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The following article/section contains spoilers.
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The following article/section is conjecture. Content is subjected to change/removal as the game progresses. Please do not use this article for critical in-game information.


The Orowyrms are gigantic bio-mechanical creatures of Orokin design. They serve as the Grand Bosses of the Duviri Landscape, fought at the final stage of a Spiral.

Each of the courtiers of Dominus Thrax has an Orowyrm form they assume when they lose control over the emotion they embody: Mathila for Joy, Lodun for Anger, Bombastine for Envy, Luscinia for Sorrow, and Sythel for Fear. The only gameplay difference between these Orowyrms is the elemental damage they inflict.

They were officially introduced in Update 29.0 (2020-08-25), appearing inside mirrors found in Isolation Vaults. Orowyrms have since made appearances in other places as well, making rare occurrences while loading in Empyrean Void Storms and regularly passing by in the Void passage between Rania and Belric's crystals in Mirror Defense.


Behavior[]

Each of the Orowyrms have different elemental damage types. Beyond those differences, all the Orowyrm bossfights play out the same.

  • Mathila (Joy) deals DmgVoidSmall64 Void damage.
  • Lodun (Anger) deals DmgFireSmall64 Heat damage.
  • Bombastine (Envy) deals DmgToxinSmall64 Toxin damage.
  • Luscinia (Sorrow) deals DmgColdSmall64 Cold damage.
  • Sythel (Fear) deals DmgElectricitySmall64 Electricity damage.

Archgun Damage Resistance[]

The Orowyrm possesses a flat 50% damage resistance against the Imperator Imperator that spawns naturally during its fight.

Phase 1[]

Emerging from the skies, the Orowyrm snakes above Duviri accompanied by Wyrmlings. Despite its colossal size, the beast is surprisingly fast and can outpace the Kaithe.

  • Breathes a continuous stream of its respective element in front of it. This can deal massive damage to the Drifter, making approaches from the front extremely dangerous.
  • Releases projectiles from its body. When destroyed, they release a gust of wind that gives the Kaithe a speed boost.
  • When latched onto, an energy ring travels across its body from front to back.

Phase 2[]

Dragged into its arena and grounded, the Orowyrm hangs outside the edges of the field and periodically slithers across.

  • Breathes flames onto the center, causing numerous geysers to erupt.
  • Breathes flames in a line, leaving behind hazardous patches.
  • Aims a laser directed at a player.

Strategy[]

Phase 1[]

The Drifter will receive an Orvius Orvius, a throwing Glaive that temporarily replaces the Sirocco Sirocco, to combat the Orowyrm. The creature emerges from a portal above the large bust of Dominus Thrax to the northeast of Watershed Hamlet. Players must use their Kaithe to fly to the beast; destroying the orb projectiles with the Orvius will produce a current that boosts the Kaithe's flight speed. Once close enough, they must use the Orvius to grapple onto the wyrm's side indicated by a blue glow, then jump off to grapple the next segment to reach up to its head to possess it with Transference.

Avoid approaching the Orowyrm from the front as its breath attack is usually fatal. The key is to use the primary fire to destroy the orbs as they get close, then fly through the "wind bursts" they leave behind; do not try to destroy them just as they are about to hit the Drifter, as the Kaithe will pass over the speed boost. Upon grappling the Orowyrm, players need to jump away and latch onto the segments closer to the head, but must take care avoiding the Wyrmling's projectiles and the energy ring that passes through the Orowyrm lest they get knocked off.

In The Steel Path, before the Orowyrm can be possessed, the players must align the rings across its body by interacting with the Pathos Valves while hanging on the Wyrm's side. A UI appears on the left side of the screen indicating their alignment.

The player has a limited time to control the Orowyrm and use its breath attack to destroy two Wyrm Tethers. This will create a portal which the player must steer the Orowyrm through. If the player takes too long, they are forcibly ejected from the Orowyrm and any Pathos Valves will shift alignment.

Phase 2[]

Driving and grounding the beast into its arena, the Drifter dons their Warframe to do battle. The Operator/Drifter cannot be used at all in this portion of the fight. The Orowyrm is vulnerable from the three red glowing rings on its body. If the player takes too long to destroy all the rings, an Imperator Imperator from beyond the Void will spawn in the center. After depleting the first of its three health bars, it summons Hollow Thrax Centurion and Dax reinforcements, then Wyrmlings after its second health bar. The process simply repeats until all of its health bars are depleted.

