Werewolf: The Forsaken Second Edition is the core rulebook for Werewolf: The Forsaken Second Edition, itself a rules revision of Werewolf: The Forsaken Rulebook. This book combines both setting and rules info to create a default chronicle for Werewolf: The Forsaken that still allows the sandbox play that Chronicles of Darkness is known for. The chronicle focuses on the legends of the Spirit Lords and presents a world where the werewolves are still faced with their inimical spirit hordes.
Summary[]
From the Onyx Path catalog:
- The need to hunt burns in your heart and in your soul. To chase down prey with your blood pumping fire through your body. Yesterday you didn’t know what that felt like, but today you’re sitting in a room with the bodies of your family and you need to hunt.
- You are a human, a wolf, a killer, a monster. The ultimate predator.
- You must hold the balance between the moon and the wolf. Between the flesh and the spirit. Between the pack and the prey. Your blood rises. The wolf must hunt.
- What are you going to do?
- You are a hunter now, one of the Uratha who inherit the blessings of Moon and Wolf. You conduct your sacred hunts in the shadows of the ordinary world, trying to maintain the boundaries. Driven by the need to hunt, you must keep the forces that would sway you in harmony rather than giving in to your instincts.
- But the hunt isn’t easy. Your werewolves think they can hunt any prey, but they now face the return of the idigam — incomprehensible spirits of things that never existed, imprisoned at the dawn of time. Now they’re back, and they want to kill their jailers.
- They hate you, and they’re coming for you. Time to show them that your senses — and your teeth — are as sharp as ever.
- This book contains:
- The complete guide to playing a werewolf in the World of Darkness.
- Reimagined tribes, auspices, and spirit magic to create the ultimate predator and her pack.
- A brand new look at werewolf hunting grounds around the world, from Basra to Tokyo.
- Rules for the werewolves’ prey, and five examples of the idigam.
Chapters[]
Introduction[]
- Inspirational Media:
- Werewolf Media:
- An American Werewolf in London, directed by John Landis
- Dog Soldiers, directed by Neal Marshall
- Ginger Snaps, directed by John Fawcett
- Murcheston: The Wolf's Tale by David Holland
- Non-Werewolf Media:
- Boyz n the Hood, directed by John Singleton
- Homicide: A Year on the Killing Streets by David Simon
- Queen and Country, by Greg Rucka
- The Shield, created by Shawn Ryan
- Sons of Anarchy, created by Kurt Sutter
- White Wolf Books:
- Werewolf Media:
Chapter One: Howls In the Night[]
Introduces the auspices, the moon-given castes possessed by each of the Forsaken. It also presents the tribes, inheritors of the Firstborn who harry and hunt their chosen prey in the name of Father Wolf's first pack.
- Lodges:
Chapter Two: A Wolf I Am[]
Reveals just what it's like to be a werewolf. Here, you will learn the visceral physical changes that come with shapeshifting, what it's like to live in a pack of other werewolves, and the larger packs-of-packs that make up werewolf society. It also unveils the secrets of the spirit world and the mythic history that underlies the Forsaken.
- Six Urban Spirits:
- Blightlings
- Glass eyes
- Vermin
- Travels Below
- Allholders
- Darkenings
- Six Rural Spirits:
- Wolf-Brothers
- Swift Waters
- Old Men
- Those That Wait
- Beach Carrion Thieves
- Iron Horses
- Hunting Grounds:
- Places-That-Aren't
- Shoals
- Glades
- Wounds
- Barrens
Chapter Three: Laws of the Kill[]
Gives rules and game systems for Uratha characters. It reveals the properties of shapeshifting and regeneration, the powers granted to each werewolf by spirits, and the weaknesses that can kill even the greatest predator. You will also discover how hare it is for a werewolf to maintain her balance between flesh and spirit, her Harmony.
