This is a transcript for dialogue with Alana Secord. |
DialogueInstitute[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1 | DialogueInstituteAlanaFirstGreetingScene | {Exasperated, frustrated} I swear I spend half my time smoothing the feathers that Justin ruffles. | AlanaSecord: We need to be able to collaborate with the other divisions, and that's a lot harder when they're always angry at us. | A | |
2 | NPCFAlanaSecord: I swear I spend half my time smoothing the feathers that Justin ruffles. | We need to be able to collaborate with the other divisions, and that's a lot harder when they're always angry at us. | Player Default: If you can't get along, it's going to be hard to accomplish anything. | A1a | |
3 | Player Default: If you can't get along, it's going to be hard to accomplish anything. | Even worse, we've got a lot of smart guys with fragile egos. | A1a | ||
4 | Anyway, we'll figure it out. It was good to meet you. | AlanaSecord: Just listen to me. It's the first chance we've had to get acquainted, and all I want to do is complain. | A1b | ||
5 | Player Default: Sometimes, feathers need to be ruffled to get things done. | I won't deny that. I guess I just feel like he comes on a little strong sometimes, you know? | B1a | ||
6 | Well, of course you don't. Not yet, anyway. | B1b | |||
7 | I'll stop rambling and let you get back to whatever you're doing. | AlanaSecord: Just listen to me. It's the first chance we've had to get acquainted, and all I want to do is complain. | B1c | ||
8 | Player Default: A little friction between departments is normal. You'll work through it. | Yeah, I guess that's true. | AlanaSecord: Just listen to me. It's the first chance we've had to get acquainted, and all I want to do is complain. | X1a | |
9 | Player Default: What's Justin doing that's causing friction? | Oh, he's just pushy and demanding. He thinks his problems should be everyone's biggest concern. | Y1a | ||
10 | I have to admit, though, the other divisions have never taken our needs as seriously as they should. | Y1b | |||
11 | I guess they see us as a necessary evil or something. It's really not fair. | AlanaSecord: Just listen to me. It's the first chance we've had to get acquainted, and all I want to do is complain. | Y1c | ||
12 | Player Default: Anyway, we'll figure it out. It was good to meet you. | Just listen to me. It's the first chance we've had to get acquainted, and all I want to do is complain. | A1a | ||
13 | In any case, it was good to meet you. | A1b | |||
14 | - | {Filling in an awkward pause in the conversation.} I know, it's a lot to take in. | |||
15 | {Exasperated, tired} Like any machine, a synth can malfunction. I just wish it didn't happen so often. | ||||
16 | {A little condescending, but well-intentioned} I know it'll be a difficult adjustment for you, but try to remember that synths aren't people. | ||||
17 | {Frustrated} The Directorate should take the synth escapes more seriously. |
DialogueInstituteSRB[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
18 | DialogueInstituteAlanaJustin1Scene | Justin: I'm seriously thinking of heading over to Robotics to knock some heads together. | What now? | Justin: They're dragging their feet on the targeting package upgrades I asked for. | A1a |
19 | Justin: Maybe I should take some Coursers with me. You know, send a message. | Please don't. There's enough friction as it is between us and pretty much all the other departments. | Justin: You going soft on me, Alana? | A1a | |
20 | DialogueInstituteAlanaJustin2Scene | Justin: Has X5-76 checked in yet? | Not that I'm aware of. | Justin: Hm, better keep an eye on that. | A1a |
21 | Justin: Has X5-76 checked in yet? | Not since the last report. | Justin: Hm, better keep an eye on that. | A2a | |
22 | Justin: Has X5-76 checked in yet? | I don't think so, no. | Justin: Hm, better keep an eye on that. | A3a | |
23 | DialogueInstituteAlanaJustin3Scene | {Disappointed} Just heard from robotics. Sounds like the Courser upgrades have been rescheduled for next month. | Justin: Bastards are dragging their feet just to make a point. | A1a | |
24 | {Annoyed} Advanced Systems just sent a message. They denied that request you put in for sub-dermal armor. | Justin: Bastards are dragging their feet just to make a point. | A2a | ||
25 | {Annoyed X1-91 is "X one ninety one"} Just got an update on the repairs to X1-91. It's going to take a few more weeks. | Justin: Bastards are dragging their feet just to make a point. | A3a | ||
26 | DialogueInstituteSRB4Scene | {Curt, all business} Just had a sighting near Poseidon Energy. | Justin: Who's in that sector? | A1a | |
27 | {Curt, all business} Got a fresh hit just north of the ironworks. | Justin: Who's in that sector? | A2a | ||
28 | {Curt, all business} New report from up near Abernathy Farm. Looks legit. | Justin: Who's in that sector? | A3a | ||
