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Articles about Spider-Man
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Shattered Dimensions Amazing Spider-ManUltimate Spider-ManSpider-Man Noir
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O'Hara, if you don't get that I can't turn my back on danger, no matter what the cost, then you got no business calling yourself Spider-Man!
~ Spider-Man to Spider-Man 2099

Summary

Spider-Man (classified as "Amazing Spider-Man") AKA Peter Parker is a primary protagonist in the video games Spider-Man: Shattered Dimensions and Spider-Man: Edge of Time. When Mysterio attempts to steal the Tablet of Order and Chaos, Spider-Man accidentally shatters the Tablet into 17 fragments. Spider-Man is then approached by Madame Web, revealing that the other fragments have been scattered across alternate realities. To prevent the power of the fragments from falling into dangerous hands, Peter and his alternate counterparts have no other choice but to each week out pieces of the tablet for the multiverse's sake.[1]

Spider-Man's cross-dimensional adventures would continue an unknown amount of time later in a team-up between him and Spider-Man 2099, who aimed to prevent a twisted future created by Walker Sloane travelling to the past that also caused Peter Parker's untimely death. With mental communication between the heroes possible even through time thanks to Miguel's Chronal Link, their journey is one bound by responsibility in spite of their differences.[2]

Powers and Stats

Tier: 8-A, higher with Web Punches

Name: Spider-Man, Peter Benjamin Parker

Origin: Spider-Man: Shattered Dimensions/Spider-Man: Edge of Time

Gender: Male

Age: Mid 20s

Classification: Mutated human

Powers and Abilities:

Superhuman Physical Characteristics, Genius Intelligence, Acrobatics, Martial Arts, Weapon Mastery, Web Creation, Surface Scaling, Precognition (Can detect danger before it happens. Capable of sensing whenever enemies are going to counter his own attacks and alerts Spider-Man of ideal moments to counter), Enhanced Senses (Madame Web augmented all of the Spider-Men's Spider-Senses, allowing them to detect their surroundings, including individuals around them, structural weakpoints, and environmental objects relevant to current tasks. Can see through solid surfaces, smoke, and darkness as well as recognize specific people even when not directly in sight. Knew precisely where Kraven was sniping from, using this to direct his shots into trees while fighting off the villain's trained disciples), Information Analysis (All four Spider-Men are capable of seeing the health of their opponents with their Spider-Senses[3]), Shockwave Creation (The Spider Stomp unleashes a shockwave that harms and pushes back surrounding targets), Regeneration (Low; All four Spider-Men have regeneration), Weapon Creation (Can shape his webbing into large hammers and spiked weaponry), Air Manipulation (The Web Cyclone sucks in opponents), Limited Acausality (Type 1; Although Peter was affected by Walker Sloan changing the timeline, he's still displayed a degree of temporal immunity and Miguel has implied that Parker's knowledge of the alteration is mentally repressed. Peter was capable of heading to the year of 2099 and interacting with his evil future self. Changes made through the quantum causality are remembered and utilized by both Miguel and Peter as to help one another out in certain scenarios. Once revising the timeline to its original state, Spider-Man did not lose his memory of the previous temporal alterations and reattained his knowledge of history's original course), Damage Boost (Can increase the power of his strikes with Web Punches), Speed Amplification, Afterimage Creation and Intangibility (Hyper-Sense allows Spider-Man to run through lasers and opponents unharmed, as well as leave behind a trail of afterimages. Moves fast enough to create afterimages when performing the Eight-Legged Fury), Time Stop (Time Paradox allows Peter to briefly freeze time for his opponents within a specific range)

Resistance to Extreme Temperatures and Radiation (The Future Foundation Suit is built with unstable molecules which should share the same properties that allow it to withstand space's extreme conditions as they do in canon)

Attack Potency: Multi-City Block level (Fought and harmed Juggernaut, who survived Oscorp being brought down on him), higher with Web Punches (Can increase the power of his strikes with Web Punches)

Speed: At least Supersonic combat speed and reactions (Can dodge large amounts of automatic gunfire), higher with Hyper-Sense (Spider-Man's overall speed increases when tapping into this state)

Lifting Strength: At least Class 10 (Spider-Man Noir is considered weaker than his fellow Spider-Men, including Amazing Spider-Man)

Striking Strength: Multi-City Block level

Durability: Multi-City Block level (Survived having the Oscorp building brought down on himself and Juggernaut)

Stamina: Superhuman (Searched for the tablet fragments for days with little to no rest, fighting powerful supervillains and their underlings in the process.)

Range: Up to Several Meters with webbing and other ranged abilities.

Standard Equipment: Web-shooters and the Spider-Man suit.

  • Optional Equipment: The Future Foundation Suit.

Intelligence: Extraordinary Genius (Worked with Miguel O'Hara to fix a time travelling portal. Should have the same level of intellectual prowess as The CEO, an evil version of himself that created an anti-aging formula as well as a device that could not only time travel, but would have also shattered the fabric of space and time. Held a scientific prowess early in his life. Educated in physics and biochemistry. Took down Kraven's disciples with ease. His first victory over Kraven was enough to be seen as a humiliation, causing the hunter's disciples to abandon him. Defeated several members of Silver Sable's Wild Pack and is typically responsible for the very few failures the mercenary group are tasked with completing. Won against Juggernaut whereas Silver Sable and her Wild Pack struggled to even keep him in one location due to his sheer power. Partook in a secret war against Latveria alongside Wolverine, Daredevil, Captain America, and Luke Cage)

Weaknesses: Captain America claimed that after a string of attacks, Peter often left himself open for an ideal opportunity to counter, a flaw that Spider-Man himself admitted to Miguel.