- Anchors:
- Blood Archetypes:
- Alpha
- Challenger
- Destroyer
- Fox
- The Monster
- Soldier
- Bone Archetypes:
- Community Organizer
- Cub
- Guru
- Hedonist
- Lone Wolf
- Wallflower
- Blood Archetypes:
- Touchstones:
- The Abuser (Physical Touchstone)
- The Ambitious Totem (Spiritual Touchstone)
- The Buddy Spirit (Spiritual Touchstone)
- The Ex (Physical Touchstone)
- The Future Self (Spiritual Touchstone)
- The Locus (Spiritual Touchstone)
- The Lune (Spiritual Touchstone)
- The Old Gang (Physical Touchstone)
- The Parents (Physical Touchstone)
- The Prey (Spiritual Touchstone)
- The Religion (Physical Touchstone)
- The Sponsor (Physical Touchstone)
- The Wolfs (Spiritual Touchstone)
- Merits:
- General Werewolf Merits
- Werewolf Fighting Merits
- Human Merits
- Gifts:
- Moon Gifts:
- Shadow Gifts:
- Wolf Gifts:
- Rites:
Chapter Four: Rules of the Hunt[]
Presents the Storytelling system, the rules that describe and resolve the action in a game of Werewolf. When it comes to charming a new packmate or tearing out of your prey, this chapter has you covered.
- Equipment:
- Mental Equipment:
- Automotive Tools
- Crime Scene Kit
- Cracking Software
- Digital Recorder
- Duct Tape
- First Aid Kit
- Flashlight
- Glowstick
- GPS Tracker
- Multi-Tool
- Personal Computer
- Smartphone
- Survival Gear
- Physical Equipment:
- Battering Ram
- Bear Trap
- Caltrops
- Camouflage Clothing
- Climbing Gear
- Crowbar
- Handcuffs
- Lockpicking Kit
- Mace (Pepper Spray)
- Rope
- Stun Gun
- Social Equipment:
- Cash
- Contraband
- Fashion
- Housing
- Mental Equipment:
Chapter Five: Prey[]
Covers what the werewolves hunt. It details the known prey of each tribe - the Pure Tribes of werewolves, spirits, the Hosts of ancient spirit-gods, and the Ridden hybrids of flesh and spirit. It also goes into detail on the idigam, spirits of change once banished to the moon. You'll find systems for the prey and plenty of examples of things to hunt - or that will hunt your pack.
- The Pure Tribes:
- Fire-Touched
- Ivory Claws
- Predator Kings
- Fire-Touched Truth-Speaker
- Ivory Claw Blood-Hunter
- Spirits:
- Sparkblood Seneschal
- Shadow Wraith
- Hosts:
- Azlu
- Beshilu
- Funnel-Web
- Red Minister
- Humans:
- The Hunter
- The Information Broker
- Spirit-Ridden:
- Urged
- Claimed
- Spirit Thieves
- Hate Monger
- Devourer Hound
- Idigam:
- Essence Shaping:
- Essence Attack
- Essence Trap
- Essence Venom
- Essence Void
- Gauntlet Manipulation
- Ghost Manipulation
- Locus Manipulation
- One Million Eyes
- Shadow Warp
- Spirit Manipulation
- Thief of Gifts
- Forge Servant:
- Forge Claimed
- Forge Empty Wolf
- Forge Flesh-Bound Spirit
- Forge Herald
- Forge Spawn
- Dread Powers
- Essence Shaping:
- The Deceiver Lune - Lu'im Iduth
- Ili Sugin'dab - The Penitent - Cahalith Ghost Wolf
- The Endless, The Empty Hunger - Sag'suga Isim
- Entropy Elementals
- The Empty
- The False Father - Lul'aya
- Mash'ng-Idud - "Eyes of the Moon"
- Berserker Wolves - "Gir'shedu"
- The Heavenly Fire - Ansar-Zalag
- Stellar Offshoots - The Lilia'izi
- Speaker of the Stars
- The Mouth of the Depths - Gagh-Azur
- Brine Walkers - Gi'endumun
- Mur'hal Gishu - "Shelled Crawler"
- Hashbar'dumu - "Mawspawn"
Chapter Six: Hunting Grounds[]
Takes a tour of the world from a werewolf's perspective. Why have the Blood Talons taken Basra? What threatens to destabilize the alliance that holds Bristol? How do werewolves in Tokyo deal with the range of supernatural threats? What do the werewolves of Australia's Red Centre adhere to even more than their tribes?