29 | Justin: Who's in that sector? | {Confident/ "X two seventy one"} Right now, just X2-71 | Justin: Set him loose, then. | A1a | |
30 | Justin: Who's in that sector? | {Searching memory. "x three thirty seven"} Let me think... it's, uh... X3-37 | Justin: Set him loose, then. | A2a | |
31 | Justin: Who's in that sector? | {Searching memory. "x seven fifty-five"} Pretty sure it's X7-55 | Justin: Set him loose, then. | A3a | |
32 | DialogueInstituteSRBScene5 | InstituteScientist: Doctor Secord, I've just been informed that a Courser in grid J-twelve has stumbled across a rogue synth completely by accident. | {Neutral} What model? | InstituteScientist: A gen-3, designation S1-14. The report indicates that it has no memory of the Institute or that it is a synth. | A1a |
33 | InstituteScientist: A gen-3, designation S1-14. The report indicates that it has no memory of the Institute or that it is a synth. | {Disbelief, Excited / Disbelief} That unit's been missing for months. | InstituteScientist: Seeing as how this was not the initial target, how should we proceed? | A1a | |
34 | InstituteScientist: Seeing as how this was not the initial target, how should we proceed? | {Professional / Neutral} Bring it back here for reset. We'll send the Courser back out immediately after. | A1a | ||
35 | DialogueInstituteSRBScene7 | InstituteScientist: Doctor, we've located a group of abandoned gen-1 synths on the surface. How should we proceed? | {Serious. / Stern} Interesting...Engage with extreme aggression, these gen-ones are likely to be hostile. | InstituteScientist: The Coursers will destroy them, shouldn't we try to reclaim them in an operational state? | A1a |
36 | InstituteScientist: The Coursers will destroy them, shouldn't we try to reclaim them in an operational state? | {Neutral} Then we'll strip them for parts once they get back here. | A1a | ||
37 | Find me when they've returned. | InstituteScientist: Yes, of course. | A1b |
DN036_Post[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
38 | DN036_PostInstAlana | PlayerVoiceFemale01: I ran across an old woman named Phyllis Daily who thinks she's a synth. | {Concerned} Well the surface is a pretty harsh place, she may have just cracked a bit, poor thing. But we'll send a Courser to make sure. | A1a | |
39 | {Grateful} Thanks for letting us know. Here, have this for your trouble. | A1b |
Inst303[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
40 | Inst303DirectorateOpeningScene | Justin: What exactly is he doing here? | Excuse me sir, but is it wise to have this meeting given... present company? | Shaun: I will address that issue, but there are other subjects that require our attention first. | A1a |
41 | Justin: SRB agents are monitoring all known situations, sir. | Oh, yes. Uhh... Watchers have not shown any additional threats at this time. | Alana: We're still monitoring increased activity around Fort Independence, though there's no immediate cause for concern. | A1a | |
42 | Alana: Oh, yes. Uhh... Watchers have not shown any additional threats at this time. | We're still monitoring increased activity around Fort Independence, though there's no immediate cause for concern. | Alana: Boston International Airport remains occupied, and Brotherhood presence has been noted at several other locations. | A1a | |
43 | Alana: We're still monitoring increased activity around Fort Independence, though there's no immediate cause for concern. | Boston International Airport remains occupied, and Brotherhood presence has been noted at several other locations. | Alana: And, uhh... Despite a lack of concrete evidence, we have reason to believe that the "Railroad" continues to operate within the Commonwealth. | A1a | |
44 | Alana: Boston International Airport remains occupied, and Brotherhood presence has been noted at several other locations. | And, uhh... Despite a lack of concrete evidence, we have reason to believe that the "Railroad" continues to operate within the Commonwealth. | Alana: Personally I suspect they're becoming more ambitious, but I can't confirm that at this time. | A1a | |
45 | Alana: And, uhh... Despite a lack of concrete evidence, we have reason to believe that the "Railroad" continues to operate within the Commonwealth. | Personally I suspect they're becoming more ambitious, but I can't confirm that at this time. | Alana: For now, we have assets monitoring all known situations. | A1a | |
46 | Alana: Personally I suspect they're becoming more ambitious, but I can't confirm that at this time. | For now, we have assets monitoring all known situations. | Shaun: Very good, thank you. | A1a | |
47 | Inst303DirectoratePreSceneLoop | Justin: Yes, as soon as possible. I want that area completely secure. | {slightly hesitant} Oh, I'm... Well, I'm not sure. That was Justin's concern, really. I suppose it's still worth the upgrade. | Allie: Right... I'll make sure a team is sent over soon. | A1a |
48 | - | {Apologetic} Catch me after the meeting, okay? | A |
