Oh, shut up and help me remodel the Final Fantasy X version differences page!
- mentioning all the translation differences between the HD Remake and Vita versions (items, abilities, weapons, etc).
This request can be discussed on the associated discussion page. Remove this notice upon completion.
This article lists version differences between various releases of Final Fantasy X.
Final Fantasy X[]
The original iteration of Final Fantasy X released in Japan on July 19, 2001 for the PlayStation 2.
North American version[]
- Released on December 17, 2001.
- Versions outside of Japan use to confirm and to cancel, instead of the opposite.
- This also changes the sequence of button presses for Auron's Dragon Fang and Shooting Star Overdrives.
- Versions not in Japanese display "OVERKILL" and "IMMUNE" when attacking instead of "OVER KILL" and "GUARD". "OVER DRIVE!!" and "GIL" are also changed to "OVERDRIVE" and "Gil".
- A Strength Sphere is now awarded for winning the story-mandatory blitzball match, rather than a Phoenix Down.
- In the Cloister of Trials within Bevelle Temple, the glyph arrows change directions at a slower rate (every 25 frames instead of 8).
- A Save Sphere is added in the Monster Arena.
- Equipment can now be sorted automatically in the menu.
- The critical threshold is increased from 25% HP to 50%, with digits turning yellow and SOS abilities activating sooner.
- Bribe mechanics are updated: the gil amount for a 100% success is raised from x20 enemy Max HP to x25.
- The Ragora in the Lancet tutorial battle in Kilika Woods is now immune to Darkness and Zombie, like other Ragoras, rather than having a 20% resistance to Darkness. The Jinx ability is also disabled.
- Swamp Mafdet now properly gives AP, gil, and equipment when defeated and has Steal, Bribe, and Drop items.
- Puroboros now absorbs fire-elemental attacks instead of being neutral.
- One-Eye is now immune to Delay.
- The 26th Al Bhed Primer is mistakenly named "Al Bhed Primer XVI". However, its function and description remains correct. This is fixed in future versions.
- Tidus and Kimahri's Celestial Weapons, Ultima Weapon and Longinus, are renamed Caladbolg and Spirit Lance in English. Other languages still refer to them as the former.
- The names for the Celestial items are switched:
- Lulu is associated with Mars in Japanese versions, and Venus elsewhere.
- Wakka is associated with Mercury in Japanese versions, and Jupiter elsewhere.
- Kimahri is associated with Jupiter in Japanese versions, and Saturn elsewhere.
- Rikku is associated with Venus in Japanese versions, and Mercury elsewhere.
- Auron is associated with Saturn in Japanese versions, and Mars elsewhere.
- A glitch involving the Catcher Chocobo minigame is fixed, where the player could hang their chocobo at the edge of the Calm Lands, then deliberately take a hit from a bird just before the 2 minute timer expired, causing them to never get hit in the next race.
- A glitch where Piranhas could be encountered when running around on the Salvage Ship is fixed.
Final Fantasy X: International[]
An updated version of Final Fantasy X was released on January 31, 2002 in Japan. This version was later released in PAL territories without the "International" moniker, first in Australia on May 17th, 2002 and Europe on May 24th, 2002.
- Localization - English and Japanese subtitles are included, with the latter altered to match the English-only voice acting.
- The Japanese dialogue in Final Fantasy X intentionally left out self pronouns, but this was not the case in the English translation. Nojima rewrote the dialogue to match the English translation in Final Fantasy X International, and also changed all uses of the word "machine" to the English version's "machina".[1]
- English default names are used instead of the Japanese default names, as only the English keyboard is used.
- A new typeface is used for showing damage dealt/healed.
- Battle quotes are displayed on-screen.
- Gameplay changes - Several new features were implemented from the original release:
- Eight new abilities: Extract Power, Extract Mana, Extract Speed, Extract Ability, Full Break, Nab Gil, Pilfer Gil, and Quick Pockets.
- An Expert Mode Sphere Grid is added, while the original grid is updated to include the new abilities.
- Four new weapon abilities: Distill Power, Distill Mana, Distill Speed, Distill Ability.
- Many enemies have their equipment drop rates increased from 3% to 4% and no longer drop weapons with Strength +3% and Magic +3% or other auto-abilities.
- A new armor ability: the Ribbon.
- At least 1 gil must be spent for a previously failed bribe to register, instead of 0 gil.
