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The Mag Agents are Nevadeans that have been empowered to many times their normal size (about 4 times the size of a normal Nevadean). They are recurring enemies in the Madness Combat flash series.

Known Variants and Members[]

Mag Agent: Torture[]

MagTorture basic

Mag Agent: Torture

THEIR DISHARMONY IS MY PAIN.
AND MY PAIN...
BELONGS TO THEM.
~ Mag Agent: Torture in Incident: 011A.

Mag Agent: Torture was the first Mag Agent to seen in the series. He has been apparently tortured and/or altered to look the way he does. There are two spikes going through Torture's head in an "X" pattern, but despite the bloody appearance of his wounds, they do not seem to hurt or even negatively affect him. These spikes are also seen hanging Agents who revolted against the Auditor on the walls. Other notable aspects of his appearance are his clawed fingers and a Mossberg 500 scaled up to his size.

Torture attacked Hank J. Wimbleton in Madness Combat 7, punching a hole through the floor and firing at him with his large Mossberg 500. Hank dodged the shots but shattered his sword in the process and leapt down through the hole in the floor where he confronted Torture. The two exchanged gunfire with Hank succeeding in shooting the Mag Agent a few times but was eventually smacked away with Torture's shotgun golf style. After Hank landed a training instructor and killed a few agents, Torture loaded a 20 kg slug into his gun and fired it across the valley at Hank. However he hit someone else, while the unharmed Hank headed inside the new building. Shortly after heading inside, Mag Agent Torture pursued him inside, appeared behind Hank, and attempted to take a swing at him. However Hank drove a chainsaw he had recently acquired into Torture's face, slicing it apart and killing the Mag Agent.

Torture also appeared in a non-canon short entitled Incident 011A, on this episode Torture invades an unknown base, and kills every single one of the grunts he finds inside with his bare hands (23 kills in total), eventually he enters what appears to be the boss office, and after slaughtering all of the bodyguards protecting the room he finally confronts the boss, a grunt named Rich. Although Rich was way more skilled than any of his employees (using his high agility and dexterity Rich was able to jump onto Torture's head and stab the giant repeatedly) Torture was able to knock down Rich and crush him with a desk. However while the Mag Agent was distracted, a surviving employee entered the room with a grenade launcher (M203) and fired at Torture from behind, blowing up the Mag Agent and killing it instantly. The episode ends with the grenadier grunt leaving the room and a janitor getting in clean up the mess.

Mag Agent: V2s[]

THERE IS A PROBLEM.
~ A Mag Agent V2 communicating with the Auditor, Madness Combat 8: Inundation
Magv2 basic

Mag Agent: V2

The Mag Agent: V2s were the more advanced version of Mag Agents and were improved over Mag Agent: Torture. A pair of them served as the Auditor's bodyguards, wearing metal masks with large deformed fangs and they were known simply as Mag Agent: V2A and V2B. After Jesus launched his assault on the Auditor's lair, one of them sent a message to their master to tell him what their former ally was up to. After Jeb killed a group of Agents, one of V2s jumped out of a hole in the roof and began shooting at the intruder with his gigantic Deagle. But Jebus used his powers to reflect one of the bullets back at that Mag, killing him. Another V2 appeared later on and began throwing everything he could get his hands on at Jebus. However Jesus dodged the projectiles while reassembling his sniper rifle, by the time that Mag Agent: V2 had pulled out his Walther PPK, Jebus was already firing his Tac-50 rifle, eventually the Agent collapsed to the ground and was quickly finished off by Jebus.

A single Mag Agent V2 appeared in a non-canon episode entitled Incident 001a, where Hank is raiding an A.A.H.W. base and easily kills all the Agents he encounters, until he finds a giant blender inside one of the rooms, he turns it on and decides to throw all of his foes inside said blender (why?) while Hank is dumping dead agents into the blender a V2 enters the room and attacks him, they have a short but intense fight, that is until Hank decides to also throw that V2 into the blender, and he somehow succeeds in doing so. The episode ends with Hank filling the up blender and being apparently satisfied with the bloodshed.

