Unlike command abilities, auto-abilities in Final Fantasy X automatically take effect and can be assigned to weapons and armor, similar to support abilities in previous games.
Mechanics[]
Ability slots[]
Pieces of equipment can have a maximum of one to four auto-abilities. Most equipment have auto-abilities already assigned to them when acquired, but once the player reaches Guadosalam, they can customize auto-abilities onto equipment as long as they have the required number of items, and as long as the equipment has at least one empty slot. Once an ability is added to a piece of equipment, it cannot be removed. Brotherhood, Celestial Weapons, and non-empty-slotted equipment cannot be customized.
On occasion, customizing equipment may change the name and appearance of that equipment. Adding the Firestrike ability to the Variable Steel, for instance, will change its name to Flametongue.
Sell value[]
One can determine the value of a piece of equipment using the formula
(50 + the sum of the ability values) * slots factor * empty slots factor
Where the slots factor is 1, 1.5, 3, or 5, depending on the number of total slots. The empty slots factor uses the same progression, except the last value is 400. So an empty, 4 slot equipment is (50 + 0) * 5 * 400 = 100000.
The purchase price is some multiple of this total price (post-airship, that is usually 1). The sale price is 1/4th of the calculated value, rounded down to the nearest whole integer.
Ability mechanics[]
In the event multiple auto-abilities with percentages are equipped, the percentages are added together before applying the effect; equipping HP+30% and HP+20% would result in a 50% boost to HP, not 56%. Additionally, apart from HP and MP, these abilities directly affect damage rather than the stat itself. For example, Strength+20% does not increase a unit's Strength stat by 20%, but rather boosts any physical damage dealt by 20%. Thus, Fenrir's physical Fangs of Chaos attack, which is not affected by Strength or Defense, would still be mitigated by Defense+20%. Overdrives are also considered special damage rather than physical or magical, and as such, Strength+20% has no impact on their damage.
Status abilities work in a similar way. Status-touch abilities increase the chance of infliction by 50%, while Status-strike abilities increase it by 100%. If both are together, which can be achieved by customizing the -touch first and then the -strike, the weapon will have a 150% chance of inflicting the status. This can make a difference against enemies with partial resistance to the status. This further combines with the chance that an attack carries; if one has Darktouch and Darkstrike equipped and uses Dark Attack, the result is a 250% chance of inflicting Darkness. There are also attacks that always inflict a status unless the target is immune. Aside from some enemy attacks, the status Buster skills and all status-inflicting items except Farplane Wind carry this property.
Status resist abilities provide a 50% resistance, which is subtracted (not multiplied) from the chance. This means an attack with a 80% chance of inflicting Silence, used on a character with Silence Ward, would have a 30% chance of working (not 40%). Status proof abilities do not give a 100% resistance, but rather "perfect" resistance—no matter how high the infliction chance is, status proofs (and Ribbon) will always protect the unit, unless the attack is one of the few that bypass protection. For the most part, immunity-bypassing statuses cannot be prevented, but there is one exception: protection-bypassing Slow will still be prevented by Auto-Haste (or an active SOS Haste).
Multiple elemental-strike abilities can be customized on the same weapon. When attacking an enemy with such weapon, the game considers each elemental affinity separately, and uses only the one that's the most favorable to the player: weak > neutral > resists > immune > absorbs. If an enemy is weak to multiple elements of the attacker's weapon, the damage is multiplied by 1.5 for each weak element, which results in 1.5, 2.25, 3.375, or 5.06 times damage respectively, which is most useful on Geosgaeno. Other than enemies' weaknesses, the weapon's elements won't have any cumulative effect. An enemy that absorbs multiple elements won't absorb any more HP than it normally would, while resisting multiple elements won't decrease damage below 50%.
Abilities that modify AP or gil gain only work if the user is on the frontline when an enemy is defeated.
Abnormal equipment[]
There are two instances of auto-abilities appearing on equipment they normally do not. When first arriving in the Calm Lands, it is possible to purchase an armor for Tidus that has Magic Counter, an auto-ability otherwise only found on weapons, while the optional boss Geosgaeno outside Baaj Temple may drop a weapon with No Encounters, normally only found on armor. In both cases, these abilities function exactly as they normally would. Auto-abilities always work regardless of being found on weapon or armor, including aeons' equipment.