- Quick Hit's speed bonus is reduced from 3x to 1.5x (Rank 1 to Rank 2) and its MP cost increased from 12 to 36.
- Auron's Celestial Weapon, Masamune, went from scaling from 1x damage at full HP to 4.33x damage at 1 HP, to scaling from 0.5x damage at full HP to 2.167x damage at 1 HP.
- Yojimbo's motivation formula is modified, making it more likely for him to use better abilities:
- Motivation driven from payment has nearly doubled, with the highest possible amount providing a base value of 108 instead of 56.
- The compatibility parameter starts at 128 instead of 50 and is divided by 10 instead of 30.
- A full Overdrive gauge adds 20 to the equation instead of 2.
- Superbosses: Eleven new superbosses; the Dark Aeons are corrupted variations of Aeons the party can obtain, and Penance, the ultimate superboss, appears after defeating all Dark Aeons.
- Overdrives - Several changes are made to Overdrives:
- The Ally Overdrive mode provides a 3% increase instead of 4%.
- The Daredevil Overdrive mode provides a 4% increase instead of 16%.
- Auron's Tornado now hits twice instead of once. Both hits have a damage constant of 20, instead of 25 for a successful button input and 20 for an unsuccessful one.
- Wakka's Overdrives now receive a damage bonus based on remaining time, similarly to Tidus's Swordplay and Auron's Bushido.
- Anima's Oblivion hits 16 times instead of once. The damage constant for the Overdrive is lowered from 75 to 4.
- The Magus Sisters' Delta Attack hits 6 times instead of once. The damage constant for the Overdrive is lowered from 60 to 10.
- Fiends - Several fiends, including superbosses, have been rebalanced:
- Tros is now immune to Sleep.
- Zu and Stratoavis now shatter petrified targets with their Crawl attack.
- Evrae's body is misaligned when using Swooping Scythe.
- Splasher and Behemoth King won't use Self-Destruct or cast Meteor respectively before they die if they are captured.
- Wraith Magic Defense is increased from 30 to 50.
- Barbatos changes:
- Defense is increased from 90 to 100.
- Magic Defense is increased from 15 to 60.
- Body Splash power is increased from 10 to 13.
- Demonolith Power Break resistance is increased from 50 to 80.
- Varuna Defense is increased from 50 to 70 and Magic Defense from 10 to 40.
- Floating Death changes:
- Defense is increased from 1 to 10.
- Magic is increased from 45 to 47.
- Magic Defense is increased from 120 to 150.
- Black Element changes:
- Magic is increased from 28 to 33.
- Defense is increased from 240 to 250.
- Magic Defense is increased from 1 to 30.
- Zaurus Magic Defense is increased from 120 to 150.
- Spirit Defense is increased from 60 to 90 and Magic Defense from 1 to 30.
- Halma Defense is increased from 1 to 30 and Magic Defense from 120 to 150.
- Master Coeurl changes:
- Defense is increased from 1 to 50.
- Magic Defense is increased from from 40 to 50.
- Agility is increased from 23 to 28.
- Machea changes:
- Strength is increased from 35 to 40.
- Defense is increased from 55 to 70.
- Magic Defense is increased from 10 to 30.
- Puroboros changes:
- Strength is increased from 36 to 40.
- Defense is increased from 40 to 60.
- Magic is increased from 25 to 32.
- Magic Defense is increased from 1 to 20.
- Petrification and Death resistances are increased from 0 to 120.
- Master Tonberry changes:
- Defense is increased from 10 to 40.
- Magic Defense is increased from 1 to 40.
- Physical attack power is decreased from 20 to 16, but has a 100% shatter rate instead of 10%, has an increased chance of dealing a critical hit, and can break the damage limit.
- Defense and Magic Defense are increased to 130 after walking forward four times.
- Initial Counter Value and Tick Speed are improved.
- Ultima Weapon changes:
- HP is increased from 70,000 to 99,999.
- MP is increased from 1 to 99.
- Agility is increased from 28 to 32.
- Omega Weapon changes:
- HP is increased from 99,999 to 999,999.
- MP is increased from 1 to 999.
- Overkill threshold is increased from 13,560 to 66,666.
- Strength is increased from 54 to 64.
- Magic is increased from 50 to 57.
- Defense is increased from 80 to 90.
- Magic Defense is increased from 20 to 80.
- Agility is increased from 32 to 38.
- Absorbs fire, ice, lightning, water, and holy elemental attacks instead of halving damage.
