most closely guarded secret the Railroad has. It's time you learn about Patriot. | A1a | |
337 | Player Default: I'm confident you can find a way to do both. I leave it to your discretion. | {Urgently relaying a plan} Tom's encrypted a message for Patriot's eyes only. Once he sees it, he'll contact you. | Desdemona: Until you make contact, and probably after, you need to stay in their good graces. You need to infiltrate them. | A1a | |
338 | Desdemona: Stand on the platform and I'll give you the holotape. Just plug it into any Institute terminal and wait for the reply. | {He's 20-30 feet away, commanding} Tom, talk to me. | A1a | ||
339 | Desdemona: Tom's encrypted a message for Patriot's eyes only. Once he sees it, he'll contact you. | {Urgently relaying a plan} Until you make contact, and probably after, you need to stay in their good graces. You need to infiltrate them. | A1a | ||
340 | {A big question} Can you do that? Can you be our agent on the inside? | Player Default: Bring it on. | A1b | ||
341 | Player Default: Bring it on. | {Proud to know the PC / Confident} You can do this, I believe in you. | Desdemona: Stand on the platform and I'll give you the holotape. Just plug it into any Institute terminal and wait for the reply. | A1a | |
342 | Player Default: I'm no good at lying. | Do your best and hold out as long as you can. We can't ask for anything more. | Desdemona: Stand on the platform and I'll give you the holotape. Just plug it into any Institute terminal and wait for the reply. | B1a | |
343 | Player Default: This whole thing makes me uncomfortable. | {Grim} We don't have a lot of options. | Desdemona: Stand on the platform and I'll give you the holotape. Just plug it into any Institute terminal and wait for the reply. | X1a | |
344 | Player Default: How do I infiltrate them? | You're going to have to sell them a lie. It's best to stick as close to the truth as possible. | Y1a | ||
345 | {Somber} And you're going to have to think on your feet. We don't know what's waiting for you. If you make it at all. | Player Default: Bring it on. | Y1b | ||
346 | Desdemona: The Institute is a huge unknown. Before we can make any plans you need to do something. | {Stern} What I'm about to tell you is the most closely guarded secret the Railroad has. It's time you learn about Patriot. | Player Default: I like the name. Sounds encouraging. | A1a | |
347 | Player Default: The focus should be on the Institute, not this Patriot. | Just listen for a moment. It's important. | Desdemona: There's a man, or woman - we're not sure - inside the Institute who helps synths escape to freedom. | B1a | |
348 | Player Default: Patriot? Seriously? Who chooses these code names, anyway? | {Irritated} Your sarcasm is noted. | Desdemona: There's a man, or woman - we're not sure - inside the Institute who helps synths escape to freedom. | X1a | |
349 | Player Default: Just listen for a moment. It's important. | There's a man, or woman - we're not sure - inside the Institute who helps synths escape to freedom. | A1a | ||
350 | Dozens of synths owe him their lives. We don't know his name, we've never had a way to contact him. So we gave him the code-name Patriot. | A1b | |||
351 | If your plan works, and you're able to get inside the Institute, we need you to make contact. | Player Default: Okay. I'll do my best. | A1c | ||
352 | Player Default: I can't risk that. I need to find my son. | {Sincere, believes in the player / Confident} I'm confident you can find a way to do both. I leave it to your discretion. | Desdemona: Tom's encrypted a message for Patriot's eyes only. Once he sees it, he'll contact you. | B1a | |
353 | Player Default: That's not much to go on. I might not be able to find him. | {Stern} You have to try. | Desdemona: Tom's encrypted a message for Patriot's eyes only. Once he sees it, he'll contact you. | X1a | |
354 | Player Default: How can I contact him if you know nothing about him? | Patriot devised a method to communicate with us one-way. | Y1a | ||
355 | The plan hinges on us using this method to close the loop and contact him back. | Player Default: Okay. I'll do my best. | Y1b | ||
356 | MQ206RR_007_TeleportationScene | TinkerTom: All right, feeding our baby some juice. Let's see what she's got. | Take this holotape. You need it to contact Patriot. | TinkerTom: Oh, man. Don't worry. That's... all part of the plan. | A1a |
357 | TinkerTom: Oh, man. Don't worry. That's... all part of the plan. | {Concerned} Tom! Do whatever you can to gain their trust. Lie, tell them what they want to hear. Make up a cover story and sell it. | TinkerTom: C'mon. I think I got it. Establishing lock on the Institute signal. | A1a | |
358 | TinkerTom: C'mon. I think I got it. Establishing lock on the Institute signal. | {Conspiratorial} Just get all the information you can. About synths. About the Institute's plans. | A1a | ||
359 | Find their weaknesses. If we can disable or destroy the Institute, we may have to take it. | Desdemona: You jack that holotape into any terminal, and Patriot will make contact. He has to. | A1b | ||
360 | Desdemona: Find their weaknesses. If we can disable or destroy the Institute, we may have to take it. | {Somber} You jack that holotape into any terminal, and Patriot will make contact. He has to. | TinkerTom: Got the RF. We got it. | A1a | |
361 | TinkerTom: Got the RF. We got it. | {Somber} Find a way to save them. Nobody else can. | TinkerTom: NOW!! | A1a | |
362 | zzOLD_MQ206RR_006_InterceptorComplete | The Signal Interceptor's ready. Are you? | Player Default: I'm ready as I'll ever be. | A | |
363 | Player Default: I'm ready as I'll ever be. | The moment of truth, then. | A1a | ||
364 | Player Default: No, I'm not. | Make your preparations, but make them quickly. Tom could lose the signal any minute now. | B1a | ||
365 | Player Default: Can't we do this later? | We have no idea when we'll pick up another signal. It may be a case of now or never. So, are you ready? | Player Default: I'm ready as I'll ever be. | Y1a | |
366 | {Stern} Damn it. Fixer, you ready to do this? We can't lose this opportunity. | Player Default: I'm ready as I'll ever be. | A1a | ||
367 | {Stern} Damn it. Professor, you ready to do this? We can't lose this opportunity. | Player Default: I'm ready as I'll ever be. | A2a | ||
368 | {Stern} Damn it. Charmer, you ready to do this? We can't lose this opportunity. | Player Default: I'm ready as I'll ever be. | A3a | ||
369 | {Stern} Damn it. Whisper, you ready to do this? We can't lose this opportunity. | Player Default: I'm ready as I'll ever be. | A4a | ||
370 | {Stern} Damn it. Bullseye, you ready to do this? We can't lose this opportunity. | Player Default: I'm ready as I'll ever be. | A5a | ||
371 | - | All along the bastards have been teleporting personnel to the surface. Is there nothing they can't do? | |||
372 | Work with Tom. We'll do anything we can to support you. | ||||
373 | A chance to get inside the Institute. Incredible. | ||||
374 | Tom's going to be in heaven on this job. | ||||
375 | Fortunately, Patriot gives every synth he rescues a certain code word. We believe he's been providing these as a way to make contact with him. | ||||
376 | The words are "Monument," "Lighthouse," and "Harvard." | ||||
377 | We have no idea what the inside of the Institute is like, or what will happen to you there, so improvise. Find Patriot, any way you can. | ||||
378 | MQ302RR_Desdemona_Arrival_TomRelay | {Barking orders} Tom, I need you to get that Relay working as fast as humanly possible. | Desdemona: You'll need to pull us out once we're done with the reactor, and send out anyone that's unarmed, Institute personnel included. | A1a | |
379 | Desdemona: Tom, I need you to get that Relay working as fast as humanly possible. | {Barking orders} You'll need to pull us out once we're done with the reactor, and send out anyone that's unarmed, Institute personnel included. | TinkerTom: You got it, boss. | A1a | |
380 | MQ302RR_Desdemona_BioScience | {Now, seriously awed / Awed} This... This is the Institute. | Desdemona: The years of living in hiding. Afraid of every footfall, suspicious of every stranger. | A | |
381 | NPCFDesdemona: This... This is the Institute. | {Can't believe she's here / Awed} The years of living in hiding. Afraid of every footfall, suspicious of every stranger. | A1a | ||
382 | {Resolved / Awed} And now here we are. Threatening the devil himself. | Player Default: The sacrifices were worth it. You've done it. | A1b | ||
383 | Player Default: The sacrifices were worth it. You've done it. | {Stern / Stern} We're not there yet. | Desdemona: The clock's ticking. The longer it takes to reach the reactor, the more synths are in danger. Let's get moving. | A1a | |
384 | Player Default: Let's not forget who really made this possible. You're nothing without me. | {Correction, more saying "We're with you, too" then "You're wrong" / Defiant} We're a team. We fight, we bleed, we win as one. | Desdemona: The clock's ticking. The longer it takes to reach the reactor, the more synths are in danger. Let's get moving. | B1a | |
385 | Player Default: Let's just focus on the task at hand. | You're right. | Desdemona: The clock's ticking. The longer it takes to reach the reactor, the more synths are in danger. Let's get moving. | X1a | |
386 | Player Default: You're not having second thoughts, are you? | Hardly. | Desdemona: The clock's ticking. The longer it takes to reach the reactor, the more synths are in danger. Let's get moving. | Y1a | |
387 | Player Default: We're not there yet. | {Anxious / Stern} The clock's ticking. The longer it takes to reach the reactor, the more synths are in danger. Let's get moving. | A1a | ||
388 | MQ302RR_Desdemona_ChargePlanted | {Triumph, but still cautious} Let's get the hell out of here. | Desdemona: Tom! Tom? Can you hear me? We're done down here. Pull us back up! | A1a | |
389 | Desdemona: Let's get the hell out of here. | {Raised voice, wants to make sure she's heard, urgent} Tom! Tom? Can you hear me? We're done down here. Pull us back up! | A1a | ||
390 | MQ302RR_Desdemona_DetonateCharge | For all you've done, I believe you deserve the honors. | A | ||
391 | MQ302RR_Desdemona_Final | I was hoping you'd drop by. | Desdemona: Before you came, who would've believed someone would rebuild the Minutemen, breach the Institute, and free all the synths? | A | |
392 | {Awed} And so the mighty have fallen. | Desdemona: Dozens of years, countless sacrifices. It all paid off thanks to you. | A | ||
393 | Player Default: Some things even Deacon can't do. Maybe. | In days gone by, when us old timers waxed rhapsodic about life without the Institute we recognized our work wouldn't end immediately. | A1a | ||
394 | {Sad} Hate runs deep in the Commonwealth. Deeper than the soil. To them, synths are the living embodiment of the Institute's oppression. | A1b | |||
395 | I'd understand if you want a much needed vacation. | Desdemona: But are you up for the next mission, Fixer? | A1c | ||
396 | Desdemona: I'd understand if you want a much needed vacation. | But are you up for the next mission, Fixer? | Player Default: I was born ready. | A1a | |
397 | Desdemona: I'd understand if you want a much needed vacation. | But are you up for the next mission, Professor? | Player Default: I was born ready. | A2a | |
398 | Desdemona: I'd understand if you want a much needed vacation. | But are you up for the next mission, Charmer? | Player Default: I was born ready. | A3a | |
399 | Desdemona: I'd understand if you want a much needed vacation. | But are you up for the next mission, Whisper? | Player Default: I was born ready. | A4a | |
400 | Desdemona: I'd understand if you want a much needed vacation. | But are you up for the next mission, Bullseye? | Player Default: I was born ready. | A5a | |
401 | Desdemona: I'd understand if you want a much needed vacation. | But are you up for the next mission, Wanderer? | Player Default: I was born ready. | A6a | |
402 | Player Default: I was born ready. | {Grateful} I'd expect nothing less. | Desdemona: Our safe houses will be bursting with synths seeking a better life outside the Commonwealth. | A1a | |
403 | Player Default: I'm done with all the missions. | {Apologetic} You've more than earned that. But... | B1a | ||
404 | We'll have safe houses full of synths looking for help on that last mile to safety. | B1b | |||
405 | And we'd be stupid to think the Institute won't launch some sort of retaliation. | B1c | |||
406 | So, just in case, we'll keep the lantern lit for you. | Desdemona: Our safe houses will be bursting with synths seeking a better life outside the Commonwealth. | B1d | ||
407 | Player Default: I think I'll take that vacation first. | *laugh* Take all the time you need. We'll be waiting. | Desdemona: Our safe houses will be bursting with synths seeking a better life outside the Commonwealth. | X1a | |
408 | Player Default: Even after all we've done, the Commonwealth hates us? | Little minds cling to their petty prejudices no matter what the evidence says. | Y1a | ||
409 | And in this case, can you blame them? It wasn't great armies, or surperior technology that rid the world of this menace. | Y1b | |||
410 | It was a few dedicated men and women that believed in an ideal so much it transformed them into something greater. | Y1c | |||
411 | We'll tell our story, but in the end, who's going to believe us? | Player Default: I was born ready. | Y1d | ||
412 | Player Default: I'd expect nothing less. | Our safe houses will be bursting with synths seeking a better life outside the Commonwealth. | A1a | ||
413 | Not everyone in the Institute died. We'd be foolish to think there won't be retaliation. | A1b | |||
414 | {Confident} Come back to the HQ and lead the last of our people to freedom. | A1c | |||
415 | NPCFDesdemona: And so the mighty have fallen. | {Awed} Dozens of years, countless sacrifices. It all paid off thanks to you. | Desdemona: Before you came, who would've believed someone would rebuild the Minutemen, breach the Institute, and free all the synths? | A1a | |
416 | Desdemona: Dozens of years, countless sacrifices. It all paid off thanks to you. | {Grateful} Before you came, who would've believed someone would rebuild the Minutemen, breach the Institute, and free all the synths? | A1a | ||
417 | {Amused} Deacon claimed he was grooming you for it. Said it was his plan all along. | Player Default: Who knows? Maybe he did plan it all. | A1b | ||
418 | Desdemona: Dozens of years, countless sacrifices. It all paid off thanks to you. | {Amused} Deacon says this was his plan all along. | Player Default: Who knows? Maybe he did plan it all. | A2a | |
419 | Player Default: Who knows? Maybe he did plan it all. | {Amused} Some things even Deacon can't do. Maybe. | Desdemona: In days gone by, when us old timers waxed rhapsodic about life without the Institute we recognized our work wouldn't end immediately. | A1a | |
420 | Player Default: Another one of his damned lies. | {Amused} It's almost comforting to know some things never change. | Desdemona: In days gone by, when us old timers waxed rhapsodic about life without the Institute we recognized our work wouldn't end immediately. | B1a | |
421 | Player Default: I'm just glad it's over. | Not quite yet... | Desdemona: In days gone by, when us old timers waxed rhapsodic about life without the Institute we recognized our work wouldn't end immediately. | X1a | |