Mag Agent: V3[]

Magv3 basic

Mag Agent: V3

Mag Agent: V3 was still in development before the Auditor activated him prematurely with his new powers, giving him the ability to create weapons and generating red veins on his head. Mag Agent: V3 wore an oxygen mask, most likely because he had still been in development and couldn't breath fine on his own yet. V3 accompanied the Auditor to confront Sanford and Hank, but was strangely felled more easily than his predecessors, most likely due to his premature awakening and after being stabbed through the face by Hank's new tentacle claw he fell off a cliff.

Mag Agent: V4s[]

Magv4 basic

Mag Agent: V4

The Mag Agent: V4s are the latest and most common Mag Agent version to appear in a canon episode so far. These Mags wear suits like that of Agents, similar to the Torture and V2 designs. However, this version wears a red visor instead of sunglasses or a mask. Two of them were seen on Madness Combat 10: Abrogation, the first one engaged Hank and Sanford, succeeding in hitting Hank a few times before smashing him into a wall. Sanford attempted to damage the V4 but an A.T.P. Engineer took Sanford out of the fight by damaging the protagonist's most powerful weapon (hook). Eventually Hank managed to free himself from the V4's grasp on his own and charged up energy he gotten from coming into contact with Jesus' halo. With this empowerment, Hank killed the Mag Agent V4 with a electrified punch to his head and another to his body. Later on, a second V4 engaged Hank and Sanford on top of the structure that the Auditor had summoned. This V4 drew a large 1911A1, but was easily killed by Hank, who unleashed a barrage of gunfire from a M-249 on him.

Another Mag Agent: V4 would appear in a non-canon episode entitled Incident 010A, during Hank's raid on an A.A.H.W base Hank easily killed all the agents who stood on his way, with the V4 being the last guard to arrive. Using his sword and superior combat skills Hank was able to make several cuts on the Mag Agent's body and eventually stab that V4 in the forehead, however at this moment the Mag Agent was able to punch Hank, knocking him down. When Hank got up and tried to jump into the V4's head to retrieve his sword, the Mag agent grabbed him mid-air and ripped Hank in half. The episode ends with the V4 pulling out Hank's sword out of his skull and stabbing Hank's corpse repeatedly, possibly out of spite.

Mag Agent: V5[]

MagV5

Mag Agent: V5

Mag Agent: V5 is the fifth version of Mag Agents to appear in the series. Unlike the previous 4 Mag Agents, he is heavily armored. He only appeared in a non-canon episode, Incident: 110A.

While Jeb is killing dozens of A.A.H.W. troops, V5 arrives and attacks him. Jeb soon finds out that the Mag Agent is virtually immune to small arms fire, so he strikes the Mag Agent's face repeatedly with his Binary Sword. And although his signature sword wasn't able to go through the Agent's armor, he eventually knocks off V5's googles leaving enough space for him to shoot through and temporarily blind V5.

However, Mag Agent: V5 is still able to punch Jebus off the platform. Jesus gets up and kill several A.A.H.W. soldiers, shortly after V5 returns and strikes Jebus again. Using the Binary Sword once more, an enraged Jeb forcefully removes the Mag Agent's helmet, cuts his skull open and using his telekinetic powers he rips off the giant's brain, resulting in a quick but painful death for Mag Agent" V5.

Undesignated A.A.H.W. Mag Agent version[]

AAHW Mag

Undesignated Mag Agent variant

An undesignated version of A.A.H.W. Mag Agents makes their first appearance in MADNESS: Project Nexus. They wear a suit and a giant black visor that connects to a backpack gear. They are armed with a magnified Desert Eagle. They serve as the A.A.H.W's tank units and heavy hitters. When the player is at close range with them or when they charge at the player, they can perform a unique execution where they grab the player and hit them with their gun, before throwing them into the ground and shooting them with their Desert Eagles.

Mag Agent: N[]

Mag Agent N

Mag Agent: N

Mag Agent: N is a Mag Agent of the Nexus Core and the final boss of Episode 1 of Madness: Project Nexus (Classic).