- Now susceptible to Osmose.
- Physical attack no longer misses, has a 100% shatter rate instead of 10%, has an increased chance of dealing a critical hit, and can break the damage limit.
- Vorban's Mortar power is increased from 24 to 28.
- Braska's Final Aeon Zanmato resistance is increased from Level 5 to Level 6.
- Another Story, also known as Eternal Calm - FINAL FANTASY X-2: Prologue, is included.
- Developer interviews are included.
PAL version[]
- Performance - This version inherently plays at 50Hz instead of 60Hz, thus the game runs 20% slower than the prior releases.
- The timer for Wakka's Attack Reels will not finish at the"2 Hit" slot.
- The 16:9 aspect ratio is supported with additional letterboxing.
- The option for Japanese subtitles is removed.
Bugs & Glitches
- The Home glitch is fixed.
- A bug that caused the game to crash before or after the Dark Valefor fight is fixed.
Final Fantasy X HD Remaster[]
An high-definition remaster of both Final Fantasy X and Final Fantasy X-2 released simultaneously for PlayStation 3 and PlayStation Vita on December 26th, 2013 in Japan. They were later released in North America on March 18th, 2014 and Europe on March 21st, 2014.
- HD Remaster - Improved visual quality and enhancements.
- HD Support - Video output is changed from 4:3 to 16:9 (widescreen) with native 1080p display.
- FMV cutscenes are cropped.
- Rearranged Soundtrack - Most of the original soundtrack has been rearranged.
- The FMV version of the song "Otherworld" is used in the battle with Braska's Final Aeon, replacing the alternate version that was used in the PlayStation 2 editions.
- Typeface - A new typeface is used for the game's text.
- User Interface - A new user interface is featured, including a new menu cursor.
- Loading screens now feature a rotating Zanarkand Abes emblem in the bottom-right corner over the word "Loading" in the Spiran alphabet.
- Gameplay Changes - Various changes were made to the gameplay:
- The PlayOnline website is removed from the title screen.
- Trophy support is added for the PlayStation Network.
- Cloud saving is added, with data transferable between the PlayStation 3, PlayStation Vita and PlayStation 4 versions.
- Battle quotes are no longer displayed on-screen.
- Rikku's Mix Overdrive now displays "Max HP x2" for Vitality/Mega Vitality/Hyper Vitality, "Max MP x2" for Mana/Mega Mana/Hyper Mana, "MP Consumption 0" for Freedom/Freedom X, "Damage 9999" for Quartet of 9/Trio of 9999, and "Critical" for Hero Drink/Miracle Drink.
- Using a Power Distiller, Mana Distiller, Speed Distiller, or Ability Distiller displays the words "Power", "Magic", "Speed", and "Ability" respectively.
- A slight delay is added to the battle menu.
- Seymour Flux no longer teleports upward (or stutters in place in the International version) just before the fight begins.
- Fighting Fenrir now properly costs Gil.
- Several text changes are made:
- The phrase "I'm gonna be a blitzball when I grow up!" said by the child in Kilika Port has "player" added in the Japanese version.
- "OVER DRIVE" is displayed in the Japanese version instead of "OVER DRIVE!!".
- Exclusive to the PlayStation 3 version: Spathi is renamed Sword, Grothia is renamed Fist, and Pterya is renamed Wing.
- The key item Flower Scepter is renamed Flower Sceptre.
- In the Monster Arena, the Cavern of the Stolen Fayth is now referred to as "Stolen Fayth Cavern" instead of "Sunken Cave" in English.
- The Monster Arena owner now says "Guess you're just not up to scratch." instead of "Guess you're just not up to snuff." when losing a battle against a newly-unlocked monster.
- When fighting Geosgaeno, the space in between its name and "gains" when it copies status effects is absent.
- Several voice clips and sound effects are altered in the English version:
- Yuna, Lulu, and Rikku do not grunt when Tidus uses Blitz Ace.
- When searching for Auron in Luca, Yuna's "Let's ask around!" line does not play.
- Tidus's "I'm not gonna let Yuna die!" line does not play when speaking to Cid.
- Enemy sound effects, such as the grunts Seymour makes when he takes damage in each of the fights against him and the grunts Braska's Final Aeon makes when drawing his sword, are from the Japanese versions.
- The initial sound from the Gaze attacks used by the Ahriman family of enemies is occasionally silent.
