Profile Senadina battlesuit added in
Version 7.3 .
SD-type Lightning DMG character that is protected by Astral Ring Specialization: World Star.
Uses a Drive Core in battle and can attack enemies in the air and on the ground.
Core Strengths Time Mastery, Aerial, Gather
Astral Ring Attributes Domain Resonance, Harmonized Shadow Star
Deepspace Anchor: First Light is a playable battlesuit in Honkai Impact 3rd .
Sources [ | ]
Time-limited [ | ]
Stats [ | ]
Rank
Lvl
HP
SP
ATK
DEF
CRT
80
2405
204
668
192
48
80
2104
196
584
168
42
80
1804
187
501
144
36
※All stats are taken from MiHoYo BBS.
Skills [ | ]
Leader Bonus
Activate Astral Ring Specialization:
World Star and unlock enhanced skills based on the number of team members with the
Domain Resonance tag.
When Deepspace Anchor: First Light is the leader, activates Astral Ring Specialization: World Star . Astral Ring Intensity costs 150 SP. Stellar Outburst lasts 25s and cools for 25s .When the team has 1 member with the Domain Resonance tag, all weapon skills deal 10.0% more Elemental DMG outside Stellar Outburst state.When the team has 2 members with the Domain Resonance tag, Domain Resonance Mark can be triggered 2 more times and Stellar Drain restores 5 bonus Astral Ring Intensity .When the team has 3 members with the Domain Resonance tag, enemies take 10.0% more Elemental DMG from Resonance (independent).
Rank-up Overview
Leader
Top Leader subskill Reg Module: Silicon increases its level cap at S3 increases its level cap to maximum at SS3 Passive
Middle Passive subskill Aux Module: Hydrogen Evasion
Bottom Evasion subskill Safety Module: Chromium Weapon Skills
Top Weapon Skills subskill Tech Module: Phosphorus increases its level cap to maximum at SS1 Middle Weapon Skills subskill Tech Module: Sulfur increases its level cap to maximum at SS2 Basic ATK
Top Basic ATK subskill Power Module: Calcium Astral Ring
Extra Astral Ring subskill Custom Module: Xenon
Leader
Passive
Evasion
Weapon Skills
Basic ATK
Ultimate
Special Attack
Astral Ring
All Out: Starforged Armament
Leader Bonus: Activate Astral Ring Specialization: World Star and unlock enhanced skills based on the number of team members with the Domain Resonance tag. When Deepspace Anchor: First Light is the leader, activates Astral Ring Specialization: World Star . Astral Ring Intensity costs 150 SP. Stellar Outburst lasts 25s and cools for 25s . When the team has 1 member with the Domain Resonance tag, all weapon skills deal 10.0% more Elemental DMG outside Stellar Outburst state. When the team has 2 members with the Domain Resonance tag, Domain Resonance Mark can be triggered 2 more times and Stellar Drain restores 5 bonus Astral Ring Intensity . When the team has 3 members with the Domain Resonance tag, enemies take 10.0% more Elemental DMG from Resonance (independent).
①
① Reg Module: Silicon
If Deepspace Anchor: First Light is the leader, activates Astral Ring Specialization: World Star . Astral Ring Intensity costs 150 SP. Stellar Outburst lasts 25s and cools for 25s . When the team has 1 member with the Domain Resonance tag, all weapon skills deal 30.0% more Elemental DMG outside Stellar Outburst state. When the team has 2 members with the Domain Resonance tag, Domain Resonance Mark can be triggered 2 more times and Stellar Drain restores 5 bonus Astral Ring Intensity . When the team has 3 members with the Domain Resonance tag, enemies take 30.0% more Elemental DMG from Resonance (independent).
Unlocked by default. Increases its level cap at
. Reaches maxed level cap at
.
