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Pantheon
Pantheon is a champion in League of Legends.[1]
Abilities[]
- The current number of Mortal Will stacks is represented by a counter under Pantheon's health bar, visible to all players. It will light up when he reaches maximum stacks and the empowered effect is ready.
- Only the ranged version of Comet Spear can be intercepted.
- This ability will cast from wherever the caster is at the end of the cast time.
- The following table refers for interactions while Pantheon is channeling:
- Item actives that interrupt and those with cast times as well as
- will cancel the channel entirely.
, , and will cause Comet Spear to recast automatically and the active or spell to buffer to cast afterwards.
- Item actives that interrupt and those with cast times as well as
Type | Charge channel | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Allowed | |
Items | Usable | All the other item-actives are usable |
Disabled | ||
Interrupted by | ||
Consumables | Usable | |
Spells | Usable | |
Disabled | N/A | |
Interrupted by | (Recasts) | |
Interrupted by |
- Applies spell damage on the initial vault. Deals basic damage on all the attacks from the empowered ability.
- Despite the multi-hit attack only having a hidden 0.375-second cast time, Pantheon will remain unable to act until the last strike has been dealt.
- The empowered attack's total time is affected by Pantheon's attack speed.
- PENDING FOR TEST: The attack's total time is the cast time plus Pantheon's attack windup time.
- The 3 strikes that occurs after Empowered Shield Vault each apply a stack of dodged, blocked, or missed while Pantheon is blinded. , even if the attacks are
- The empowered attack will not trigger against structures.
- The initial cast count as an ability activation for the purposes of on-cast effects such as Spellblade and triggering passive.
- Detonating the ability manually is not.
- Pantheon retains his invulnerability during the recast's cast time.
- This ability will cast from wherever the caster is at the start of the cast time.** Pantheon will slam from wherever he was at the start of the recast's' cast time.
- Spell shield will only block the slam's damage.
- The following table refers for interactions while Pantheon is channeling:
Type | Channel | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Allowed | |
Items | Usable | All the other item-actives are usable |
Disabled | ||
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
- Grand Starfall's first channel can be interrupted by cast-inhibiting crowd control, but its second channel cannot because Pantheon gains crowd control immunity during it.
- The spear's damage is not empowered by 20% of their maximum health. , nor increased against enemies below
- During the second channel, Pantheon gains a minimum health threshold of 1.
- Pantheon will instantly die upon reappearing if he reaches this threshold.
- Abilities that target Pantheon will redirect to the last location.
- Pinging the ability will inform allies in chat which visible enemy champions are in range of Grand Starfall.
- Pantheon is considered to be in his original casting position even after leaping, but he will blink to the target location the moment the second channel completes.
- Using Grand Starfall will inform allies with a ping.
- The following table refers for interactions while Pantheon is channeling (first channel):
Type | Channel | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled | |
Spells | Usable | N/A |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
- The cast time and second channel have the same interactions except they can only be interrupted by death.
- Grand Starfall's first channel will also be interrupted if he enters the .
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Pantheon (Collection).
Once an unwilling host to the Aspect of War, Atreus survived when the celestial power within him was slain, refusing to succumb to a blow that tore stars from the heavens. In time, he learned to embrace the power of his own mortality, and the stubborn resilience that goes along with it. Atreus now opposes the divine as Pantheon reborn, his unbreakable will fueling the fallen Aspect’s weapons on the field of battle.
George Georgiou
Alex 'alexplank' Flores
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Base damage increased to 6 / 6.5 / 7 / 7.5 / 8% of target's maximum health from 5 / 5.5 / 6 / 6.5 / 7%.
- Minimum non-champion damage increased to 60 from 50.
- Bug Fix: Tooltip now notes that the damage cap also applies against minions. Actual effect is unchanged.
- New Effect: Throw damage now scales with 50% AP.
- Base damage changed to 5 / 5.5 / 6 / 6.5 / 7% of target's maximum health from 60 / 100 / 140 / 180 / 220.