- Audio Drama - A new audio drama is included, titled Final Fantasy X -Will-, and is set one year after the events of Final Fantasy X-2.
PlayStation Vita[]
- Quick Recovery - The "Quick Recovery" feature is added; by sliding the Vita touchscreen, this enables the player to quickly restore the party's HP to max, using the minimal amount of Potions, Hi-Potions, or White Magic. The length of summon cutscenes can also be changed in battle.
PlayStation 4[]
- Graphics are further enhanced.
- Character models and textures for important non-player characters are improved. NPCs no longer have low quality hands and fingers.
- Loading times are improved with fewer frame drops.
- Players can switch between the original or remastered soundtracks.
- The Quick Recovery feature is absent.
- New enemy sound effects are used in the English version.
- Some sound effects when Valefor is summoned and uses Energy Blast are absent.
- The roaring sound during Anima's shortened summon animation, as well as the explosion sound at the end of Oblivion's full animation, are played twice.
Version 1.01[]
- Music - Music now continues after a battle, rather than resetting.
- RNG - The random number generation used in battles is now truly random.
Microsoft Windows[]
- Based on the PlayStation 4 version.
- An option to choose between Japanese and English audio is included. However, audio is restricted depending on the language setting:
- Text: Japanese / Korean / Simplified Chinese / Traditional Chinese with voice: Japanese
- Text: English / French / Italian / German / Spanish with voice: English
- Several built-in graphic options are adjustable: screen resolution, windowing mode (windowed vs. full screen), brightness, texture quality, shadow quality, anisotropic filtering, anti-aliasing, color correction, and HDAO parameters.
- Keyboard and controller buttons are customizable.
- In-game PlayStation button prompts are replaced with Xbox buttons.
- Auto-save functionality is added.
- An option to skip certain FMV cutscenes is added.
- Special game-boosting features are included:
- Turbo: Speeds the game up by 2x or 4x. Only BGM is heard when in use. Menus and cutscenes are unaffected, as well as Overdrive inputs and aeon KO animations in battle.
- Supercharge: Characters and aeons have their HP, MP, and Overdrive gauges fully restored on their turn. This ignores Zombie and Overdrive → AP.
- Enemy Encounter Override: Increases or negates enemy encounter rate.
- Auto-battle: Characters and aeons automatically attack the right-most target in battle, and characters will defend if they're out of range. This cannot be enabled in certain areas.
- Hide HUD: Hides the user interface.
- Special parameter changes are included that can be used repeatedly but not undone:
- Get all items: Adds 99 of every consumable item to the inventory. If used in battle, items not currently owned will not be added until the battle ends.
- Unlock all skills: Gives every learnable ability to every character and aeon.
- Max gil: Gives 999,999,999 gil.
- A visual glitch exclusive to this version is present with the Spirit Lance's model, where the feathers and outer prongs are not rendered when the spear is viewed from the left side.
Nintendo Switch, Xbox One[]
- The Celestial Weapons' sigils and crests use the Japanese naming scheme.
- The Sphere Grid and customization tutorials may be skipped.
- Auto-saves, skippable FMVs, and boosters are not included.
- The Quick Recovery feature returns for the Switch version.
- Game content is included on the game card in the retail version for the Switch.
- For the Xbox One version, pressing on the FINAL FANTASY X PROJECT logo will play the loop demo.
- The current signed-in profile is shown on the top right in the title screen.
- Pressing will change profiles.
- The current signed-in profile is shown on the top right in the title screen.
- In the Xbox One version, audio during FMVs will stop just before the video ends, and battles that transition into cutscenes will speed up briefly. The Overdrive timer is also pitched lower.
Release[]
PlayStation 3 and PlayStation Vita[]
- Japan: December 26, 2013
- North America: March 18, 2014
- Australia: March 20, 2014
- Europe: March 21, 2014
PlayStation 4[]
- North America: May 12, 2015
- Japan and Australia: May 14, 2015
- Europe: May 15, 2015
Windows[]
- Steam: May 12, 2016
- Microsoft Store: May 12, 2021
Nintendo Switch and Xbox One[]
- Japan: April 11, 2019
- Worldwide: April 16, 2019
Citations[]
- ↑ (2021, July 27). "Tidus was a plumber? – Final Fantasy X 20th Anniversary Developer Interview (Part 1/4)". From Frontline Gaming JP. Archived from the original on 1 August 2021.