422 | MQ302RR_Desdemona_InstituteArrival | {Understatement, irony - just was teleported which is a harrowing experience / Amused} Well, that was an experience. | Desdemona: You did it. | A | |
423 | Desdemona: We get you down there, you plant it, and we run like hell. When we get to a safe distance we detonate it remotely. | {A dream is about to come true} Then the whole Institute goes up like a candle. And the synths stay free. Forever. This is the moment where we make history. | Desdemona: Tom, I need you to get that Relay working as fast as humanly possible. | A1a | |
424 | Player Default: It's time to free the synths. | {Passionate} In this single hour, we could rescue more synths than we have in our entire history. Make every moment count. | A1a | ||
425 | But first, take this. | Desdemona: It's a Fusion Pulse Charge. Tinker Tom's rigged it to take out the reactor and anything else within a few hundred yards of it. | A1b | ||
426 | Player Default: I have a feeling fighting the Brotherhood was just an appetizer. | {A leader inspiring confidence} Hopefully we survive the main course, then. First, you have take this. | Desdemona: It's a Fusion Pulse Charge. Tinker Tom's rigged it to take out the reactor and anything else within a few hundred yards of it. | B1a | |
427 | Player Default: Let's get started then. | First, take this. | Desdemona: It's a Fusion Pulse Charge. Tinker Tom's rigged it to take out the reactor and anything else within a few hundred yards of it. | X1a | |
428 | Player Default: What's the plan? | Take this. | Desdemona: It's a Fusion Pulse Charge. Tinker Tom's rigged it to take out the reactor and anything else within a few hundred yards of it. | Y1a | |
429 | NPCFDesdemona: Well, that was an experience. | {Proud, awed / Awed} You did it. | Desdemona: There's no turning back now; if they're not already on to us, they will be within seconds. | A1a | |
430 | Desdemona: You did it. | {Down to business} There's no turning back now; if they're not already on to us, they will be within seconds. | Player Default: It's time to free the synths. | A1a | |
431 | Player Default: But first, take this. | It's a Fusion Pulse Charge. Tinker Tom's rigged it to take out the reactor and anything else within a few hundred yards of it. | Desdemona: We get you down there, you plant it, and we run like hell. When we get to a safe distance we detonate it remotely. | A1a | |
432 | Desdemona: It's a Fusion Pulse Charge. Tinker Tom's rigged it to take out the reactor and anything else within a few hundred yards of it. | {Stressing the importance, very clear here / Stern} We get you down there, you plant it, and we run like hell. When we get to a safe distance we detonate it remotely. | Desdemona: Then the whole Institute goes up like a candle. And the synths stay free. Forever. This is the moment where we make history. | A1a | |
433 | MQ302RR_Desdemona_OldRobotics | {A little disappointed} Is this really it? | Desdemona: I somehow thought the technology here would be more... impressive. | A1a | |
434 | Desdemona: Is this really it? | {A touch confused} I somehow thought the technology here would be more... impressive. | A1a | ||
435 | MQ302RR_Desdemona_PlantCharge | Desdemona: Okay, this is it. | {Very clear} Plant the Pulse Charge. We'll cover you while you attach it. | A1a | |
436 | {Show time} Okay, this is it. | Desdemona: Plant the Pulse Charge. We'll cover you while you attach it. | A1a | ||
437 | MQ302RR_Desdemona_Stage100 | {Genuinely shaky, if she had any tears left she might shed them / Sad} I thought... I thought by calling Red Glare I'd lose more good people... comrades... | Desdemona: Thank you for keeping them, and yourself, safe. | A | |
438 | Player Default: We still lost too many people. | {Emotional, but pulling it together / Sad} Without you, though, it would've been far worse. | Desdemona: But we're not out of the woods yet. | A1a | |
439 | Player Default: Red Glare was insane. You almost got us killed. | {Not defensive, explaining herself / Defiant} What option did I have? Run and hide? | B1a | ||
440 | {Sharing the extreme burdens of command / Defiant} If we did that, we'd have to shelve your plans with Z1-14. And we'd never get another chance at that. | Desdemona: But we're not out of the woods yet. | B1b | ||
441 | Player Default: Is the Church safe now? | {Solemn, just a touch of gallows humor at the end - transitioning to one hell of a "But..."} With the Prydwen destroyed, the Brotherhood's survivors will leave the Commonwealth. On foot. | Desdemona: But we're not out of the woods yet. | Y1a | |
442 | NPCFDesdemona: I thought... I thought by calling Red Glare I'd lose more good people... comrades... | {Profound thanks / Grateful} Thank you for keeping them, and yourself, safe. | Desdemona: But we're not out of the woods yet. | A1a | |
443 | Player Default: We're going to pull this off. | Or die trying. | Desdemona: We'll be waiting. | A1a | |
444 | Player Default: Even with the rebels, I don't think we're a match for what they can throw at us. | {Worried} Surprise should be total. And with so many synths rebelling, they should be disorganized. | B1a | ||
445 | But really, it's a now or never proposition. | Desdemona: We'll be waiting. | B1b | ||
446 | Player Default: How do I secure the Relay room? | Violently, I'm afraid. It's essential you take it quickly. Every moment we wait, is another moment the Institute has to react. | Desdemona: We'll be waiting. | X1a | |
447 | Player Default: What about rescuing the synths? | That's not your job. We've got people assigned to maintain control of the Relay room and teleport synths out non-stop. | Y1a | ||
448 | We need our best people doing the tricky part of the operation. So that means you. | Desdemona: We'll be waiting. | Y1b | ||
449 | Player Default: Or die trying. | We'll be waiting. | A1a | ||
450 | Player Default: Without you, though, it would've been far worse. | But we're not out of the woods yet. | A1a | ||
451 | If the Brotherhood managed to find us, you can bet your ass the SRB is not far behind. | A1b | |||
452 | We've run out of time. Our next step is to attack the Institute. | Player Default: I'm ready. Let's do it. | A1c | ||
453 | Player Default: I have some things to do first. | Understood. Just don't take too long. | Desdemona: Go back inside the Institute and secure the Relay. The instant you do the Institute and the SRB will mobilize. | B1a | |
454 | Player Default: You say it that way and suddenly I'm nervous. | {Grateful} You're one of a kind, you know that, right? So here's the plan. | Desdemona: Go back inside the Institute and secure the Relay. The instant you do the Institute and the SRB will mobilize. | X1a | |
455 | Player Default: Understood. Just don't take too long. | Go back inside the Institute and secure the Relay. The instant you do the Institute and the SRB will mobilize. | Desdemona: So teleport us in quickly. We join forces with Z1-14 and the rebel synths, then together we fight our way to the fusion reactor. | A1a | |
456 | Desdemona: Go back inside the Institute and secure the Relay. The instant you do the Institute and the SRB will mobilize. | So teleport us in quickly. We join forces with Z1-14 and the rebel synths, then together we fight our way to the fusion reactor. | Player Default: We're going to pull this off. | A1a | |
457 | MQ302RR_Desdemona_Tom_Kid | {Fast, clipped} We're all done, Tom. Let's get out of here while we can. | TinkerTom: I'm with ya, boss, but... this kid showed up. | A1a | |
458 | MQ302RR_Desdemona_Z1_Roof | Z1: You... All of you... | {Almost gentle} We've rescued enough of your people over the years... You don't have to say anything. | Z1: *deep breath* You will protect them? Are we safe? | A1a |
459 | Z1: *deep breath* You will protect them? Are we safe? | {A tired warning, knows there's still great danger ahead} Just because you're out of the Institute doesn't mean you're safe. Or the Railroad's job is over. | Desdemona: There's a lot of work ahead of us. But together... we'll get there. | A1a | |
460 | Desdemona: Just because you're out of the Institute doesn't mean you're safe. Or the Railroad's job is over. | {But she's more confident and optimistic than ever} There's a lot of work ahead of us. But together... we'll get there. | A1a | ||
461 | - | Get to the Institute and make contact with Z1 as quickly as possible. | A | ||
462 | {At peace, awe struck} My whole life I've been holding my breath. Now. Now, I can breathe. | ||||
463 | {Profound, did the impossible} It is done. | ||||
464 | Time to get out of here. | ||||
465 | Let's get to that reactor. | ||||
466 | {Hushed} This place looks abandoned. | ||||
467 | {Disapproval} Pure, clean food and water. Anytime you like it. What sheltered lives they've led. | ||||
468 | {Awed by its magnificence} This... This is the Institute. | ||||
469 | {Cautious} We'll be waiting for you. | ||||
470 | {Excited} Our path to the Reactor is clear. Let's go. | ||||
471 | {Excited} That elevator leads straight to the Reactor. | ||||
472 | {Excited} We will not fail now. Not with victory in sight. | ||||
473 | {Excited} Place the explosives and then let's get the hell out of here. | ||||
474 | You heard Tom. Find that terminal so we can finish our job. | ||||
475 | Go for the terminal. We'll keep them occupied. |
RR101[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
476 | RR101_0600_01_DesdemonaStart | {Ordering her people to get into position / Stern} Now! | Desdemona: Stop right there. | A | |
477 | Player Default: Very interesting. | {Suspicious} I'm Desdemona, and I'm the leader of the Railroad. And you... | Desdemona: Deacon, where've you been? | A1a | |
478 | Deacon: The Railroad owes you a crate, hell a truckload, of Nuka-Cola for what you did to Kellogg. He was our public enemy number one. | {Considering / Surprised} So you're vouching for him? | Deacon: Yes. Trust me, he's someone we want on our side. | A1a | |
479 | Deacon: The Railroad owes you a crate, hell a truckload, of Nuka-Cola for what you did to Kellogg. He was our public enemy number one. | {Considering / Surprised} So you're vouching for her? | Deacon: Yes. Trust me, he's someone we want on our side. | A2a | |
480 | {Firm, suspicious / Stern} Stop right there. | Desdemona: Who the hell are you? | A1a | ||
481 | Deacon: You're having a party. What gives with my invitation? | {Long-suffering, used to Deacon's insubordinance / Irritated} I need intel. Who is this? | Deacon: Wow. News flash, boss, this guy is kind of a big deal out there. | A1a | |
482 | Desdemona: I'm Desdemona, and I'm the leader of the Railroad. And you... | {Annoyed, commanding / Irritated} Deacon, where've you been? | Deacon: You're having a party. What gives with my invitation? | A1a | |
483 | Desdemona: You went through a lot of effort to arrange this meeting. But before we go any further, answer my questions. | {Suspicious / Suspicious} Who the hell are you? | Player Default: I followed the Freedom Trail looking for the Railroad. I'm not your enemy. | A1a | |
484 | Player Default: I followed the Freedom Trail looking for the Railroad. I'm not your enemy. | {Unconvinced, but wavering / Thinking} If that's true, you have nothing to fear. | Desdemona: It's clear you're not with the Institute. But who told you how to contact us? | A1a | |
485 | Player Default: I followed the Freedom Trail looking for the Railroad. I'm not your enemy. | {Very skeptical / Suspicious} And you just happened to guess the password to the secret door? Right. | Desdemona: It's clear you're not with the Institute. But who told you how to contact us? | A2a | |
486 | Player Default: Put down your weapons first. | {Irritated, firm / Irritated} Until I determine you're not a threat, we'll point our weapons wherever we damned well please. | Desdemona: It's clear you're not with the Institute. But who told you how to contact us? | B1a | |
487 | Player Default: I'm just exploring. Looking for salvage. | {Very skeptical / Suspicious} And you just happened to guess the password to the secret door? Right. | Desdemona: It's clear you're not with the Institute. But who told you how to contact us? | X1a | |
488 | Player Default: Why don't you tell me who you are first? | {Deep conviction} In a world full of suspicion, treachery, and hunters - we're the synths' only friends. We're the Railroad. So answer my question. | Player Default: I followed the Freedom Trail looking for the Railroad. I'm not your enemy. | Y1a | |
489 | Player Default: Why don't you tell me who you are first? | You wanted to see us. So that means you're playing by our rules. So answer my question. | Player Default: I followed the Freedom Trail looking for the Railroad. I'm not your enemy. | Y2a | |
490 | Player Default: If that's true, you have nothing to fear. | {Suspicious / Suspicious} It's clear you're not with the Institute. But who told you how to contact us? | Player Default: I just heard a rumor about you guys in Goodneighbor. | A1a | |
491 | Player Default: If that's true, you have nothing to fear. | {Suspicious / Suspicious} Who told you how to contact us? | Player Default: I just heard a rumor about you guys in Goodneighbor. | A2a | |
492 | Player Default: I just heard a rumor about you guys in Goodneighbor. | {Thoughtful, punch "interesting"} Very interesting. | Desdemona: I'm Desdemona, and I'm the leader of the Railroad. And you... | A1a | |
493 | Player Default: I just heard a rumor about you guys in Goodneighbor. | {Playing it close to the chest} Piper, huh? | Desdemona: I'm Desdemona, and I'm the leader of the Railroad. And you... | A2a | |
494 | Player Default: I just heard a rumor about you guys in Goodneighbor. | {Thoughtful} I see. | Desdemona: I'm Desdemona, and I'm the leader of the Railroad. And you... | A3a | |
495 | Player Default: I just heard a rumor about you guys in Goodneighbor. | {Starting to believe the PC / Surprised} You really don't know, do you? | Desdemona: I'm Desdemona, and I'm the leader of the Railroad. And you... | A4a | |
496 | Player Default: I'm not saying. | {A little heated / Somber} We have very powerful enemies. If you want to deal with us, we require your cooperation. | Desdemona: I'm Desdemona, and I'm the leader of the Railroad. And you... | B1a | |
497 | Player Default: Uh... Who's the Institute? | What? You're serious? | X1a | ||
498 | Where to begin. Dig deep enough into any tragedy in the Commonwealth, and 9 times out of 10 the Institute's involved. | X1b | |||
499 | Kidnappings, unexplained virus outbreaks, wiped out settlements... They've done that and worse. | X1c | |||
500 | But always from the shadows. The only real evidence most people have they even exist are their crowning achievement: the synths. | X1d | |||
501 | Synthetic machines designed to look, feel, and sound human. | X1e | |||
502 | And against that we're the only people stupid enough to fight them. | X1f | |||
503 | So now you answer my question. How'd you find out how to contact us? | Player Default: I just heard a rumor about you guys in Goodneighbor. | X1g | ||
504 | Player Default: Uh... Who's the Institute? | {Considering} We'll find out, one way or another. | Desdemona: I'm Desdemona, and I'm the leader of the Railroad. And you... | X2a | |
505 | Player Default: Uh... Who's the Institute? | {Surprised} You seriously don't know, do you? | Desdemona: I'm Desdemona, and I'm the leader of the Railroad. And you... | X3a | |