In The Steel Path, after its first health bar is lost, instead of summoning Hollow Thrax Centurion and Dax reinforcements, Kaithes will spawn in the center and the players must quickly board them and fly toward the outer edges of the arena before a Void Wall descends on the center, while scorching all the floors and walls which inflict a highly damaging DmgFireSmall64 Heat proc. They must then kill all the Wyrmlings flying around the outer edges with only the Sirocco, while carefully avoiding lasers that fly out from the center. The Wyrmlings fly clockwise around the arena and will occasionally spiral to form a series of rings; flying through the rings will produce a projectile that homes-in on the Wyrmlings. Once the Wyrmlings are dead, the central Void wall will disappear and players must quickly return to the center as another Void Wall will appear from the outer edges and converge inward.

Once defeated and pacified, players are awarded with 100,000 Affinity and a treasure chest containing 10 PathosClamp Pathos Clamp (15 on The Steel Path), 15 Drifter Intrinsics (22 on The Steel Path), 5 SteelEssence Steel Essence (Steel Path only), and a rare Decree. If Kullervo was defeated either before or after the Orowyrm, Kullervo'sBane Kullervo's Bane is awarded in quantities of 4, 5, or 6 (6, 7, or 8 in Steel Path). They are then taken back to the Duviri mainland at The King's Palace where they can meet with Acrithis and buy her wares or extract.

Summary[]

  • Phase 1: Pick up the Orvius Orvius and fly to the creature via Kaithe, destroy the orbs to get a speed boost. Grapple onto the Orowyrm's sides and move toward the head to possess it. Use the Orowyrm to destroy the two Wyrm Tethers and steer it into the portal.
    • Steel Path: Grapple just before the large rings on its body and interact with them to align them according to the UI on the left side of the screen.
  • Phase 2: Destroy the three rings on its body, kill enemy reinforcements, repeat.
    • Steel Path: After its first health bar, mount the Kaithes in the center and fly outward before the Void Wall descends. Kill the Wyrmlings that appear, then fly back to the center.

Notes[]

  • A Wyrmling can be seen in the Duviri Paradox' cinematic teaser. It has a tasseled tail and seemingly plays the role of Lodun in an amphitheater, entertaining Thrax as it fights an actor that plays the Drifter.
  • The Orowyrm's fire breath has a range of ~170 meters.
  • The Wyrmlings in the Steel Path Kaithe section will accelerate their movement to stay in front of the player.

Tips[]

  • In case players run out of ammo, breaking Curax Dole storage containers spread across the boss room is guaranteed to yield 1 universal ammo pickup. All enemies are also guaranteed to drop 1 universal ammo pickup.
  • Decrees that benefit melee and trigger from headshots provide no benefit for the fight, as most melees (except for Gunblades and Corufell Corufell's Heavy Attack) are incapable of reaching the Orowyrm's rings and it has no part that is susceptible to headshots.
  • StyanaxIcon272 Styanax's FinalStand130xWhite Final Stand can deal significant damage to the rings.
  • TitaniaIcon272 Titania's Razorwing130xWhite Razorwing particularly excels in this fight, with DexPixia Dex Pixia dealing significant damage to the rings and can fly and use her hitscan pistols to trivialize the Steel Path Kaithe section.

Trivia[]

  • They were first seen in The Duviri Paradox Reveal Trailer on TennoCon 2019.
  • The Orowyrm is sometimes referred to by the community as "Void Worm" or "Space Dragon", due to its serpentine appearance.
    • Fittingly enough, a "wyrm" is a type of dragon, usually depicted without any limbs.
  • Early in its development as seen in its concept art, the Orowyrm was known as the Tubificid.
  • Mathila and Lodun imply that Orowyrm transformation is not voluntary, instead happening when the courtiers lose control of their emotions.[1][2]
  • When closely examining the image of Pathos Clamp, it could be assumed that, like any other large Orokin construct, there is organic matter under the shell of the Orowyrm.
  • They may have appeared even earlier in the game than their official form - a similar serpentine silhouette could rarely be seen moving past the blue glowing "window" panels within Orokin Towers. This may have been the design prototype of their official appearance later within Isolation Vault mirrors.
  • Aiming at an Orowyrm's head in its second phase will cause a smaller health bar with Lodun's name to appear, regardless of the courtier and their associated spiral.