Break Beats: Protoplanet
Consume Thunderous Pulse to enter Thunderous Blazar state and unlock different Thunderous Strike . Outside Overheat , after landing Basic ATK SEQ 4 or QTE hits and entering Stellar Outburst state, Deepspace Anchor: First Light will gain Thunderous Pulse for 3s (retriggering refreshes duration). When she has Thunderous Pulse , her weapon skill is replaced with Thunderous Strike . When she uses Thunderous Strike , she enters Thunderous Blazar state for 8s . During Thunderous Blazar , her Thunderous Strike changes. After Thunderous Blazar ends, the drive core will enter Overheat for 12s , during which she cannot regain Thunderous Pulse . During Thunderous Blazar , her attacks restore 30 HP on hit. CD: 0.5s . She automatically exits Thunderous Blazar and enters Overheat upon leaving the field.
① Aux Module: Carbon
Outside Stellar Outburst state but in Thunderous Blazar state, weapon skills deal 20.0% more Lightning DMG and 10.0% more Total DMG. During Stellar Outburst , Resonance deals 20.0% more Total DMG.
Unlocked by default. Has a maxed level cap when unlocked.
② Aux Module: Hydrogen
In Heterogeneous Resonance state, 80.0% of the additional damage dealt to an SD-type enemy's max HP will be passed on to 5 SD-type enemies nearby at most.
Unlocked at
. Has a maxed level cap when unlocked.
③ Aux Module: Nitrogen
While Astral Ring is inactive, Ultimate's CD is 20s shorter.
Unlocked by default. Has a maxed level cap when unlocked.
④ Aux Module: Oxygen
All team members gain Stardust Navigation : Consume Stardust Remnant to deal 30.0% more DMG against SD-type enemies' max HP (exclusive). When Deepspace Anchor: First Light is on the field, hitting an SD-type enemy with Thunder in Clear Skies or Lightning Flash Anchor will trigger Stardust Deconstruction and generate 1 Stardust Remnant .
Unlocked by default. Has a maxed level cap when unlocked.
Dimension Crack: Starlight Glide
Evade or jump to dodge enemy attacks. Can evade twice in a row on the ground, evade and jump once in midair. Jumping in midair resets the aerial evasion counter. Ultimate Evasion Skill triggers global Time Fracture for 2s . CD: 15s . During evasion or slide, if Ultimate Evasion Skill has charges, tap [ATK] to trigger Ultimate Evasion Skill and connect into Basic ATK SEQ 3. Hold [EVA] during forward evasion to keep sliding. Upon being hit while sliding, if Ultimate Evasion Skill has charges, negates this hit and triggers Ultimate Evasion Skill. Using Thunder in Clear Skies and Lightning Flash Anchor resets the aerial evasion counter.
①
③
① Safety Module: Cobalt
Ultimate Evasion Skill can trigger Stardust Flash . SD-type enemies take 16.0% more Total DMG from Deepspace Anchor: First Light.
Unlocked by default. Has a maxed level cap when unlocked.
③ Safety Module: Chromium
Thunderous Blazar lasts 1.0s longer. Gains one extra Ultimate Evasion attempt. Triggering Ultimate Evasion Skill enhances Basic ATK SEQ 3 to deal an additional 450.0% ATK of Lightning DMG (counts as weapon skill DMG) for 5s (retriggering refreshes duration). This effect is removed after Basic ATK SEQ 3 hits.
Unlocked at
. Has a maxed level cap when unlocked.