506 | Player Default: I helped Karl out of a jam. He knows a guy who knows a guy, and they hooked me up with a lead. | {She believes the lie the PC told} We'll look into that. | Desdemona: I'm Desdemona, and I'm the leader of the Railroad. And you... | Y1a | |
507 | Player Default: I helped Karl out of a jam. He knows a guy who knows a guy, and they hooked me up with a lead. | {Annoyed, not fooled by the PC's lie} This will go a lot better if you stick to the truth. Who told you about us? | Player Default: I just heard a rumor about you guys in Goodneighbor. | Y2a | |
508 | Deacon: Yes. Trust me, he's someone we want on our side. | {Considering, then curious - a little friendlier} That changes thing. I don't know what, if anything, you've heard out there about us. | A1a | ||
509 | So let's start with the basics. | Desdemona: You know what a synth is, right? | A1b | ||
510 | Deacon: Yes. Trust me, he's someone we want on our side. | {Considering, then curious - a little friendlier} That changes things. So, stranger, why did you want to meet with us, anyway? | Player Default: You help synths. I want to lend a hand. | A2a | |
511 | Player Default: I have my reasons. | {Accepting} All right. | Desdemona: You know what a synth is, right? | X1a | |
512 | Desdemona: Stop right there. | {Suspicious / Suspicious} You went through a lot of effort to arrange this meeting. But before we go any further, answer my questions. | Desdemona: Who the hell are you? | A1a | |
513 | RR101_0600_01a_MQ206CourserChip | Deacon: Dez, we need to let him in. He's got an intact Courser Chip, for god's sake. | {Concerned / Irritated} That violates our security protocols. | Deacon: To hell with that. He killed a Courser. There's no way he's working for the Institute. | A1a |
514 | Deacon: Oh, I see you invited the Courser-killer. Nice. | {Irritated} Deacon, you're late. You're saying this intruder actually killed a Courser? Single-handedly? That'd give even Glory a run for her money. | Deacon: News flash, boss, this guy is kind of a big deal. If you're done interrogating him, you might want to show this Courser-murdering machine a little courtesy. Just a thought. | A1a | |
515 | Deacon: News flash, boss, this guy is kind of a big deal. If you're done interrogating him, you might want to show this Courser-murdering machine a little courtesy. Just a thought. | I owe you an apology. Anyone who kills a Courser is good in my book. | A1a | ||
516 | I'm Desdemona and I'm the leader of the Railroad. | Player Default: Hopefully we can work something out. | A1b | ||
517 | Player Default: Hopefully we can work something out. | {Considering, hasn't decide to help yet / Somber} What you're asking for puts us in a tricky position. | Deacon: Dez, we need to let him in. He's got an intact Courser Chip, for god's sake. | A1a | |
518 | Player Default: Yeah, yeah, we're all friends now. Let's skip to the part where you help me. | {Annoyed / Irritated} I don't know if I like your attitude. | Deacon: Dez, we need to let him in. He's got an intact Courser Chip, for god's sake. | B1a | |
519 | Player Default: Oh yeah, the little riddles and the decoder ring trick REALLY makes it hard to find you. | {A little amused, the player has underestimated them / Confident} Anyone that wants to meet us is under surveillance as soon as they follow the Freedom Trail. | X1a | ||
520 | {A little smug} If you were a threat to our organization, all you'd find here is an empty room. | Deacon: Dez, we need to let him in. He's got an intact Courser Chip, for god's sake. | X1b | ||
521 | Player Default: Who are you people, exactly? | {Conviction} In a world full of suspicion, treachery, and hunters - we're the synths only friend. | Deacon: Dez, we need to let him in. He's got an intact Courser Chip, for god's sake. | Y1a | |
522 | Deacon: To hell with that. He killed a Courser. There's no way he's working for the Institute. | {A sigh at the beginning, then swayed by Deacon's argument. Wants to make it clear the player is being given a great honor, still not fully trusted. / Stern} We're letting you into our headquarters. You're the first outsider ever to be given | A1a | ||
523 | Last question. Why are you here? | Player Default: I tracked down and killed a Courser at Greenetech Genetics. Now I need help breaking the code on his Courser Chip. | A1a | ||
524 | Player Default: I tracked down and killed a Courser at Greenetech Genetics. Now I need help breaking the code on his Courser Chip. | {Irritated} You have what? This is not a joking matter. | Deacon: I didn't know we're having a party. What gives with my invitation? | A1a | |
525 | RR101_0600_01b_LowLevelPlayerIntro | Player Default: Hey, just calling it like I see it. | {Stern / Stern} So you got nothing. He's a complete unknown. | Deacon: What are our options? Shoot him? C'mon. | A1a |
526 | Player Default: Hey, just calling it like I see it. | {Stern} So you got nothing. She's a complete unknown. | Deacon: What are our options? Shoot him? C'mon. | A2a | |
527 | Deacon: And I got a *real* good feeling about him. | {A little shocked / Disbelief} What? Are you vouching for him? | Deacon: Yes. Definitely. | A1a | |
528 | Deacon: And I got a *real* good feeling about him. | {A little shocked / Disbelief} What? Are you vouching for her? | Deacon: Yes. Definitely. | A2a | |
529 | Deacon: Yes. Definitely. | {Take a bit to think this through - a little enigmatic on the "Fine". What the player doesn't know is that Deacon secretly communicated something here / Thinking} *sigh* Fine. | Desdemona: That changes thing. I don't know what, if anything, you've heard out there about us. | A1a | |
530 | RR101_0600_02a_SaveSynths | {A little annoyed} There's a procedure for people who want to help the Railroad. And showing up unannounced isn't it. | Player Default: I followed the only lead I had. | A1a | |
531 | Player Default: I followed the only lead I had. | {Sighing, annoyed (not at player) / Irritated} Well, hopefully nobody else crashes this party. | A1a | ||
532 | Player Default: For someone like me, you'll make an exception. | {Concedes the point / Thinking} Apparently, you have talent. And like it or not, you're here now. | B1a | ||
533 | Player Default: How I got here really doesn't matter. | {Resigned} The genie's out of the bottle. | X1a | ||
534 | Player Default: What procedure is that? | {Explaining} One of our agents was supposed to contact you. And if you helped us out a few times, maybe you'd get an invitation to join. | Y1a | ||
535 | {Emphasize "lucky" - it's a great honor to become an agent} And then, if you're lucky, maybe one year you'd be made a full agent. | Y1b | |||
536 | RR101_0600_02b_FightInstitute | {Disapproving / Sad} I'd like to say that nobody comes here out for blood. Out for revenge. That everyone's here to help their fellow man. That would be a lie, though. | Player Default: I don't want anyone else to suffer at their hands. | A1a | |
537 | Player Default: I don't want anyone else to suffer at their hands. | {Solemn / Thinking} Amen to that. | A1a | ||
538 | Player Default: The Institute's going to pay for what they've done to my family. | {Some sorrow / Somber} You have a lot in common with too many of us, I'm afraid. | B1a | ||
539 | Player Default: I just want them stopped. | {Conviction / Sad} Don't we all. | X1a | ||
540 | Player Default: So everyone here is out for revenge? | {Solemn, lots of loss in pain in the past} Almost everyone. Very few members of the Railroad have been spared tragedy at the Institute's hands. That tragedy is the glue that binds us together. | Y1a | ||
541 | RR101_0600_02c_MySon | {Contained outrage, anger / Concerned} Someone stole your boy? That's terrible. Do you know who did it? For your sake, I hope the Institute isn't involved. | Player Default: Kellogg kidnapped him. | A1a | |
542 | Player Default: Kellogg kidnapped him. | {Angry / Sad} Well, you got your revenge. But that doesn't bring your son back. | Desdemona: I'll have Deacon look into this. If anyone can find a lead on your boy, he can. | A1a | |
543 | Player Default: Kellogg kidnapped him. | {Angry / Sad} God damn it. Kellogg is responsible for so many atrocities. But this. | Desdemona: I'll have Deacon look into this. If anyone can find a lead on your boy, he can. | A2a | |
544 | Player Default: Kellogg kidnapped him. | {Sad} For your sake, I hope the Institute isn't involved. | Desdemona: I'll have Deacon look into this. If anyone can find a lead on your boy, he can. | A3a | |
545 | Player Default: I don't need your sympathy. | {Firm, unapologetic / Apologetic} Understood. But maybe we can help, all the same. | Desdemona: I'll have Deacon look into this. If anyone can find a lead on your boy, he can. | B1a | |
546 | Player Default: I'm not a hundred percent sure who kidnapped him yet. | {Grim / Sad} I hope for your sake it's someone else. | Desdemona: I'll have Deacon look into this. If anyone can find a lead on your boy, he can. | X1a | |
547 | Player Default: Why would the Institute be involved? | {Simple truth / Confident} Many kidnappings in the Commonwealth are perpetrated by the Institute. Why? Who knows. | Y1a | ||
548 | But I've never heard of them taking children. So hopefully they're not involved. | Desdemona: I'll have Deacon look into this. If anyone can find a lead on your boy, he can. | Y1b | ||
549 | Player Default: Well, you got your revenge. But that doesn't bring your son back. | {A promise, some sympathy / Sad} I'll have Deacon look into this. If anyone can find a lead on your boy, he can. | Desdemona: You know what a synth is, right? | A1a | |
550 | RR101_0600_03_DesdemonaEnd | {Changing tone, gets a little more guarded} If we're going to be dealing more with each other, I need to make sure we're on the same page. | Desdemona: You know what a synth is, right? | A | |
551 | Desdemona: You said you wanted to save synths. | {Regretful, then silver lining} But right now we don't have time to train up a new agent. There are, however, other valuable ways you can contribute. | A1a | ||
552 | {Promising, then dismissing the player} And in turn we can help you. See Deacon for details. You're free to go. | A1b | |||
553 | NPCFDesdemona: If we're going to be dealing more with each other, I need to make sure we're on the same page. | {Simple question} You know what a synth is, right? | Player Default: Yeah, I know all about them. | A1a | |
554 | NPCFDesdemona: If we're going to be dealing more with each other, I need to make sure we're on the same page. | {Changing tone, gets a little more guarded} If we're going to be dealing with you, I need to make sure we're on the same page. You know what a synth is, right? | Player Default: Yeah, I know all about them. | A2a | |
555 | Player Default: Yeah, I know all about them. | Good. | Desdemona: The Institute treats synths as property. As tools. | A1a | |
556 | Player Default: A synth? What's that? | {Quick explanation, conviction} They are synthetic humans created by the Institute. So close to real people that the distinction is meaningless. | Desdemona: The Institute treats synths as property. As tools. | B1a | |
557 | Player Default: I've heard rumors. What are they really? | {Explaining. At the end hinting at her conviction.} The Institute created them. Synthetic humans. They're mostly organic, part machine. Somewhere along the line they became more than just constructs. | Y1a | ||
558 | {Conviction} They think, they feel, and they act just like you and me. | Desdemona: The Institute treats synths as property. As tools. | Y1b | ||
559 | Player Default: Good. | {Condemnation / Angry} The Institute treats synths as property. As tools. | Player Default: That sounds like slavery. | A1a | |
560 | Player Default: Exactly. | {Conviction} So we seek to free the synths from their bondage. Give them a chance at a real life. | Desdemona: I have a question. The only question that matters. Would you risk your life for your fellow man? Even if that man is a synth? | A1a | |
561 | Desdemona: So we seek to free the synths from their bondage. Give them a chance at a real life. | {The Big Question - should be stirring / Somber} I have a question. The only question that matters. Would you risk your life for your fellow man? Even if that man is a synth? | Player Default: Once I pledged my life to protect my countrymen. I don't see this as any different. | A1a | |
562 | Player Default: Once I pledged my life to protect my countrymen. I don't see this as any different. | {Hearty approval} Well said. | Desdemona: You said you wanted to save synths. | A1a | |
563 | Player Default: No, probably not. | {Can respect the PC's answer / Somber} No shame in that. Every person needs to know what they're willing to die for. | Desdemona: It might be best if you kept your distance from us. Not for our sake, but for yours. | B1a | |
564 | Player Default: It depends on the circumstances. | {Forcing the player to answer / Stern} There's no middle ground with this. Would you risk death to save a synth or not? | Player Default: Once I pledged my life to protect my countrymen. I don't see this as any different. | X1a | |
565 | Player Default: Could you elaborate? | {Refusing to let the player weasel out of answering, firm / Stern} Answer with your gut on this. Your heart. If you had to put yourself in danger to save a synth, would you do it? | Player Default: Once I pledged my life to protect my countrymen. I don't see this as any different. | Y1a | |
566 | Player Default: Well said. | {Approving} You said you wanted to save synths. | Desdemona: But right now we don't have time to train up a new agent. There are, however, other valuable ways you can contribute. | A1a | |
567 | Player Default: Well said. | {Approving, honest about her cause} You were right about us. We're the only ones in the Commonwealth brave enough, or stupid enough, to fight the Institute. | A2a | ||
568 | {Conceding} And we could use more brothers-in-arms. | Desdemona: But right now we don't have time to train up a new agent. There are, however, other valuable ways you can contribute. | A2b | ||
569 | Player Default: Well said. | {Approving, honest about her cause} You were right about us. We're the only ones in the Commonwealth brave enough, or stupid enough, to fight the Institute. | A3a | ||
570 | {Conceding} And we could use more sisters-in-arms. | Desdemona: But right now we don't have time to train up a new agent. There are, however, other valuable ways you can contribute. | A3b | ||
571 | Player Default: Well said. | {Promising, conviction} We'll do what we can to look into your missing boy. What the Institute has done to your family, and others, is what drives us. | A4a | ||
572 | {Admitting} Normally, you're exactly the type of person we try and recruit. | Desdemona: But right now we don't have time to train up a new agent. There are, however, other valuable ways you can contribute. | A4b | ||
573 | Player Default: Well said. | {Admitting} Someone with your skills, your beliefs, normally we'd try and recruit you. | Desdemona: But right now we don't have time to train up a new agent. There are, however, other valuable ways you can contribute. | A5a | |
574 | Player Default: No shame in that. Every person needs to know what they're willing to die for. | {Being honest, slight concern for the PC} It might be best if you kept your distance from us. Not for our sake, but for yours. | B1a | ||
575 | {Warning, firm about Deacon} The Institute wouldn't hesitate to torture and kill you for what you know. Deacon can show you out. | Desdemona: But right now we don't have time to train up a new agent. There are, however, other valuable ways you can contribute. | B1b | ||