Gallery[]

Patch History[]

Update 37.0 (2024-10-02)

  • Fixed an issue where a majority of shots fired from the Imperator Archgun against the Orowyrm rings would not register.
  • Fixed an issue where two Orowyrms could spawn following a Host Migration while playing Duviri: Lone Story or The Duviri Experience.

Update 36.0 (2024-06-18)

  • Fixed the Orowyrm arena re-exploding for Clients after defeating it and returning from Host migration.

Update 35.6 (2024-05-15)

  • Fixed performance issues caused by extremely intense blue/white VFX taking over the screen during the Kaithe phase of the Steel Path Orowyrm fight.
  • Fixed loss of function when casting Dante’s Noctua ability after completing the Kaithe stage of the Steel Path Orowyrm fight.

Update 35.5 (2024-03-27)

  • We have made significant infrastructure changes to Duviri missions to address widespread bugs caused by Host Migrations. These changes should address various instability caused by Host Migrations, including specific issues such as the following:
    • Leaving while dead in the Kaithe stage of the Steel Path Orowyrm Fight resulting in loss of function upon rejoining.
    • Blue VFX from the second stage of the Steel Path Orowyrm fight persisting for the rest of the fight after Host Migration.
    • Migration after breaking the final Orowyrm Ring resulting in returning players being unable to complete the fight due to the cutscene not playing properly.
    • A case of crashing upon migration during the Kaithe stage of the Steel Path Orowyrm fight.
    • Fixed Host Migration during Orowyrm cinematic putting the players back into the arena with no Orowyrm.
  • Fixed teleporting out of the Undercroft while playing the Shawzin Emote causing players to spawn into the Orowyrm fight in a broken state.
  • Fixed players being stuck in a Warframe T-pose after defeating the Orowyrm.
  • Fixed receiving XP from a previous Orowyrm if you Host Migrated before opening the Chest and loaded into another Duviri mission.
  • Fixed Clients unable to use Transference in the Undercroft after defeating the Orowyrm.

Update 35.1 (2024-02-20)

  • Fixed the blue VFX from the Kaithe stage of the Steel Path Orowyrm fight lingering for the rest of the fight after Host migration.

Update 35.0 (2023-12-13)

  • The Orowyrm received a 50% Damage Reduction against the Imperator to balance against its buffs.
  • Fixed Orowyrm Dive ability button appearing as “UNBOUND” during Stage 9 of the Duviri Paradox Quest.
  • Fixed opening the pause menu while Transferring into the Orowyrm causing the player camera to detach from the Orowyrm.

Update 34.0 (2023-10-18)

  • Fixed Orowyrm becoming immortal after destroying all its rings, causing a halt in progress.
  • Fixed Orowyrm having Shields unintentionally which made it impossible to defeat, even after destroying its rings.
  • Fixed Host migration causing Clients to return as Drifters instead of Warframes in the Orowyrm arena after defeating it.
  • Fixed missing Dive binding callout as the Orowyrm in The Duviri Paradox Quest.
  • Fixed non-Duviri rewards being awarded after spawning Kaithe during The Steel Path Orowyrm fight.
  • Fixed input to use Transference on the Orowyrm in Duviri not functioning on Steam Deck.

Hotfix 33.6.4 (2023-08-15)

  • Fixed being invisible after closing the game and rejoining the in-progress Orowyrm fight during the Kaithe stage.

Hotfix 33.6.3 (2023-08-03)

  • Fixed a [PH] tag appearing for returning players of a host migration after completing the Orowyrm fight.

Update 33.6 (2023-07-27)

  • Updated the waypoint marker functionality when retrieving the Orvius from the Rablit in the Orowyrm fight. Upon approaching the area where the Rablit spawns, a new waypoint will appear on the Rablit directly, telling you where to grab your Orvius from!
  • Fixed Kaithe not spawning for players in Steel Path Orowyrm fight if they are riding Merulina as Yareli.
  • Fixed being unable to use Transference in the side objective Undercroft missions after completing the Orowyrm fight in The Duviri Experience.
  • Fixed dying before the Orowyrm cutscene causing the cinematic to be completely empty and losing function after it has completed.
  • Fixed rare crash in Kaithe section of the Steel Path Orowyrm Fight if a player lost their Kaithe after a host migration.
  • Fixed Clients maintaining Drifter UI while playing as Warframe after being teleported into the Orowyrm Arena.
  • Fixed Orowyrm rings not taking damage from Hildryn’s Balefire.
  • Fixed the Orowyrm Orvius Rablit spawning mid-air if the Materlith statue is by bushes.
  • Fixed rare case where two Orowyrms could spawn during the Steel Path fight, causing several issues.
  • Fixed several pillars and walls in the Orowyrm arena missing collision.
  • Fixed Clients being invisible if they were in the middle of Maw Feeding at the conclusion of the first stage of the Orowyrm fight, and were transported to the Arena while still in Maw-form.

