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Wolfslayer is a set of affinity Gifts for Forsaken that is only effective against werewolves. Wolfslayer Gifts are almost always harmful or negative. Some Uratha disapprove of these Gifts because there is only one real reason to learn them: to fight other werewolves. Rebellious and warlike spirits teach these Gifts, but Greed-spirits, envy-spirits and panther-spirits can also be teachers, among others.

Powers[]

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Form Lock: Shifting shape is instinctive to the People. It's as completely natural as clenching a fist or flipping off the guy who's tailing you. So, when shapeshifting is denied to a werewolf, it is very frustrating. Some even panic, unaware that hostile magic is affecting their change.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Patronless Pack: Nearly every werewolf pack has a personal and specific totem, which lends them a portion of its power in exchange for children among the Uratha. Werewolves with this Gift can temporarily sever the bond between pack and totem, eliminating some of the advantages her enemies have.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Return to Birth: Hishu, while the best form for hiding among the six billion sheep on Earth, is one of the least combat-effective and everyone knows it. This Gift forces a werewolf back into human form, though it can't keep her there.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Human Health: One of the Uratha's most serious advantages in battle is their ability to bounce back from nearly any wound, and quickly. Take that away, and a werewolf goes down that much faster. Even worse, a werewolf in Gauru knows he has to release the form soon or go berserk, and if he's taken so many wounds that he would die by shifting back to human, he's in a very bad place.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Object of Piercing Clarity: One of the People's greatest defenses is Lunacy. Against mortals, it is usually effective enough to end a fight. When the fight is with other supernaturals, Lunacy can blank the minds of those annoying witnesses. It may be hard to deal with in personal life, but it's a great blessing when worrying about "the herd," especially when a war spills into the streets. This frightening Gift frees a werewolf from the curse of Lunacy for a time. While it may seem like a boon for those Uratha who still try to live a human life, it is definitely a double-edged sword.

References[]

Werewolf: The Forsaken Gifts
First Edition Common Gifts: Father Wolf's Gifts · Mother Luna's Gifts
Moon Gifts: Crescent Moon · Cunning · Dreamer's Moon · Eclipse · Full Moon · Gibbous Moon · Glory · Half Moon · Honor · Judge's Moon · Milestone · New Moon · Purity · Scheherazade· Silver Road · Stalker's Moon · Stellar Moon · Tainted Moon · Warrior's Moon · Wisdom · Witch's Moon
Affinity Gifts: Agony · Alpha · Battle · Blending · Blood · Bone · City · Darkness · Death · Disease · Dominance · Elemental · Ending · Endurance · Evasion · Fervor · Halcyon · Information · Insight · Inspiration · Knowledge · Nature · Pack · Predator · Primal Urge · Rage · Savagery · Scouring · Shaping · Stalking · Stealth · Strength · Technology · Territory · Urban · War · Warding · Weakness · Weather · Wolfslayer · Wound
Lodge Gifts: Fever · Firestick · Grotto · Opening · Retribution · Thin Shadow
Unique Gifts: The Bone Bargain · Milestone
Second Edition
Moon Gifts: Crescent Moon · Full Moon · Gibbous Moon · Half Moon · New Moon
Shadow Gifts: Death · Dominance · Elementals · Evasion · Insight · Inspiration · Knowledge · Nature's Gift · Rage · Shaping · Stealth · Strength · Technology · Warding · Weather
Wolf Gifts: Change · Hunting · Pack
Pure Tribe Gifts: Agony · Blood · Disease · Fervor · Hunger
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