The Nullifier Crewman is a Corpus Sniper Crewman that carries a power pack on its back. When alerted to a hostile presence, a Projector Drone is deployed from the pack that generates an energy field beneath it. The spherical field not only prevents projectiles from entering (similar to Frost's Snow Globe), but also dispels any present buffs as soon as players enter it. The field also prevents any abilities from being cast within its radius and destroys most powers in its radius.
Firing at the globe causes it to gradually shrink and eventually dissipate altogether, forcing the drone back into the pack, from where it will re-emerge after a brief period. The Projector Drone itself resides at all times outside the field, orbiting above the Crewman, and destroying it permanently removes the Crewman's ability to project the barrier.
Farming Locations[]
These are based on opinions and may not be 100% true. These should be viewed as advice for finding the enemies until better facts are proven.
- Normal Nullifier Crewman
Target | Planet | Name | Type | Level | Tile Set |
---|---|---|---|---|---|
Europa | Abaddon | Capture | 21 - 23 | Corpus Ice Planet | |
Neptune | Galatea | Capture | 27 - 29 | Corpus Outpost | |
Neptune | Neso | Exterminate | 29 - 31 | Corpus Ice Planet |
Tactics[]
- Nullifier bubbles use the following mechanic to determine damage dealt to it:
- Nullifier bubbles have a minimum and maximum damage per shot dealt to it – 100 damage at minimum, and 400 damage maximum. Any hit that deals less than 100 damage will be buffed to that amount, while any shot that deals more than 400 damage will be nerfed to that amount. The buffed/nerfed damage values are displayed by the damage indicator.
- If the attack deals
Magnetic damage, the Nullifier bubble takes 300 - 1200 damage instead.
- If the attack deals
- The damage dealt is then altered by the Nullifier bubble's shrink rate per shot, which is 6% of its current size.
- The formula for determining damage to the Nullifier bubble is: Damage ÷ 100 × Shrink Rate.
- Example A: A
Braton hits the bubble for 18 damage. Since the bubble can only receive a minimum of 100 damage, the bubble takes 100 damage from that hit. The damage (100) is then divided by 100, which equals 1.0. This value is then multiplied by the shrink rate of 6% (0.06), giving a value of 0.06, which results in the bubble being reduced by 6% of its current size.
- Example B: An
Opticor hits the bubble for 500 damage. Since the bubble can only receive a maximum of 400 damage, the bubble only takes 400 damage from the shot. The calculation is thus: 400 ÷ 100 × 0.06 = 0.24, hence the bubble will shrink by 24% of its current size.
- Example A: A
- The rate of shrinkage is based off the current size of the bubble.
- Hits are calculated per frame (frame rate), and not for each individual pellet within a shot, i.e. a shotgun that shoots 6 pellets dealing 100 damage each for a total of 600 damage is considered as dealing 600 damage, and thus will have its damage nerfed to 400, resulting in a 24% reduction in bubbles.
- Nullifier bubbles have a minimum and maximum damage per shot dealt to it – 100 damage at minimum, and 400 damage maximum. Any hit that deals less than 100 damage will be buffed to that amount, while any shot that deals more than 400 damage will be nerfed to that amount. The buffed/nerfed damage values are displayed by the damage indicator.
- Due to the Nullifier field having Object health property which nullifies Critical Hit damage, weapons that heavily depend on crits such as
Soma,
Synapse or
Amprex can be less effective against it if the non-critical dps value is too low.
- However, the Projector Drone orbiting above the Crewman is vulnerable to Critical damage, and therefore one is advised to aim for it with weapons relying on crits.
- The drone is located near the top of the Nullifier's facing side, and can hide itself on the opposite end of the barrier dome respective to the player if the Nullifier is running/facing away.
- Being a sniper unit, Nullifiers are far less accurate up close, but get more accurate at medium and long ranges.
- Splash damage from explosive weapons and powers originating outside the field are nullified, dealing no damage to anything inside, and each explosion counting as only a single hit to the field. A direct hit from the alternate-fire projectile of a Stahlta will actually bounce off the field and get deflected elsewhere.
