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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Lux OriginalCentered
Lux
Lux (Universe)Lux (Universe)
Lux (League of Legends)Lux (League of Legends)
Lux (Esports)Lux (Esports)
Lux (Teamfight Tactics)Lux (Teamfight Tactics)
Lux (Legends of Runeterra)Lux (Legends of Runeterra)
Lux (Wild Rift)Lux (Wild Rift)
Lux (Development)Lux (Development)
Lux (Trivia)Lux (Trivia)

Lux is a champion in League of Legends.[1]

Abilities[]

Edit

Illumination

Illumination

Innate: Lux's abilities apply a mark to enemies hit for 6 seconds, refreshing on subsequent hits.

Lux's basic attacks and Final Spark Final Spark consume the mark to deal Damage mitigated by Master-At-Arms (R)30 − 200 (based on level) Multiple champions hit with Between Worlds (R)(+ 30% AP) Damage mitigated with Shifting Sands (E)bonus magic damage.

Info
  • Starting an attack windup against a target with a mark that is about to expire refreshes its duration to 0.25 seconds. Casting Final Spark Final Spark refreshes the marks of all marked enemies to 1.25 seconds if they are within 5000 units of the ability's casting position and have a mark with a remaining duration of less than 1 second.
  • Spell Shield Spell shield prevents Final Spark Final Spark from consuming the mark.
    • The on-hit damage from Illumination via basic attack cannot be blocked by spell shield.
  • Illumination's trigger from a basic attack can be Spirit's Refuge blocked (bonus damage is negated and the mark will still be consumed).
  • PENDING FOR TEST:: Parry interactions (Jax Counter Strike old dodge, Blind icon blind).

Map-Specific Differences
Arena icon Arena differences edit
  • AP ratio changed to Multiple champions hit with Between Worlds (R)50% AP.

Edit

Light Binding

Light Binding

Active: Lux shoots a sphere of light in the target direction that deals Damage mitigated with Shifting Sands (E)magic damage to the first two enemies hit and Root icon roots them for 2 seconds.

Magic Damage:
80 / 120 / 160 / 200 / 240 Multiple champions hit with Between Worlds (R)(+ 65% AP)

Info
  • Targets immune to the Root icon root still count towards Light Binding's two-target limit.
  • This ability will cast from wherever the caster is at the end of the cast time.
  • Light Binding spawns an additional missile at the same location and vector as the main missile. This additional "Dummy" missile has the same visual effects as the main missile and gets destroyed when it hits a single enemy, thereby making the surviving VFX of the single missile weaker in intensity.
    • PENDING FOR TEST: This hacky solution also causes Lux Q to count as two skillshots for things such as "skillshots dodged" Eternals.

Map-Specific Differences
Arena icon Arena differences edit
  • Base damage changed to 110 / 150 / 190 / 230 / 270.
  • Cooldown changed to 10 / 9.5 / 9 / 8.5 / 8 seconds.

Edit

Prismatic Barrier

Prismatic Barrier

Active: Lux throws her wand in the target direction that homes back to her after reaching maximum range. Allied champions hit by the wand gain a Hybrid resistances icon shield for 2.5 seconds, which can stack up to 2 times, stacking with the previous shield and refreshing its duration.

Shield Strength:
40 / 55 / 70 / 85 / 100 Multiple champions hit with Between Worlds (R)(+ 40% AP)
Maximum Shield:
80 / 110 / 140 / 170 / 200 Multiple champions hit with Between Worlds (R)(+ 80% AP)

Lux receives the shield upon throwing the wand and upon its return.

Info
  • Each pass of the wand grants a shield to each target once.
  • Prismatic Barrier may only stack up to 2 times. Subsequent instances of passing through the wand have no effect on the shield's strength nor duration.
  • The shield will also be granted to allies near the wand's return location.
  • Both passes of Prismatic Barrier cannot hit units whose Range center center is beyond the missile range or behind its origin, even if their Range model hitbox radius overlaps.
    • At the return location, this behaviour is overridden by an additional center check with the same diameter as the missile width.
  • If Lux Death dies before her wand returns it will fizzle upon reaching maximum range.
  • Lux's wand decelerates on the way out and accelerates on the way back.
  • This ability will cast from wherever the caster is at the start of the cast time.
  • Prismatic Barrier is destroyed by Wind Wall Wind Wall and Blade Whirl Blade Whirl but not Unbreakable Unbreakable.

