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Sol Badguy acausality

Sol Badguy (Guilty Gear) survives being killed in the past

Introduction

Acausality is the ability to act unrestrained by conventional cause and effect, on a scale that varies depending on the character. For some characters, this means not being affected by changes to the past; for others, this means defying all logic and acting with disregard for traditional causality.

Types

Type 1: Time Paradox Immunity: Characters with this type of Acausality are rendered immune to changes in the past and standard temporal paradoxes, but remain just as vulnerable in the present and can be affected by normal Causality Manipulation and similar abilities.

Note that only characters explicitly depicted as immune to time paradoxes in their past by feats and/or direct statements qualify for this power. Fiction commonly features time travel systems where time-travelers, for no explainable reason, retain their memories of previous timelines even after changing the past, and merely existing in a work with such mechanics doesn't mean the character inherently has such an immunity, especially given how they would still be affected if someone else was time-traveling instead.

Type 2: Temporal Singularity: Characters with this type of Acausality do not exist in either the past or the future, only the present. This means they cannot be affected by changes to the past, while also making them resistant to Precognition that works by viewing the future, as they do not exist within it, and Fate Manipulation, for the same reason. In essence, they are able to choose their own fates, but they remain just as vulnerable at the point in time in which they do exist.

Type 3: Temporal Permanence: Characters with this type of Acausality are incredibly difficult to kill, as other versions of themselves - from other points in time and/or from other universes - can survive the destruction of the "original" and act in their place. This also grants them immunity to changes in the past.

Type 4: Irregular Causality: Characters with this type of Acausality operate on a different and irregular system of cause and effect than regular causality. This has the potential to grant them resistances to abilities such as Causality Manipulation, Fate Manipulation, and Precognition, among others, depending on its shown capabilities which should be specified on the given page.

Type 5: Causality Transcendence: Characters with this type of Acausality are completely independent of cause and effect, existing outside causality. Characters of this nature require evidence of being unable to be changed by any effect that relies on a system of causality, meaning that interacting with them normally is impossible.

Note that being utterly and totally immutable is something that, strictly speaking, is only guaranteed for characters with a Tier 0 rating, while lesser characters can only have likewise lesser forms of the ability by their own nature. They may, however, have a particularly potent form of immutability bestowed upon them by a Tier 0.

Note: Being completely independent of space, time, laws, or similar forces does not make you completely independent of causality without the relationship between these forces and causality being clarified, with it only being considered as evidence for an irregular relationship with causality otherwise.

Discussions

Discussion threads involving Acausality
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