Weapon auto-abilities[]
Auto-Ability | Description | Value | Customize Requirement |
---|---|---|---|
Sensor | "View enemy data during battle." Reveals target's current and maximum HP, elemental characteristics, and status effects. |
200 | 2x Ability Sphere |
Piercing | "Deal normal damage to armored enemies." Attacks and Skills inflict full damage on Armored enemies. |
0 | 1x Lv. 2 Key Sphere |
First Strike | "Act first at beginning of battle." Guarantees the first turn during battle even in an ambush. Enemies with First Strike have priority over party members. |
6000 | 1x Return Sphere |
Initiative | "Raises party's chances for a preemptive strike." Increases the chance of a Preemptive Strike and eliminates Ambushes, except against enemies with a 100% ambush rate. |
6000 | 6x Chocobo Feather |
Firestrike | "Adds fire element to attacks and skills." Adds Fire element to Attacks and Skills. |
700 | 4x Bomb Fragment |
Lightningstrike | "Adds lightning element to attacks and skills." Adds Lightning element to Attacks and Skills. |
700 | 4x Electro Marble |
Waterstrike | "Adds water element to attacks and skills." Adds Water element to Attacks and Skills. |
700 | 4x Fish Scale |
Icestrike | "Adds ice element to attacks and skills." Adds Ice element to Attacks and Skills. |
700 | 4x Antarctic Wind |
Darktouch | "Sometimes adds darkness to attacks and skills." Attacks and Skills sometimes inflict Darkness on the target. |
2000 | 60x Eye Drops |
Darkstrike | "Almost always adds darkness to attacks and skills." Attacks and Skills inflict Darkness on the target. |
4000 | 20x Smoke Bomb |
Silencetouch | "Sometimes adds silence to attacks and skills." Attacks and Skills sometimes inflict Silence on the target. |
3000 | 60x Echo Screen |
Silencestrike | "Almost always adds silence to attacks and skills." Attacks and Skills inflict Silence on the target. |
8000 | 20x Silence Grenade |
Sleeptouch | "Sometimes adds sleep to attacks and skills." Attacks and Skills sometimes inflict Sleep on the target. |
1000 | 10x Sleeping Powder |
Sleepstrike | "Almost always adds sleep to attacks and skills." Attacks and Skills inflict Sleep on the target. |
8000 | 16x Dream Powder |
Poisontouch | "Sometimes adds poison to attacks and skills." Attacks and Skills sometimes inflicts Poison on the target. |
1500 | 99x Antidote |
Poisonstrike | "Almost always adds poison to attacks and skills." Attacks and Skills inflict Poison on the target. |
10000 | 24x Poison Fang |
Stonetouch | "Sometimes adds petrification to attacks and skills." Attacks and Skills sometimes inflict Petrification on the target. |
5000 | 10x Petrify Grenade |
Stonestrike | "Almost always adds petrification to attacks and skills." Attacks and Skills inflict Petrification on the target. |
12000 | 60x Petrify Grenade |
Deathtouch | "Sometimes adds death to attacks and skills." Attacks and Skills sometimes instantly kill the target. |
8000 | 30x Farplane Shadow |
Deathstrike | "Almost always adds death to attacks and skills." Attacks and Skills instantly kill the target. |
20000 | 60x Farplane Wind |
Zombietouch | "Sometimes adds zombie to attacks and skills." Attacks and Skills sometime inflicts Zombie on the target. |
8000 | 70x Holy Water |
Zombiestrike | "Almost always adds zombie to attacks and skills." Attacks and Skills inflict Zombie on the target. |
12000 | 30x Candle of Life |
Slowtouch | "Sometimes adds slow to attacks and skills." Attacks and Skills sometimes inflict Slow on the target. |
3000 | 16x Silver Hourglass |
Slowstrike | "Almost always adds slow to attacks and skills." Attacks and Skills inflict Slow on the target. |
7000 | 30x Gold Hourglass |
Distill Power Distil Power |
"Adds Power Distiller effect to attacks and skills." Monster drops Power Spheres once defeated when struck by Attacks and Skills (International and HD Remaster versions only). |
10 | 2x Power Sphere |
Distill Mana Distil Mana |