- The energy sphere will remove any buffs active on Warframes caught inside it, and will render the Nullifier immune to direct targeting by all Warframe powers, including AoE and indirect powers. The sphere can also deactivate Guard Mode of a Voidrig. However, while inside the sphere the Nullifier Crewman will have no protection against weapon attacks, and Warframes can walk through the field at will.
- Despite being a Sniper Crewman, the Nullifier Crewmen's behavior is a bit different; they will not attempt to bash enemies who get too close, and much like Arctic Eximus they will not attempt to take cover or run away. Nearby allies will also head inside the Nullifier Crewman's sphere, making it harder to kill them.
- Nullifier fields absorb hitscan projectiles and deflect physical projectiles.
- Certain ability projectiles (e.g. the
Shuriken projectiles) can home in on the Nullifier, but if the bubble is present then they will bounce off of it like normal projectiles.
- Certain ability projectiles (e.g. the
- Due to the field having object health, weapons with very large clips, base damage and fast fire rate are most effective at dealing with Nullifiers.
- Using a
Miter with the
Neutralizing Justice mod can sometimes instantly and permanently destroy the bubble.
Notes[]
- While they can be
Mind Controlled when their bubbles are down, they will dispel the control when the bubble resumes, regardless of the fact that the Nullifier is now allied and should revert his bubble to dispel enemy powers instead.
- Originally, Nullifiers would simply ignore Warframe powers, which was more reasonable in most players' eyes. But they were changed to destroy all abilities on contact, despite some powers becoming physical objects like
Tectonics or
Snow Globe.
- Even augments like
Ice Wave Impedance are nullified; the frozen path is destroyed wherever a Nullifier bubble touches.
- All of
Vauban's powers are nullified as well, but only if the Nullifier bubble touches the grenade.
- If a Nullifier spawns as an Arctic Eximus, It is possible for them to deploy both Snow Globe and their regular Nullifier bubble.
- Attacking the bubble will alert the Nullifier.
- Bubbles can erode
Nidus mutation stacks when inside.
Octavia's
Mallet can damage the Nullfier's bubbles, despite being an ability.
- Immune to
Lifted,
Ragdoll, and
Knockdown effects while bubble is active.
Variants[]
Juno Nullifier Crewman
Vapos Nullifier
Taro Nullifier Crewman
Axio Nullifier Crewman
Vorac Nullifier Crewman
Orm Nullifier Crewman
Tips[]
- Nullifiers deactivate their bubbles when not alerted.
- The Nullifier's bubbles can be destroyed by melee attacks if they connect on the edge of its radius, which can be utilized by abilities like
Valkyr's
Hysteria,
Excalibur's
Exalted Blade, and
Wukong's
Primal Fury (especially if paired with the
Reach mod) as well as by
Ivara's
Artemis Bow.
Miter's
Neutralizing Justice and
Hildryn's
Balefire Surge augments can instantly destroy nullifier fields.
- The minimum amount of regular shots required to break a regular Nullfield is 6 shots and the minimum time to do so is ~1.5 seconds.
- The maximum damage a shot can deal to a Nullfield is 1200, therefore it must be assumed that a regular Nullfield itself has at most 6 × 1200 = 7200 health. Hence dealing more than 7200 ÷ 1.5 = 4800 damage per second will not benefit dealt DPS further. A Nullfield receives a minimum of 300 and a maximum of 1200 damage per shot. To burst it apart with a maximum effective DPS within the minimum time lapse given, a fire rate of at least 4800 ÷ 1200 = 4 shots per second is required if the damage per shot exceeds 1200. Shots below 300 damage requires at least 4800 ÷ 300 = 16 shots per second. Multishots shall be counted in if given.
- If the damage per shot is in between those thresholds, the necessary fire rate against a regular Nullfield can be broadly calculated by this formula: 4800 ÷ Damage per shot = Minimum fire rate.
- Take care of not using critical hit multipliers in the above formula.
- Note that certain beam-weapons like
Ignis,
Amprex or
Quanta Vandal have different properties when it comes to fire rate and damage per shot. The former for example has a ramped damage output (in the manner of Aksomati's ramping ammo spool).