Basra, Iraq[]
Belfast, United Kingdom[]
- Places:
- Giant's Ring
- Cavehill
Bristol, United Kingdom[]
- Places:
- The Floating Harbour
- The Bear Pit
- Temple Meads
Detroit, Michigan[]
- Places:
- Michigan Central Station
- Belle Isle
Holmes County, Ohio[]
- Places:
- Cry Baby Bridge
- Wolf Run
The MacDonnell Ranges, Australia[]
- Places:
- Alice Springs
- The Cave Labyrinth
- The Gap
Tokyo, Japan[]
Voyager Membership (Merit: * to *****)
- Places:
- Asakusa, Taito Ward
- Shinjuku Gyoen, Shinjuku Ward
- Jail, Roppongi, Minato Ward
Wroclaw and Lower Silesia, Poland[]
- Places:
- Psie Pole
- Sleza
- The Lost Bunker
Chapter Seven: Storytelling[]
Covers the core principles behind running a game of Werewolf. It covers the basic concepts to keep in mind to bring the World of Darkness to life, and a number of optional rules and techniques to flesh out pack creation, Death Rage, and shapeshifting.
Appendix One: Wolf-Blooded[]
Gives guidelines and rules for the Wolf-Blooded, otherwise normal humans who bear the touch of Moon or Wolf.
- Tells:
- A Wolf's Meat
- Anger Issues
- Bite
- Bitten
- Clever Fingers
- Devil Inside
- Evil Eye
- Exciting
- Familiar
- Fuck Ugly
- Horse
- Host-Ache
- Liar's Skin
- Marker
- Moon Marked
- Phantom Pack
- Piercing Eyes
- Second Skin
- Shape-shifted
- Shadow Twin
- Skinner
- Spirit Double
- Strong Scent
- Third Nipple
- Tongues
- Waystone
- Wolf Sign
- Merits:
- Tribal Affiliate Merits
- Moon Birth Merits
- Wolf-Blooded Merits
Appendix Two: Conditions[]
Is a reference section for the range of lingering effects caused by supernatural powers and other systems.
Index[]
Background Information[]
In-between each chapter is a fiction segment titled The Scattered Host. The story details a Uratha pack tracking down a Beshilu nest in the sewers and detectives tailing them.
Memorable Quotes[]
Characters[]
The Scattered Host Segments[]
- Brandon Faciane - Human, died
- Francesca Faciane - Beshilu, died
- Detective Arnie Svent - Beshilu, died
- Detective Chris Olk - Human, died
- Louie - Wolf-Blooded
- Theodore "Teddy" Walters - Forsaken, died
- Mrs. Uderzo - Human
- Dorothy Rudel - Forsaken
- Amber Rudel - Forsaken
- Ohta - Forsaken
- Raul - Forsaken
- Brother River - Spirit
Werewolves[]
- Glenda - Elodoth
- Stake - Forsaken
- Red Claw - Blood Talon, past
- Detective Kowalski - Iron Master, Lodge of the Shield
- The Coulee Ridge Cannibal - Hunter in Darkness, Lodge of the Hook Hand
- Max Von Sydow - Storm Lord, Lodge of the Roman Ritual
- Dorji Tserendjav - Ghost Wolf leader of the Eaters of the Dead
- Dani - Forsaken
- Dr. Miles - Forsaken
- Dylan T. - Forsaken
- Jonathan McAdams - Forsaken
- Jason Williams - Forsaken
- Jimmy "the Sneak" Sanders - Forsaken
- Victoria - Forsaken
- Gabby - Forsaken
- Silent Howl - Irraka
- Deanna - Forsaken
- Jack Scours-The-Flesh - Forsaken, died
- Pawel - Forsaken
- ShakestheGround - Forsaken, online handle
- Cassandra81 - Forsaken, online handle
- Watchdog - Forsaken, online handle
- Euran Brandt - Uratha, "The Family" Pack
- Mira - Forsaken
- Shareef - Forsaken
- Arnaud - Pure Tribe
- Condor - Forsaken
- Fatima 'Ahlaam al-Dam, "Dreams of Blood" - Cahalith Blood Talon in Basra, Iraq
- Hassan ibn al-Ab al-Dh'ib - Elodoth leader of the al-Khiyaanatn, "the Betrayed," Pack in Basra, Iraq