Map-Specific Differences
Arena icon Arena differences edit
  • Base shield changed to 60 / 90 / 120 / 150 / 180.
  • AP ratio changed to Multiple champions hit with Between Worlds (R)45% AP.

Edit

Lucent Singularity

Lucent Singularity

Active: Lux sends a lucent singularity to the target location, remaining there for 5 seconds to grant Sight icon sight of the area and Slow icon slow nearby enemies.

Slow:
25 / 30 / 35 / 40 / 45%

Lucent Singularity can be recast at any time while it is in flight or within the duration, and does so automatically after the duration.

Recast: Lux detonates the singularity, dealing Damage mitigated with Shifting Sands (E)magic damage to enemies within. If Lucent Singularity was recast while in flight, it will detonate upon arrival.

Magic Damage:
65 / 115 / 165 / 215 / 265 Multiple champions hit with Between Worlds (R)(+ 80% AP)

The slow lingers for 1 second after leaving the area. Enemies hit by Lucent Singularity's detonation are also slowed by the same amount for 1 second.

Info
  • The initial cast counts as an ability activation for the purposes of on-cast effects such as Sheen item Spellblade and triggering Force Pulse's Force Pulse's passive.
    • The manual recast does not.
  • Lucent Singularity grants Sight icon sight while also in flight.

Map-Specific Differences
Arena icon Arena differences edit
  • Slow changed to 40 / 45 / 50 / 55 / 60%.

Edit

Final Spark

Final Spark

Active: Lux fires a massive laser in a line in the target direction that deals Damage mitigated with Shifting Sands (E)magic damage to enemies hit and Reveal icon reveals them for 1.5 seconds, as well as granting Sight icon sight of the surrounding area.

Magic Damage:
300 / 400 / 500 Multiple champions hit with Between Worlds (R)(+ 120% AP)
▶️   "By the light!"

Info
  • Final Spark grants sight of its surroundings during the cast time and for 0.5 seconds afterwards.
  • This ability will cast from wherever the caster is at the start of the cast time.
Type Cast time
Attacking Disabled
Abilities Lucent Singularity Lucent Singularity can only be recast if it is present. Light Binding Light Binding and Prismatic Barrier Prismatic Barrier are disabled.
Movement Disabled
Items Usable Shurelya's Battlesong Shurelya's Battlesong Youmuu's Ghostblade Youmuu's Ghostblade Randuin's Omen Randuin's Omen
Disabled All the other item-actives are disabled
Interrupted by N/A
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash
Disabled Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by N/A
Interrupted by
  • Death, unless protected by Revival icon Resurrection
  • Map-Specific Differences
    Arena icon Arena differences edit
    • Cooldown changed to 30 seconds at all ranks.


    Champion skins[]

    This article section only contains champion skins. For all associated collection items, see Lux (Collection).
    Lux OriginalSkin
    Original
    RP 790
    19.10.2010
    Luxanna Crownguard hails from Demacia, an insular realm where magical abilities are viewed with fear and suspicion. Able to bend light to her will, she grew up dreading discovery and exile, and was forced to keep her power secret, in order to preserve her family’s noble status. Nonetheless, Lux’s optimism and resilience have led her to embrace her unique talents, and she now covertly wields them in service of her homeland.
    Separator
    ActorCarrie Keranen
    ArtistKatie 'TeaTime' De Sousa
    Loot eligible Loot eligible

    Patch history[]