"Adds Mana Distiller effect to attacks and skills." Monster drops Mana Spheres once defeated when struck by Attacks and Skills (International and HD Remaster versions only). |
10 | 2x Mana Sphere |
Distill Speed Distil Speed |
"Adds Speed Distiller effect to attacks and skills." Monster drops Speed Spheres once defeated when struck by Attacks and Skills (International and HD Remaster versions only). |
10 | 2x Speed Sphere |
Distill Ability Distil Ability |
"Adds Ability Distiller effect to attacks and skills." Monster drops Ability Spheres once defeated when struck by Attacks and Skills (International and HD Remaster versions only). |
10 | 2x Ability Sphere |
Strength +3% | "Enhances physical attack power by 3%." Increases damage of physical attacks by three percent. |
100 | 3x Power Sphere |
Strength +5% | "Enhances physical attack power by 5%." Increases damage of physical attacks by five percent. |
500 | 2x Stamina Spring |
Strength +10% | "Enhances physical attack power by 10%." Increases damage of physical attacks by ten percent. |
5000 | 1x Skill Sphere |
Strength +20% | "Enhances physical attack power by 20%." Increases damage of physical attacks by twenty percent. |
10000 | 4x Supreme Gem |
Magic +3% | "Enhances magic attack power by 3%." Increases the damage of magic attacks by three percent. |
100 | 3x Mana Sphere |
Magic +5% | "Enhances magic attack power by 5%." Increases the damage of magic attacks by five percent. |
500 | 2x Mana Spring |
Magic +10% | "Enhances magic attack power by 10%." Increases the damage of magic attacks by ten percent. |
5000 | 1x Blk Magic Sphere |
Magic +20% | "Enhances magic attack power by 20%." Increases the damage of magic attacks by twenty percent. |
10000 | 4x Supreme Gem |
Counterattack | "Strike back after being physically attacked." Character automatically attacks aggressor if attacked physically. |
4000 | 1x Friend Sphere |
Evade & Counter | "Evade physical attack and strike back." Evade a standard physical attack and then automatically attack the aggressor. Even if the evade fails, the counter will still occur. |
22000 | 1x Teleport Sphere |
Magic Counter | "Strike back after being attacked with magic." Character automatically attacks aggressor if attacked by magic. |
25000 | 16x Shining Gem |
Magic Booster | "Use more MP to heighten spell power." Increases potency of magic spells by 50% but doubles their MP cost. |
17000 | 30x Turbo Ether |
Alchemy | "Doubles the potency of recovery items." Recovery items will heal twice as much. This does not extend to Mixes. |
8000 | 4x Healing Water |
Half MP Cost | "Reduces MP cost of spells by half." Halves the MP cost of all abilities. |
20000 | 20x Twin Stars |
One MP Cost | "Reduces MP cost of spells to 1." All abilities that require MP will only cost 1 MP. |
30000 | 20x Three Stars |
Double AP | "Doubles amount of AP earned." Doubles the amount of AP earned. |
40000 | 20x Megalixir |
Triple AP | "Triples amount of AP earned." Triples the amount of AP earned. |
60000 | 50x Wings to Discovery |
Overdrive → AP | "Earn more AP instead of charging Overdrive gauge." Obtain AP instead of charging the Overdrive gauge. |
25000 | 10x Door to Tomorrow |
SOS Overdrive | "Charges Overdrive at double speed when HP is low." Overdrive gauge charges twice the speed as normal while in Critical status. |
20000 | 20x Gambler's Spirit |
Double Overdrive | "Charges Overdrive at double speed." Overdrive gauge charges twice the speed as normal. |
30000 | 30x Underdog's Secret |
Triple Overdrive | "Charges Overdrive at triple speed." Overdrive gauge charges three times the speed as normal. |
40000 | 30x Winning Formula |
Gillionaire | "Doubles amount of Gil earned." Doubles the amount of gil earned after battle. |
0 | 30x Designer Wallet |
Break Damage Limit | "Allows max damage to exceed 9999." Sets the maximum amount of damage and recovery the character deals to 99,999. This does not affect items or most Mixes. Break Damage Limit is not present in the Reference menu of the Help window. |