576 | Player Default: That sounds like slavery. | {Approving} Exactly. | Desdemona: So we seek to free the synths from their bondage. Give them a chance at a real life. | A1a | |
577 | Player Default: Aren't synths just machines? And machines are tools. | {Conviction, persuasive / Stern} They started that way. But if it's impossible to tell a single difference between a synth and a human - they must be treated the same. | Desdemona: So we seek to free the synths from their bondage. Give them a chance at a real life. | B1a | |
578 | Player Default: Why does the Institute treat them that way? | {Disapproval, anger} They're playing god. Tinkering with things they don't fully understand. From that lofty vantage, it's easy to deny their creation's very humanity. | Player Default: That sounds like slavery. | Y1a |
RR102[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
579 | RR102_800_Final_Conversation | {Impressed by the player} After what you did at Switchboard, you have a place in the Railroad if you want it. | Player Default: Glad to be aboard. | A | |
580 | Deacon: Hello, words, I'm actions and I'm speaking awfully loud. | {Touche / Thinking} Point taken. | Desdemona: Deacon told me you single-handedly secured Carrington's prototype, disabled a minefield, and wiped out a hundred Gen 1s. | A1a | |
581 | Deacon: Hello, words, I'm actions and I'm speaking awfully loud. | {Skeptical as hell / Suspicious} That's one word for it. | Desdemona: Deacon told me you single-handedly secured Carrington's prototype, disabled a minefield, and wiped out a hundred Gen 1s. | A2a | |
582 | Desdemona: Point taken. | {Skeptical / Suspicious} Deacon told me you single-handedly secured Carrington's prototype, disabled a minefield, and wiped out a hundred Gen 1s. | A1a | ||
583 | {Hoping for a straight answer / Suspicious} So, is any of that true? | Player Default: Every word he said was true and then some. | A1b | ||
584 | Player Default: We got the job done, does the rest matter? | {Moving on} I suppose not. | Desdemona: I was expecting Deacon to grab a full team, including Glory, to secure that prototype. | X1a | |
585 | Deacon: You'd be insane not to sign him up, Dez. | {Deeply considering, taking a swipe at Deacon / Amused} You've certainly made an impression on Deacon. He's never spoken about, or lied about, anyone so highly before. | A1a | ||
586 | {Makes her decision (feels good about it) / Somber} Welcome to the Railroad, agent. | Player Default: Glad to be aboard. | A1b | ||
587 | Deacon: She would've fallen for it, you know? | {Bantering reply} Don't flatter yourself. Still... | Desdemona: I was expecting Deacon to grab a full team, including Glory, to secure that prototype. | B1a | |
588 | Player Default: I'm not sure if I want to join. | {Conviction, gravitas - for the player's own sake} If you join us, you'll be putting yourself at great risk. We don't want anyone having regrets later. So I need a "yes" or "no". | Player Default: Glad to be aboard. | X1a | |
589 | Deacon: And the new guy patched me up, put me on his shoulder, and blasted his way through the rest of the complex. Synths everywhere. | {Skeptical / Suspicious} He said he wouldn't risk his life for the cause. | Deacon: Hello, words, I'm actions and I'm speaking awfully loud. | A1a | |
590 | Deacon: And the new guy patched me up, put me on his shoulder, and blasted his way through the rest of the complex. Synths everywhere. | {Skeptical / Suspicious} She said she wouldn't risk her life for the cause. | Deacon: Hello, words, I'm actions and I'm speaking awfully loud. | A2a | |
591 | Deacon: And the new guy patched me up, put me on his shoulder, and blasted his way through the rest of the complex. Synths everywhere. | {Skeptical / Suspicious} Carrying you the whole time? | Deacon: Hello, words, I'm actions and I'm speaking awfully loud. | A3a | |
592 | Player Default: Every word he said was true and then some. | {Dumb-founded / Surprised} A full hundred. I... I can't even imagine. | Deacon: See? Just like I said, boss. | A1a | |
593 | Player Default: Every word he said was true and then some. | {Still suspicious / Surprised} If you didn't have the prototype, I'd think you're both lying through your teeth. | Deacon: See? Just like I said, boss. | A2a | |
594 | Player Default: Mostly true. But there wasn't a 100 of them and Deacon was with me the whole way. | {I knew it} Embellishing the truth again, are we? | Deacon: She would've fallen for it, you know? | B1a | |
595 | Player Default: Why don't you believe Deacon? | {Long-suffering} Let's just say that Deacon and the truth aren't always on the same team. | Player Default: Every word he said was true and then some. | Y1a | |
596 | Desdemona: Don't flatter yourself. Still... | {Very impressed / Impressed} I was expecting Deacon to grab a full team, including Glory, to secure that prototype. | A1a | ||
597 | {Super impressed / Impressed} But instead just the two of you cleared out the entire Switchboard. | Deacon: You'd be insane not to sign him up, Dez. | A1b | ||
598 | Player Default: Why should I join you? | If you're having any doubts, you shouldn't. Not very many of us live to retirement. | Y1a | ||
599 | But if you're like me, that doesn't matter. There are great wrongs that need righting. | Player Default: Glad to be aboard. | Y1b | ||
600 | Player Default: I'm not interested in joining right now. | {Disappointed, but genuine offer} Understood. The offer's still open, though. | Desdemona: So you're in. Now we need to know what to call you. Secrecy keeps us alive. Code names are a part of that. So what's yours? | B1a | |
601 | Player Default: Glad to be aboard. | {Referring to the fact that she's still not 100% sure what the player actually did and what Deacon lied about. Sounds pleased, though.} It seems we're very lucky to have you. | Desdemona: So you're in. Now we need to know what to call you. Secrecy keeps us alive. Code names are a part of that. So what's yours? | A1a | |
602 | Player Default: It seems we're very lucky to have you. | {Serious / Somber} So you're in. Now we need to know what to call you. Secrecy keeps us alive. Code names are a part of that. So what's yours? | Player Default: Call me "Fixer." | A1a | |
603 | Player Default: Have any suggestions? | {Firm} No. It doesn't work like that. Your life, your name, your choice. | Player Default: Call me "Charmer." | Y1a | |
604 | Player Default: Call me "Professor". | {Approves} You certainly demonstrated your intelligence. Professor, it is. | Desdemona: Your first official order is to deliver Doctor Carrington his prototype and see if he can use another pair of hands. | X1a | |
605 | Player Default: I don't want a code name. | {Firm} Code names aren't optional. All agents need to keep their identities secret to protect themselves and those close to them. | Player Default: Call me "Fixer." | B1a | |
606 | Player Default: I don't want a code name. | {A little annoyed, then picks something} Suit yourself. We'll call you "Wanderer." Seems fitting. | Desdemona: Your first official order is to deliver Doctor Carrington his prototype and see if he can use another pair of hands. | B2a | |
607 | Player Default: Call me "Fixer." | {Approves} Fixer certainly seems an apt name. | Desdemona: Your first official order is to deliver Doctor Carrington his prototype and see if he can use another pair of hands. | A1a | |
608 | Player Default: Call me "Charmer." | {Approves} Charmer. Heh. Fitting. | Desdemona: Your first official order is to deliver Doctor Carrington his prototype and see if he can use another pair of hands. | A1a | |
609 | Player Default: Let me think. | It's a big decision. Take your time. | Player Default: Call me "Fixer." | B1a | |
610 | Player Default: Call me "Whisper." | {Approves} After Tommy? Or...? Either way, that's very fitting. | Desdemona: Your first official order is to deliver Doctor Carrington his prototype and see if he can use another pair of hands. | X1a | |
611 | Player Default: Call me "Bullseye." | {Approves} From what Deacon says of your fighting skills, Bullseye seems apt. | Desdemona: Your first official order is to deliver Doctor Carrington his prototype and see if he can use another pair of hands. | Y1a | |
612 | Player Default: Charmer. Heh. Fitting. | Your first official order is to deliver Doctor Carrington his prototype and see if he can use another pair of hands. | A1a | ||
613 | {Follow me vibe / Friendly} But first, it's time to meet the rest of the gang. | A1b | |||
614 | RR102_800a_DezToHQ | Desdemona: The location of our HQ is one of our most tightly guarded secrets. | So be careful coming in or out, you never can tell when you're being watched. | A1a | |
615 | {Conversational, solemn} The location of our HQ is one of our most tightly guarded secrets. | Desdemona: So be careful coming in or out, you never can tell when you're being watched. | A1a | ||
616 | RR102_800b_Final_Intro | Desdemona: This is it. It may lack the amenities of the Switchboard. But it's safe and we've taken precautions to not be taken by surprise again. | Things are chaotic right now, so there's plenty for you to do. | Desdemona: Listen up, everyone. | A1a |
617 | {Conversational, proud} This is it. It may lack the amenities of the Switchboard. But it's safe and we've taken precautions to not be taken by surprise again. | Desdemona: Listen up, everyone. | A1a | ||
618 | Desdemona: Things are chaotic right now, so there's plenty for you to do. | {Raised voice, addressing her motley band} Listen up, everyone. | Desdemona: This is Fixer. | A1a | |
619 | Desdemona: Listen up, everyone. | This is Fixer. | Desdemona: He did the Switchboard op with Deacon. | A1a | |
620 | Desdemona: Listen up, everyone. | This is the Professor. | Desdemona: He did the Switchboard op with Deacon. | A2a | |
621 | Desdemona: Listen up, everyone. | This is Charmer. | Desdemona: He did the Switchboard op with Deacon. | A3a | |
622 | Desdemona: Listen up, everyone. | This is Whisper. | Desdemona: He did the Switchboard op with Deacon. | A4a | |
623 | Desdemona: Listen up, everyone. | This is Bullseye. | Desdemona: He did the Switchboard op with Deacon. | A5a | |
624 | Desdemona: Listen up, everyone. | This is the Wanderer. | Desdemona: He did the Switchboard op with Deacon. | A6a | |
625 | Desdemona: This is Fixer. | {This will impress people} He did the Switchboard op with Deacon. | Desdemona: He's a full agent effective immediately. I'm counting on each of you to show him the ropes. | A1a | |
626 | Desdemona: This is Fixer. | {This will impress people} She did the Switchboard op with Deacon. | Desdemona: He's a full agent effective immediately. I'm counting on each of you to show him the ropes. | A2a | |
627 | Desdemona: He did the Switchboard op with Deacon. | {Firm, CO to subordinates} He's a full agent effective immediately. I'm counting on each of you to show him the ropes. | Desdemona: Feel free to welcome him aboard. That is all. | A1a | |
628 | Desdemona: He did the Switchboard op with Deacon. | {Firm, CO to subordinates} She's a full agent effective immediately. I'm counting on each of you to show her the ropes. | Desdemona: Feel free to welcome him aboard. That is all. | A2a | |
629 | Desdemona: He's a full agent effective immediately. I'm counting on each of you to show him the ropes. | {CO to subordinates} Feel free to welcome him aboard. That is all. | A1a | ||
630 | Desdemona: He's a full agent effective immediately. I'm counting on each of you to show him the ropes. | {CO to subordinates} Feel free to welcome her aboard. That is all. | A2a | ||
631 | - | All right, let's move. | |||
632 | {Poker face} Come here again if you need to meet us. We'll know you're coming. | ||||
633 | {Poker face} We'll file out separately after you leave. Best not to attract attention here. |
RR201[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
634 | RR201_0400_RailroadEntrance | {Serious} Have you met with Patriot yet? | Player Default: I met Patriot. His name is Liam Binet. | A | |
635 | {Extremely relieved, the player is alive / Grateful} Oh. Thank. God. | TinkerTom: See, Dez, I told you the molecular stabilization matrix held. | A | ||
636 | Desdemona: Funny. You didn't sound certain yesterday. | {Lots of emotion from Dez, excited / Grateful} It is really, really good to see you. Did it work? Did you make it inside the Institute? | Player Default: I met with the leader of the Institute. And it turns out he's my son. | A1a | |
637 | Player Default: I met Patriot. His name is Liam Binet. | {Pleased, then urgent / Grateful} I knew you'd get the job done. We need every scrap of intel you picked up in there. | A1a | ||
638 | {Eager} Write up a full report on PAM's terminal. After you're done, we'll analyze it and figure out the next step. Get to it. | Desdemona: One last thing. If we have a chance in hell of doing anything down there our most important asset is you. | A1b | ||
639 | Player Default: I met Patriot. His name is Liam Binet. | {Eager / Happy} That's great news. Make contact again. There's a lot we need to know. | Desdemona: One last thing. If we have a chance in hell of doing anything down there our most important asset is you. | A2a | |
640 | Player Default: I met Patriot. His name is Liam Binet. | {Giving orders, hoping} If you get the opportunity to upload the holotape, do it. With Patriot's help, maybe we can score a major victory for synths. | Desdemona: One last thing. If we have a chance in hell of doing anything down there our most important asset is you. | A3a | |
641 | Player Default: What was the plan again? | {Serious, explaining} Tom encrypted a holotape using the same encryption scheme Patriot used in the past. | Y1a | ||
642 | {Hopeful} If you put that holotape on any terminal down there, hopefully you'll get his attention. | Y1b | |||
643 | {Hopeful} Or have you already met him? | Player Default: I met Patriot. His name is Liam Binet. | Y1c | ||
644 | TinkerTom: See, Dez, I told you the molecular stabilization matrix held. | {Wry banter / Amused} Funny. You didn't sound certain yesterday. | Desdemona: It is really, really good to see you. Did it work? Did you make it inside the Institute? | A1a | |
645 | Player Default: I got there. And the Institute is paradise. Healthy people, clean, plenty to eat. | {Serious, eloquent / Defiant} A paradise built on the backs of slavery is no paradise at all. | Desdemona: And Tom's holotape? Did you make contact with Patriot? | B1a | |
646 | Player Default: The Signal Interceptor worked. I've been to Institute and back again. | {Impressed} I almost can't believe it. | Desdemona: And Tom's holotape? Did you make contact with Patriot? | X1a | |
647 | Player Default: You thought I died? | {Retelling trauma, she was extremely worried - not relieved} I saw you disintegrate right before my eyes. Then the whole machine blew up. | Y1a | ||
648 | {Nervous} Tom insisted you dematerialized in time. But Tom's track record with experiments... leaves something to be desired. | Y1b | |||
649 | {So relieved} I've never been happier to tell Tom I was wrong. It did work, right? | Player Default: I met with the leader of the Institute. And it turns out he's my son. | Y1c | ||
650 | Player Default: A paradise built on the backs of slavery is no paradise at all. | {Excited, edge of her seat / Nervous} And Tom's holotape? Did you make contact with Patriot? | Player Default: I met Patriot. His name is Liam Binet. | A1a | |