Hotfix 33.5.5 (2023-07-06)

  • Fixed permanently losing Kaithe after not selecting your own (from the Kaithes that spawn) and being downed while riding it during The Steel Path Orowyrm fight.

Hotfix 33.5.1 (2023-06-21)

  • Fixed a script error caused by grappling to the Orowyrm with Orvius.

Update 33.5 (2023-06-21)

  • Added cowering animations to another Duviri resident that was missing them - Orowyrms must be feared!
  • Fixed another case of Clients losing their Kaithes in The Steel Path Orowyrm fight after a Host migration.
  • Fixed being able to dismount from Kaithe and consequently losing the ability to respawn it during the Wyrmling ring chase phase in The Steel Path Orowyrm fight.
    • Kaithe dismounting during this phase is now disabled to prevent further issues.
  • Fixed being unable to swap to Secondary weapon after not mounting Kaithe when they spawn in The Steel Path Orowyrm fight.
  • Fixed Host having a randomized loadout upon rejoining the previously left Orowyrm fight.
  • Fixed the Orowyrm’s Health UI for its rings not updating as it is being damaged for Clients.
  • Fixed Clients being unable to grapple to Orowyrm with Orvius more than once in a row due to randomly switching to Drifter Melee in the process.
  • Fixed Clients respawning with a weapon other than the intended Sirocco after being downed on Kaithe in the second phase of the Steel Path Orowyrm fight.
  • Fixed dying immediately after joining an in-progress Orowyrm fight and opening the chest.
  • Fixed cases where the camera would aggressively shake while latched to the Orowyrm in the first stage of the fight (especially after opening the pause menu).
  • Fixed being able to use Transference (to Origin System Drifter/Operator) during the Kaithe phase of The Steel Path Orowyrm fight after Host migration.
    • Also fixed being able to use Last Gasp during this stage if downed.
  • Fixed Orowrym fight coming to a halt after killing Wyrmlings right as they spawn.
  • Fixed Host migration towards the end of the Kaithe phase in the Steel Path Orowyrm fight causing the Wyrmlings to respawn.
  • Fixed Clients getting booted back to Orbiter with a mission failure screen after Host leaves and forces migration right at the start of the Wyrmling phase in the Orowyrm fight.
  • Fixed an issue where certain Syandanas would go nuts when latched to something (Orowyrm).
  • Fixed Host crashing after Client force quits the game when the Wyrmlings spawn in the Steel Path Orowyrm fight.
  • Fixed a crash caused by Host forcing migration by leaving during stage one of the Orowyrm fight.
  • Fixed a crash caused by controlling the Orowyrm in the first stage of the fight in Duviri.
  • Fixed crash after trying to rejoin a squad doing the Orowyrm fight.
  • Fixed a script error when flying the Orowyrm into the portal during the first phase of the fight.

Hotfix 33.0.14 (2023-05-29)

  • Fixed Clients infinitely falling through the map after completing the Orowyrm fight if they were riding a Kaithe upon entering the portal from the landscape.

Hotfix 33.0.13 (2023-05-26)

  • Fixed Host getting stuck as Drifter in the Orowyrm fight arena after dying and using Transference.
  • Fixed Wyrmlings spawning on top of each other in the second phase of the Orowyrm fight.
  • Fixed crash that would occur when piloting the Orowyrm and entering the portal to the 2nd phase of the Orowyrm boss fight as Host.
  • Fixed script error that would occur when piloting the Orowyrm and entering the portal to the 2nd phase of the Orowyrm boss fight as Host.

Hotfix 33.0.11 (2023-05-24)

  • Changed Luscinia’s line after being defeated as Orowyrm - you’ll just have to fight her again during the Sorrow Spiral to hear it!
  • Fixed being unable to interact with the Kaithes that spawn in the second phase of the Steel Path Orowyrm fight - causing inability to complete it.
  • Fixed the extraction portal VFX disappearing after completing the Orowyrm fight and leaving the King’s Palace area.
  • Fixed the Orowyrm’s fire breathing VFX flashing in the final stages of The Duviri Paradox Quest.