Dazzling Moment: Galactic Pulsation
Quickly approach the enemy via the drive core and perform various yoyo tricks to attack it. Shoots the drive core at the enemy, dealing 50% ATK of Lightning DMG and pulling the character toward the target. CD: 3s (unaffected by CD reductions). When Deepspace Anchor: First Light has Thunderous Pulse , the weapon skill will be replaced with Thunderous Strike : When Deepspace Anchor: First Light is outside Thunderous Blazar state, the attack will deal 400% ATK of Lightning DMG, pull nearby enemies, sends her into Thunderous Blazar state. The attack can be connected into Basic ATK SEQ 4 and trigger Stardust Flash . When Deepspace Anchor: First Light is in Thunderous Blazar state, the attack will pull nearby enemies and deal 1250% ATK of Lightning DMG. If the attack hits, it gives Thunderous Pulse again and replaces Thunderous Strike with Thunder in Clear Skies : the blades on the drive core expand, dealing 1600% ATK of Lightning DMG. Using Thunder in Clear Skies will reduce Thunderous Blazar 's duration by 2s and make the next Thunder in Clear Skies reduce it by another 2s , but exiting Thunderous Blazar will reset the duration. During Thunderous Blazar , the character has increased Ignore Interrupt.Thunderous Strike counts as Combo ATK. Thunderous Blazar 's timer stops during Thunderous Strike , jumping, or evading. During Thunderous Strike , the character gains Iron Body and takes 30% less Total DMG.
① Tech Module: Phosphorus
After activating Astral Ring Specialization: World Star , characters with the Domain Resonance tag deal 20.0% more Total DMG with weapon skills and gain 6.0% Elemental Breach. Outside Stellar Outburst state, enemies take 12.0% more Elemental DMG from the weapon skills of characters with the Domain Resonance tag.
Unlocked by default. Reaches maxed level cap at
.
② Tech Module: Sulfur
While Astral Ring is inactive, deals 50.0% more Lightning DMG and Thunder in Clear Skies deals an additional 400.0% ATK of Lightning DMG. During Thunderous Blazar , enemies take 40.0% more Lightning DMG from Deepspace Anchor: First Light (independent).
Unlocked by default. Reaches maxed level cap at
.
③ Tech Module: Chlorine
Thunder in Clear Skies or Lightning Flash Anchor will link up to 5 enemies it hits. 40% of the damage dealt by Thunder in Clear Skies or Lightning Flash Anchor will be passed on to other linked enemies (in the form of HP loss).
Unlocked by default. Has a maxed level cap when unlocked.
Luoxing Spin: Stardust Flux
Swing the drive core to damage enemies. Tap [ATK] on the ground to perform 4 sequences. SEQ 1: Deals 160% ATK of Lightning DMG. SEQ 2: Deals 260% ATK of Lightning DMG. SEQ 3: Deals 710% ATK of Lightning DMG. SEQ 4: Deals 500% ATK of Lightning DMG and gives Thunderous Pulse on hit. Tap [ATK] in the air to perform 4 sequences. SEQ 1: Deals 230% ATK of Lightning DMG. SEQ 2: Deals 220% ATK of Lightning DMG. SEQ 3: Deals 680% ATK of Lightning DMG. SEQ 4: Deals 500% ATK of Lightning DMG and gives Thunderous Pulse on hit. Evasion and jump will not break the Basic ATK sequence.
① Power Module: Calcium
During Thunderous Blazar , Basic ATK SEQ 4 deals an additional 200.0% ATK of Lightning DMG.
Unlocked at
. Has a maxed level cap when unlocked.
② Power Module: Potassium
Basic ATK's last hit restores 5.0 SP and shortens Overheat 's duration by 1s .
Unlocked by default. Has a maxed level cap when unlocked.
③ QTE: Power Module: Sodium
QTE: Triggers when the enemy is time-slowed, knocked airborne, or a teammate uses weapon skill. Deepspace Anchor: First Light rides the anchor to the field and slams the enemy with it, dealing 1,000.0% ATK of Lightning DMG and shortening Overheat by 4s on hit; if outside Overheat , she gains Thunderous Pulse . She is invincible during this time.
Unlocked by default. Has a maxed level cap when unlocked.
Thunderous Discharge: Stellar Irontide
Weaves the drive core between enemies before causing a lightning explosion. Deepspace Anchor: First Light charges the drive core with lightning and weaves it between enemies, before finally causing a lightning explosion that deals 2680% ATK of Lightning DMG. During Ultimate, she is invincible and Time-frozen Domain is triggered to pause all skill timers and the stage timer. SP cost: 100 . CD: 30s .