    For the expanded patch notes, see here.
    V14.10
    • General
      • Bug Fix: Restored Recall Recall winddown animation for all skins.
      • Bug Fix: Restored Respawn animation for all skins.
    V14.9
    • Lucent Singularity Lucent Singularity
      • Bug Fix: Vision bubble is no longer inconsistent inside terrain, causing some targets to remain undetected in its radius.
    V14.7
    • Illumination Illumination
      • AP ratio increased to Multiple champions hit with Between Worlds (R)30% AP from Multiple champions hit with Between Worlds (R)25% AP.
    • Light Binding Light Binding
      • AP ratio increased to Multiple champions hit with Between Worlds (R)65% AP from Multiple champions hit with Between Worlds (R)60% AP.
    V14.2
    • Light Binding Light Binding
      • Bug Fix: No longer has a very rare chance to break a spell shield that was added right after it applied its full effects already.
        • Width of the extra dummy VFX missile is now identical to the functionally relevant one.
    V14.1 - January 12th Hotfix
    • Stats
      • Base health increased to 580 from 560.
      • Base armor increased to 21 from 19.
      • Attack speed growth increased to 3% from 2%.
    • Prismatic Barrier Prismatic Barrier
      • AP ratio per hit increased to Multiple champions hit with Between Worlds (R)40% AP from Multiple champions hit with Between Worlds (R)35% AP.
    V13.17
    • Stats
      • Base mana regeneration reduced to 7 from 8.
    • Illumination Illumination
      • Base damage increased to 30 − 200 (based on level) from 20 − 190 (based on level).
      • AP ratio increased to Multiple champions hit with Between Worlds (R)25% AP from Multiple champions hit with Between Worlds (R)20% AP.
    • Light Binding Light Binding
      • Cooldown reduced to 11 / 10.5 / 10 / 9.5 / 9 seconds from 11 at all ranks.
    • Lucent Singularity Lucent Singularity
      • Base damage reduced to 65 / 115 / 165 / 215 / 265 from 70 / 120 / 170 / 220 / 270.
    V13.14
    V12.23 - December 14th Hotfix
    • Lucent Singularity Lucent Singularity
      • AP ratio increased to Multiple champions hit with Between Worlds (R)80% AP from Multiple champions hit with Between Worlds (R)70% AP.
    • Final Spark Final Spark
      • AP ratio increased to Multiple champions hit with Between Worlds (R)120% AP from Multiple champions hit with Between Worlds (R)100% AP.
    V12.14
    • Light Binding Light Binding
      • Root buff renamed to Light Binding from Prismatic Seal.
    • Prismatic Barrier Prismatic Barrier
      • Shield buff renamed to Prismatic Barrier from Stardust Barrier.
    V12.10
    • Stats
      • Base health increased to 560 from 490.
      • Health growth increased to 99 from 85.
      • Armor growth increased to 5.2 from 4.
      • Magic resistance growth increased to 1.3 from 0.5.
    • Prismatic Barrier Prismatic Barrier
      • Base shield per hit reduced to 40 / 55 / 70 / 85 / 100 from 45 / 65 / 85 / 105 / 125.
    V12.6
    V11.24 - December 15th Hotfix
    • Light Binding Light Binding
      • Cooldown increased to 11 seconds at all ranks from 11 / 10.5 / 10 / 9.5 / 9.
      • Base damage reduced to 80 / 120 / 160 / 200 / 240 from 80 / 125 / 170 / 215 / 260.
    V11.21
    • Stats
      • Attack speed growth increased to 2% from 1%.
    • Illumination Illumination
      • New Effect: Starting an attack windup against a target with a mark that is about to expire refreshes its duration to 0.25 seconds.
      • New Effect: Casting Final Spark Final Spark refreshes the marks of all marked enemies to 1.25 seconds if they are within a certain distance of the ability's casting position and have a mark with a remaining duration of less than 1 second.
    • Lucent Singularity Lucent Singularity
      • Base damage increased to 70 / 120 / 170 / 220 / 270 from 60 / 110 / 160 / 210 / 260.
      • AP ratio increased to Multiple champions hit with Between Worlds (R)70% AP from Multiple champions hit with Between Worlds (R)65% AP.
    • Final Spark Final Spark
      • Cooldown reduced to 60 / 50 / 40 seconds from 80 / 60 / 40.
    V11.11
    V11.10
    • Lucent Singularity Lucent Singularity
      • Base damage increased to 60 / 110 / 160 / 210 / 260 from 60 / 105 / 150 / 195 / 240.