0 | 60x Dark Matter |
Capture | Attacks and Skills will capture certain monsters as long as it is the killing blow. | 6000 | — |
No AP | No AP is gained after battle. Celestial Weapons initially have this. | 0 | — |
Armor auto-abilities[]
Auto-Ability | Description | Value | Customize Requirement |
---|---|---|---|
Fire Ward | "Reduces fire damage by half." Reduces Fire-elemental damage by half. |
1500 | 4x Bomb Fragment |
Fireproof | "Grants immunity to fire attacks." Protects completely from Fire-elemental attacks. |
3000 | 8x Bomb Core |
Fire Eater | "Converts fire damage to HP." Fire-elemental attacks restore the user's HP, rather than damaging them. |
10000 | 20x Fire Gem |
Lightning Ward | "Reduces lightning damage by half." Reduces Lightning-elemental damage by half. |
1500 | 4x Electro Marble |
Lightningproof | "Grants immunity to lightning attacks." Protects completely from Lightning-elemental attacks. |
3000 | 8x Lightning Marble |
Lightning Eater | "Converts lightning damage to HP." Lightning-elemental attacks restore the user's HP, rather than damaging them. |
10000 | 20x Lightning Gem |
Water Ward | "Reduces water damage by half." Reduces Water-elemental damage by half. |
1500 | 4x Fish Scale |
Waterproof | "Grant immunity to water attacks." Protects completely from Water-elemental attacks. |
3000 | 8x Dragon Scale |
Water Eater | "Converts water damage to HP." Water-elemental attacks restore the user's HP, rather than damaging them. |
10000 | 20x Water Gem |
Ice Ward | "Reduces ice damage by half." Reduces Ice-elemental damage by half. |
1500 | 4x Antarctic Wind |
Iceproof | "Grants immunity to ice attacks." Protects completely from Ice-elemental attacks. |
3000 | 8x Arctic Wind |
Ice Eater | "Converts ice damage to HP." Ice-elemental attacks restore the user's HP, rather than damaging them. |
10000 | 20x Ice Gem |
Dark Ward | "Sometimes protects against darkness." Offers moderate protection from Darkness. |
500 | 40x Eye Drops |
Darkproof | "Almost completely protects against darkness." Offers complete protection from Darkness. |
2000 | 10x Smoke Bomb |
Silence Ward | "Sometimes protects against silence." Offers moderate protection from Silence. |
500 | 30x Echo Screen |
Silenceproof | "Almost completely protects against silence." Offers complete protection from Silence. |
3000 | 10x Silence Grenade |
Sleep Ward | "Sometimes protects against sleep." Offers moderate protection from Sleep. |
200 | 6x Sleeping Powder |
Sleepproof | "Almost completely protects against sleep." Offers complete protection from Sleep. |
800 | 8x Dream Powder |
Poison Ward | "Sometimes protects against poison." Offers moderate protection from Poison. |
400 | 40x Antidote |
Poisonproof | "Almost completely protects against poison." Offers complete protection from Poison. |
1500 | 12x Poison Fang |
Stone Ward | "Sometimes protects against petrification." Offers moderate protection from Petrification. |
1200 | 30x Soft |
Stoneproof | "Almost completely protects against petrification." Offers complete protection from Petrification. |
2500 | 20x Petrify Grenade |
Death Ward | "Sometimes protects against death." Offers moderate protection from Instant Death. |
2000 | 15x Farplane Shadow |
Deathproof | "Almost completely protects against death." Offers complete protection from Instant Death. |
4000 | 60x Farplane Wind |
Zombie Ward | "Sometimes protects against zombie." Offers moderate protection from Zombie. |
2000 | 30x Holy Water |
Zombieproof | "Almost completely protects against zombie." Offers complete protection from Zombie. |
4000 | 10x Candle of Life |
Slow Ward | "Sometimes protects against slow." Offers moderate protection from Slow. |
1000 | 10x Silver Hourglass |
Slowproof | "Almost always protects against slow." Offers complete protection from Slow. |
3000 | 20x Gold Hourglass |
Confuse Ward | "Sometimes protects against confusion." Offers moderate protection from Confusion. |
1000 | 16x Musk |