①
②
① Combat Module: Iron
Increases Lightning DMG by 25.0% , and further increases Lightning DMG from Ultimate by 80.0% .
Unlocked by default. Has a maxed level cap when unlocked.
② Combat Module: Manganese
Ultimate deals an additional 40.0% ATK of Lightning DMG. During Stellar Outburst , Ultimate deals 40.0% more Total DMG.
Unlocked by default. Has a maxed level cap when unlocked.
Combo ATK: Earth and Heaven: Upheaval
An attack that switches between ground and aerial. Hold [ATK] on the ground to perform an upward attack that knocks the enemy airborne, dealing 50% ATK of Lightning DMG. Hold [ATK] in midair to perform a downward attack that knocks the enemy to the ground, dealing 100% ATK of Lightning DMG.
① Sync Module: Zinc
For every Stardust Remnant obtained by a team member, Deepspace Anchor: First Light gains a buff, stacking up to 15 times. Basic ATK SEQ 4 consumes all stacks and deals an additional 60.0% ATK of Lightning DMG for each stack consumed.
Unlocked by default. Has a maxed level cap when unlocked.
② Sync Module: Magnesium
Start a battle with 30 more SP, which takes effect once every 10 min in Part 2's Open World. During Thunderous Blazar , enemies hit by Thunderous Strike are marked for 10s (retriggering refreshes duration). During Thunderous Blazar , marked enemies take 20.0% more Lightning DMG from Deepspace Anchor: First Light's weapon skill.
Unlocked by default. Has a maxed level cap when unlocked.
③ Sync Module: Copper
While Astral Ring is active, when using Thunder in Clear Skies or Lightning Flash Anchor , team members protected by Astral Ring Specialization: World Star gain 12.0% Elemental Breach and a 25.0% Elemental DMG bonus for 25s . Retriggering refreshes duration.
Unlocked by default. Has a maxed level cap when unlocked.
Asterism: The Light That Protects the World
Unleash Astral Ring's power and enhance the character. The character is protected by Astral Ring Specialization: World Star . While Astral Ring is active, the character's weapon skill deals 20% more Total DMG. Upon entering Stellar Outburst state, Deepspace Anchor: First Light will exit Thunderous Blazar , clear Overheat , and gain Thunderous Pulse and 1 Quantum Mech Energy . During Stellar Outburst , Quantum Mech Energy will be consumed to upgrade Thunder in Clear Skies to Lightning Flash Anchor , which deals 1600% ATK of Lightning DMG (counts as Resonance Attack ) and pulls nearby enemies. During Stellar Outburst , the character gains 1 level of Ignore Interrupt. Use Thunderous Strike to gain Thunderous Pulse . Upon entering Stellar Outburst state, Time-frozen Domain is triggered temporarily. Once it ends, Stellar Assault is unleashed to deal 400% ATK of Lightning DMG.
① Custom Module: Neon
After activating Astral Ring Specialization: World Star , Lightning Flash Anchor will leave energy masses with Domain Resonance Mark on the field. Domain Resonance Mark can be activated by any team member's Resonance Attack to generate an electromagnetic field that deals 800.0% ATK of Lightning DMG and restores 4 SP; CD: 1s . After being triggered 8 times or Stellar Outburst expires, the energy masses are destroyed. DMG from the electromagnetic field counts as weapon skill DMG.
Unlocked by default. Has a maxed level cap when unlocked.
② Custom Module: Argon
Gains Stellar Drain when Stellar Outburst ends. Outside Stellar Outburst state, Thunder in Clear Skies consumes Stellar Drain on hit to restore 10.0 Astral Ring Intensity . Activating Astral Ring Specialization: World Star restores 10.0 bonus Astral Ring Intensity . Start a battle with Stellar Drain , which takes effect once every 10 min in Part 2's Open World.
