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Defense/Resistance Finish
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Defense/Resistance Finish (Japanese: 守備魔防の秘奥 Defense/Magic defense mystery) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Def/Res Finish 1, Def/Res Finish 2, Def/Res Finish 3, and Def/Res Finish 4 in order from lowest to highest. If there are allies near the user, Defense/Resistance Finish boosts their defense and resistance during combat and boosts the user's damage when their special skill activates; the defense, resistance, and damage boosts increase with the skill's tier, and the fourth tier also slightly heals the user after combat.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Def/Res Finish 1) |
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A | If user is within 3 spaces of an ally, grants +2 each to user's defense and resistance during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +1 damage (except with area-of-effect specials). | 60 | -- | ![]() |
✓ | -- |
Heroes (Def/Res Finish 2) |
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A | If user is within 3 spaces of an ally, grants +4 each to user's defense and resistance during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +3 damage (except with area-of-effect specials). | 120 | Def/Res Finish 1 | ![]() |
✓ | -- |
Heroes (Def/Res Finish 3) |
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A | If user is within 3 spaces of an ally, grants +6 each to user's defense and resistance during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +5 damage (except with area-of-effect specials). | 240 | Def/Res Finish 2 | ![]() |
✓ | -- |
Heroes (Def/Res Finish 4) |
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A | If user is within 3 spaces of an ally, grants +7 each to user's defense and resistance during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +5 damage (except with area-of-effect specials) and if user deals damage (including 0 damage), restores 7 HP to user. | 300 | Def/Res Finish 3 | ![]() |
✓ | -- |
Availability
Heroes
Method | Data | |||
---|---|---|---|---|
Def/Res Finish 1 | Def/Res Finish 2 | Def/Res Finish 3 | Def/Res Finish 4 | |
Unit (★★★) | Pandreo: Party Priest | — | — | — |
Unit (★★★★) | Lissa: Littlest Princess | Lissa: Littlest Princess • Pandreo: Party Priest | Lissa: Littlest Princess | — |
Unit (★★★★★) | Askr: Renewed Gods | Askr: Renewed Gods | Askr: Renewed Gods • Pandreo: Party Priest | Askr: Renewed Gods |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Def/Res Finish 1) |
If unit is within 3 spaces of an ally, grants
Def/Res+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) |
周囲3マス以内に味方がいる時、
戦闘中、守備、魔防+2、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+1(範囲奥義除く) |
Heroes (Def/Res Finish 2) |
If unit is within 3 spaces of an ally, grants
Def/Res+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) |
周囲3マス以内に味方がいる時、
戦闘中、守備、魔防+4、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+3(範囲奥義除く) |
Heroes (Def/Res Finish 3) |
If unit is within 3 spaces of an ally, grants
Def/Res+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) |
周囲3マス以内に味方がいる時、
戦闘中、守備、魔防+6、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+5(範囲奥義除く) |
Heroes (Def/Res Finish 4) |
If unit is within 3 spaces of an ally, grants
Def/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) |
周囲3マス以内に味方がいる時、
戦闘中、守備、魔防+7、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+5(範囲奥義除く)、かつ 自分の攻撃でダメージを与えた時、7回復 (与えたダメージが0でも効果は発動) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Defense/Resistance Finish |
Abbreviated as Def/Res Finish. |
Japanese |
守備魔防の秘奥 |
Defense/Magic defense mystery |
Spanish |
Final Defensa/Resistencia |
Defense/Resistance end; abbreviated as Final Def/Res in the European localization and as Final Def./Res. in the American localization. |
French |
Finition Défense/Résistance |
Defense/Resistance finishing; abbreviated as Finition Déf/Rés. |
German |
Verteidigung/Resistenz-Anstoß |
Defense/Resistance Offense; abbreviated as Ver./Res.-Anst. |
Italian |
Finale Difesa/Resistenza |
Defense/Resistance finale; abbreviated as Finale Dif/Res. |
Portuguese |
Final Defesa/Resistência |
Defense/Resistance end; abbreviated as Final Def./Res. |
Traditional Chinese |
防守魔防的奧秘 |
Defense/Magic defense mystery |