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“As of today, the Leicester Alliance will be reborn...as the Leicester Federation! All authority has been entrusted to the king of Leicester. And as it just so happens, I have been chosen to serve as the Federation's first king. With this, we'll no longer be held hostage by roundtable delays that leave us at the mercy of our enemies. I give you my word that I'll dedicate all my efforts to protecting and preserving Leicester. I hope I can count on all of your approval as well.”
Claude, to the Leicester Alliance/Federation army generals

The End of the Alliance is the sixth chapter of the Golden Wildfire route of Fire Emblem Warriors: Three Hopes, and the ninth overall. After speaking with Claude at camp, the Battle Strategies function becomes available, where members of the army will offer suggestions to help improve the army (twice during any chapter except Chapter 10).

Story[]

About four months after Shahid's second attack on Fodlan's Locket, Claude makes a surprising announcement regarding the Alliance. He says that the Alliance will now be converted into a Federation in order for Leicester to protect itself from the onslaught of war without being hindered by roundtable conferences. Claude also makes another surprising move by allying with the Empire in order to expand the Federation's influence alongside the Empire's which also makes the Kingdom and the Church their new enemies. Their first mission in the alliance involves helping the Imperial Troops fight against the Knights of Serios in Ailell Territory.

Side Battles[]

Northern Daphnel Territory - Clash with the Knights of Seiros

  • S-Rank Reward: Magic Bow x1
  • Capture Reward: 4,800 G and 10 Strategy Resources
    • Defeat the Brigand and other enemies before the mission time limit expires to force the enemy leader, Warrior out of hiding.

Southwestern Daphnel Territory - Defend the Border Stronghold

  • S-Rank Reward: Silver Bow x1
  • Capture Reward: Training Point x1 and 10 Strategy Resources
    • Defeat the Assassin and other enemies before the Fortress Knight is routed to force the enemy leader, Pallardó out of hiding.
    • Combat Arts that recover HP, Healing Magic and Vulneraries are not allowed in this battle (Green tonics however can be used to restore health).

Southeastern Daphnel Territory - Save the Imperial Army

  • S-Rank Reward: Tomahawk x1
  • Capture Reward: Activity Point x1 and 10 Strategy Resources
    • Rescue the Sniper and the Paladin and escort them to their destination before either of them is routed.

Western Siward Territory - Mission in the Mountains

  • S-Rank Reward: Advanced Seal x1
  • Capture Reward: Activity Point x1 and 10 Strategy Resources
    • Defeat 500 enemies to force the enemy leader Grappler for the Enemy army and the Bishop for the Rebel army out of hiding.

Eastern Siward Territory - Unrest in Siward

  • S-Rank Reward: Large Bullion x1
  • Capture Reward: 4,800 G and 10 Strategy Resources
    • Gain control of all strongholds before the Dockside Plaza falls to force the enemy leader Viscount Siward out of hiding.

Albany Territory - Seize Albany Territory

  • S-Rank Reward: Ailell Pomegranate x1
  • Capture Reward: Training Point x1 and 10 Strategy Resources
    • Defeat Viscount Albany and other enemies to force the enemy leader Ferdinand for the Imperial Army and Grappler for the thieves out of hiding.
    • The player will deal and receive increased damage during this battle.

Paralogues[]

Initial Enemies[]

Enemy Reinforcements[]

Items[]

Clash at Ailell
Treasure Chests
Survey Spots
Northern Daphnel Territory
  • Lake: Choose between Nimble Dexterity Ring or Captivating Charm Ring.
  • House: Morale Up.
  • Cave: Additional Battle.
  • Stronghold: x41 Quality Building Material, x30 Veteran Training Gear.
Southwestern Daphnel Territory
  • Cave: x41 Quality Building Material, x15 Knight's Insignia, x15 Storage Chest.
  • Stronghold: Fleetfoot Strategy.
Southeastern Daphnel Territory
  • House: Bows Combat Arts Level Up.
  • Tent: x41 Quality Building Material, x20 Standard Combat Manuals.
Western Siward Territory
  • Mine: x20 Black-Sand Steel. Pay 500 G.
  • Stronghold: 10 Free Forge Uses.
Eastern Siward Territory
  • Ruins: x41 Quality Building Material, x15 Basic Furnishings.
  • Tent: Choose between watching the knife-throwing act (Training Points x1) or the magic act (Activity Points x1).
Albany Territory
  • Eastern House: x41 Quality Building material, x15 Merchant's License, x15 Artisan Smithing Set.
  • Cave: Str Up.
  • Southern House: Two-Fish Saute Recipe. Must complete all side missions in the area.
  • Tent: x10 Arcane Crystal. Pay 500 G
  • Stronghold: Choose between Magic Bow+8 and Cursed Ashiya Sword+8
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