Unlocked by default. Has a maxed level cap when unlocked.
③ Custom Module: Helium
During Stellar Outburst , enemies take 12.0% more Elemental DMG from Resonance , and all team members deal 12.0% more Total DMG with Resonance Attack .
Unlocked by default. Has a maxed level cap when unlocked.
④ Custom Module: Radon
Characters protected by Astral Ring Specialization: Wheel of Destiny and in Stellar Outburst state can trigger Deepspace Anchor: First Light's Phantoms to attack and make the character on the field deal 1,200.0% ATK of Adaptive DMG (considered Shadow Star Attack ) and enter Rondo in the Shadows state which lasts 11s . Attacks can generate Phantoms. With Astral Ring Specialization: Wheel of Destiny activated:Stellar Drain recovers 10 bonus Astral Ring Intensity . The character recovers 25 SP when Stellar Drain is consumed. When the character enters battle, deployed characters deal 10% bonus Total DMG and 60% bonus Physical DMG, while enemies take 25% bonus Physical DMG from them. With the character in Stellar Outburst , deployed characters deal 30% bonus Total DMG. When the character enters battle or enters/exits Stellar Outburst state, she consumes up to 30 SP to boost the deployed character's Total DMG by 0.5% x SP consumed for 30s . Retriggering refreshes duration. When 30 SP has been consumed, all attacks from team members protected by Astral Ring Specialization: Wheel of Destiny have 16.0% more Elemental Breach for 30s . Retriggering refreshes duration.
Unlocked by default. Has a maxed level cap when unlocked.
⑤ Custom Module: Xenon
All characters on the field deal 6.0% more Total DMG. When Domain Resonance Mark is activated during Stellar Outburst , deals 130.0% ATK of Lightning DMG (counts as weapon skill DMG) to up to 5 enemies affected by the electromagnetic field. If there are less than 5 enemies, the character's Domain Resonance mark will constitute an extra target.
Unlocked at
. Has a maxed level cap when unlocked.
※Any numbers shown are for MAX level skills.
Skill Inputs [ | ]
Skill
Input
Special Combo ATK: Earth and Heaven: Upheaval
Combo ATK: Upward ATK: Earth and Heaven: Upheaval
Press and hold On the Ground
Combo ATK: Dive ATK: Earth and Heaven: Upheaval
Press and hold In the Air
Ultimate Thunderous Discharge: Stellar Irontide
Evasion Dimension Crack: Starlight Glide
Ultimate Evasion: Dimension Crack: Starlight Glide
Ultimate Evasion: Glide: Dimension Crack: Starlight Glide
Press and hold
Ultimate Evasion Attack: Dimension Crack: Starlight Glide
+
Basic Luoxing Spin: Stardust Flux
Basic ATK: Luoxing Spin: Stardust Flux
+ + + On the Ground
Aerial Basic ATK: Luoxing Spin: Stardust Flux
+ + + In the Air
Weapon Skills Dazzling Moment: Galactic Pulsation
Weapon Skill: Dazzling Moment: Galactic Pulsation
Thunderous Strike: Dazzling Moment: Galactic Pulsation
KE (When not Overheated) + With Thunderous Pulse
Thunderous Strike during Thunderous Blazar: Dazzling Moment: Galactic Pulsation
KE (In Thunderous Blazar) + With Thunderous Pulse
Thunderous Strike and Thunder in the Clear Skies: Dazzling Moment: Galactic Pulsation
KE (In Thunderous Blazar) + With Thunderous Pulse + After unleashing Thunderous Strikes
Astral Ring Asterism: The Light That Protects the World
KE (When entering Thunderous Blazar while in Stellar Outburst) + With Thunderous Pulse + With Thunderous Pulse + With Thunderous Pulse
Guides [ | ]
BBS Equipment Builds [ | ]
What is BBS and what do the meters mean?
