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I decided I would protect my mother no matter what I had to do. Even if I had to sell my soul to a magic god and even if I had to spill great amounts of innocent blood as a pawn of GREMLIN, I decided I would do this! I decided I would do it myself!
~ Freyja.

Freyja is a minor antagonist of A Certain Magical Index: New Testament, serving as a major antagonist of the Magic God Othinus Arc.

Named after the Norse fertility goddess, she is a strange magician born out of the relationship between a mother and her child, the latter being a fetus whom from the womb controls her mother's body and mind in order to protect her. She creates and controls several of GREMLIN's minions.

Appearance[]

Freyja appears as a young, fair-skinned pregnant woman with blue eyes and short, wavy blonde hair. She wore a pink headband and a pink maternity dress, with matching sandals and a black pantyhose.

Personality[]

The Child[]

Freyja is a ruthless and unrelenting individual who's focused on her goals and is willing to destroy anyone in order to get her way. She is also very sadistic and callous, as shown when she casually killed an innocent man in broad daylight after he annoyed her by asking if he could borrow her cellphone. Freyja is quite arrogant and enjoys mocking her opponents, taking great pleasure in brutally beating them. Furthermore, despite referring to the summons as her children, Freyja doesn't actually care when they are killed because she can always give birth to another indefinitely. She even laughs when Touma Kamijou destroys several of her children.

However, Freyja is shown to deeply care about her mother and is extremely protective of her. The reason she joined Gremlin was to save her mother from her condition, viewing Othinus as a savior who would rectify her situation. She is shown to be paranoid and mistrustful of many people, due to her experiences of her mother being harmed while she was still not in control of her body.

The Mother[]

Freyja's mother is shown to be a kindly and nurturing woman whose equally protective of her child as her child is of her. She deeply loves her child and is willing to take on bodily harm just to protect her. When her daughter surrenders and returns control to her, she politely asks where she is and what is going on.

Biography[]

10 years prior to the start of the main Index series, the woman who would become Freyja conceived a daughter that could control her body. When she became pregnant, everyone around her branded her unborn child as evil and marked it for destruction. She went on the run, constantly trying to keep her unborn daughter safe. Her daughter, who is aware of everything, tried to commit suicide in the womb to spare her mother, but failed. Realizing her mother would never survive on her own, she took control of her so she could use her formidable magic that her mother could not. Acting through Freyja, she took sanctuary in GREMLIN and joined the organization in the hopes that she could protect her mother.

Powers and Abilities[]

Powers[]

Norse-based Magic: Despite not being born yet, Freyja was somehow able to twist the laws of the world, essentially use magic, and gain power from her mother's body, though at the cost of thinning her sense of self. Her main magic is based on a baseless magical charm that her mother enthusiastically repeated, meant to ensure her child was born safely. The child analyzed the magic and rewrote the spell to protect her mother from any danger.

  • Muspell Tracking: Part of Freyja's role during Gremlin's invasion of Tokyo was to keep track of the Muspell the group had deployed in the city.
  • Communications Charm: Freyja can communicate with other people using a wooden charm covered in runes.
Brísingamen

Brísingamen: Freyja's primary magic used through a spiritual item. With it, Freyja is able to "give birth" to a variety of creatures based on figures from Norse mythology. Freyja is capable of pulling the seemingly infinite chain from one of her small pockets. According to Freyja, she uses a Brísingamen jewel as the core and then channels her magic power through her mother's womb to create them.

Freyja uses a small chant to summon each creature, after which dark red threads appear and quickly wrap themselves around the jewel to form the creature's structure. The summons are made solely from an outer skin that is knit like a sweater, so they are hollow inside like a balloon or airship. Freyja has no apparent limit as to how many creatures she summons, and she can summon multiple versions of the same creature. The summons are immune to pain, but they can still be destroyed. When summoned Freyja can give them commands, or like Níðhöggr Vol 01, can act independently by giving instructions on what to do even if Freyja is no longer in control of them.