      • AP ratio increased to Multiple champions hit with Between Worlds (R)65% AP from Multiple champions hit with Between Worlds (R)60% AP.
    V11.7
    V11.1
    • Stats
      • Base armor increased to 19 from 18.72.
      • Base attack damage increased to 54 from 53.54.
    V10.20
    • Lucent Singularity Lucent Singularity
      • Bug Fix: Can no longer slow her enemies for a longer period than intended when she reactivates it mid-air.
    V10.18
    V10.17
    • Prismatic Barrier Prismatic Barrier
      • Base shield reduced to 45 / 65 / 85 / 105 / 125 from 50 / 75 / 100 / 125 / 150.
      • AP ratio increased to Multiple champions hit with Between Worlds (R)35% AP from Multiple champions hit with Between Worlds (R)30% AP.
      • Mana cost increased to 60 / 65 / 70 / 75 / 80 from 60 at all ranks.
      • Bug Fix: No longer grants bonus shielding at the edge.
    V10.11 - May 27th Hotfix
    • Lucent Singularity Lucent Singularity
      • Bug Fix: Fixed a bug where the slow radius was larger than its damage radius.
    V10.11
    • Lucent Singularity Lucent Singularity
      • Slow linger duration increased to 1 second from 0.25.
      • New Effect: Enemies are slowed for 1 second after being damaged by Lucent Singularity.
    V10.9
    • Final Spark Final Spark
      • Bug Fix: No longer goes on full cooldown when she dies during its cast.
    V10.8
    V10.4
    • Light Binding Light Binding
      • Base damage increased to 80 / 125 / 170 / 215 / 260 from 70 / 115 / 160 / 205 / 250.
      • AP ratio reduced to Multiple champions hit with Between Worlds (R)60% AP from Multiple champions hit with Between Worlds (R)70% AP.
      • Cooldown reduced to 11 / 10.5 / 10 / 9.5 / 9 seconds from 13 / 12 / 11 / 10 / 9.
    • Final Spark Final Spark
      • New Effect: Can now cast Flash Flash while casting.
      • Undocumented: Now goes on cooldown if Lux dies while casting.
    V10.3
    • Lucent Singularity Lucent Singularity
      • Bug Fix: Now also grants fog of war and brush vision if the abilty's edges are inside it.
    V10.2
    • Lucent Singularity Lucent Singularity
      • Bug Fix: Now grants fog of war and brush vision only if the ability's center is inside it, from always granting it.
    V9.24
    • General
      • New visual effects.
      • Basic attacks cleaned up the missile and impact.
      • Cleaned up and improved the staff effects when she is idle.
      • All skins cleaned up and made to match the base kit changes.
    • Illumination Illumination
      • Cleaned up.
    • Light Binding Light Binding
      • Added a subtle effect to better show the width of the missile, sparkles, and rainbows.
    • Prismatic Barrier Prismatic Barrier
      • Cleaned up and added a subtle missile width indicator for when it goes out.
    • Lucent Singularity Lucent Singularity
      • Completely revamped and cleaned up the charge and explosion effects.
    • Final Spark Final Spark
      • Completely overhauled with indicator lines on both sides to show the actual width of the beam and a line at the end to show the actual range.
    • Steel Legion Lux Steel Legion Lux
    V9.20
    • Illumination Illumination
      • Bug Fix: Is now properly tagged as a single target ability.
    V9.16
    • Prismatic Barrier Prismatic Barrier
      • Shield strength increased to 50 / 75 / 100 / 125 / 150 from 50 / 65 / 80 / 95 / 110.
    V9.15
    • Final Spark Final Spark
      • Bug Fix: Cooldown timer now properly appears when she dies during cast.
    V9.14 - July 17th Hotfix
    • Illumination Illumination
      • Bug Fix: No longer gains additional Keystone Runes stacks when triggering Illumination on a target.
    V9.14
    • Light Binding Light Binding
      • Cooldown changed to 13 / 12 / 11 / 10 / 9 seconds from 10 at all ranks.
      • Mana cost changed to 50 at all ranks from 40 / 45 / 50 / 55 / 60.
    • Prismatic Barrier Prismatic Barrier
      • Removed: No longer doubles shield strength upon return.
      • Shield AP ratio increased to Multiple champions hit with Between Worlds (R)30% AP from Multiple champions hit with Between Worlds (R)20% AP.
      • Shield duration reduced to 2.5 seconds from 3.
    • Final Spark Final Spark
      • Removed: No longer refunds 30 / 40 / 50% of cooldown if Final Spark hits at least one enemy champion that dies within 1.75 seconds.
