Faction Damage Mods increase damage done to all enemy types of the corresponding faction, including bosses. It is calculated as a total damage multiplier against the faction in question.
Faction mods increase the weapon's raw damage, and is applied a second time to damage over time (DoT) from status effects created by it, known as "double dipping". For complete mechanics see Status Effect.
Faction mods exist for Grineer,
Corpus,
Infested,
Orokin, and
The Murmur for each of the 4 main weapon types (Rifle, Shotgun, Pistol and Melee) as well as Railjack for those applicable, and all factions excluding The Murmur have a Primed variant. Damage is increased by x1.05 per rank, up to x1.30 for regular mods and x1.55 for primed ones, with a base mod equip cost of 4 and they all have a
polarity. Faction mods against
Sentient only exist for melee weapons, which have the
polarity and a lower damage bonus but enjoys a set effect when both
Sacrificial Pressure and
Sacrificial Steel are equipped together. Currently,
Narmer,
Scaldra,
Techrot,
Stalker, and
Wild are the only factions that lack a damage mod.
Grineer, Corpus, and Infested faction mods have no effect on their Corrupted or Narmer counterparts. For example, Bane of Grineer will work on
Lancer but not on
Corrupted Lancer or
Narmer Lancer. Likewise, Infested faction mods have no effect on Techrot.
List of Faction Mods
Notes
- Faction damage mods for Infested, Corpus, and Grineer were added in Update 9.0 (2013-07-13), while Faction damage mods for Corrupted were added in Update 21.0 (2017-06-29).
Patch Notes
Update 36.0 (2024-06-18)
- Changed the name of “Bane of Corrupted” Mods to “Bane of Orokin” to match their new faction name that was released with the Resistances and Status Rework in the Jade Shadows update.
Update 34.0 (2023-10-18)
- Changed the Faction Damage Mod (includes Bane, Cleanse, Expel, Smite, Railjack, and Riven Faction Stats) descriptions to use multiplier instead of percentage based stat formatting. Damage values have not changed! Just the way they are communicated.
- For example: Smite Corpus (at max rank)
- Was: “+30% Damage to Corpus.”
- Now: “x1.3 Damage to Corpus.”
- This change better communicates how Faction Damage is calculated, since calculation occurs when you hit the enemy, as opposed to when you shoot like other damage sources (since it needs to know what Faction is being hit). For that reason, multipliers apply to final damage as a whole and not just part of the formula!
- For example: Smite Corpus (at max rank)
Update 29.10 (2021-03-19)
- Fixed the Bane Mods applying the increased Damage twice.
-
Sacrificial Steel -
Sacrificial Pressure -
Bane of Orokin -
Smite Orokin -
Primed Expel Infested -
Primed Smite Orokin -
Primed Bane of Orokin -
Expel Orokin
All items (41)
- Primed Bane of Corpus
- Primed Bane of Grineer
- Primed Bane of Infested
- Primed Bane of Orokin
- Primed Cleanse Corpus
- Primed Cleanse Grineer
- Primed Cleanse Infested
- Primed Cleanse Orokin
- Primed Expel Corpus
- Primed Expel Grineer
- Primed Expel Infested
- Primed Expel Orokin
- Primed Smite Corpus
- Primed Smite Grineer
- Primed Smite Infested
- Primed Smite Orokin