- Nat Dory - Ithaeur Iron Master, Lodge of Scrolls member in Basra, Iraq
- Abdul Rahman bin Ishaq - Ghost Wolf in Basra, Iraq
- Nathan Herron - Elodoth Iron Master leader of The Irregulars Pack in Belfast, UK
- Thomas Carr - Bone Shadow, past, died from Bristol, UK
- Jonathan Rutherford - Ivory Claw Patriarch of the Rutherford Estate Pack in Bristol, UK
- LeShawn White - Irraka Blood Talon Leader of the Cadillac's Company Pack in Detroit, Michigan
- Enrique "Reek" Lopez - Predator King Leader of the La Muerte Negra Pack in Detroit, Michigan
- Steven Yonder - Hunter in Darkness, died, from Holmes County, Ohio
- Janice Haven - Bale Wolf (pretending to be a Ghost Wolf) from Holmes County, Ohio
- Larry Reber - Ivory Claw Leader of the Absent the Father Pack in Holmes County, Ohio
- Jennifer Yutzy - Elodoth Hunter in Darkness Leader of the Shadow Stalkers Pack in Holmes County, Ohio
- Two Moon Smith - Ithaeur Bone Shadow Leader of the Silver Scars Pack in Holmes County, Ohio
- Barbara Perrurle Petyarre - Cahalith from MacDonnell Ranges, Australia
- "Reverend" Lauren McLeroy - Fire-Touched in MacDonnell Ranges, Australia
- Nick "Wildfire" May - Fire-Touched Leader of the Black Earth Pack in MacDonnell Ranges, Australia
- Kat - Fire-Touched in MacDonnell Ranges, Australia
- Angepe (Crow) Ngalyarre - Rahu of the Spider Dreaming Pack from MacDonnell Ranges, Australia
- Simon Weir, "Deathtrap" - Ithaeur Bone Shadow in MacDonnell Ranges, Australia
Wolf-Blooded[]
- Ahlaam al-Dam - Wolf-blooded owner of a coffeehouse in Basra, Iraq
- Laura Fitzpatrick - Wolf-blooded leader of the Blood Oath Pack in Belfast, UK
- Vinnie - Wolf-Blooded in Nevada
- Deloris Perkins - Wolf-Blooded
- Terri Perkins - Wolf-Blooded
- Ricardo Fernandez - Wolf-Blooded in Silicon Valley
- Suzi - Wolf-Blooded in New Mexico
Humans[]
- Lukasz - Drug Boss, Human
- Rafeeq Jackson - Leader of the Rock City Compact in Detroit, Michigan, Hunter
Vampires[]
- August Selsby - Patriarch of the Gull Clan in Bristol, UK
Spirits[]
- Vahestabad - City-Spirit of Basra, Iraq
- Selkies - Water/River Spirits in Belfast, UK
- Seham Nih-Saharra - Spirit Noble in Bristol, UK
- Lady Avona/Jenny Greenteeth - Twin-Aspect River Avon Spirit in Bristol, UK
- Thousand Steel Teeth - Industry Spirit in Bristol, UK
- Afzu'umm'ia - Earthbound Idigam in Bristol, UK
- Uru Kaith - River Spirit in Holmes County, Ohio
- Kadaitcha - Vengeance Spirit in MacDonnell Ranges, Australia
- Rusalka/Wodnik - Water Spirits in Wroclaw and Lower Silesia, Poland
- Poludnica, or Lady Midday - Spirit in Wroclaw and Lower Silesia, Poland
Other[]
- Drowned - Creatures from Bristol, UK
- Tengu - Claimed, Bird-Spirits from Tokyo, Japan
- Karasu, Halaku - Bird Hosts from Tokyo, Japan
- Semi or Sidalaaghu - Cicada Hosts from Tokyo, Japan
- Kani or Alaghidim - Crab Hosts from Tokyo, Japan
- Leshy - Claimed/Spirits/Hosts from Wroclaw and Lower Silesia, Poland
- Gur Mussakana - Hive-Claimed from Wroclaw and Lower Silesia, Poland
Terminology[]