      • Cooldown reduced to 80 / 60 / 40 seconds from 80 / 65 / 50.
      • AP ratio increased to Multiple champions hit with Between Worlds (R)100% AP from Multiple champions hit with Between Worlds (R)75% AP.
    V9.5
    V9.4
    • General
      • Base run animation updated.
    V9.2
    • Prismatic Barrier Prismatic Barrier
      • Bug Fix: Basic attack no longer cancels if issued the moment Prismatic Barrier reaches maximum range.
    • Final Spark Final Spark
      • Removed: No longer uses minimap targeting.
    V9.1
    • Lucent Singularity Lucent Singularity
      • New Effect: Ability icon border now shows the remaining time to recast the ability.
    • Final Spark Final Spark
      • New Effect: Can now ping whether the ability is within range or not.
    V8.9
    • Stats
      • Health growth reduced to 85 from 91.
      • Base mana increased to 480 from 384.
      • Mana growth reduced to 23.5 from 47.
      • Base mana regeneration increased to 8 from 6.
      • New: Now has 7% bonus attack speed at level 1.
      • Attack speed growth reduced to 1% from 1.36%.
    • Light Binding Light Binding
      • Base damage increased to 70 / 115 / 160 / 205 / 250 from 50 / 100 / 150 / 200 / 250.
      • Cooldown reduced to 10 seconds at all ranks from 13 / 12.5 / 12 / 11.5 / 11.
      • Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 50 / 55 / 60 / 65 / 70.
    • Prismatic Barrier Prismatic Barrier
      • Returning wand now always shields for twice as much, instead of needing to hit an ally first.
      • Now shields herself and fires the missile at the start of cast, instead of after the 0.25 second cast time. She is still rooted for the cast time.
    • Lucent Singularity Lucent Singularity
      • Missile speed reduced to 1200 from 1300.
      • Radius reduced to 310 from 350.
      • Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 70 / 85 / 100 / 115 / 130.
      • Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10 at all ranks.
    V8.8
    V8.7
    • General
      • Bug Fix: Once again has her shiny staff VFX.
    • Final Spark Final Spark
      • Cooldown refund increased to 30 / 40 / 50% from 10 / 30 / 50%.
      • New Effect: Cooldown refund now also applies on enemy champions who die within 1.75 seconds of being hit by Final Spark.
    • Spellthief Lux Spellthief Lux, Sorceress Lux Sorceress Lux, Commando Lux Commando Lux, and Imperial Lux Imperial Lux
      • Bug Fix: Once again have their shiny staff VFX.
    • Lunar Empress Lux Lunar Empress Lux
      • Bug Fix: Once again has her light VFX on death.
    V8.5
    • Light Binding Light Binding
      • Bug Fix: Projectile now visually disappears after it hits a second target, since it doesn't actually do anything after that point.
    V8.3
    • Stats
      • Base health regeneration increased to 5.5 from 5.4.
    V8.2
    V8.1
    V7.23
    • Stats
      • Base attack damage reduced to 53.54 from 53.544.
      • Base health regeneration reduced to 5.4 from 5.424.
    V7.22
    • Stats
      • Base health increased to 490 from 477.72.
      • Health growth increased to 91 from 79.
    V7.15
    • Light Binding Light Binding
      • Cooldown reduced to 13 / 12.5 / 12 / 11.5 / 11 seconds from 15 / 14 / 13 / 12 / 11.
    • Prismatic Barrier Prismatic Barrier
      • New Effect: Hitting an ally with Prismatic Barrier as it's going out doubles the shield granted when it's coming back.
        • Empowered Shield: 100 / 130 / 160 / 190 / 230 Multiple champions hit with Between Worlds (R)(+ 40% AP)
    V7.13
    • Elementalist Lux Elementalist Lux
      • Bug Fix: Can now click the same element in both transform phases.
    V7.9
    • Stats
      • Magic resistance growth increased to 0.5 from 0.
    V7.7
    • Final Spark Final Spark
      • New Effect: If Final Spark kills an enemy champion, 10 / 30 / 50% of its cooldown is refunded.
    V7.6
    • General
      • New voice over.
    V7.3
    V7.1
    • General
      • Bug Fix: Fixed an issue where the tails of Fire form Elementalist Lux's dress disappeared during some animations.
    • Prismatic Barrier Prismatic Barrier
      • Adjusted Elemetalist Lux's shield visuals on several forms to maintain similar levels of brightness and noise.