Hotfix 33.0.8 (2023-05-11)

  • Fixed several Host migration issues related to the final stages of the Orowyrm fight that would cause phases to skip - ultimately causing the fight progress to come to a halt.
  • Fixed crash caused by Host migration during the final stages of the Orowyrm fight.
  • Fixed crash caused by player controlling Orowyrm at the same time that other players are Maw feeding in Duviri.
  • Fixed issues of the Orowyrm being stuck in place if too many different players took control of it in the first stage of the fight.
  • More fixes towards Clients that load back into Duviri from Host migrating after completing the Orowyrm fight being unable to extract via portal.
  • Fixed instances where Clients would see the Host’s selected language in their UI during the Orowyrm fight.
  • Fixed rare script error that would occur when grappling to the Orowyrm.

Hotfix 33.0.7 (2023-05-09)

  • Made slight updates to the Orowyrm’s attack VFX.
  • Fixed the Orowyrm getting stuck doing donuts in the sky instead of following its intended path if a player was controlling it at the time of Host migration.
  • Fixed Clients that load back into Duviri from Host migrating after completing the Orowyrm fight being unable to extract via portal.
  • Fixed crash that could occur if the chest after the Orowyrm fight is opened while a player is spectating after being downed.
  • Fixed cases where an entire portion of the Duviri map could completely disappear after completing the Orowyrm fight.
  • Fixed script error related to Acrithis respawning in the courtyard after defeating the Orowyrm and Host migrating.

Hotfix 33.0.6 (2023-05-04)

  • Fixed case where the Orowyrm could get stuck on the massive Dominus Thrax hands in the sky upon summoning.

Hotfix 33.0.5 (2023-05-03)

  • Fixed resources collected (and rewards from Enigmas) after the Orowyrm fight not being saved upon extracting.
    • We are also investigating the same issue when using the “Leave Duviri” menu option.
  • Fixed Clients getting permanently stuck controlling the Orowyrm after Host Migration - causing halt in progressing through the rest of the fight.
  • More fixes towards Duviri citizens not reacting at all to the Orowyrm. Stone cold.

Hotfix 33.0.4 (2023-05-02)

  • Fixed cases where the Orowyrm could become invulnerable after Host Migration.
  • Fixed crash that could occur when Host Migrating during the Orowyrm fight cinematics.
  • Fixed Wyrmlings no longer following the Orowyrm’s path after Host Migration - causing them to wander around Duviri.
  • Fixed losing UI after entering the Orowyrm arena if you had the “Prefer Default HUD as Drifter” option enabled.
  • Fixed Duviri citizens not cowering in fear in the presence of the Orowyrm (The Duviri Paradox Quest and Spirals).
  • Fixed script error after interacting with Acrithis after fighting the Orowyrm.

Hotfix 33.0.3 (2023-04-28)

  • Fixed getting stuck in the first phase of the Orowyrm fight after Host migration occurs right before player steers it into the portal - causing all in the squad to be stuck in the Duviri Landscape unable to continue the fight.
  • Fixed Drifter swapping to regular Melee instead of the Orvius if it was picked up while they were riding Kaithe - causing them to be unable to grapple to the Orowyrm.
  • Fixed getting permanently stuck ragdolling after getting hit by an Orowyrm projectile while riding Kaithe - causing inability to continue with fight.
  • Fixed losing the Sirocco after returning to Duviri Landscape after defeating the Orowyrm.
  • Fixed total loss of function after getting hit by an Orowyrm energy wave while trying to take control of it - caused extremely dark screen and other issues upon respawning.
  • Fixed crash during the first stage of the Orowyrm fight after Host migration.
  • Fixed Clients being unable to use Transference on normal (non-Steel Path) Orowyrm.
  • Fixed portals lingering in the final stages of the Orowyrm fight.
  • Fixed script error during Orowyrm fight after Host migration.
  • Fixes towards script error that could occur when falling off Orowyrm.

Update 33.0 (2023-04-26)

  • Introduced.
  1. "I always swear I will not indulge in that horrid Wyrm behavior, but I just get so very. Very. Very. Happy." - Spoken by Mathila
  2. "Next time, I'll stay in control. Keep out of Wyrm form. Dethrone that little bastard!" - Spoken by Lodun
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