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<< Previous stage Sonic Adventure 2
Final Chase
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Final Chase

Final Chase (ファイナル・チェイス Fainaru Cheisu?) is the fourteenth and final stage in the Dark storyline of Sonic Adventure 2, and last stage playable with Shadow. It represents Shadow's run through the Space Colony ARK's underside to intercept Sonic after finding out he is alive and heading towards the Eclipse Cannon. It is the equivalent to Sonic's stage, Final Rush.

Description[]

Final Chase, just like Final Rush, takes place outside the Space Colony ARK. However, there are fewer Grind Rails for Shadow to ride on. Instead, he runs on cylindrical-shaped spinning drums that pull him in when he is close to them and release him when he's at the end or out of range. Lastly, there are large floating Meteors that explode when Shadow is in close proximity or when he touches on.

In the background, meteorites covered in red flames fall down to the Earth.

Story[]

After Shadow finds out that he may not be the real Shadow and that Rouge is a government agent, Eggman informs him that someone is headed for the Eclipse Cannon. Shadow immediately heads out to stop the intruder.

Gameplay[]

This stage consists of numerous Grind Rails, but the main gimmick of this stage are "spinning drums". These drums have a magnetic pull that draws Shadow to them. They only allow one direction when running on them: up or down. Some parts of the stage consist entirely of these spinning drums.

Overview[]

1st Mission: Hurry to the Eclipse Cannon![]

2nd Mission: Collect 100 rings![]

There are plenty of Item Boxes with Ring power-ups scattered all over this stage. The player must avoid attacking as many enemies as possible to lessen the chances of losing Rings, and beware of the Meteorites near the spinning drums.

3rd Mission: Find the lost Chao![]

After the sixth Point Marker, the player must navigate a series of horizontal spinning drums until Shadow reaches a Pulley. They must then use the Pulley to reach a vertical spinning drum and climb it to the top. When the player gets there, instead of using the Spring, they should instead grab onto another Pulley which will lead to a platform where an Ancient Ruin is. They must then play the Mystic Melody to make a row of Rings appear, then Light Speed Dash across them to reach another vertical spinning drum. At the top of this drum is a Pulley that leads to the lost Chao.

4th Mission: Reach the goal within 5 minutes 30 seconds![]

Successful completion of this mission depends on how quickly the player can navigate the spinning drums. They should jump off of them at the earliest opportunity and skip over as many as possible. For instance, when going down a steep hill, the player can jump from the top of it and push forward on the Control Stick to skip substantial chunks of this stage.

Last Mission: Clear Hard mode![]

This mission is quite difficult for a couple of reasons. First and foremost, there are a lot more Artificial Chaos, and their tendrils have a much greater range. Secondly, there are now enemies waiting at the top of many of the spinning drums. Also, some of the spinning drums can now only be reached via short Grind Rails or floating Springs.

Level Up Item[]

The Level Up Item in Final Chase is Shadow's Mystic Melody, which allows him to activate Ancient Ruins.

The item is found on a small platform at the highest point in the green cylinder area.

Chao Container locations[]

  1. After passing the first Point Marker and climbing the first vertical spinning drum, the player will eventually come to a tunnel. Before going through the tunnel, they should drop down on the catwalk on the left and walk toward the screen until the first Chao Container appears.
  2. After passing the third Point Marker, the player must look in front of the vertical spinning drum on the right to find the second Chao Container.
  3. After passing the fifth Point Marker, the Chao Container can be found on the back of the platform. This location is positioned at the end of the section where the player moves across a series of spinning drums between the walls of the Space Colony ARK.

Animals[]

Big the Cat sighting[]

Sonic2app 2017-02-23 20-55-15-281

Big the Cat in Final Chase, from the 2012 remaster of Sonic Adventure 2.

After the sixth Point Marker, there will be a spinning drum section that leads past it. Inside the first spinning drum near its beginning, the player can spot Big.

Ranking[]

Score Rank
12,000 A Rank (Sonic Adventure 2)
11,000 B Rank (Sonic Adventure 2)
10,000 C Rank (Sonic Adventure 2)
8,000 D Rank (Sonic Adventure 2)
<8,000 E Rank (Sonic Adventure 2)

Time Rank
1:30 A Rank (Sonic Adventure 2)
1:45 B Rank (Sonic Adventure 2)
2:00 C Rank (Sonic Adventure 2)
2:30 D Rank (Sonic Adventure 2)
>2:30 E Rank (Sonic Adventure 2)

Time Rank
5:15 A Rank (Sonic Adventure 2)
5:30 B Rank (Sonic Adventure 2)
6:00 C Rank (Sonic Adventure 2)
6:30 D Rank (Sonic Adventure 2)
>6:30 E Rank (Sonic Adventure 2)

Score Rank
11,000 A Rank (Sonic Adventure 2)
10,000 B Rank (Sonic Adventure 2)
9,000 C Rank (Sonic Adventure 2)
8,000 D Rank (Sonic Adventure 2)
<8,000 E Rank (Sonic Adventure 2)

Score Rank
10,000 A Rank (Sonic Adventure 2)
9,000 B Rank (Sonic Adventure 2)
8,000 C Rank (Sonic Adventure 2)
7,000 D Rank (Sonic Adventure 2)
<7,000 E Rank (Sonic Adventure 2)

Trivia[]

  • 2P Battle mode has two goals. However, by using cheats, the player can skip the first goal and eventually continue to race on the one player parts of the level.

Music[]

Name Artist(s) Length Music track
"The Supernatural ...for Final Chase" Everett Bradley, Fumie Kumatani 2:49

Stage map[]

Videos[]


Main article · Scripts (Hero, Dark, Last) · Staff · Manuals · Glitches · Beta elements · Gallery · Pre-releases (The Trial, Preview, TRIAL Version) · Re-releases (Battle, 2012)
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