651 | RR201_0400b_DezReactsToSon | {Confused, just learned the player has an 60-year old son / Surprised} What? Wasn't he just a little boy? | Player Default: I'm just glad he's alive. | A1a | |
652 | Player Default: I'm just glad he's alive. | {Compassionate / Friendly} I know it wasn't the reunion you were hoping for, but I'm happy you got to see him all the same. | Desdemona: Besides meeting your boy, did you meet Patriot, too? Did Tom's holotape work? | A1a | |
653 | Player Default: I'm still in shock. | {Still shocked / Somber} Damn. I can't imagine what you're going through. | Desdemona: Besides meeting your boy, did you meet Patriot, too? Did Tom's holotape work? | B1a | |
654 | Player Default: After they took him from me, they froze me in cryo. | {Still surprised / Sad} Instead of being on ice for a few years, it's a few decades, instead. | X1a | ||
655 | {Compassionate / Sad} The Institute's really done a number on you. | Desdemona: Besides meeting your boy, did you meet Patriot, too? Did Tom's holotape work? | X1b | ||
656 | Player Default: Since he's my son maybe we can work with him? | {Rhetorical question, clearly thinks he wouldn't} Do you really think he'd be willing to let go of all of the synths? | Y1a | ||
657 | {Firm} Even if he was, certainly the rest of the Institute wouldn't go along with it. | Y1b | |||
658 | {They would kill him, probably - so serious} They'd just put someone else in charge. | Player Default: I'm just glad he's alive. | Y1c | ||
659 | Player Default: I know it wasn't the reunion you were hoping for, but I'm happy you got to see him all the same. | {Leading into something she's dying to know} Besides meeting your boy, did you meet Patriot, too? Did Tom's holotape work? | A1a | ||
660 | RR201_0450_PostReport | RobotPAM: Preliminary analysis complete. | {Very curious} Anything we need to move on? | PAM: Affirmative. Code name Patriot requires admin credentials for Code Defender security software. | A1a |
661 | Player Default: Compliment detected. Analysis: irrelevant. | {Confident / Confident} After you get the password report back here. With any luck, we'll have a game plan by then. | A1a | ||
662 | RR201_0550_DezBigPlan | {Impressed / Grateful} Excellent work. | Desdemona: On our side we've gone through your report. It was... extraordinary. So many pieces of the puzzle clicked into place. | A | |
663 | NPCFDesdemona: Excellent work. | {Finally getting life's answers, huge / Impressed} On our side we've gone through your report. It was... extraordinary. So many pieces of the puzzle clicked into place. | Desdemona: Our final analysis indicates the Institute is far more formidable than we ever feared or imagined. | A1a | |
664 | Desdemona: On our side we've gone through your report. It was... extraordinary. So many pieces of the puzzle clicked into place. | {Grim / Nervous} Our final analysis indicates the Institute is far more formidable than we ever feared or imagined. | Desdemona: If we stage a mass breakout, Patriot's thirteen synths will undoubtedly be the last we ever save. | A1a | |
665 | Desdemona: Our final analysis indicates the Institute is far more formidable than we ever feared or imagined. | {Grim / Somber} If we stage a mass breakout, Patriot's thirteen synths will undoubtedly be the last we ever save. | Desdemona: Instead we use this one chance... to rescue all the synths. Every last one of them. | A1a | |
666 | Desdemona: If we stage a mass breakout, Patriot's thirteen synths will undoubtedly be the last we ever save. | {Big reveal - huge plan / Confident} Instead we use this one chance... to rescue all the synths. Every last one of them. | Companion: Did I hear you right? All of them? | A1a | |
667 | Player Default: That's a bold plan. | {Serious} We can't waste this opportunity. | Desdemona: The Institute will never let their slaves go without a fight. | A1a | |
668 | Player Default: Too risky. We should save those thirteen while we can. | {Grim prediction} We do that and we'd no longer be a gnat buzzing in the Institute's ear, but a real threat. | B1a | ||
669 | {Fiery, eloquent / Somber} I will not save thirteen synths and then condemn an entire people. | Desdemona: The Institute will never let their slaves go without a fight. | B1b | ||
670 | Player Default: Is that even possible? | {Holes in her plan, she doesn't care - PC's job to figure it out} Hopefully Patriot's core escape plan will scale up. If it can't, well, we'll deal with it as it comes. | Desdemona: The Institute will never let their slaves go without a fight. | Y1a | |
671 | Player Default: We can't waste this opportunity. | {Fact} The Institute will never let their slaves go without a fight. | Desdemona: So the heart of our problem is manpower. Even if we call in all our agents, and we will, we won't be able to hold our own against the Institute for long. | A1a | |
672 | Desdemona: The Institute will never let their slaves go without a fight. | {Manpower in bold. They'll be slaughtered without help} So the heart of our problem is manpower. Even if we call in all our agents, and we will, we won't be able to hold our own against the Institute for long. | Desdemona: Talk with Z1-14. If the synths down there want freedom, they must fight and risk their lives to earn it. | A1a | |
673 | Desdemona: So the heart of our problem is manpower. Even if we call in all our agents, and we will, we won't be able to hold our own against the Institute for long. | {Eloquent / Somber} Talk with Z1-14. If the synths down there want freedom, they must fight and risk their lives to earn it. | Player Default: Z1 seems capable of that. | A1a | |
674 | Player Default: Z1 seems capable of that. | {Thinking as she says it} We always thought Patriot was the savior of the synths. But it may be more accurate to say that Z1 is. | Desdemona: As much as we owe Patriot. We can't be certain how committed he is. | A1a | |
675 | Player Default: I'm not sure we should trust Z1-14. | {Wryly amused} Funny, our evaluation indicates it's Patriot we should be worried about. | B1a | ||
676 | {Approving of Z1, unsure of Liam} Z1-14 is risking everything to help his people. And he knows it. Whereas Liam... | Desdemona: As much as we owe Patriot. We can't be certain how committed he is. | B1b | ||
677 | Player Default: Understood. | {A little unsteady} Good. Which leads to a delicate subject. | Desdemona: As much as we owe Patriot. We can't be certain how committed he is. | X1a | |
678 | Player Default: Even with synth allies is that enough to fight the Institute? | {Confident} The synths greatly outnumber the scientists. If enough of them rebel, the chaos would be unprecedented. | Y1a | ||
679 | {Excited} Then we use that turmoil to evacuate everyone we can. It will work because it must. | Desdemona: As much as we owe Patriot. We can't be certain how committed he is. | Y1b | ||
680 | Player Default: We always thought Patriot was the savior of the synths. But it may be more accurate to say that Z1 is. | {Slight condemnation - she's committed, everyone should be / Worried} As much as we owe Patriot. We can't be certain how committed he is. | Desdemona: If he learns we're willing to kill to free synths he may not have the stomach for it. So get what you need from him and then cut him loose. | A1a | |
681 | Desdemona: As much as we owe Patriot. We can't be certain how committed he is. | {Delicate, distasteful / Nervous} If he learns we're willing to kill to free synths he may not have the stomach for it. So get what you need from him and then cut him loose. | Desdemona: One last thing. If we have a chance in hell of doing anything down there our most important asset is you. | A1a | |
682 | Desdemona: If he learns we're willing to kill to free synths he may not have the stomach for it. So get what you need from him and then cut him loose. | One last thing. If we have a chance in hell of doing anything down there our most important asset is you. | A1a | ||
683 | I don't want you to endanger synths, but anything else is fair game to maintain your cover. | Desdemona: Good luck. We're all with you. | A1b | ||
684 | Desdemona: I don't want you to endanger synths, but anything else is fair game to maintain your cover. | {Sincere / Grateful} Good luck. We're all with you. | A1a | ||
685 | RR201_DezWaiting | Any news from the Institute? | Player Default: Z1's recruited more synths. They're making weapons now. | A | |
686 | Anything to report from the Institute? | Player Default: Z1's recruited more synths. They're making weapons now. | A | ||
687 | Player Default: It's all coming together. | {Turns grim - determined / Somber} But make no mistake about it, your son is the enemy. | A1a | ||
688 | {Passionate / Stern} And even if you're put in charge of our enemies, you can't change their nature. They're a slave based society. | A1b | |||
689 | {Emphasizing this / Stern} Our only chance to free our people is to use your new influence to further our plans. | A1c | |||
690 | Player Default: Z1's recruited more synths. They're making weapons now. | {Excited} That's great news. As soon as Z1's ready, let me know. | A1a | ||
691 | {Pleased} It's all coming together. | Desdemona: But make no mistake about it, your son is the enemy. | A1b | ||
692 | Player Default: Z1's recruited more synths. They're making weapons now. | {Amused / Amused} *chuckle* Who hasn't? If I were Travis Miles I'd be worried about my job. | A2a | ||
693 | {Confident, looking forward to a dangerous mission / Confident} It's clear you have the Institute's complete trust. Well done. Now let's end this. | Desdemona: But make no mistake about it, your son is the enemy. | A2b | ||
694 | Player Default: Z1's recruited more synths. They're making weapons now. | {Grim / Stern} We received reports. The Brotherhood of Steel is going to go ballistic. This makes them even more dangerous. | Desdemona: But make no mistake about it, your son is the enemy. | A3a | |
695 | Player Default: Z1's recruited more synths. They're making weapons now. | {Empathic, a little shocked / Sad} For the grieving father, my heart goes out to you. | Desdemona: But make no mistake about it, your son is the enemy. | A4a | |
696 | Player Default: Z1's recruited more synths. They're making weapons now. | {Empathic, a little shocked / Sad} For the grieving mother, my heart goes out to you. | Desdemona: But make no mistake about it, your son is the enemy. | A5a | |
697 | Player Default: Z1's recruited more synths. They're making weapons now. | {Shaking her head} Tom's right again. He did some back of the napkin calculations and came to that conclusion. | A6a | ||
698 | {Wry} Hopefully this won't go to his head. | Desdemona: But make no mistake about it, your son is the enemy. | A6b | ||
699 | Player Default: Z1's recruited more synths. They're making weapons now. | {Alarmed} The timing couldn't be worse. The Old Man's been sitting on those four synths. There's nowhere else that's safe we could put them. | Desdemona: But make no mistake about it, your son is the enemy. | A7a | |
700 | Player Default: Z1's recruited more synths. They're making weapons now. | {Conflicted, "I assume you had no choice" is what she was going to say. The player helped the enemy enslave a synth} *sigh* Damn it. I assume you had no...? Of course you didn't. Do what you need to in order to maintain their trust. | Desdemona: But make no mistake about it, your son is the enemy. | A8a | |
701 | Player Default: Z1's recruited more synths. They're making weapons now. | {Uncomfortable, too} Since Liam Binet started his work, virtually every synth that escaped owes him. | A9a | ||
702 | {Mentally wringing her hands} But we can't be certain he'd do something drastic if we're putting his friends, even family, at risk. | A9b | |||
703 | {Dark thoughts} Before we finish this, I fear it won't be the last distasteful thing that must be done. | Desdemona: But make no mistake about it, your son is the enemy. | A9c | ||
704 | Player Default: I don't have anything to report. | Carry on, then. | Desdemona: But make no mistake about it, your son is the enemy. | B1a | |
705 | Player Default: Give me the details on the Institute assault. | Those details are still being ironed out. The biggest question is what to do to the Institute itself. | X1a | ||
706 | {Humanitarian} PAM believes their destruction is absolutely necessary. But the Institute isn't just populated by diabolical scientists. | X1b | |||
707 | {Punch families and children. She won't risk their lives.} Families live there. Children. If we destroy them, we're going to evacuate more than just Synths. | X1c | |||
708 | {Hard pill to swallow} But those that can't or won't evacuate would die. It's something each one of us must come to terms with. | Desdemona: But make no mistake about it, your son is the enemy. | X1d | ||
709 | Player Default: Give me the details on the Institute assault. | {Delicate, compassionate but firm} I cannot imagine what that's like. But remember, under your son's watch the Institute has committed many atrocities. | X2a | ||
710 | {Warning} If he learned you were trying to free synths, he could do something drastic. | X2b | |||
711 | {Delicate, uneasy} As callous as it sounds, this connection to Father is something you can use to maintain your cover and buy time for Z1. | Desdemona: But make no mistake about it, your son is the enemy. | X2c | ||
712 | Player Default: Do you have any news? | {Grim} We're doing everything we can to keep what remains of our organization alive until we assault the Institute. | Y1a | ||
713 | {More grim, mourning friends} After Ticon... That's not easy. | Desdemona: But make no mistake about it, your son is the enemy. | Y1b | ||
714 | Player Default: Do you have any news? | {Grim} If the Institute knows about Bunker Hill, if history is any judge more attacks will follow. | Y2a | ||
715 | {Hoping} What you're doing with Z1 takes precedence, but I know we could use your help up here, too. | Desdemona: But make no mistake about it, your son is the enemy. | Y2b | ||
716 | Player Default: Do you have any news? | {Solemn} We're starting to mobilize. Soon, all of our field agents will be ready to come here. | Y3a | ||
717 | {Anticipating the day} When Z1 organizes his synths below, then we'll assault the Institute. And free as many Synths as we can. | Desdemona: But make no mistake about it, your son is the enemy. | Y3b |
RR301[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
718 | RR301_100_Intro | {Firm, serious / Stern} We got an emergency. | Desdemona: Glory spotted a Courser near Dayton Safehouse. | A | |
719 | NPCFDesdemona: We got an emergency. | {Serious / Worried} Glory spotted a Courser near Dayton Safehouse. | Companion: Another Courser? Oh man, our number may already be up. | A1a | |
720 | Desdemona: Glory spotted a Courser near Dayton Safehouse. | {Grim, this is very bad news / Sad} We were hoping Bunker Hill bought us some time. But the Institute's continuing to dismantle our operation. | Player Default: Can I lend a hand? | A1a | |
721 | Desdemona: Glory spotted a Courser near Dayton Safehouse. | {Emphasizing the procedure, grim} Normally, we go to ground at the first sign of a Courser. We hide deep. We hide long. Until we know we're safe. | A2a | ||
722 | {Grim / Somber} But we can't abandon your infiltration of the Institute. So we're staying. | Player Default: Can I lend a hand? | A2b | ||