Inst303Post[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
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49 | - | {Measured, uncertain. The player was promoted and you aren't sure it was deserved.} Being director's a big job. I hope you'll take it seriously. | |||
50 | {Measured, uncertain. The player was promoted and you aren't sure it was deserved.} When Father named you as his successor, I'm sure he bruised a few egos. |
Inst305[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
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51 | Inst305Stage90DirectorateDecisionScene | JustinAyo: That's just what I wanted to hear. | Good, then we're all in agreement. | AllieFilmore: As Director, it's up to you in how we focus our efforts in achieving this goal. | A1a |
52 | Inst305Stage90DirectorateScene | JustinAyo: Everyone in the Directorate has a say, sir. | With all due respect, sir, everyone's allowed a voice here. | JustinAyo: Right now we're all here because it's time to decide to finally stand up for ourselves. | B1a |
53 | JustinAyo: Everyone in the Directorate has a say, sir. | With all due respect, ma'am, everyone's allowed a voice here. | JustinAyo: Right now we're all here because it's time to decide to finally stand up for ourselves. | B2a | |
54 | AllieFilmore: I'm sure you will. | If I may, we're all here because our position in the Commonwealth has fundamentally shifted. | AllieFilmore: Let's not be dramatic, Justin. | A1a | |
55 | JustinAyo: There's nothing dramatic about it. We're in a position to push back, to assert ourselves here. That's what we've talked about all along. | It's the only way of looking at it, Allie. You know that as well as the rest of us. | ClaytonHoldren: To bring you up to speed: Obviously there are groups in the Commonwealth that stand in opposition to the Institute's goals. | A1a |
Inst305Post[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
56 | - | {Grateful} It's good to finally have the reactor up and running. | |||
57 | {Confident / Confident} With the reactor online, we can focus on other priorities, like dealing with the Railroad. |
Inst308Post[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
58 | - | {Sad, sympathetic / Sad} You spent all that time searching for your son, only to lose him. I can't imagine how you must feel. | |||
59 | {Sympathetic... the player became director because his son (the previous director) died / Neutral} I'd congratulate you on becoming the new director, but under the circumstances, I think that can wait. | ||||
60 | {Sad, sympathetic / Sad} You spent all that time searching for your son, only to lose him. I can't imagine how you must feel. | ||||
61 | {Sad, sympathetic / Sad} You spent all that time searching for your son, only to lose him. I can't imagine how you must feel. | ||||
62 | {Sympathetic... the player became director because his son (the previous director) died / Neutral} I'd congratulate you on becoming the new director, but under the circumstances, I think that can wait. |
InstM02Post[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
63 | - | {Disbelief, incredulous / Surprised} I still can't believe what Justin was doing. Now he's been banished and I'm in charge. | |||
64 | {Exasperated, weary / Concerned} First, Doctor Zimmer, then Doctor Ayo. How many people is SRB going to lose? | ||||
65 | {Feeling overwhelmed and unprepared / Concerned} Acting director... I really wasn't ready for this. Guess I'll just have to make the best of it. | ||||
66 | {Grateful, impressed / Impressed} Nice work solving that problem with the synth escapes. Liam had us fooled pretty good. | ||||
67 | {Grateful, impressed / Impressed} I guess we all underestimated Liam Binet. I admit it, he got the better of us. | ||||
68 | {Grateful, impressed / Impressed} So it wasn't Doctor Binet helping the synths after all. Doctor Ayo had me convinced. |
InstR04[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
69 | InstR04SceneEnd | PlayerVoiceFemale01: I delivered the transmitter. | {Pleased} Good. I'll send a Courser when I can. | A1a | |
70 | {Friendly} I guess those Raiders didn't know what hit them. | Player Default: It was a slaughter. They never stood a chance. | A1b | ||
71 | Player Default: It was a slaughter. They never stood a chance. | {Impressed / Impressed} In that case, I'm glad you're on our side. | QuestGiver: The raiders are a constant threat to our scavenging operations. | A1a | |
72 | Player Default: On the contrary, they were pretty well prepared. | I guess they knew we'd want that synth back. It's not the first time someone's underestimated us. | QuestGiver: The raiders are a constant threat to our scavenging operations. | B1a | |
73 | Player Default: The synth is safe, that's all that matters. | {Aloof.} I suppose so. | QuestGiver: The raiders are a constant threat to our scavenging operations. | X1a | |
