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Robb

Robb Hourne is a playable character of War of the Visions: Final Fantasy Brave Exvius. Known as the Brave and Wise King, he is the king of Hourne and father to Machérie and Dario.

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The king of Hourne, known for his patient, benevolent nature. Although he dislikes conflict, he decides to give his daughter Machérie away in an alliance with Fennes after Sadali, head of the church, warns him of the incoming invasion by the powerful country to the west, Rundall.

Character description

Robb Hourne is a UR-rarity unit of the Light element whose main job is Samurai, while his sub jobs are Lancer and Soldier. He can equip the following items: Katana, Helm, Armor, Accessory. His unit cost is 80.

His Master Ability increases his own Critical Hit Rate by 10 and Evasion by 5. His limit burst is Majestic Prestige, which deals Dmg (L) to target after movement to target panel & decreases chance of being targeted.

A set of brilliantly glinting armor that can only be worn by the king of Hourne. So as to not dishonor the name of his ancestors, Robb has cared for and maintained this armor every day without fail.

Glinting Armor description

His Trust Master Reward is the Glinting Armor armor, which bestows HP +482, DEF +10 and the Keen Blade ability, which raises Slash ATK & CT of allies within area around self for 3 turns.

Vision cards[]

The Four Warring Lords
The Four Warring Lords from WotV vision card

The Four Warring Lords.

Among the warring states of Ardra, there are four kings said to stand above the rest.
There is King Robb of westerly Hourne, with his vast dominion and great military might, who is known to be a broad-minded man. To the east is King Khury of Wezette, who is prudent yet high-strung and governs strictly over a frigid land, and whose kingdom has since many generations prior been in an antagonistic relationship with Hourne.
Between these two nations is Fennes to the north—ruled by the violent and bold King Muraga—and Leonis to the south—ruled by King Oelde, who has established a presence despite governing a small nation thanks to his resourcefulness and strategic ingenuity.
These four nations preserve a balance nigh miraculous, and while there has yet to be a major war to date, the equilibrium is now gradually collapsing as Lord Sadali of the Crystal Sanctum begins to take action.

Vision card description

The Four Warring Lords is an MR-rarity vision card. Its party ability is Critical Hit Rate Up and Ice Unit Damage Limit Up. Its bestowed effects are ATK Up. It was illustrated by SQUARE ENIX.

Flash of Insight
Flash of Insight from WotV vision card

Flash of Insight.

It was more than twenty years ago when King Robb of Hourne first began to sense a curious flash of light. While bearing his sword at the straw training post and concentrating with the entirety of his spirit, he could see a momentary trajectory of light. When he positioned his sword towards this light, the blade followed its movement as if drawn into it, and his target was sliced in half without so much as a sound. Even if the target was a living, breathing enemy soldier, so long as he followed the light's path, his foes would fall almost as if they had thrown themselves into his blade. Since then, Robb has become well-known for his profound and elegant mastery of the blade.
King Robb of Hourne often ponders alone, "If only I could see a light that showed me a path for our kingdom..." But just where would this guiding light lead the great nation of Hourne?

Vision card description

Flash of Insight is a UR-rarity vision card with a cost of 80. At Lv. 99, its stats are HP +306, ATK +152 and LCK +28. Its Party Abilities are Light Unit ATK Up 50%, Light Unit Critical Evasion Up 10 and Light Unit Evasion Up 20. Its Limited Bestowed Effects are Slash Attack Res Piercing Rate Up 18 for Light units only, as well as Slash Attack Up 20 for Robb Hourne only. Its Vision Ability is Sonic Severance, which can only be used by Katana-wielding job classes and deals Dmg (XL) to target & Guaranteed Hit. It was illustrated by SQUARE ENIX.

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