Super Smash Bros. Zenith, known in Japan as 大乱闘スマッシュブラザーズクライマックスDairantou Smash Brothers Climax is another game in the Super Smash Bros. franchise. It is developed by APIM Group Inc's successor, Alpha Eagle Ltd, and it will be released for the Nintendo Switch.
The game attempts to be a "definite" Super Smash Bros. game, so the game has 72 playable characters (excluding DLC). There will also be over 50 stages.
This is the main event. Here, players can pit themselves against others and just have fun.
Regular Smash: Have a single match, where you can pre-customize just about everything: what characters are fighting, who's fighting as who, the stage, the items, whether Time or Stock mode, etcetera.
Special Smash: Special Smash has even more custom rules than Regular Smash. Players can turn every character Metal, or make them tiny. They can also alter the camera a bit, or set the damage meter to 300%.
8-Player Smash: Similar to Regular Smash, except you can have up to eight players at once instead of four. Your choice concerning stages is limited, though.
Tournament: Set up a tournament of matches, in a bracket-style fashion. Players who lost can no longer participate, while players that won will advance to the next bracket.
Online Modes[]
This is like Smash Modes, but is set online, where people over the entire world can be pit against each other. Players can battle With Anyone or With Friends.
Smash: Play against Anyone or Friends with set rules. Battling against Anyone ensures the player cannot use their Custom move set nor their own Mii Fighter.
For Fun: Players will battle on any stage with Items on.
For Glory: Players will battle on Omega versions of stages with Items set off. An Omega Stage is a stage altered in a way so it plays like on Final Destination, but visually resembles the original stage.
Spectator: A mode that is a bit like horse races. Bet on a character, and if said character wins, the player wins a bunch of Gold. If said character loses, the player will lose gold.
Solo Modes[]
Solo Modes are modes that are usually played alone, but sometimes can be played with a friend.
Classic[]
Classic Mode is where the player chooses a character and partakes in seven different battles in a predetermined order, as well as two minigame challenges (One is either Target Smash or Target Blast, the other is completely random), a fight against Metal Mario, another fight against a Fighting Mii Team, and a last fight against Master Hand (and Crazy Hand, depending on the difficulty setting).
The player is allowed to play in either Straight Classic (the regular Classic Mode as seen in SSB64, Melee and Brawl) or Multipath Classic (where the player can choose between three paths after each battle). While Straight Classic and Multipath Classic don't matter concerning regular rewards, Multipath allows the player to get more Gold and challenge Master Core. Players will also get a different trophy for clearing Multipath Classic.
When the player successfully defeated Master Hand, they will receive a Trophy based on the character they played as, as well as a Stamp depicting that same character.
All-Star[]
All-Star Mode is unlockable again, where the player fights all the characters in their current roster in a specific order, namely in the order of their debut date in descending order (from new to old). The player's damage meter will not reset after each fight, and instead has to heal themself with a limited amount of healing items (which should be used wisely). The last fight is against a difficult Mr. Game & Watch team, referring to Melee's All-Star mode.
The player can also choose to play Random All-Star, where they need to battle characters in a random order, in sets of 1, 2, 3, and 4, similar to Melee's All-Star. Similar to Regular All-Star, the last fight is against a difficult team, but it's rather against a team of Sonic, Mega Man, Pac-Man or Rayman.
Successfully defeating all challengers rewards the player with a trophy depicting their character in their Final Smash. They will also get a Stamp that also depicts their character in a Final Smash.
Training[]
Training Mode is where players can test out the moves of every single character against an opponent they can fully customize their AI with. Players can also add in as many specific kinds of items they please, they can determine the speed of the game, and they can even reset everything. Attack combos will also be counted.
Event Matches[]
See also Super Smash Bros. Zenith/List of Event Matches
Event Matches are a collection of set Smash matches with different objectives. Some Event Matches have special rewards when done under certain circumstances, and sometimes, certain character should've been unlocked to unlock more Event Matches. Beating them all also gives players a reward.
Minigames[]
These games are just little fun challenges. Some of them are also found in Classic.
Homerun Contest: Get and smash Sandbag as far as you can.
Target Smash: Break all the targets using the skills of each character.
Target Blast: Break as much targets as you can... and your sole way to do that is by smashing a heavy bomb that explodes in ten seconds.
Trophy Rush: Get as much trophies as you can within a certain time limit.
Special Orders: Choose a random battle and win in order to get goodies.
Master Orders: Choose your battle and get your reward immediately after you win.
Crazy Orders: Wager Gold and participate in a series of battles and get great rewards... but only after you defeat Crazy Hand!
Multi-Man Smash[]
Battle a certain amount of opponents in different styles. You may encounter certain enemies sometimes.
10-Man Smash: Arguably the simplest style. Defeat ten opponents as fast as you can. The tenth opponent is a larger version of the character you chose
100-Man Smash: A more standard style. Defeat a hundred opponents as fast as you can. Each 25th opponent is from the playable roster, and each 50th is a larger version.
3-Minute Smash: Defeat as many opponents as you can in three minutes. Each 25th opponent is from the playable roster, and each 50th is a larger version.
Endless Smash: Defeat as much opponents as you can before you get KO'd yourself. Each 25th opponent is from the playable roster, and each 50th is a larger version.