723 | Player Default: Can I lend a hand? | Yes. | Desdemona: Ticonderoga Safehouse has gone dark and I need you to check it out. Hopefully, this is a milk run. | A1a | |
724 | Player Default: Sounds like we're screwed. | {Rueful chuckle reaction to the player's line, dour, grim / Sad} You've been talking to PAM, haven't you? We have no choice, so we press on. | Desdemona: Ticonderoga Safehouse has gone dark and I need you to check it out. Hopefully, this is a milk run. | B1a | |
725 | Player Default: Go on. | {Grim} It gets worse. | Desdemona: Ticonderoga Safehouse has gone dark and I need you to check it out. Hopefully, this is a milk run. | X1a | |
726 | Player Default: Is the situation that bad? | {Grim, serious} Whenever we spot a Courser, everyone hides. We hide deep. We hide long. Until we know we're safe. | Y1a | ||
727 | {Fatalistic} We've never stayed around to see how fast the Institute can find and kill us all. So we're treading new ground here. | Player Default: Can I lend a hand? | Y1b | ||
728 | Player Default: Is the situation that bad? | {Justifying herself, telling 100% truth} It sounds extreme, but we've paid dearly for that bit of wisdom. Every time a Courser is spotted death and destruction follows. | Player Default: Can I lend a hand? | Y2a | |
729 | Player Default: Yes. | {Serious, doesn't really believe it'll be easy / Somber} Ticonderoga Safehouse has gone dark and I need you to check it out. Hopefully, this is a milk run. | Desdemona: But if you do find a Courser there, kill it. If there's no survivors, then your cover remains intact. | A1a | |
730 | Desdemona: Ticonderoga Safehouse has gone dark and I need you to check it out. Hopefully, this is a milk run. | {Serious} But if you do find a Courser there, kill it. If there's no survivors, then your cover remains intact. | Player Default: I'll take care of it. | A1a | |
731 | Player Default: I'll take care of it. | {Goodbye line / Stern} Get to it, then. | A1a | ||
732 | Player Default: I could be walking straight into a trap. | {Concedes the point, grim / Sad} That's a distinct possibility. Here's hoping they're just late checking in. Good luck. | B1a | ||
733 | Player Default: I'll head out. | {Grim} Good luck. | X1a | ||
734 | Player Default: Is this really worth risking my cover? | {A little annoyed she has to explain, grim} Glory needs to evacuate Dayton. And you're the only other heavy we have. | Y1a | ||
735 | {Fatalistic} And if we don't use you now, soon there won't be any Railroad left. | Player Default: I'll take care of it. | Y1b | ||
736 | RR301_110_Post_Intro_Chatter | Glory, pick your team. | Glory: I could use the doc. Mister Smiley, too. | A1a | |
737 | Glory: I could use the doc. Mister Smiley, too. | Done. Grab anything you need from Tinker Tom. | Glory: Anything? | A1a | |
738 | Glory: Anything? | It's not open season. Yet. But take what you need. | Glory: Oh, I will. | A1a | |
739 | Glory: Oh, I will. | Everyone, we may have to evac on a moment's notice. Stay alert. | A1a | ||
740 | RR301_400_DezTurnIn | PlayerVoiceFemale01: Ticonderoga was wiped out by Coursers. No survivors. | {Takes it hard, she hates losing people / Somber} All hands lost? God damn it, that's not the news I wanted to hear. | Desdemona: Now we're in a race. Can we free the synths before the Institute wipes us out? | A1a |
741 | Desdemona: All hands lost? God damn it, that's not the news I wanted to hear. | {Grim, moment of doubt / Worried} Now we're in a race. Can we free the synths before the Institute wipes us out? | Player Default: We've survived this far, we'll make it to the end. | A1a | |
742 | Player Default: We've survived this far, we'll make it to the end. | {Still grim / Sad} Here's hoping. | Desdemona: With Ticon down, we're short-handed. If you can spare time from your primary mission, the others could probably use some help. | A1a | |
743 | Player Default: So your idea is to sacrifice everyone? That plan stinks. | {A little heated, doesn't like being second-guessed / Irritated} The plan is to save as many synths as possible. And this is what everyone signed on for. | Desdemona: With Ticon down, we're short-handed. If you can spare time from your primary mission, the others could probably use some help. | B1a | |
744 | Player Default: There must be some way to slow them down. | {Grim, clear that there's no way she'd abandon synths / Irritated} All non-essential operations have already been shut down. Unless we abandon the synths we've pledged to protect, there's nothing more we can do. | Desdemona: With Ticon down, we're short-handed. If you can spare time from your primary mission, the others could probably use some help. | X1a | |
745 | Player Default: Shouldn't we just hide, instead? | {Telling it like it is} It's only a matter of time before the Institute burns your cover. | Y1a | ||
746 | {Emphasize pouncing, everything hinges on springing into action then.} We only have one chance at this, so burying our heads in the sand isn't an option. | Player Default: We've survived this far, we'll make it to the end. | Y1b | ||
747 | Player Default: Here's hoping. | {Goodbye line, grim / Stern} With Ticon down, we're short-handed. If you can spare time from your primary mission, the others could probably use some help. | A1a | ||
748 | - | {Grim} If Ticon falls, we'll be running out of places to hide synths. |
RR302[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
749 | - | {Stoic} Good luck at Cambridge. |
RR303[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
750 | RR303_0200_DezIntro | {Alarmed / Afraid} What? What are you talking about? | Player Default: You're still alive. I got here in time. | A | |
751 | Player Default: You're still alive. I got here in time. | {Horror / Afraid} Jesus. | Desdemona: Quick, take this. Tom made it for you. Sounds like we're going to need it. | A1a | |
752 | {Horror / Afraid} Jesus. | Desdemona: Quick, take this. Tom made it for you. Sounds like we're going to need it. | X1a | ||
753 | Player Default: Notice anything suspicious? | {Dawning horror / Afraid} Two of our spotters haven't checked in. That's unusual. Jesus. | Desdemona: Quick, take this. Tom made it for you. Sounds like we're going to need it. | Y1a | |
754 | Desdemona: Jesus. | {Worried} Quick, take this. Tom made it for you. Sounds like we're going to need it. | A1a | ||
755 | {Loud bark to everyone, imminent deadly attack expected / Stern} Everyone else, mobilize. We got Brotherhood incoming. | A1b | |||
756 | RR303_0210_ReactToAttack | {Barking more orders, urgent} Assume defensive positions. Reinforce Glory in the tunnels. Move, move. | TinkerTom: Damn! The booby trap in the escape tunnel is blown. | A1a | |
757 | TinkerTom: Damn! The booby trap in the escape tunnel is blown. | {Steely shout} The Brotherhood's here! | A1a | ||
758 | RR303_0300_DezPostAssault | {Grim as death / Somber} We're cut off. The catacombs are now our only way out. | Desdemona: Glory was guarding the entrance but she may already be overwhelmed by the Brotherhood. | A | |
759 | Player Default: We've already lost men. | {Taking those losses very hard, but maintaining composure / Stern} And if we don't clear the catacombs quickly we'll lose more. Go help Glory. | A1a | ||
760 | Player Default: We've already lost men. | {Deeply thankful / Stern} Your warning saved us. Thank god for that. | A2a | ||
761 | {But then turns grim / Stern} You and the others go help Glory. Win that fight or we're all dead. | A2b | |||
762 | Player Default: I'll clear the catacombs. | {Approving bark / Stern} Do it. | B1a | ||
763 | Player Default: Those guys were tough. | {Trying to firm the PC's resolve / Stern} But not unbeatable. You and the others go help Glory. Win that fight or we're all dead. | X1a | ||
764 | Player Default: There's no other escape route? | {Bleak / Sad} No, the back tunnel was it. | Y1a | ||
765 | {Even bleaker / Stern} You and the others go help Glory. Win that fight or we're all dead. | Y1b | |||
766 | NPCFDesdemona: We're cut off. The catacombs are now our only way out. | {Worried} Glory was guarding the entrance but she may already be overwhelmed by the Brotherhood. | Player Default: We've already lost men. | A1a | |
767 | RR303_0600_ChurchCleared | {Unsteady, in her heart she thought everyone would die / Somber} You've killed the last of them. And you're still standing. | Desdemona: I wish the same could be said for Glory. No time for that, though. | A | |
768 | Player Default: Only as a last resort. And we still have one final option - a very dangerous one. | {Firmly disagree it / Somber} The Brotherhood underestimated us badly. Their next attack will be far, far worse. | A1a | ||
769 | {About to share an audacious plan / Somber} So we do the unexpected. | Desdemona: We eliminate the Brotherhood as a threat. Now. And the key to that is destroying their flying fortress: the Prydwen. | A1b | ||
770 | Desdemona: The Brotherhood's occupied the Cambridge Police Station. Spotters report they almost always have a vertibird parked on its roof. Take it. | {Issues an order / Stern} And Tom, you're going with him. | TinkerTom: Me? In the field? | A1a | |
771 | Desdemona: The Brotherhood's occupied the Cambridge Police Station. Spotters report they almost always have a vertibird parked on its roof. Take it. | {Stern} And Tom, you're going with her. | TinkerTom: Me? In the field? | A2a | |
772 | NPCFDesdemona: You've killed the last of them. And you're still standing. | {Deeply shaken about Glory's death. Audibly pulls herself together. / Sad} I wish the same could be said for Glory. No time for that, though. | Desdemona: We eliminate the Brotherhood as a threat. Now. And the key to that is destroying their flying fortress: the Prydwen. | A1a | |
773 | Desdemona: We eliminate the Brotherhood as a threat. Now. And the key to that is destroying their flying fortress: the Prydwen. | {grim purpose / Somber} Fortunately, we've got a contingency plan for it. We call it Red Glare. | A1a | ||
774 | {Grim / Somber} The only problem is that Red Glare requires a Brotherhood vertibird. | A1b | |||
775 | {This is an insanely tall order - volunteers the player cavalierly / Stern} So it's your job to get us one. | Player Default: Count on me. | A1c | ||
776 | TinkerTom: What? But Red Glare requires a Brotherhood vertibird. | {This is an insanely tall order - volunteers the player cavalierly} Then Fixer will get you one. | Player Default: Count on me. | A1a | |
777 | TinkerTom: What? But Red Glare requires a Brotherhood vertibird. | Then the Professor will get you one. | Player Default: Count on me. | A2a | |
778 | TinkerTom: What? But Red Glare requires a Brotherhood vertibird. | Then Charmer will get you one. | Player Default: Count on me. | A3a | |
779 | TinkerTom: What? But Red Glare requires a Brotherhood vertibird. | Then Whisper will get you one. | Player Default: Count on me. | A4a | |
780 | TinkerTom: What? But Red Glare requires a Brotherhood vertibird. | Then Bullseye will get you one. | Player Default: Count on me. | A5a | |
781 | TinkerTom: What? But Red Glare requires a Brotherhood vertibird. | Then the Wanderer will get you one. | Player Default: Count on me. | A6a | |
782 | TinkerTom: Me? In the field? | {Bitter, grim promise / Stern} No one else can fly the damned thing. This one's for Glory, move out. | A1a | ||
783 | TinkerTom: Me? In the field? | {Final grim orders / Stern} Tinker Tom will meet you there. Move out. | A2a | ||
784 | Desdemona: So we do the unexpected. | {REVENGE! / Somber} We eliminate the Brotherhood as a threat. Now. And the key to that is destroying their flying fortress: the Prydwen. | Desdemona: Fortunately, we've got a contingency plan for it. We call it Red Glare. | A1a | |
785 | Desdemona: We eliminate the Brotherhood as a threat. Now. And the key to that is destroying their flying fortress: the Prydwen. | {grim purpose / Somber} Fortunately, we've got a contingency plan for that. Tom, we're activating operation Red Glare. | TinkerTom: What? But Red Glare requires a Brotherhood vertibird. | A1a | |
786 | Player Default: Count on me. | {Breaks down some more, pulls herself together / Sad} With what happened to... Glory, we need you more than ever. Thanks for stepping up. | Desdemona: The Brotherhood's occupied the Cambridge Police Station. Spotters report they almost always have a vertibird parked on its roof. Take it. | A1a | |
787 | Player Default: That's a hell of a tall order. | {Confident} You always get the job done. | Desdemona: The Brotherhood's occupied the Cambridge Police Station. Spotters report they almost always have a vertibird parked on its roof. Take it. | B1a | |
788 | Player Default: Sure, I'll just swing by the local Super-Duper Mart and pick one up. Need milk, too? | {Irritated} This isn't the time. | Desdemona: The Brotherhood's occupied the Cambridge Police Station. Spotters report they almost always have a vertibird parked on its roof. Take it. | X1a | |
789 | Player Default: What about the Institute? | {Adamant / Stern} They're not the immediate threat. The Brotherhood is. So we need that vertibird. | Player Default: Count on me. | Y1a | |
790 | Player Default: With what happened to... Glory, we need you more than ever. Thanks for stepping up. | {Back in command, grim / Stern} The Brotherhood's occupied the Cambridge Police Station. Spotters report they almost always have a vertibird parked on its roof. Take it. | Desdemona: And Tom, you're going with him. | A1a | |
791 | Desdemona: I wish the same could be said for Glory. No time for that, though. | {Grim / Somber} Assaulting the Institute has been set irrevocably in motion. All able bodied field agents are already en route here. | A1a | ||
792 | {Even grimmer / Somber} If we abandon our HQ right now our people, our family, will be walking into certain death. | Desdemona: We eliminate the Brotherhood as a threat. Now. And the key to that is destroying their flying fortress: the Prydwen. | A1b | ||
793 | Player Default: Then we have to abandon the Church. | {Grim... Nervous about the plan / Stern} Only as a last resort. And we still have one final option - a very dangerous one. | Desdemona: We eliminate the Brotherhood as a threat. Now. And the key to that is destroying their flying fortress: the Prydwen. | B1a | |
794 | Player Default: Then we need another option. | {About to share a crazy plan / Somber} Agreed. It's time for a gamble. A desperate one, at that. | Desdemona: We eliminate the Brotherhood as a threat. Now. And the key to that is destroying their flying fortress: the Prydwen. | X1a | |
795 | Player Default: Can't we just assault the Institute with who we got? | {Firmly shooting down the player's idea... Even in the best case PAM is predicting only a 1 / 3 chance of succeeding} Even at full strength, assaulting the Institute is a risky proposition. PAM's analysis... Well, you don't want to know. | Y1a | ||
796 | {Grim as death / Somber} If we proceed with the operation with a fraction of our forces it's straight up suicide. | Desdemona: We eliminate the Brotherhood as a threat. Now. And the key to that is destroying their flying fortress: the Prydwen. | Y1b | ||
797 | RR303_1500_DezDebrief | {Genuinely shaky, if she had any tears left she might shed them / Somber} I thought... I thought by calling Red Glare I'd lose more good people... comrades... | Desdemona: Thank you for keeping them, and yourself, safe. | A | |
798 | NPCFDesdemona: I thought... I thought by calling Red Glare I'd lose more good people... comrades... | {Grateful} Thank you for keeping them, and yourself, safe. | Player Default: We still lost too many people. | A1a | |