N can fire bullets that penetrate the player's Tac-Bar. In order to defeat him, Hank, Sanford and Deimos must damage him as much as possible until N falls to the floor.

Upon falling to the floor, N's second phase begins; the giant will still try to shoot at the trio, but with less accuracy. He will also be unable to move around, making it is easier to attack him. When he is defeated, N falls to the floor and dies, concluding the first episode.

Unfinished Mags[]

Nexus MagUnfinished

Unfinished Mag

Unfinished Mags are Mag Agents that are still in their development process. They are mainly composed of a microcalcified bone framework to support the Mag's weight and also pre-conditioned muscle cultures, however due to their unfinished state, they lack the polyorganic ethylene skin. They are released by Nexus Core scientists in a hasty attempt to stop the protagonists.

The Hive[]

TheHive

The Hive

The Hive is a grotesque, self-replicating Mag Agent cyborg created by the Nexus Core. He serves as the boss of the level Shakedown, where the Nexus Core outfits him with two shoulder-mounted missile launchers and battery pack. The Hive gets his name for the ability to spawn minions, known as "Slugs", to attack the player, which explode into Dissonant Reality. He also uses his missile launchers to deadly effect, targeting his enemies while increasing the output the more he loses health.

Mag Agent: Gestalt/Project Gestalt[]

Main article: Project Gestalt
Gestalt1

Gestalt as appearing in MPNC.

Gestalt

Gestalt as appearing in MPN

Mag Agent: Gestalt/Project Gestalt is an armored magnified Abomination and a boss in Episode 1.5 of Madness: Project Nexus (Classic), appearing at the end of level [1.5-C]. He also appears as the secondary antagonist of MADNESS: Project Nexus, as Phobos' vessel. In the first game, His body is covered by bulky armor and has most of his muscle exposed, with his skin only remaining on his hands and face. His name means "form" or "figure" in German.

Gestalt doesn't carry any weapons and fights using punches or by body slamming his foes. He is assisted by other Abominations in the fight and is apparently an enemy to Agents. Like Mag Agent: N, Gestalt is defeated by shooting at him until he collapses. Gestalt's armor can be damaged by firearms and melee attacks alike. When either his body or head armor part is destroyed enough he will be capable of being damaged. Once defeated, Agents and Abominations will stop swarming into the room, allowing the player to proceed to the final room of the stage.

In the sequel, he comes back with an invincible armor, making him invulnerable to almost all weapons.

Mag Bandit[]

Bandit Mag

Mag Bandit

The Mag Bandit is a Mag Agent affiliated with Nexus City's outskirts' Bandits. He first appears as the boss in the stage Road to Nexus City, where he fights Hank at the gates of Nexus City's Industrial Sector before slamming himself against the gates in a rage, opening them.

Mag Skeleton[]

MagSkeleton

Mag Skeleton

A magnified Skeleton appeared in Madness Combat 11: Expurgation. It had a mask similar to that of Tricky, and seemingly guarded a pillar of light near the edge of Hell in The Other Place. Hank was able to remove the Mag Skeleton's mask, then punched it into the pillar of light with his arm, resulting in the area becoming unstable and the appearance of numerous other skeletons. After Hank and Sanford dispatched the smaller Skeletons, the Mag Skeleton was able to free itself and attempted a counterattack, only to be put down by Hank, who stabbed it through the eye socket with the Dragon Sword, then broke its head off its body with a well-timed stomp to the neck.

Half-Mags[]

DedmosAdventure - Giant Soldat and Agents

Half-Magnified Agents and Soldats

DedmosRebuilt.fla introduces Half-Mags to the series who, as their name implies, are smaller than full Mag Agents, yet still bigger than regular Nevadeans - about 1.3-1.5 times as big as a regular Nevadean. Unlike regular full Mag Agents, which are almost exclusively made up of Agents that received extensive modifications during their creation, Half-Mags are shown to exist for each rank of the A.A.H.W., and don't appear to have any obvious modifications except for their increased size. Their large size results in their strength being increased, though this does not appear to reduce their speed, as unlike full Mags, which are shown to be unable to move faster than walking pace, Half-Mags are able to run and jump like their regular-sized counterparts.

