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No Encounters (エンカウントなし, Enkaunto Nashi?), also known as Safe Travel or Enc-None, is a recurring support ability in the Final Fantasy series that eliminates random encounters, but does not affect fixed encounters. Similar abilities that reduce the frequency of random encounters also exist. Remasters also feature the ability to turn off random encounters at any time as a bonus feature.

Appearances[]

Final Fantasy IV[]

Safe Travel is an augment in the 3D remake versions obtained by finding Going-my-Way during the Namingway sidequest. It eliminates random encounters.

Final Fantasy VI[]

The Molulu's Charm is a relic only Mog can use, which eliminates random encounters. Molulu's Charm is found in the Moogle Cave in Narshe in the World of Ruin by inspecting the spot in the cave where Mog was found earlier.

Another relic, the Ward Bangle, halves the random encounter rate on the field and can be equipped by anyone. It can be obtained by performing well in the Vector banquet, or by betting the Dragon Horn, Snow Muffler, Lich Ring, or Molulu's Charm in the Coliseum.

The relics can be seen as obsolete in Final Fantasy VI Pixel Remaster, where the player can turn off random encounters at any time as a bonus feature.

Final Fantasy VIII[]

The party ability Enc-None is from Diablos for 100 AP after learning Enc-Half for 30 AP (Despite its name, "Enc-Half" reduces the rate of random encounters by roughly 75%). Enc-Half/None must be equipped for their effects to be put into action.

Enc-Half/None will only remove random encounters, and have no effect on fixed or action encounters, such as in the Deep Sea Research Center, during the segment right before fighting Bahamut. If the player uses Zell to open the last door at the same location, fixed battles are placed along the path to the bottom. Encounters with PuPu and the UFO? on the world map are also fixed encounters, so using Enc-None when looking for them makes them easier to find.

Enc-Half and -None can be seen as obsolete in Final Fantasy VIII Remastered, where the player can turn off random encounters at any time as a bonus feature.

Final Fantasy X[]

No Encounters is an auto-ability that can be customized onto an armor by using 30 Purifying Salts. Armor with the No Encounters ability can be dropped by the Ghost and Wraith enemy.

Geosgaeno can drop weapons that have No Encounters attached, however, there is no other way of obtaining a weapon with the No Encounters, or customizing it to a weapon. If the Geosgaeno drops an armor, then the player can never naturally obtain a weapon with No Encounters. Weapons with No Encounters are not renamed to match the ability, but instead use the generic name for a weapon with empty ability slots, suggesting No Encounters was never intended to be equipped to a weapon.

In the Steam version of the HD Remaster the player can turn off random encounters at any time as a bonus feature, making the auto-ability able to be seen as obsolete.

Final Fantasy X-2[]

The accessory Charm Bangle has the ability No Encounters. The ability will not work inside Via Infinito. The player can get one by trading for 500 credits in the Open Air, Inc. at Calm Lands, or winning it as a blitzball prize. It is also an item drop from Logos when fought for the last time in Chateau Leblanc, and a steal from Baralai when fought under Bevelle.

In the Steam, Nintendo Switch, and Xbox One versions of the HD Remaster the player can turn off random encounters at any time as a bonus feature, making the ability able to be seen as obsolete.

Final Fantasy Dimensions[]

The Moogle Charm prevents random encounters. It can be acquired after defeating Earth Eater.

Final Fantasy Legend II[]

Once the party defeats the final boss, the no encounters triggers when the player enters Arsenal's section. After the battle, the player is free to wander around without the worry of engaging into random encounters. If the player performs the Walking through walls glitch, they can turning off all random encounters by walking into Arsenal's section and then walking back out.

Final Fantasy Legend III[]

The Talon's Shield unit when set as its main weapon eliminates random encounters, but only while piloting the Talon.

Similar abilities[]

Final Fantasy Pixel Remaster[]

While not a support ability, the player can simply turn encounters off as a bonus feature in each game's Settings menu.

Final Fantasy V[]

Read Ahead is a Level 4 ability on the Oracle class, which requires 300 ABP to master and is found in the GBA and 2013 Matrix Software versions. It halves the random encounter rate.

Final Fantasy VII[]

The Enemy Away Materia reduces enemy encounters. At Level 1, the encounter rate is halved, and at Level 2 and Master, it is cut down by 75%. The effect can be stacked up to the minimum encounter rate of 12.5%. Enemy Away can be obtained from the Gold Saucer chocobo races at B, A, and S class.

In the Switch, PS4, and Xbox One versions the player can turn off random encounters at any time as a bonus feature, making the ability able to be seen as obsolete.

Final Fantasy IX[]

In the remaster the player can turn off random encounters at any time as a bonus feature.

Final Fantasy XIII-2[]

The Fragment Skill "Encounter Hunter" allows the player to increase or decrease the rate of random encounters. The skill is obtained from Mystic in Serendipity after the player has obtained all fragments from the Yaschas Massif area in all time periods.

Final Fantasy Crystal Chronicles: My Life as a King[]

Stealth is a level 1 Exploration ability for the Thief class, and allows the character to avoid encounters with enemies whose levels are lower than the ability's level.

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