When she "gives birth" to a creature, she utters a unique chant dependent on a few parameters: "Cost [Parameter 1]. [Parameter 2]. [Parameter 3] / / [Parameter 4]." The first parameter just after Cost, refers to a number, presumably the number of jewels used to summon the creature. The second parameter refers to the Color she will use for her summon, which is either black or white. If Freyja's explanation on how she has "black (black)" and "white (good)" or evil devour each other, it can be assumed the colors correspond to the role Freyja gave to the summon, either good (white) or evil (black). Presumably, only white creatures can eat black creatures, (as exemplified by Hildisvíni eating Þrymr summons) and vice-versa. The third parameter refers to either Call or Shift. The Call mode refers to summoning a creature, while "Shift" mode has an already summoned creature become larger by consuming other summons. The fourth parameter is the name of the creature to be summoned.

The creatures summoned by Freyja include:

  • Svaðilfari: Cost 1. Black. Based on the stallion that fathered the eight-legged horse Sleipnir with Loki (in the form of a mare). When summoned, takes the form of a giant red horse.
  • Muninn: Cost 1. White. Old Norse for "memory" or "mind," it is based on one of the pair of ravens that fly all over the world, Midgard, and bring information to the god Odin. When summoned, takes the form of a giant red bird.
  • Huginn: Cost 1. White. Old Norse for "thought", it is the other half of the pair of ravens that fly all over the world for Odin. When summoned, takes the form of a giant red bird.
  • Ratatoskr: Cost 1. Black. Based on a squirrel who runs up and down the world tree Yggdrasil to carry messages between the unnamed eagle, perched atop Yggdrasil, and the wyrm Níðhöggr, who dwells beneath one of the three roots of the tree. When summoned, takes the form of a squirrel.
  • Hrungnir: Cost 1. Black. Based on the giant that fought the god Thor and was slain by him. He fashioned the clay giant Mokkerkalfe to fight alongside him, though became afraid at the sight of Thor. When summoned, it is referred to as being as a "large, dark red man."
  • Hymir: Cost 1. Black. Based on the giant who accompanied Thor fishing for Jörmungandr, the Midgard serpent. When summoned, it is referred to as being as a "large, dark red man."
  • Þrymr: Cost 1. Black. Based on Þrymr or Thrymr, the king of giants, or jotnar, who once stole Thor's Mjölnir to coerce the Norse gods to hand Freyja to him for marriage. When summoned, it is referred to as being as a "large, dark red man."
  • Hrímfaxi: Cost 1. White. Based on the horse that is ridden by Nótt, the personification of night in Norse mythology. Its form when summoned is not described but it's presumably similar to Svaðilfari.
  • Hildisvíni: Cost 1. White. Based on the legendary boar that Freyja rode on. When summoned, takes the form of a dark red boar. Freyja can command the Hildisvíni to devour her other summons to grow larger and stronger.
NíðhöggrTokyo

Níðhöggr perched upon the Tokyo Sky Tower

  • Hræsvelgr: Unknown Chant & Color. Based on the giant who takes the form of an eagle. The eagle is so large that flapping its wings creates all of the wind throughout the world. When summoned, it takes the form of a thirty meter long dark red eagle. Hræsvelgr is capable of matching Academy City's advanced fighters, and it can use its wings to travel at acute angles or to create a spear-like gust of wind that forces the fighter planes to dodge it and knocks their missiles out of the air.
  • Níðhöggr: Unknown Chant & Color. A large dark red dragon with its wings attached to its forelimbs. It can eat other summons to grow larger and stronger.

Abilities[]

High Intelligence: Freyja is shown to be extremely intelligent and skilled in magic, despite only being a fetus.

External Links[]

Navigation[]

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Aleister Crowley | Fiamma of the Right | Coronzon | "Touma Kamijou" | Anna Sprengel | Aiwass

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Magic Side
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Matthai Reese | Lidvia Lorenzetti | Biagio Busoni | Aureolus Izzard | Oriana Thomson | Thirteen Knights of the Roman Orthodox Church
God's Right Seat: Fiamma of the Right | Vento of the Front | Terra of the Left | Acqua of the Back
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GREMLIN
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GREMLIN (True)
Niang-Niang | Nephthys | High Priest

Bridge Builders Cabal
Alice Anotherbible | Trismegistus | Aradia | Mut Thebes | Blodeuwedd | Vidhatri | 2nd Saga

Other
Carissa | Madame Horos | Cynthia Exment | Albert Dying | Brunhild Eiktobel | Richard Brave | Knight Leader | Salome | St. Germain | Samuel Liddell MacGregor Mathers | "Christian Rosencreutz"

Crossover
Isaac Ray Peram Westcott | Ellen Mira Mathers

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