74 | Player Default: So, what's my payment? | {Mild surprise and disappointment.} Payment? I suppose I can offer you something. | Y1a | ||
75 | {Mild disdain for the player} Here, we can spare a few of these from the armory. I hope that's payment enough for you. | QuestGiver: The raiders are a constant threat to our scavenging operations. | Y1b | ||
76 | Player Default: So, what's my payment? | Here, take a few more of these. | Y2a | ||
77 | {A bit sinister, but not totally serious about it} If you happen to use them against more of those raiders, I certainly won't complain. | QuestGiver: The raiders are a constant threat to our scavenging operations. | Y2b | ||
78 | Player Default: So, what's my payment? | Aside from gratitude, I'm afraid I've got nothing to offer you. | QuestGiver: The raiders are a constant threat to our scavenging operations. | Y3a | |
79 | Player Default: In that case, I'm glad you're on our side. | {Serious} The raiders are a constant threat to our scavenging operations. | A1a | ||
80 | {Concerned} Unfortunately, more synths are likely to be captured. | A1b | |||
81 | If you want to continue helping us out, check back with me and I'll let you know if we need another rescue. | A1c | |||
82 | InstR04SceneIntro | {Disappointed / Concerned} Looks like the synth was destroyed. I guess you were too late. In any case, the mission's over. | QuestGiver: A raider gang just hit one of our scavenger teams. The bastards captured a gen-1 synth. | A | |
83 | {Urgent, important / Somber} I'm glad you're here. I just got some bad news, and you should probably hear it. | QuestGiver: A raider gang just hit one of our scavenger teams. The bastards captured a gen-1 synth. | A | ||
84 | NPCFAlanaSecord: Looks like the synth was destroyed. I guess you were too late. In any case, the mission's over. | {Urgent, important, a little worried / Irritated} A raider gang just hit one of our scavenger teams. The bastards captured a gen-1 synth. | A1a | ||
85 | {A little worried, hoping for help / Worried} Our tracking shows that it's still functioning, but we don't have the assets to spare for a rescue. | Player Default: I'll deal with those raiders. | A1b | ||
86 | Player Default: I'll deal with those raiders. | {Grateful / Grateful} I knew I could count on you. | QuestGiver: Take this transmitter. Give it to the synth when you find it. | A1a | |
87 | Player Default: If raiders took that synth, it's probably spare parts by now. | {Stern / Stern} Whole or in pieces, it doesn't matter. We can't allow Institute technology to remain in enemy hands. | QuestGiver: Take this transmitter. Give it to the synth when you find it. | B1a | |
88 | Player Default: There's got to be a Courser nearby who can handle it. | {Irritated, a little exasperated} Nothing in that area, no. | X1a | ||
89 | {Direct, pointed / Stern} At this point, it's you or it's nothing. Hopefully I can count on you to take care of this. | QuestGiver: Take this transmitter. Give it to the synth when you find it. | X1b | ||
90 | Player Default: Do you have a fix on its location? | Yeah. In fact, I can upload the location to your Pip-boy. | QuestGiver: Take this transmitter. Give it to the synth when you find it. | Y1a | |
91 | Player Default: I knew I could count on you. | Take this transmitter. Give it to the synth when you find it. | A1a | ||
92 | Report back when the raiders are gone and I'll schedule the retrieval. | A1b | |||
93 | InstR04SceneRepeat | {Urgent, important} Got another report of an abducted synth. Any chance you can look into it? | Player Default: Of course. | A | |
94 | {Urgent, important} I still need someone to rescue that synth. Do you have the time? | Player Default: Of course. | A | ||
95 | Player Default: Of course. | {Pleased.} Great. I'll be ready to send that Courser when you return. | QuestGiver: Can you do it? | A1a | |
96 | Player Default: Not right now, no. | {Disappointed} I see. | B1a | ||
97 | {Disappointed} Well, I won't keep you any longer. | QuestGiver: Can you do it? | B1b | ||
98 | Player Default: I'll see what I can do. | I'll give you the location, and you can do what you want with it. | X1a | ||
99 | {Mild disappointment} Thanks for hearing me out, anyway. | QuestGiver: Can you do it? | X1b | ||
100 | Player Default: What do I need to do? | Locate the synth that the raiders abducted, and give it a transmitter. | Y1a | ||
101 | I'll send a Courser to home in on the signal and retrieve the synth. | QuestGiver: Can you do it? | Y1b | ||
102 | Player Default: Great. I'll be ready to send that Courser when you return. | {Hopeful} Can you do it? | Player Default: Of course. | A1a | |
103 | - | {Urgency} The sooner you can get to that synth, the better. | |||
104 | {Annoyed, angry / Irritated} Those damn raiders are nothing but trouble. | ||||
105 | {Pensive} We really should improve security for our surface work crews, but our resources are limited. |