Confuseproof | "Almost always protects against confusion." Offers complete protection from Confusion. |
4000 | 48x Musk |
Berserk Ward | "Sometimes protects against berserk." Offers moderate protection from Berserk. |
1000 | 8x Hypello Potion |
Berserkproof | "Almost always protects against berserk." Offers complete protection from Berserk. |
6000 | 32x Hypello Potion |
Curseproof | "Almost always protects against curse." Offers complete protection from Curse. |
8000 | 12x Tetra Elemental |
SOS NulBlaze | "Casts NulBlaze when HP is low." Imbues NulBlaze while user is in Critical status. |
500 | 1x Bomb Core |
SOS NulShock | "Casts NulShock when HP is low." Imbues NulShock while user is in Critical status. |
500 | 1x Lightning Marble |
SOS NulTide | "Casts NulTide when HP is low." Imbues NulTide while user is in Critical status. |
500 | 1x Dragon Scale |
SOS NulFrost | "Casts NulFrost when HP is low." Imbues NulFrost while user is in Critical status. |
500 | 1x Arctic Wind |
SOS Shell | "Casts Shell when HP is low." Imbues Shell while user is in Critical status. |
4000 | 8x Lunar Curtain |
SOS Protect | "Casts Protect when HP is low." Imbues Protect while user is in Critical status. |
4000 | 8x Lunar Curtain |
SOS Reflect | "Casts Reflect when HP is low." Imbues Reflect while user is in Critical status. |
1000 | 8x Star Curtain |
SOS Haste | "Casts Haste when HP is low." Imbues Haste while user is in Critical status. |
20000 | 20x Chocobo Feather |
SOS Regen | "Casts Regen when HP is low." Imbues Regen while user is in Critical status. |
20000 | 12x Healing Spring |
Auto-Shell | "Automatically casts Shell on user." Imbues constant Shell effect that the enemy cannot remove. |
22000 | 80x Lunar Curtain |
Auto-Protect | "Automatically casts Protect on user." Imbues constant Protect effect that the enemy cannot remove. |
22000 | 70x Light Curtain |
Auto-Reflect | "Automatically casts Reflect on user." Imbues constant Reflect effect that the enemy cannot remove. |
14000 | 40x Star Curtain |
Auto-Haste | "Automatically casts Haste on user." Imbues constant Haste effect that the enemy cannot remove. Also grants full immunity to Slow. |
50000 | 80x Chocobo Wing |
Auto-Regen | "Automatically casts Regen on user." Imbues constant Regen effect that the enemy cannot remove. |
60000 | 80x Healing Spring |
Defense +3% | "Reduces damage from physical attacks by 3%." Reduces damage taken from physical attacks by three percent. |
200 | 3x Power Sphere |
Defense +5% | "Reduces damage from physical attacks by 5%." Reduces damage taken from physical attacks by five percent. |
500 | 2x Stamina Spring |
Defense +10% | "Reduces damage from physical attacks by 10%." Reduces damage taken from physical attacks by ten percent. |
5000 | 1x Special Sphere |
Defense +20% | "Reduces damage from physical attacks by 20%." Reduces damage taken from physical attacks by twenty percent. |
10000 | 4x Blessed Gem |
Magic Def +3% | "Reduces damage from magical attacks by 3%." Reduces damage taken from magic attacks by three percent. |
200 | 3x Mana Sphere |
Magic Def +5% | "Reduces damage from magical attacks by 5%." Reduces damage taken from magic attacks by five percent. |
500 | 2x Mana Spring |
Magic Def +10% | "Reduces damage from magical attacks by 10%." Reduces damage taken from magic attacks by ten percent. |
5000 | 1x Wht Magic Sphere |
Magic Def +20% | "Reduces damage from magical attacks by 20%." Reduces damage taken from magic attacks by twenty percent. |
10000 | 4x Blessed Gem |
HP +5% | "Raises max HP by 5%." Increases maximum HP by five percent. |
100 | 1x X-Potion |
HP +10% | "Raises max HP by 10%." Increases maximum HP by ten percent. |
1000 | 3x Soul Spring |
HP +20% | "Raises max HP by 20%." Increases maximum HP by twenty percent. |
6000 | 5x Elixir |
HP +30% | "Raises max HP by 30%." Increases maximum HP by thirty percent. |
15000 | 1x Stamina Tonic |
MP +5% | "Raises max MP by 5%." Increases maximum MP by five percent. |
1200 | 1x Ether |