Notable Attacks/Techniques:

  • Spider Attack: A fast three hit combo.
  • Spider Strike: A hard hitting two hit combo.
  • Air Launcher: An attack used to break the guard of an opponent whilst sending them into the air.
  • Aerial Rush: A combo used on airborne opponents.
  • Web Strike: An attack where Spider-Man uses a web to swoop onto an enemy. Can be chained with combos.
  • Web Strike Evade: Should Spider-Man detect an enemy will counter his Web Strike, he can leap out of the way and land behind them.
  • Eagle Kick: A diving kick from the air.
  • Web Shots: Used to blind and briefly restrain opponents.
  • Grab Uppercut: Once grabbing an opponent, Spider-Man can punch them high into the air, opening a window for follow up attacks.
  • Air Recovery: When knocked back, Spider-Man can return to a battle ready state before hitting the ground.
  • Bird Eater: A hard hitting aerial attack meant to keep enemies out of the fight for a bit.
  • Web Strike Punch: Using the speed and momentum of the Web Strike, Spider-Man can opt for a powerful punch.
  • Web Strike Bounce: Using the Web Strike, Spider-Man can kick off of an opponent, useful for chaining multiple Web Strikes together.
  • Spider Rush: A four hit combo that is an upgraded version of the Spider Attack.
  • Spider Swipe: A multi-target attack, granting a greater reach for combos.
  • Spider Stomp: A stomp attack that creates a shockwave, pushing back surrounding opponents.
  • Goliath Strike: Compliments the Spider Strike with an extra strike that knocks opponents up in the air.
  • Spider Fang: A powerful knockback combo.
  • Ground Recovery: When knocked back, Spider-Man can make a quick landing and covert the momentum into an attack that strikes multiple enemies.
  • Spider Assault: A five hit combo.
  • Grab Swirl: Spider-Man swings a grabbed opponent around, using them as a weapon against others.
  • Web Slam: When an opponent is airborne, Spider-Man can use a web to slam them hard into the ground multiple times while remaining at ground level.
  • Knockback Counter: When detecting an enemy's attack in a defensive stance, Spider-Man can counter with a hard hitting backflip kick.
  • Arachnophobia: While airborne, Spider-Man can pull over an aerial opponent to send them flying.
  • Web Strike Slam: While performing a Web Strike, Spider-Man can fire another web, using both to move over an opponent and toss them away.
  • Spider Smash: A hard strike used to smash airborne enemies into the ground.
  • Justice Strike: A combo that starts in the air and transitions to landing the finishing blows on the ground.
  • Eight-Legged Fury: A fast striking combo that starts on the ground, transitions to the air, and finishes on the ground.
  • Hyper-Sense: A unique ability that allows Peter to sprint through obstacles such as lasers and opponents unharmed. Though it may be ideal for evasive maneuvers, rushing into an opponent in this state will knock them off their feet.
  • Amazing Charge Attack: Allows Spider-Man to unleash a giant web ball that explodes on impact, ensuring any enemy within the vicinity.
  • Amazing Quick Charge: A variant of the Amazing Charge Attack that allows Spider-Man to use the attack at anytime, creating more versatility in combos as well as having a stronger knockback. The damage and range of the attack is increased when attaining Amazing Quick Charge Lv2 and Lv3.
  • Spinning Uppercut: A furious uppercut that sends multiple targets flying.
  • Web Cyclone: An attack where Spider-Man creates a literal cyclone of webbing that sucks in and incapacitates foes.
  • Amazing Web Cyclone: An attack where Spider-Man swings wide spreading web flails at his enemies. The web flails pick up materials such as concrete, wood, and stone from the surroundings to add onto the damage inflicted.
  • Web Punches: Through coating his fists with webbing, Spider-Man can significantly increase the power of his punches.
  • Amazing Web Hammer: An attack where Spider-Man swings a giant hammer made out of webbing at his targets.
  • Hyper-Shot: A rapid fire burst of Web Shots that knock back opponents and stick them to the environment.
  • Time Paradox: Stops time within a specific range for a brief duration. Only one can be activated at a time.

Note 1: As there are multiple Spider-Men in Shattered Dimensions and Edge of Time, this profile is named "Amazing Spider-Man" in reference to the classification both games give Peter.

Note 2: Please avoid scaling any of the Spider-Men within this verse to Mysterio with the Tablet of Order and Chaos' full power, as it is a massive outlier and may require discussion in the future.

Note 3: The reason that the Spider-Men are granted the abilities from alternate costumes is because the suit bios claim that Madame Web gave them access to the costumes should they desire to use their benefits.

Notable Matchups

Victories:

Losses:

Inconclusive:

References

  1. Spider-Man: Shattered Dimensions
  2. Spider-Man: Edge of Time
  3. Spider-Man Shattered Dimensions Interview - CoinOpTV6

Discussions

Discussion threads involving Amazing Spider-Man (Shattered Dimensions)
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