Trivia[]
- Nullifier Crewmen seem to wear the same uniform that The Sergeant wears, albeit with yellow chest straps rather than white ones.
- Oddly, the Codex image of Nullifier Crewmen seems to represent a standard Crewman with a black uniform and a jetpack used by the three Ranger variants in Archwing missions, whilst the in-game model has an additional helmet extension and a unique "core" pack on its back.
- When summoned from
Nekros, their bubbles will be the caster's energy color.
- A variant of the Nullifier Crewman can appear as a Capture target, the Nullifier Target.
- Despite using a Lanka which is
Electricity based, it deals mostly
Puncture damage as shown by
Adaptation.
Media[]
Patch History[]
Update 37.0 (2024-10-02)
- Fixed the Larkspur Archgun randomly being unable to damage Nullifier Bubbles.
Update 36.0 (2024-06-18)
Magnetic Changes:
- Damage to Nullifier Bubbles has been increased
- Minimum Damage raised to 300 Damage per shot.
- Maximum Damage raised to 1200 Damage per shot.
- Additionally, we now show the minimum and maximum damage numbers against Nullifier Bubbles, with Magnetic attacks displaying the buffed damage shown above, while non-Magnetic sources will display the original, unbuffed damage.
- Known issue: Clients see the incorrectly unbuffed damage from Magnetic sources, which is strictly a UI/visual bug. Magnetic sources will continue to deal increased damage towards Nullifier Bubbles despite the incorrect numbers displayed. We will look to resolve this in a future Hotfix/Update.
- Additionally, we now show the minimum and maximum damage numbers against Nullifier Bubbles, with Magnetic attacks displaying the buffed damage shown above, while non-Magnetic sources will display the original, unbuffed damage.
Hotfix 31.6.1 (2022-06-09)
- Fixed script error that could occur when an enemy’s Nullifier dome is destroyed.
Hotfix 31.5.4 (2022-05-02)
- Fixed script error related to nullifier bubbles.
Update 29.10 (2021-03-19)
- Fixed the Larkspur beam (when used as a Heavy Weapon) occasionally not dealing damage to Nullifier bubbles.
Hotfix 19.5.7 (2017-01-06)
- Fixed Warframe abilities appearing blocked (but still castable) after simultaneously being nullified and falling off the edge.
Update 19.4.2 (2016-12-20)
- Changed Nullifier Bubbles to be deactivated when they aren’t alert. Hurray stealth!
- Improved the ability for arrows from Bow weapons to hit and deal damage to Nullifier Bubbles.
- Removed the ability for Nullifier Bubbles to be dispelled by Radial Damage.
Update: Specters of the Rail 0.0 (2016-07-08)
- Abilities & Augments vs Nullifiers
- Abilities will not affect players or enemies within a Nullifier bubble.
- Effects of an ability on both players and enemies will be removed when entering Nullifier bubbles.
- A Warframe’s active abilities will be deactivated upon entering a Nullifier bubble.
- Projectiles spawned by an ability will be deflected when they encounter a Nullifier bubble. For example, Ember’s Fireball and Ash’s Shuriken will be deflected.
- Abilities that exist independent of their creator will not be deactivated if the Warframe enters a nullifier, but will be destroyed if touched by the bubble itself. For example, Frost’s Snowglobe will not disappear when Frost enters the bubble, but will be destroyed if the bubble comes into contact with the Snowglobe sphere.
- Other Changes
- Polished the hit detection of melee weapons within Nullifier bubbles. Some weapons, like the Tonbo for example, would strike the Nullifier bubble first, followed by the Nullifier agent in the same strike. However, the damage would only result on the bubble! The weapons can now strike both the bubble and the agent on the same strike, and the agent will take damage as long you are inside the bubble for the attack.
Hotfix 15.10.2 (2015-01-16)
- Increased Affinity received for killing Nullifier Crewman to 150, and increased Affinity gained for killing Corrupted Nullifiers to 500.
See also[]
- Corrupted Nullifier, a Corrupted version found in the Void.