MP +10% | "Raises max MP by 10%." Increases maximum MP by ten percent. |
6000 | 3x Soul Spring |
MP +20% | "Raises max MP by 20%." Increases maximum MP by twenty percent. |
8000 | 5x Elixir |
MP +30% | "Raises max MP by 30%." Increases maximum MP by thirty percent. |
18000 | 1x Mana Tonic |
Auto-Potion | "Automatically use items to recover HP when damaged." If a character with this ability takes damage that leaves them below half of their maximum HP (even if they were already below it before the attack), they will automatically use the least powerful potion in the inventory. Only Potions, Hi-Potions, and X-Potions are used. |
12000 | 4x Stamina Tablet |
Auto-Med | "Automatically use items to cure status ailments." If a character with this ability is inflicted with Darkness, Silence, Poison, or Zombie, they will use Eye Drops, Echo Screen, Antidote, or Holy Water on themselves. A Remedy will be used if multiple status effects are inflicted. Holy Water and Remedy may also inadvertently remove Curse and Slow. |
10000 | 20x Remedy |
Auto-Phoenix | "Automatically use Phoenix Down on KO'd character." If any ally is KO'd, this user automatically revives them with a Phoenix Down, provided the character with Auto-Phoenix is not also killed by the attack. |
20000 | 20x Mega Phoenix |
Pickpocket | "Improves odds of stealing rare items." Increases the chance of stealing rare items from 25% to 50%, decreasing the chance to steal common items. |
40000 | 30x Amulet |
Master Thief | "Steal only rare items." All successful steals from enemies will yield rare items. |
60000 | 30x Pendulum |
HP Stroll | "Automatically recover HP while walking." HP gradually increases while walking in the field. |
6000 | 2x Stamina Tablet |
MP Stroll | "Automatically recover MP while walking." MP gradually increases while walking in the field. |
6000 | 2x Mana Tablet |
No Encounters | "No random enemy encounters." Disables random encounters. |
6500 | 30x Purifying Salt |
Break MP Limit | "Allows max MP to exceed 999." Allows maximum MP to reach 9,999. This auto-ability is not present in the Reference section of the Help menu. |
0 | 30x Three Stars |
Break HP Limit | "Allows max HP to exceed 9999." Allows maximum HP to reach 99,999. This auto-ability is not present in the Reference section of the Help menu. |
0 | 30x Wings to Discovery |
Ribbon | "Almost completely protects against all status ailments." Offers complete protection from all status ailments except Instant Death, Power Break, Armor Break, Magic Break, Mental Break, Curse, Delay, and Eject (International and HD Remaster versions only). |
5000 | 99x Dark Matter |
Aeon auto-abilities[]
Aeons also have equipment, though it is not visible in-game. Their weapons contain Piercing, followed by —, and then two empty slots. Valefor lacks Piercing (having — on the first slot), while Bahamut, Anima, and the Magus Sisters have Break Damage Limit in the third slot. Once an aeon's respective Celestial Weapon is upgraded with at least the crest, the first empty slot changes to Break Damage Limit. Their armors do not change; they always contain Sensor, Break HP Limit, Break MP Limit, and a blank slot. The elemental aeons have their respective element Eater between Sensor and Break HP Limit, and Valefor has its second slot empty despite lacking an elemental affinity.
Auto-Ability | Description | Value | Customize Requirement |
---|---|---|---|
— | "—" Offers complete protection from all status ailments (including Instant Death, Power Break, Armor Break, Magic Break, Mental Break, Eject, Distill Power, Distill Mana, Distill Speed, Distill Ability, Scan, Defend, Guard, and Sentinel) except Curse and Delay. |
0 | — |
Dummied auto-ability[]
An ability unobtainable without a cheat device or save editor exists in the game's code.
Auto-Ability | Description | Value | Customize Requirement |
---|---|---|---|
Curse Ward | Rather than giving 50% protection against Curse, this functions the same as Curseproof. | 0 | — |