- New Effect: Now deals a minimum of 50 and a maximum of 200 damage against minions and monsters.
- Removed: Damage no longer scales with 100% AP.
- New Effect: Now scales with 0.4% per 100 user bonus health.
- New Effect: Now scales with 1.5% per 100 AP.
- Base damage changed to 5 / 5.5 / 6 / 6.5 / 7% of target's maximum health from 60 / 100 / 140 / 180 / 220.
- New Effect: Now grants 5 − 30 (based on level) (+ 2.5% bonus health) bonus armor and bonus magic resistance for 4 seconds after slamming his shield if empowered by .
- New Effect: Spear damage now scales with 50% AP.
- Stats
- Base health regeneration reduced to 6 from 7.5.
- Base attack speed increased to 0.658 from 0.644.
- Atack speed ratio increased to 0.658 from 0.644.
- Cooldown reduced to 11 / 10.25 / 9.5 / 8.75 / 8 seconds from 13 / 11.75 / 10.5 / 9.25 / 8.
- Mana cost reduced to 25 from 30.
- Cast time reduced to 0.2 seconds from 0.25.
- Cooldown increased to 22 / 21 / 20 / 19 / 18 seconds from 22 / 20.5 / 19 / 17.5 / 16.
- Stats
- Base mana reduced to 317 from 317.12.
- Base mana regeneration reduced to 7.35 from 7.36.
- Bug Fix: No longer is unable to cast for a few frames after the second channel completes.
- Damage against monsters increased to 105% from 70%.
- Bug Fix: Length and width values have now been corrected.
- Thrust length increased to 600 units from 550.
- Thrust range increased by 25 (to 560 from 535).
- Thrust backwards range increased by 25 (to -40 from -15).
- Thrust width reduced to 120 units from 150.
- Thrust length increased to 600 units from 550.
- Bug Fix: Length and width values have now been corrected.
- Stats
- Base health increased to 650 from 580.
- Health growth increased to 109 from 95.
- Armor growth increased to 4.95 from 3.75.
- Magic resistance growth increased to 2.05 from 1.25.
- Undocumented: Thrust range and width reverted to pre-V12.7 values.(bug)
- Bug Fix: Inputting a cast for the spell while it was on cooldown no longer interrupts the user's attack and movement commands.
- Stats
- Base health regeneration reduced to 7.5 from 9.
- Thrust length increased to 600 units from 550.
- Thrust range increased by 25 (to 560 from 535).
- Thrust backwards range increased by 25 (to -40 from -15).
- Thrust width reduced to 120 units from 150.
- Thrust length increased to 600 units from 550.
- Removed: No longer slowed by 0% − 25% (based on his movement direction).
- Landing channel time reduced to 2.2 seconds from 2.45.
- Bug Fix: Fixed a bug where it would incorrectly go on full cooldown if interrupted within its tap-cast time.
- Bug Fix: Range indicator has been fixed and will change between its tap-cast and hold-cast versions accurately.
- New Effect: Damage is now reduced by 30% against monsters.
- Cooldown increased to 13 / 11.75 / 10.5 / 9.25 / 8 seconds from 10 / 9.5 / 9 / 8.5 / 8.
- Bug Fix: Spear slow debuff now properly shows up on the affected enemy's HUD.
- Stats
- Base health regeneration reduced to 9 from 10.
- 120% − 165% (based on level) AD from 135% − 165% (based on level) AD. AD ratio reduced to
- Stats
- Base movement speed reduced to 345 from 355.
- New Effect: Now gains full stacks upon recalling.
- Mana cost reduced to 30 from 40.
- Cooldown refund increased to 60% from 50%.
- Removed: No longer slows by 20 / 25 / 30 / 35 / 40% for 2.5 seconds while empowered by .
- Bug Fix: Fixed a bug where Comet Spear would not cast and still go on cooldown if he was affected by certain crowd control effects.