799 | Player Default: We still lost too many people. | {Still emotional, shaky} Without you, though, it would've been far worse. | Desdemona: So the Railroad lives another day and a grave threat to synths everywhere has been eliminated. | A1a | |
800 | Player Default: Red Glare was insane. You almost got us killed. | {Not defensive, explaining herself / Defiant} What option did I have? Run and hide? | B1a | ||
801 | {Sharing the extreme burdens of command / Defiant} If we did that, we'd have to shelve your plans with Z1-14. And we'd never get another chance at that. | B1b | |||
802 | {Takes a step back, and acknowledges the player's anger} You have every right to be angry, though. But we have to move on. | Desdemona: So the Railroad lives another day and a grave threat to synths everywhere has been eliminated. | B1c | ||
803 | Player Default: Is the Church safe now? | {Solemn, just a touch of gallows humor at the end} With the Prydwen destroyed, the Brotherhood's survivors will leave the Commonwealth. On foot. | Desdemona: So the Railroad lives another day and a grave threat to synths everywhere has been eliminated. | Y1a | |
804 | Player Default: Without you, though, it would've been far worse. | {If she didn't lose so much for this victory, she'd be pleased} So the Railroad lives another day and a grave threat to synths everywhere has been eliminated. | Desdemona: Now all we have to do is free them. | A1a | |
805 | Desdemona: So the Railroad lives another day and a grave threat to synths everywhere has been eliminated. | {Wry, the next challenge is even worse} Now all we have to do is free them. | A1a | ||
806 | RR303_Ambient_PostInitialAssault | TinkerTom: The escape tunnel is history. No one's coming in or out that way. | {Switching to Drummer Boy, urgent} Drummer? | DrummerBoy: Brotherhood's in the catacombs. Glory's holding them off. | A1a |
807 | Desdemona: We need intel, people. Move it. | {Calling someone in specific} Tom? | TinkerTom: The escape tunnel is history. No one's coming in or out that way. | A1a | |
808 | {CO barking orders, severe / Stern} We need intel, people. Move it. | TinkerTom: The escape tunnel is history. No one's coming in or out that way. | A1a | ||
809 | - | This "victory" will be short-lived if we don't deal with the Brotherhood right now. | A | ||
810 | {Grim} All of our lives are in danger. | A | |||
811 | {Grim, inspiring} We must not fail. We cannot fail. | A | |||
812 | {Grim, inspiring} We've survived worse than this. | A | |||
813 | {Urgent} Don't wait too long. The Brotherhood could be back in here any minute. | ||||
814 | {Grave} Repel them. | ||||
815 | {Barking an order} Everyone take cover. |
RRAct3Pickup[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
816 | RRAct3Pickup_100_DesdemonaConvinces | {Amused} I just heard the most fascinating rumor. | Desdemona: The story goes that you actually found the Institute. Been there and back again. | A | |
817 | NPCFDesdemona: I just heard the most fascinating rumor. | The story goes that you actually found the Institute. Been there and back again. | A1a | ||
818 | {Amused} Sounds crazy, right? | Player Default: It's all true. | A1b | ||
819 | Player Default: It's all true. | {Impressed} Deacon says you used teleportation. I can't imagine. | A1a | ||
820 | Player Default: I don't know what you're talking about. | {Irritated} Deacon said you'd deny it. But he has proof you used teleportation, of all things, to get inside the Institute. | B1a | ||
821 | Player Default: That sounds crazy all right. | That's not a denial. Deacon has proof you used teleporation, of all things, to get inside the Institute. | X1a | ||
822 | Player Default: Where'd you hear that? | Deacon brought it to my attention. And, as usual, he won't give up his source. | Player Default: It's all true. | Y1a | |
823 | RRAct3Pickup_100a_WentWithMM | {Pleading} Please. Work with us instead of the Minutemen. The lives of many synths are at stake. | Player Default: I'll work with you, then. | A | |
824 | You must feel justifiably proud of what your Minutemen have achieved in such a short time. | A1a | |||
825 | Eventually, the Minutemen will devise their own plan to deal with the Institute. | A1b | |||
826 | {Disgust} But I doubt your soldiers will place any priority on rescuing the synths inside. | A1c | |||
827 | {Pleading} I'm counting on you being as passionate about freeing synths as we are. Please, work with us, instead. | Player Default: I'll work with you, then. | A1d | ||
828 | Player Default: I'll work with you, then. | {Relieved} You have no idea how relieved I am to hear that. | Desdemona: *sigh* What I'm about to tell you is the most closely guarded secret the Railroad has. It's time you learn about Patriot. | A1a | |
829 | Player Default: I'll stick with my people in the Minutemen. | {Depressed} Of course, I'm disappointed. But hopefully in time you'll come around. The fate of the synths depends on it. | B1a | ||
830 | Player Default: I don't know. | {Friendly} Take your time. Think it over. But remember: the synth's fate is literally in your hands. | X1a | ||
831 | Player Default: You think the Minutemen won't help the synths? | The Minutemen are a reflection of the character of the Commonwealth people. | Y1a | ||
832 | {Disgust} And time and time again, that character has been proven to be rotten. | Y1b | |||
833 | {Sad} The synths are tangible receptacles of their hatred of the Institute. Order them to help, and they'd mutiny. | Player Default: I'll work with you, then. | Y1c | ||
834 | RRAct3Pickup_100b_WentWithBOS | {Angry} The Brotherhood would murder every synth if they could. Please, work with us, instead. | Player Default: I'll do the mission, then. | A | |
835 | We know you got inside with the help of the Brotherhood of Steel. My hope is you've infiltrated them for us. | A1a | |||
836 | Or at the very least, your true loyalty lies with us. | A1b | |||
837 | {Pleading} So let's put it to the test. We have a vital mission that only you can carry out. You up for it? | Player Default: I'll do the mission, then. | A1c | ||
838 | Player Default: I'll do the mission, then. | {Relieved} You have no idea how relieved I am to hear that. | Desdemona: *sigh* What I'm about to tell you is the most closely guarded secret the Railroad has. It's time you learn about Patriot. | A1a | |
839 | Player Default: I'll stand by the Brotherhood of Steel. | {Angry} You do know their plans for synths, right? Genocide. | B1a | ||
840 | {Pleading} Please, take some time, and turn back from this dark path you're walking. | B1b | |||
841 | Player Default: I don't know. | {Irritated} You can't seriously be considering working with the Brotherhood? They view synths as an abomination. | X1a | ||
842 | {Pleading} They'd kill them all. Please, think about it time and reconsider. | X1b | |||
843 | Player Default: Why should I help you, instead? | {Concerned} Now that the Brotherhood knows where the Institute is, in time they will mount an offensive. | Y1a | ||
844 | {Angry} And once they do, they'll slaughter everyone in the Institute. Men, women, children, and every synth they can find. | Y1b | |||
845 | {Pleading} I respect you far too much to believe you'd participate in such a bloodbath. | Player Default: I'll do the mission, then. | Y1c | ||
846 | RRAct3Pickup_100c_EndBriefing | {Somber} *sigh* What I'm about to tell you is the most closely guarded secret the Railroad has. It's time you learn about Patriot. | A1a | ||
847 | There's a man, or woman - we're not sure - inside the Institute who helps synths escape to freedom. | A1b | |||
848 | Dozens of synths owe him their lives. We don't know his name, we've never had a way to contact him. So we gave him the code-name Patriot. | A1c | |||
849 | {Somber} So you need to infiltrate the Institute and make contact with Patriot. | Player Default: I'll do my best. | A1d | ||
850 | Player Default: I'll do my best. | {Friendly} Excellent. Tom devised a way to send a message to Patriot. | Desdemona: We can plant a coded message on an Institute terminal and, if all goes well, he'll respond. | A1a | |
851 | Player Default: I can't safely contact someone we've never met who has no idea we're trying to do so. | {Sad} *sigh* Patriot has sent us one-way communication. | B1a | ||
852 | Tom's devised a way to use those messages to send him a message. | Desdemona: We can plant a coded message on an Institute terminal and, if all goes well, he'll respond. | B1b | ||
853 | Player Default: Contacting him is going to be tricky. | {Friendly} Fortunately, Tom has come up with a potential way to do it. | Desdemona: We can plant a coded message on an Institute terminal and, if all goes well, he'll respond. | X1a | |
854 | Player Default: How do I make contact? | Tom devised a way to send a message to Patriot. | Desdemona: We can plant a coded message on an Institute terminal and, if all goes well, he'll respond. | Y1a | |
855 | Player Default: Excellent. Tom devised a way to send a message to Patriot. | {Tired} We can plant a coded message on an Institute terminal and, if all goes well, he'll respond. | A1a | ||
856 | {Tired} Just see Tom and you can proceed from there. | A1b | |||
857 | - | Talk with Tom. It's his plan on how to contact Patriot. | |||
858 | You've been busy. | ||||
859 | You know if you need our help, you only have to ask. |
RRKickOut[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
860 | - | We trusted you. | |||
861 | You will burn in hell for this. |
RRM02[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
862 | RRM02_0100_InitialConversation | Player Default: You're in the right line of work, then. | {Explaining / Worried} We've hit a snag with Doctor Amari. | Companion: If we're running an op for Amari, you got to spill the beans on what she does for us. He'll find out anyway. | A1a |
863 | Desdemona: We've hit a snag with Doctor Amari. | {Grim CO explaining an op} You've dealt with her before. But you may not know of the vital role she plays in our organization. | Desdemona: Synths are supposed to go to the Memory Den, the doctor gives them a new set of memories, then they move out. | A1a | |
864 | Desdemona: We've hit a snag with Doctor Amari. | {Grim CO explaining an op} You haven't met her. She works in Goodneighbor and she plays a vital role in our organization. | Desdemona: Synths are supposed to go to the Memory Den, the doctor gives them a new set of memories, then they move out. | A2a | |
865 | Player Default: Just find another route. | {A little exasperated / Irritated} Finding a route that's safe from the Institute and all the other dangers isn't easy. From a given location we're lucky if we a handful. | A1a | ||
866 | {Grim} And so far none of our options out of Goodneighbor work. | Desdemona: PAM, what if we re-route through Lexington? | A1b | ||
867 | Player Default: We should clear the original route. | {Annoyed / Irritated} That's what Carrington's been saying all along. | Desdemona: PAM, what if we re-route through Lexington? | B1a | |
868 | Player Default: Tell me about the options. | {Explaining, distracted - then she has an idea} We're trying to come up with another route that leads to the proper destination. Maybe... | Desdemona: PAM, what if we re-route through Lexington? | X1a | |
869 | Player Default: Why do synths get new memories? | {Tone lightens, some empathy in this} The mind job is voluntary. Each synth has his or her own reasons for opting in. | Y1a | ||
870 | {Emphasizing how fragile new synths are and how perilous a situation they're in} Most do it to avoid being captured. A synth knows nothing about our world. There's dozen of ways they could slip up and draw attention to themselves. | Desdemona: PAM, what if we re-route through Lexington? | Y1b | ||
871 | Player Default: Why do synths get new memories? | {Definite empathy, some anger (directed at the people that caused the trauma)} A lot of times it's personal. Many synths come to us with major psychological trauma. | Y2a | ||
872 | {Zealot talking about something she's passionately angry about.} Treat a person like property, put them on a steady diet of fear and paranoia, and suddenly a happy set of new memories doesn't sound so bad. | Desdemona: PAM, what if we re-route through Lexington? | Y2b | ||
873 | Desdemona: You've dealt with her before. But you may not know of the vital role she plays in our organization. | {Grim CO explaining an op} Synths are supposed to go to the Memory Den, the doctor gives them a new set of memories, then they move out. | A1a | ||
874 | {Grim, trying to figure a way out / Worried} But her latest patient is stuck there. The runner's route has been compromised and we're looking for options. | Player Default: Just find another route. | A1b | ||
875 | PAM: The Switchboard is a nexus of Institute activity. Odds of detection increase exponentially with proximity to the nexus. | {Annoyed} In English, PAM. | DoctorCarrington: She means we can't run ops anywhere remotely near Switchboard. The Gen 1s blocking the original route have to go. | A1a | |
876 | Player Default: You see, even he agrees with me. | {Giving up / Irritated} Enough. We do it your way, then. | Desdemona: Go to Doctor Amari and tell her re-routing isn't possible. You're there to clear the route for one last run. | A1a | |
877 | Player Default: If she chooses to abandon reason, you're right. I can't stop her. | {Annoyed, hates conceding the argument / Irritated} Enough. I don't see a way out of this. We do it your way, Carrington. | Desdemona: Go to Doctor Amari and tell her re-routing isn't possible. You're there to clear the route for one last run. | B1a | |
878 | Player Default: Just tell me what to do. | {Bleak, hates conceding the argument / Irritated} I don't see a way out of this. We do it your way, Carrington. | Desdemona: Go to Doctor Amari and tell her re-routing isn't possible. You're there to clear the route for one last run. | X1a | |
879 | Player Default: Excellent question. | {Cautious, still wracking her brain for a better option} Assaulting an entrenched Institute position is always risky. I don't want to put one of our top agents in harm's way unless it's necessary. | Desdemona: Go to Doctor Amari and tell her re-routing isn't possible. You're there to clear the route for one last run. | Y1a | |
880 | DoctorCarrington: Desdemona will be here shortly, and even she has to see we have no other choice. | {Grim, a touch of gallows humor / Tired} Bullseye. How do you feel about getting thrown back into the fire? | Player Default: I'm on a first name basis with fire. | A1a | |
881 | DoctorCarrington: Desdemona will be here shortly, and even she has to see we have no other choice. | {Tired} Charmer. How do you feel about getting thrown back into the fire? | Player Default: I'm on a first name basis with fire. | A2a | |
882 | DoctorCarrington: Desdemona will be here shortly, and even she has to see we have no other choice. | {Tired} Fixer. How do you feel about getting thrown back into the fire? | Player Default: I'm on a first name basis with fire. | A3a | |
883 | DoctorCarrington: Desdemona will be here shortly, and even she has to see we have no other choice. | {Tired} Professor. How do you feel about getting thrown back into the fire? | Player Default: I'm on a first name basis with fire. | A4a | |