First Tongue: Abni-Gur (Crucible of Becoming; Storm Lord philosophy), Afzu’umm’ia (Flashpoint, idigam), Alaghidim (Crab Host), am sa namguli? (“Which half is the packmate?” or “Which half is a lie?; a response to the Elodoth riddle, “What is in the shadowed half?”), Ansar-Zalag (The Heavenly Fire, idigam), Anzah-Haz (Glass eyes, urban spirit), Basu-Im (Hard Rage), Bisugin Lagah (Gull, Beach Carrion Thieves, Spirit), Dihar (Greater Incarna (pl. Diharum), Dihir (Lesser Incarna (pl. Dihim), Duth thu Uremehir ("He was born to speak the First Tongue"; Said about Ithaeur who act more like spirit than flesh), Ebbu-Ur (White Wolf), Ensah (Greater Jaggling (pl. Ensihim), Ensih (Lesser Jaggling (pl. Ensihim), Gagh-Azur (The Mouth of the Depths, idigam), Gathra (Chiminage), Ghal’urfarah Aya (Great Wolf-Father), Gibsur (Allholders, urban spirit), Gi’endumun (Brine Walkers, duguthim), Gir’shedu (Berserker Wolves), Hashbar’dumu (“Mawspawn”, servants Gagh-Azur), Hiri Hudesi (Those That Wait, rural spirit), hurmas-hi ("Submitting to dreams"; Cahalith’s mindset), Hursah (Greater Gaffling (pl. Hursihim), Hursih (Lesser Gaffling (pl. Hursihim), Ig’amargha (“Suckling Face”, Squid duguthim), Ili Sugin’dab (The Penitent, a Urdam), Ilthum (Descant), Ilusah (Celestine (pl. Ilusahim), Imadih Shedu (Idigam dedicated to change and chaos), Iri Thim (Blightlings, urban spirit), Isim-Ur (Ravening Wolf), Ki Anagh (Eaters of the Dead Member), Kig-Ur (Seeking Wolf; Death Wolf’s former title), Kul Kisura Udmeda (“Honor Your Territory in All Things.”; Iron Master Tribal Vow/Oath), Kur-Abha (Old Men, rural spirit), Lilia’izi (Stellar Offshoots, Spirit scouts), Lu’im Iduth (The Deceiver Lune, idigam), Lul’aya (The False Father, idigam, formerly Imadih Shedu), Mash’ng-Idud (“Eyes of the Moon” – Owl spirit scouts of Lul’aya), Mir (Rage), Mulan Namnigir (Star Herald, human servant of Ansar-Zalag), Mur’hal Gushu (Shelled Crawler, crab duguthim), Mus-rah (Holy Killing Ground, Territory; Used by Hunters in Darkness), Muthurum (Mote), Ni-zu Tag? ("What are you hunting?", common greeting among the Hunters in Darkness), Ninglul-Aya (The False Father), nu muth, nu zu-tha (No blood, no lesson; Said about Rahu by other Uratha), Numun Sala (Lune of Mercy, a title that Lu’im Iduth claimed it was), Nu Mus Halhala (“Let No Sacred Place in Your Territory Be Violated.”; Hunter in Darkness Tribal Vow/Oath), Nu Si Gid Namtar (“Allow No One to Witness or to Tend Your Weakness.”; Storm Lord Tribal Vow/Oath), Nu Sum Ghumur Nu Su Ghid ("Offer No Surrender You Would Not Accept."; Blood Talon Tribal Vow/Oath), Sag’suga Isim (The Endless, the Empty Hunger, idigam), Sanghba'Zir (Oathbreaker), Sidalaaghu (Cicada Host), Silih’mamu firha ("Stop thinking about murdering me"; muttered by Uratha in the presence of an Irraka), Siskur-Dah (The Sacred Hunt), Su A Sar-Hith Sa (“Pay each spirit in kind.”; Bone Shadow Tribal Vow/Oath), Sugrah (Storm Lord game of spotting weaknesses), Thu Ibiru ("All War", the philosophy of the Blood Talons that life is essential conflict), Tur (A safe place), umia (spirit choir), Urdam (Believer Wolves), Urdur (Pup; used for young Uratha), Urghir (Dog, someone who is too closely aligned to the world of flesh; derogatory), Uzahal (Fade, someone who is too closely aligned to the world of spirit; derogatory), Wasu-Im ("Soft Rage", the first stage of Death Rage)
References[]
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