- Base damage increased to 60 / 100 / 140 / 180 / 220 from 60 / 80 / 100 / 120 / 140.
- Bug Fix: Fixed a bug where hitting an enemy with a Shield Vault and immediately using another ability, would not properly empower the next basic attack.
- Undocumented: Each hit from the -granted triple-attack is now distinct for the purposes of e.g. .
- Removed: No longer mitigates damage from turrets.
- Self slow reduced to 0% − 25% (based on his movement direction) from 0% − 50%
- Removed: Duration is no longer extended by 1 second while empowered by .
- New Effect: Now gains 60% bonus movement speed for 1.5 seconds when slamming his shield if empowered by .
- New Effect: Now passively grants 10 / 20 / 30% armor penetration.
- New Effect: Ground indicator now appears for allies at start of channel.
- New Effect: The spear that lands before Pantheon now slows by 50% for 2 seconds and deals damage in a small area.
- The damage is not empowered by .
- If (+ 115% bonus AD) instead. has not been ranked up, deal 40
- Base damage reduced to 70 / 100 / 130 / 160 / 190 from 75 / 110 / 145 / 180 / 215.
- Bonus AD ratio increased to 115% bonus AD from 100%.
- Increased base damage reduced to 155 / 230 / 305 / 380 / 455 from 155 / 235 / 315 / 395 / 475.
- Increased bonus AD ratio increased to 230% bonus AD from 200%.
- 115% bonus AD from 100%. bonus AD ratio increased to
- Undocumented: Casting it no longer makes him unresponsive for a few moments.
- Minion damage reduction increased to 30% from 20%.
- Execute threshold reduced to 20% of target's maximum health from 25%.
- Removed: Dash speed is no longer increased by boots.
- Base damage reduced to 75 / 110 / 145 / 180 / 215 from 75 / 115 / 155 / 195 / 235.
- Bug Fix: Now properly work when taking within 0.2 seconds or less.
- Undocumented: Minion damage reduction increased to 20% from 10%.
- Bug Fix: Now properly work when taking within 0.2 seconds or less.
- Stats
- Base magic resistance reduced to 28 from 32.1.
- 135% − 165% (based on level) AD from 150% AD at all levels. AD ratio changed to
- Bug Fix: Pinging the ability now tells his teammates which enemies are in range.
- New Effect: Thrust damage now critically strikes for 155 / 240 / 325 / 410 / 495 (+ 200% bonus AD) physical damage against targets below 25% of their maximum health.
- Removed: No longer deals 15% reduced damage against non-epic monsters.
- V9.16 - August 16th Hotfix
- Stun range now matches the legacy stun range, from 400 range to 800. Unavoidable with most dashes, Flashes, and blinks, but with some exceptions.
- V9.16 - August 15th Hotfix
- Removed: No longer deals 15% reduced damage against monsters.
- Reduced damage against non-epic monsters reduced to 15% from 33.3%.
- V9.16 - Full Relaunch
- General
- Title changed to the Unbreakable Spear from the Artisan of War.
- Complete visual upgrade across all skins.
- New splash artwork for , , , , , and .
- Adjusted splash artwork for , , and .
- Slayer Pantheon renamed to Zombie Slayer Pantheon.
- New voice over.
- New lore.
- Stats
- Base attack range increased to 175 from 150.
- Base armor increased to 40 from 37.
- Base health increased to 580 from 579.16.
- Base health regeneration increased to 10 from 8.
- Attack damage growth increased to 3.3 from 2.9.
- Armor growth reduced to 3.75 from 3.9.
- Health growth increased to 95 from 87.
- Innate: Pantheon gains a stack when he lands a basic attack or casts an ability, up to a maximum of 5. At 5 stacks, Pantheon's next basic ability consume the stacks to gain additional effects.
- Pantheon gains full stacks upon starting the game and upon respawning.
(Innate)
- First Cast: Pantheon charges for up to 4 seconds, increasing Comet Spear's range while being slowed by 10%.