884 | DoctorCarrington: Desdemona will be here shortly, and even she has to see we have no other choice. | {Tired} Whisper. How do you feel about getting thrown back into the fire? | Player Default: I'm on a first name basis with fire. | A5a | |
885 | DoctorCarrington: Desdemona will be here shortly, and even she has to see we have no other choice. | {Tired} Wanderer. How do you feel about getting thrown back into the fire? | Player Default: I'm on a first name basis with fire. | A6a | |
886 | Player Default: I'm on a first name basis with fire. | {Appreciative / Grateful} You're in the right line of work, then. | Desdemona: We've hit a snag with Doctor Amari. | A1a | |
887 | Player Default: Doesn't anyone else work around here? | {Half chuckle at the beginning, dry humor / Irritated} You sound just like Glory. | Desdemona: We've hit a snag with Doctor Amari. | B1a | |
888 | Player Default: Tell me about the job. | {Grim} We're still working that out. | Desdemona: We've hit a snag with Doctor Amari. | X1a | |
889 | Player Default: Is it that bad? | {Grim / Worried} Potentially catastrophic. | Desdemona: We've hit a snag with Doctor Amari. | Y1a | |
890 | Player Default: And so far none of our options out of Goodneighbor work. | {Slightly hopeful / Somber} PAM, what if we re-route through Lexington? | PAM: The Switchboard is a nexus of Institute activity. Odds of detection increase exponentially with proximity to the nexus. | A1a | |
891 | Desdemona: Enough. We do it your way, then. | {Giving orders, grim} Go to Doctor Amari and tell her re-routing isn't possible. You're there to clear the route for one last run. | Desdemona: There's a lot at stake here, so get the job done. | A1a | |
892 | Desdemona: Go to Doctor Amari and tell her re-routing isn't possible. You're there to clear the route for one last run. | {Hoping things don't go down bad / Stern} There's a lot at stake here, so get the job done. | A1a | ||
893 | RRM02_0500_QuestEnd | PlayerVoiceFemale01: The route's been cleared. H2-22 is safe to move. | {Defusing the situation - annoyed at Glory / Irritated} I know. I already got an earful from Glory about Malden. | A1a | |
894 | {Lecture-y / Apologetic} Operational security is worth the occasional crossed wire. | A1b | |||
895 | {Attaboy} Anyway, Amari reports H2-22 made it out safely. | Player Default: It was good to help out H2 again. | A1c | ||
896 | PlayerVoiceFemale01: The route's been cleared. H2-22 is safe to move. | {Confident, appreciative / Grateful} I've heard. Doctor Amari reported that he's already in transit. Good job. | Player Default: It was good to help out H2 again. | A2a | |
897 | Player Default: It was good to help out H2 again. | {Approving / Grateful} Looks like he has a guardian angel. | Desdemona: The crisis is over for now. Take this. You've earned it. | A1a | |
898 | Player Default: I was hoping for more than a pat on the back. | {Agrees / Apologetic} Fair point. | Desdemona: The crisis is over for now. Take this. You've earned it. | B1a | |
899 | Player Default: Anything else I need to do? | {Explaining} No, you've bought us time to find a new route out of the Memory Den. | Desdemona: The crisis is over for now. Take this. You've earned it. | Y1a | |
900 | Player Default: Looks like he has a guardian angel. | {Relieved, appreciative} The crisis is over for now. Take this. You've earned it. | A1a | ||
901 | RRM02_Ambient_InitialTalk | High Road says his route's been burned. Raiders. | DoctorCarrington: There's only one logical answer. | A1a | |
902 | DoctorCarrington: There's only one logical answer. | It's too risky. There has to be a safer alternative. | DoctorCarrington: And around we go again. This is pointless. | A1a | |
903 | DoctorCarrington: And around we go again. This is pointless. | PAM, will Corby's alternative work? | PAM: Calculating. | A1a | |
904 | - | {Some urgency} Contact Doctor Amari. She'll have more details on the route. |
RRR06[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
905 | RRR06_400_DezDebriefFinal | {Amused} I have someone here who wants to meet you. | MrTims: So you're the famous Fixer. You really saved our asses. | A | |
906 | RRR06_400_DezDebriefFirst | {Surprised} Randolph is still operational? | Desdemona: Finally some good news. We thought they were another casualty of the Switchboard disaster. | A | |
907 | NPCFDesdemona: Randolph is still operational? | {Grateful} Finally some good news. We thought they were another casualty of the Switchboard disaster. | A1a | ||
908 | {Tired} But... Randolph's been dark for too long. It'll be controversial, but we have to put them under quarantine. | Player Default: We should contact them directly. | A1b | ||
909 | Player Default: We should contact them directly. | {Sad} That's just too risky. The whole thing could be an Institute trap. | A1a | ||
910 | {Tired} So instead we play it safe and slow. We help them out and buy time to verify they really are our people. | Desdemona: Our only communication with Randolph is going to be by dead drop. | A1b | ||
911 | Player Default: The whole thing smells like a trap. | {Sad} It very well could be. The Institute has had more than enough time to replace them with synth infiltrators. | B1a | ||
912 | {Tired} So we play it slow and safe, and I'll have other agents verify they're our people. | Desdemona: Our only communication with Randolph is going to be by dead drop. | B1b | ||
913 | Player Default: If that's your call. | {Sad} It is. We'll play it slow and safe and make sure they're our people before we bring them back into the fold. | Desdemona: Our only communication with Randolph is going to be by dead drop. | X1a | |
914 | Player Default: Is a quarantine really necessary? | {Sad} It's possible the safehouse has been replaced by Institute infiltrators. It's happened before. | Y1a | ||
915 | {Confident} No. The smart move, the only move, is to keep them isolated until we know for certain. | Desdemona: Our only communication with Randolph is going to be by dead drop. | Y1b | ||
916 | Player Default: So instead we play it safe and slow. We help them out and buy time to verify they really are our people. | Our only communication with Randolph is going to be by dead drop. | A1a | ||
917 | {Stern} Check in periodically with Drummer Boy, he coordinates the dead drops for us. Thanks. | A1b | |||
918 | RRR06_400_DezDebriefRepeating | {Grateful} I heard Randolph got B8-11 out of the Commonwealth in large part thanks to you. | Desdemona: You're proving to be a valuable addition to the Railroad. | A | |
919 | Securing a new route isn't glamorous, but it's still important work. | Desdemona: You're proving to be a valuable addition to the Railroad. | A | ||
920 | {Irritated} With the amount of help you've given Randolph, I was expecting their synths to be moved by now. | Desdemona: You're proving to be a valuable addition to the Railroad. | A | ||
921 | {Grateful} Randolph reports they got another synth to safety. | Desdemona: You're proving to be a valuable addition to the Railroad. | A | ||
922 | NPCFDesdemona: I heard Randolph got B8-11 out of the Commonwealth in large part thanks to you. | {Impressed} You're proving to be a valuable addition to the Railroad. | Player Default: Happy to help. | A1a | |
923 | NPCFDesdemona: I heard Randolph got B8-11 out of the Commonwealth in large part thanks to you. | If our runners can't move synths safely out of the Commonwealth the whole organization is paralyzed. | Player Default: Happy to help. | A2a | |
924 | NPCFDesdemona: I heard Randolph got B8-11 out of the Commonwealth in large part thanks to you. | {Grateful} The problem's on their side. Your work, as always, has been exemplary. | Player Default: Happy to help. | A3a | |
925 | NPCFDesdemona: I heard Randolph got B8-11 out of the Commonwealth in large part thanks to you. | {Happy} That's two assists in your column. | Player Default: Happy to help. | A4a | |
926 | Player Default: See you later, then. | Before you go... | Desdemona: My gut says Mr. Tims is exactly who he says he is. But PAM isn't convinced yet. | B1a | |
927 | Player Default: See you later, then. | Just a second... | Desdemona: My gut says Mr. Tims is exactly who he says he is. But PAM isn't convinced yet. | B2a | |
928 | Player Default: See you later, then. | One last thing... | Desdemona: My gut says Mr. Tims is exactly who he says he is. But PAM isn't convinced yet. | B3a | |
929 | Player Default: Any payment for this? | Certainly. | Desdemona: My gut says Mr. Tims is exactly who he says he is. But PAM isn't convinced yet. | Y1a | |
930 | Player Default: Before you go... | {Thinking} My gut says Mr. Tims is exactly who he says he is. But PAM isn't convinced yet. | A1a | ||
931 | Until she signs off, no direct contact. | A1b | |||
932 | Player Default: Before you go... | {Worried} Keep assisting Randolph Safehouse. They've got two more synths in there. I don't want to lose them. | A2a | ||
933 | Player Default: Before you go... | {InPain} I'll send word to Mr. Tims. He needs to start moving synths. | A3a | ||
934 | {Impressed} And stop making excuses. | A3b | |||
935 | Player Default: Before you go... | PAM's near 100% on Randolph. Her best guess is our people weren't infiltrated, but the Station could be compromised any time now. | A4a | ||
936 | So keep helping Mr. Tims. | A4b |
RRR08[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
937 | RRR08_DezDebrief | PlayerVoiceFemale01: Lucky Tatum is eliminated. | {Pleased / Grateful} Good. If we get a lead on any more of the L&L Gang, I'll let you know. | A1a | |
938 | PlayerVoiceFemale01: Lucky Tatum is eliminated. | {Pleased / Grateful} Excellent. The L&L Gang aren't rocket scientists. But even people like them probably know someone's onto them. | A2a | ||
939 | {Grateful} As soon as I hear more, I'll let you know. | A2b | |||
940 | PlayerVoiceFemale01: Lucky Tatum is eliminated. | {Pleased / Grateful} That'll make other raiders think twice about helping the L&L Gang. | A3a | ||
941 | Good work. | A3b | |||
942 | PlayerVoiceFemale01: Lucky Tatum is eliminated. | {Pleased} Hopefully we can deal with the remaining L&L bosses before they find more of our people. Thank you. | A4a | ||
943 | PlayerVoiceFemale01: Lucky Tatum is eliminated. | {Pleased / Grateful} We're this close to finally avenging many of our fallen. Thank you. | A5a | ||
944 | PlayerVoiceFemale01: Lucky Tatum is eliminated. | {Pleased / Sad} *sigh* Over the years L&L have killed so many. So much blood. | A6a | ||
945 | {Grateful} I know it wasn't easy, but you've made the Commonwealth a safer place for everyone, especially synths. | A6b | |||
946 | {Grateful} Take this, you've earned it. | A6c | |||
947 | RRR08_DezIntroFirst | {Business} With the Institute dealt with, we're re-evaluating our ongoing operations. | Desdemona: And the L&L Gang is currently our single greatest threat. Glory had been pushing me to deal with them for years. | A | |
948 | NPCFDesdemona: With the Institute dealt with, we're re-evaluating our ongoing operations. | {Somber / Stern} And the L&L Gang is currently our single greatest threat. Glory had been pushing me to deal with them for years. | A1a | ||
949 | {Remembering a friend who died recently / Stern} Looks like she finally gets her wish. | Player Default: I miss Glory, too, Desdemona. | A1b | ||
950 | Player Default: I miss Glory, too, Desdemona. | {A tough leader, but she's mourning Glory hard / Sad} I only wish she was her for this. *sigh* | Desdemona: We got a lead on one of L&L's big dogs. Lucky Tatum. Deal with him. | A1a | |
951 | Player Default: If they're that big a problem, we should've done this when Glory was alive. | {Defiant} If we had started picking off L&L, that pattern would've been recognized by the SRB immediately. | B1a | ||
952 | But now we can bring them down without that risk. | Desdemona: We got a lead on one of L&L's big dogs. Lucky Tatum. Deal with him. | B1b | ||
953 | Player Default: Who is this L&L Gang? | {Explaining} They're not so much a gang, really, as a loosely affiliated group of raiders. | Y1a | ||
954 | {Cold as ice / Stern} What sets them apart from the usual filth is they take a particular sadistic pleasure in finding and executing synths. | Y1b | |||
955 | {Burning hatred below the surface for these guys / Stern} We've lost more synths to them over the years than even the Coursers. | Player Default: I miss Glory, too, Desdemona. | Y1c | ||
956 | Player Default: I only wish she was her for this. *sigh* | {Stern} We got a lead on one of L&L's big dogs. Lucky Tatum. Deal with him. | A1a | ||
957 | RRR08_DezIntroRepeat | We found another of the L&L Gang. | Desdemona: Her name's Big Maude. She's killed three synths that we know of. | A | |
958 | More news on the L&L Gang. | Desdemona: Her name's Big Maude. She's killed three synths that we know of. | A | ||
959 | The L&L Gang hit some of our people. | Desdemona: Her name's Big Maude. She's killed three synths that we know of. | A | ||
960 | Only three L&L Gang bosses left. | Desdemona: Her name's Big Maude. She's killed three synths that we know of. | A | ||
961 | The last of the L&L Gang have banded together. | Desdemona: Her name's Big Maude. She's killed three synths that we know of. | A | ||
962 | NPCFDesdemona: We found another of the L&L Gang. | Her name's Big Maude. She's killed three synths that we know of. | A1a | ||
963 | {Stern} Revenge here will be sweet. | Player Default: It'll be my pleasure. | A1b | ||
964 | NPCFDesdemona: We found another of the L&L Gang. | {Raiders aren't sophisticated, hence the quotes} Stevie Buchanan is "negotiating" with another gang. Trying to drum up allies. | A2a | ||
965 | If we take him out before those negotiations are complete, it'll make our job easier down the line. | A2b | |||
966 | You know what to do. | Player Default: It'll be my pleasure. | A2c | ||
967 | NPCFDesdemona: We found another of the L&L Gang. | {Angry} Tammy Mac caught a runner and his synth out in the open. Killed them very... graphically. To send a message. | A3a | ||
968 | {Stern} Unfortunately for her, she was sloppy and we tracked her down. Now it's time to send a message of our own. | Player Default: It'll be my pleasure. | A3b | ||
969 | NPCFDesdemona: We found another of the L&L Gang. | It took some digging but we found where The Bruiser is laying low. | A4a | ||
970 | {Stern} The Bruiser is our public enemy number 1. End this synth killer. | Player Default: It'll be my pleasure. | A4b | ||
971 | NPCFDesdemona: We found another of the L&L Gang. | They're hiding. But some very scared raiders ratted them out. | A5a | ||
972 | {Stern} Kill Captain Sally. Then, finally, the L&L Gang will be no more. | Player Default: It'll be my pleasure. | A5b | ||
973 | Player Default: I'm busy. | Well, hopefully you can get around to it sooner than later. | Desdemona: Get to it, then. | B1a | |
974 | Player Default: Any more info on the target? | Details, as always, are scarce. | Desdemona: Get to it, then. | Y1a | |
975 | Player Default: Any more info on the target? | We know where the raiders are. That's it. | Desdemona: Get to it, then. | Y2a | |
976 | Player Default: Any more info on the target? | No. But we believe the intel's credible. | Desdemona: Get to it, then. | Y3a | |
977 | Player Default: Well, hopefully you can get around to it sooner than later. | Get to it, then. | A1a | ||
978 | Player Default: Well, hopefully you can get around to it sooner than later. | Make them pay. | A2a | ||
979 | Player Default: Well, hopefully you can get around to it sooner than later. | Just stay careful out there. | A3a |