There are two variations of Half-Mags - regular ones, who are simply enlarged versions of the characters they are based on, and ones with rocks growing from the inside of their heads, with some of them being visible on the characters' faces. While the regular variation of a half mag is fairly easy to kill and has no special resistance to injuries, the rocky variation seems to be much tougher, being able to survive getting cut or shot multiple times in the head. They first appeared in Deimos' Purgatory, with a small group of them being brought to Nevada after 2BDamned revived Deimos.

Retainers[]

Main article: Retainers
Retainer

Retainer

Retainers are Half-Mags whose purpose seems to be to retain Hank and other individuals in The Other Place, preventing them from escaping or being retrieved by external allies. They fulfill this with the use of psionics, which enables them to fly, teleport, use telekinesis, and summon spikes, as well as having the ability to regenerate any damage sustained to them.

A.A.H.W. Half-Mags[]

AAHW4 HalfMag

A.A.H.W. Half-Mag

Appearing only in MADNESS: Project Nexus, A.A.H.W. Half-Mags are similar to Retainers except that the former do not possess psionics and telekinesis. They rely on their pure strength and fists to attack enemies, and are capable of throwing a powerful charged punch that causes them charge at the target in front of them.

Mag Hank[]

Main article: Hank J. Wimbleton
Mag Hank with spike (First Arm)

Mag Hank with the claw.

Mag Hank with hand (Second Arm)

Mag Hank with the hand.

Hank with black rm

Mag Hank with the black arm.

Hank got magnified in the Agent Magnification Chamber by Deimos before he was shot by an enhanced A.T.P. Engineer. Hank revived as a Half-Mag with a monstrous right arm. It had a crustacean-like claw used to sever enemies, but the claw was later shot off by the Auditor in Madness Abrogation. The arm later grew an electrokinetic hand when Hank touched Jesus' halo, but got ripped off by the halo-empowered Tricky in Madness Combat 11: Expurgation. Finally, Hank got his new black arm capable of manipulating both metal and electricity and telekinesis by the Auditor in Madness Expurgation.

Gallery[]

Images[]

Videos[]

Trivia[]

  • Mag Agent: Torture is the first and only person to visibly make Hank nervous and possibly scared upon seeing a mag agent for the first time and barely dodging his giant shotgun, with a bead of sweat showing on his face when Torture doesn't even flinch when Hank shoots him three times in the head with his own shotgun at point blank range.

Navigation[]

           MC logo Villains

Status Quo
Hank J. Wimbleton

Agency Against Hank Wimbleton
Commanders: Sheriff | Jesus | Tricky the Clown | The Auditor
Units: Grunts | Elite Bodyguards | Agents | A.T.P. Engineers | A.T.P. Soldats | Mag Agents | Retainers

Nexus Core
Commanders: Director Phobos | The Blackguard
Personnel: Blue Tower Guard | Yellow Tower Guard | Ghoul | Dr. Herman Gonne
Units: Nexus Scientists | Nexus Agents | Nexus Scouts | Nexus Supports | Nexus Riot Guards | Nexus Engineers | Nexus Soldats | Asylum Orderlies | Harmacists | G03LMs (Tower Guards) | Abominations | Sleepwalker Patients | Robots

Matter and Energy Reclamation Corporation
Sheriff | Church and Jorge

Fanatics
Dr. Crackpot

The Employers
The Auditor | The Stygian | The Deliberator | The Conductor

Others
Races: Nevadeans | Zombies | Mag Agents | G03LMs | Abominations | Bloodsuckers | Wild Landers | Skeletons | Robots
Factions: Bandits (Mag Bandit) | Toughs | VendeVice Syndicate | Vampires | N51 | Demoniac Cultists | Gudgeons | Betrayers
Individuals: The Machine | Project Gestalt | Scrapeface | Sun | S-3LF Eater | Garrett Goyle | Mustached Star | Demon

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