      • Bug Fix: Star Guardian Lux's wand no longer gets briefly stuck at the max range of Prismatic Barrier.
    • Lucent Singularity Lucent Singularity
      • Missile has been adjusted to better distinguish it from Elementalist Lux's other effects. It's now primarily swirling ribbons of light.
    • Final Spark Final Spark
      • Warning indicator on Elementalist Lux's Final Spark adjusted to be immediately visible on-cast, rather than brightening over the duration.
    V6.24
    • General
      • Bug Fix: Repositioned Elementalist Lux's animated splash in Champion Select on the updated client.
      • Bug Fix: Elementalist Lux's Origin loading screen border is no longer obfuscated by ranked borders.
      • Bug Fix: Fixed a few bugs with Elementalist Lux's transformation menu.
      • Bug Fix: Fixed a gap in Elementalist Lux's Fire form flame collar VFX.
    • Prismatic Barrier Prismatic Barrier
      • Implemented colorblind improvements for Elementalist Lux's Fire and Magma form shields.
    V6.23
    • Final Spark Final Spark
      • Clarity: Cast indicator line has been widened to be easier to read.
    V6.18
    • Lucent Singularity Lucent Singularity
      • Slow increased to 25 / 30 / 35 / 40 / 45% from 20 / 24 / 28 / 32 / 36%.
    V6.16
    • Final Spark Final Spark
      • Bug Fix: Fixed a bug where it wasn't dealing damage to champions it hit if Lux couldn't see them.
    V6.15
    V6.14
    • Illumination Illumination
      • Base damage increased to 20 − 190 (based on level) from 18 − 154 (based on level)
    • Light Binding Light Binding
      • Base damage reduced to 50 / 100 / 150 / 200 / 250 from 60 / 110 / 160 / 210 / 260.
    V6.12
    • Final Spark Final Spark
      • Bug Fix: Fixed a visual bug where Lux would appear to cast multiple lasers in rapid succession (only the last one was real).
    V6.7
    • Prismatic Barrier Prismatic Barrier
      • Projectile speed updated to be slightly slower as it goes out but much faster on return.
    V6.6
    • Prismatic Barrier Prismatic Barrier
      • Base shield strength reduced to 50 / 65 / 80 / 95 / 110 from 80 / 105 / 130 / 155 / 180.
      • AP ratio reduced to Multiple champions hit with Between Worlds (R)20% AP from Multiple champions hit with Between Worlds (R)35% AP.
      • New Effect: Shield stacks when it passes through the same ally when going from and then back to Lux, for a total 100 / 130 / 160 / 190 / 220 Multiple champions hit with Between Worlds (R)40% AP maximum shield.
      • New Effect: Projectile decelerates on the way out and accelerates on the way back.
    V6.3
    • General
      • New ability icons.
    V5.17
    • Light Binding Light Binding
      • Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 50 / 60 / 70 / 80 / 90.
      • Removed: Reduced damage and reduced root duration for secondary target.
    V5.12
    • Prismatic Barrier Prismatic Barrier
      • New Effect: Lux now gains her initial shield instantaneously instead of after the 0.25 second cast time.
    • Lucent Singularity Lucent Singularity
      • Slow zone radius increased to 350 from 300.
      • New Effect: Can be re-activated while in-flight to immediately detonate upon arrival.
    V5.6
    • Final Spark Final Spark
      • Bug Fix: Fixed a bug where triggering Illumination with Final Spark didn't add Illumination's AP ratio to the detonation.
    V4.13
    • General
    • Illumination Illumination
      • Base damage reduced to 18 − 154 (based on level) from 20 − 190 (based on level).
      • New: Multiple champions hit with Between Worlds (R)20% AP scaling.
    V4.5
    • Stats
      • Base armor increased to 12 from 8.
    V4.4
    • Final Spark Final Spark
      • New Effect: Maximum range indicator added to map when Highlighting the ability icon.
    V4.1
    • Final Spark Final Spark
      • Cooldown start changed to after cast time from on-cast.
      • Removed: No longer goes on cooldown if Lux dies while casting.
    V3.8
    • Lucent Singularity Lucent Singularity
      • Slow refresh rate reduced to 0.25 seconds.
      • New Effect: Applies a 0.25 seconds slow to targets hit by the detonation.
    V3.5 (Balance update)
    • Stats
      • Movement speed reduced to 330 from 340.
    • Final Spark Final Spark
      • Cooldown increased to 80 / 65 / 50 seconds from 80 / 60 / 40.