- Second Cast: Pantheon hurls his spear, dealing 75 / 115 / 155 / 195 / 235 (+ 100% bonus AD) physical damage to all enemies hit, increased to 155 / 240 / 325 / 410 / 495 (+ 200% bonus AD) against enemies below 25% of their maximum health, and with the total damage reduced to 50% against enemies beyond the first.
- Releasing the ability within 0.35 seconds causes Pantheon to instead thrust his spear, dealing 75 / 115 / 155 / 195 / 235 (+ 100% bonus AD) physical damage to all enemies hit and refunding 50% of Comet Spear's cooldown.
- If Pantheon is interrupted during the charge, or the charge completes without reactivation, Comet Spear is cancelled and the ability is put on full cooldown but refunds half the mana cost. Comet Spear's total damage is reduced by 10% against minions and by 15% against monsters.
- Deals an additional :20 − 240 (based on level) (+ 100% bonus AD) bonus physical damage, affected by the previous damage reductions, to all enemies hit and slows them by 20 / 25 / 30 / 35 / 40% for 2.5 seconds.
- Mana Cost: 40.
- Cooldown: 10 / 9.5 / 9 / 8.5 / 8 seconds.
- Target Range: 575 / 1200 (based on channel time).
- Width: 120.
- Speed: 1500.
(Q)
- Active: Pantheon dashes to the target enemy unit, dealing them 60 / 80 / 100 / 120 / 140 (+ 100% AP) physical damage and stunning them for 1 second.
- Pantheon's next basic attack within 4 seconds strikes his target 3 times, dealing :50% AD physical damage per hit, up to 150% AD. Each hit applies on-hit effects.
- The ability can be dodged if the target moves 800 units away.
- Mana Cost: 55.
- Cooldown: 13 / 12 / 11 / 10 / 9 seconds.
- Target Range: 600.
(W)
- Active: Pantheon braces his shield for 1.5 seconds in the target direction while striking in a cone, during which he is slowed for between 0% − 50% based on his movement direction relative to the shield's facing direction. Aegis Assault cannot be interrupted by crowd control.
- For the duration, Pantheon is invulnerable against damage dealt by enemies in the target direction, and deals 「 up to 100% AD physical damage over the duration 」「 8.3% AD physical damage every 0.125 seconds 」 to all enemies struck, reduced by 50% against minions, and by 33.3% against non-epic monsters.
- At the end of the duration or upon reactivation after 0.3 seconds, Pantheon slams with his shield after a 0.25 second delay, dealing 55 / 105 / 155 / 205 / 255 (+ 150% bonus AD) physical damage.
- Aegis Assault's duration is increased to 2.5 seconds, dealing :「 up to 166.6% AD physical damage over the duration 」「 13.8% AD physical damage every 0.125 seconds 」.
- Mana Cost: 80.
- Cooldown: 22 / 20.5 / 19 / 17.5 / 16 seconds.
- Target Range: 400.
(E)
- Active: Pantheon channels for 2 seconds to leap high into the air, then marks and reveals his destination before crashing down along the target area 2.4 seconds later. He remains vanished until the landing is complete.
- The landing deals 300 / 500 / 700 (+ 100% AP) magic damage, decreased by up to 50% at the edges of the area.
- Grand Starfall instantly readies .
- Grand Starfall's cooldown is reduced to 30 seconds if the channel is interrupted or canceled.
- Mana Cost: 100.
- Cooldown: 180 / 165 / 150 seconds.
- Target Range: 5500 / 2000.
- Effect Radius: 450.
- Inner Radius: 125.
(R)
Trivia[]
- Pantheon was named after Πάνθεον (a noun originally referring to all deities from Ancient Greek religion, later Twelve Olympians).
See also[]
References[]
- ↑ Pantheon's profile page at LeagueOfLegends.com
- ↑ Beekes, R.S.P. "Etymological Dictionary of Greek", p. 1257