BBS, an official Chinese equivalent to HoYoLAB for miHoYo games, has a Honkai Impact 3 wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we'll refer to as "tiers" and "criteria".
Tiers serve as means of separating all the different gear builds. Available tiers:
Recommended Equipment: Equipment build suited for what the battlesuit does the best. A lot of the times it's unique to just one specific battlesuit.
Auxiliary Equipment: Extra equipment build specifically for Supports, providing Captains with more alternatives.
Universal Equipment: Equipment build that is interchangeable with other characters performing the same role, without many drawbacks, or the most popular alternative to recommend equipment.
Transitional Equipment: Equipment build that can be used as a placeholder until a better gear is acquired. Easy to get since most if not all items are farmable. Good when starting out.
Criteria are visualized via meters that fill until they reach 100% - at which point the build fully meets the set criteria. Available criteria:
Offensive Ability: How much does the build help the battlesuit deal more dmg?
Functionality: How functional the build is when put together?
Compatibility: How well does the build fit the battlesuit's role/kit?
Recommended Equipment
Offensive Ability
90%
Functionality
95%
Compatibility
100%
Universal Equipment
Offensive Ability
70%
Functionality
60%
Compatibility
75%
Transitional Equipment
Offensive Ability
50%
Functionality
40%
Compatibility
50%
Trivia [ | ]
This is the first battlesuit that introduced Drive Cores as a new weapon type.
It is one of the first battlesuits to have a dedicated Astral Ring section in its skill tree. The others are Valkyrie Boltstorm and Valkyrie Blastmetal .
The text "Auriga" can be seen at the top within that section.
It is also one of the first battlesuits whose Astral Ring Specialization is World Star, the other being Valkyrie Boltstorm.
Before Version 7.4 , "Harmonized Shadow Star" was used to be labelled as "???" and its description was "This Astral Ring seems to be subject to influence from other unknown specializations."
"Custom Module: Radon" within Astral Ring section was previously named "Custom Module: ???" and its description was the same as that of the aforementioned attribute. It was also not possible to unlock it.
"Haven't encountered partners with specific specializations (unlocked in future versions)." could be seen in place of the usual character rank requirement.
All of the battlesuit's subskills names include chemical elements found within the periodic table.
There are two unique animations when activating her [Astral Ring].[1]
The first one is that she will extend her two fingers and a thumb; and the second one is that she will do a hand heart gesture.
Speculations [ | ]
Speculations Ahead, Let's Talk Them Out
"Speculations" on this wiki refers to commentary or theories that seem plausible enough, but lack outright official confirmation. As this content might be questioned by the community, information from this section shouldn't be quoted or referenced as if it was factual on other pages and, when referenced, it should be placed under a Speculations header there as well.
With exception to Xenon and Radon, elements referenced in her skills contribute to a constitution of a human body. This creates a possible reference to Sena's origin as someone found in the Sea of Data and her being a homunculus, a human that was created rather than born.
Other Languages [ | ]
Language
Official Name
Literal Translation (Unofficial)
English
Deepspace Anchor: First Light —
Chinese(Simplified)
深空定锚·曙光 Shēnkōng Dìng Máo - Shǔguāng
Deepspace Fixed Anchor - First Light of Dawn
Chinese(Traditional)
深空定錨·曙光 Shēnkōng Dìng Máo - Shǔguāng
Japanese
スペースアンカー・曙光 Supēsu Ankā - Shokō
Space Anchor - First Light of Dawn
Korean
스페이스 앵커·오로라 Seupeiseu Aengkeo - Orora
Space Anchor - Aurora
French
Odyssée spatiale Space Odyssey
Thai
Deepspace Anchor: First Light
—
Vietnamese
Deepspace Anchor: First Light —
German
Weltraumanker: Erstes Licht Space Anchor: First Light
Indonesian
Deepspace Anchor: First Light —
Navigation [ | ]
Notes [ | ]
References [ | ]