    V1.0.0.152
    • Stats
      • Movement speed increased to 340 from 315.
    V1.0.0.151
    • Final Spark Final Spark
      • Bug Fix: Visual effects no longer appear at the wrong angle if aimed beyond the edge of the map.
    V1.0.0.148
    V1.0.0.145
    V1.0.0.144
    V1.0.0.142
    • Stats
      • Base mana regen per 5 seconds increased to 6.6 from 5.6.
    • Light Binding Light Binding
      • Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 60 / 75 / 90 / 105 / 120.
    • Finales Funkeln Finales Funkeln
      • Mana cost reduced to 100 at all ranks from 100 / 150 / 200.
      • New Effect: Cast range now displays on the minimap.
    V1.0.0.138
    V1.0.0.135
    • Lucent Singularity Lucent Singularity
      • New Effect: Grants vision while in flight.
      • Cooldown start changed to on-cast from upon detonation.
      • Cooldown increased to 10 seconds from 9.
      • New Effect: Buff displaying duration remaining till automatic detonation.
    • Finales Funkeln Finales Funkeln
      • New Effect: Grants vision of affected area during cast time as well as of enemy champions hit for a short duration afterwards.
      • Lux can no longer Flash Flash while casting Finales Funkeln Finales Funkeln.
    V1.0.0.131
    • Prismatic Barrier Prismatic Barrier
      • Base shield strength increased to 80 / 105 / 130 / 155 / 180 from 60 / 85 / 110 / 135 / 160.
      • Missile speed increased to 1400 from 1200.
    • Lucent Singularity Lucent Singularity
      • Cooldown reduced to 9 seconds from 10.
    V1.0.0.125
    • Illumination Illumination
      • Bug Fix: Now properly displays numbers in its tooltip as it updates.
    V1.0.0.123
    • Stats
      • Basic attack updated to be more responsive.
      • Basic attack missile speed increased.
    • Light Binding Light Binding
      • Cooldown reduced to 15 / 14 / 13 / 12 / 11 seconds from 16 / 15 / 14 / 13 / 12.
    V1.0.0.113
    • Prismatic Barrier Prismatic Barrier
      • Base shield strength increased to 60 / 85 / 110 / 135 / 160 from 50 / 75 / 100 / 125 / 150.
    • Finales Funkeln Finales Funkeln
      • AP ratio reduced to Multiple champions hit with Between Worlds (R)75% AP from Multiple champions hit with Between Worlds (R)85% AP.
    V1.0.0.109
    • Stats
      • Bug Fix: Fixed a bug that caused Lux to have 0 base mana regen.
    V1.0.0.105
    • Prismatic Barrier Prismatic Barrier
      • AP ratio increased to Multiple champions hit with Between Worlds (R)35% AP from Multiple champions hit with Between Worlds (R)30% AP.
      • Mana cost reduced to 60 from 75.
      • Missile width increased by 22%.
      • Bug Fix: AP ratio being lower than stated in tooltip.
    • Lucent Singularity Lucent Singularity
      • Slow increased to 20 / 24 / 28 / 32 / 36% from 14 / 18 / 22 / 26 / 30%.
      • Detonation radius increased to 350 from 300.
      • Bug Fix: Tooltip displaying incorrect values.
    • Finales Funkeln Finales Funkeln
    V1.0.0.104
    • General
      • PVP.net tags and character ratings updated.
      • Recommended items updated.
    • Finales Funkeln Finales Funkeln
      • AP ratio increased to Multiple champions hit with Between Worlds (R)85% AP from Multiple champions hit with Between Worlds (R)75% AP.
    V1.0.0.103
    • Illumination Illumination (Innate)
      • Lux's damaging spells illuminate the target for 6 seconds. Lux's next attack ignites the debuff, dealing magic damage to the target.
    • Light Binding Light Binding (Q)
      • Fires a ball of light towards a target location, binding the units hit. The units take magic damage. Can hit up to two targets with the second target receiving a reduced effect.
    • Prismatic Barrier Prismatic Barrier (W)
      • Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.
    • Lucent Singularity Lucent Singularity (E)
      • Creates a zone that slows enemy units (zone lasts 5 seconds). Can be detonated to deal magic damage to enemies in the area.
    • Finales Funkeln Finales Funkeln (Ultimate)
      • After a short delay, Lux fires a beam of light in front of her dealing damage to all enemy units in the area.

    Trivia[]


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    References[]

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