Rival Smash: Defeat as many opponents as you can in comparison to your rival, who's goal is the same. Each 25th opponent is from the playable roster, and each 50th is a larger version.
Cruel Smash: Probably the hardest mode in the game. Defeat as many opponents as possible, but watch out: they are very powerful and cunning.
Smash Run[]
See also Super Smash Bros. Zenith/Smash Run
Traverse a large stage while battling several enemies and collecting power-ups within five minutes. Different from the Super Smash Bros. for Nintendo 3DS version is that there's multiple stages this time, and at the end of each Smash Run, the player has to fight a specific boss, much harder than usual. Beating said boss will earn a trophy of that boss.
The power-ups from the original Smash Run return in Zenith's Smash Run, as do the dimension doors with specific tasks to earn more bonuses.
Boss Smash[]
Defeat large enemies in a random order.
5-Boss Smash: Defeat five random bosses as fast as you can. The last one is either Master Hand, Crazy Hand, or Tabuu.
10-Boss Smash: Defeat ten random bosses as fast as you can. The last one is either Master Hand, Crazy Hand, or Tabuu.
5-Minute Boss Smash: Defeat as many bosses as possible in five minutes. Neither Master Hand, Crazy Hand or Tabuu will appear at all.
Endless Boss Smash: Defeat as many bosses as possible without going KO once. Neither Master Hand, Crazy Hand or Tabuu will appear at all.
Boss Marathon Smash: Defeat all the possible bosses as fast as you can. The last opponent will be Master Core, who will start out as Master Hand and will go through all forms.
Vault[]
The Vault is where players can take a break from Smashing and check all the things they have collected
Trophies are figurines of characters, stages and items that either appear in Smash Bros. Zenith or are related to the fighters and series featured in the game. Most of the time, they can be received randomly by playing Solo modes or Minigames, but they can also be bought in the Shop. Some Trophies can only be received by clearing a Challenge.
Trophy Shop: This is where you can buy Trophies with the Gold that is earned.
Trophy Hoard: This is where you can view all your Trophies together.
Trophy Showcase: This is where you can view certain Trophies in themed display cases.
Trophy Photoshoot: This is where you can place up to four trophies in any way you like and take a picture of it.
This is where you can listen to the songs you have unlocked. Some songs can only be unlocked with CDs, others with Challenges.
Playable Characters[]
Excluding Downloadable Characters or Alternate costumes, there are 72 playable characters in total
Default Characters[]
Excluding the Mii Fighters, there are 41 default characters. Including the Mii Fighters (which takes one slot, and are available after creating a new Mii Fighter in the Customization Menu), there are 42 default characters.
A humanoid creature which can turn into a squid and spray ink everywhere. A game of smash will turn into a paintball match!
Spring Man
As a new challenger at the ARMS Grand Prix, Spring Man's arms are stretchy and coiled, reaching out further than others.
Sonic
The fastest hedgehog around Mobius, plus has a teen 'tude. While he's not that resisting, his speed just cannot be matched.
Mega Man
A janitorial android turned into a world-saving machine. All his abilities in Smash have been copied from other Robot Masters.
Mii Fighter
Even you can join in! Miis can be customized all you like. There are even three classes: Mii Brawler, Mii Swordsman, and Mii Gunner.
Unlockable Characters[]
There are 30 characters to unlock in this game. With that, there are two ways to unlock each character: the first way is by playing a certain amount of Vs Matches. The second is doing a specific task that cannot be done in a Vs Match.
Luigi
Mario's longer, cowardly, underdog brother. Despite this, you can always count on good old Luigi and his crazy antics.
How to Unlock
Play 5 Vs Matches, or Beat Straight Classic as Mario
Captain Falcon
An expert at F-Zero racing who is also a bounty hunter. But you probably know him better for his powerful Falcon Punch.
How to Unlock
Play 35 Vs Matches, or Beat Multipath Classic under 20 minutes
Ness
A little boy from a place called Eagleland who suddenly got psychokinetic powers in order to save the world.
How to Unlock
Play 10 Vs Matches, or Beat Multipath Classic on Intensity 3.0
Jigglypuff
This Normal/Fairy Balloon Pokémon is also a Smash regular. While getting knocked back often, its recovery is amazing.
How to Unlock
Play 20 Vs Matches, or Collect 100 Trophies
Falco
This is Fox's snarky rival-friend, and an amazing flyer. You might think he's a falcon, but he's actually a pheasant.
How to Unlock
Play 15 Vs Matches, or Beat Straight Classic without continues
Ganondorf
This man is the Gerudo king and the lord of evil. He bears the Triforce of Power and is very mighty, but painfully slow.
How to Unlock
Play 130 Vs Matches, or Defeat 1 opponent in Cruel Smash
Dr. Mario
What do you mean "this just Mario in a doctor's robe"? Have you seen Mario spinning around and throwing Megavitamins?
How to Unlock
Play 70 Vs Matches, or Beat Multipath Classic as Mario on Intensity 4.0
Mewtwo
A Pokémon meant to be a clone of the Mythical Pokémon Mew, deemed too powerful to exist. He's back after some absence.
How to Unlock
Play 220 Vs Matches, or Beat Master Core on any difficulty
Mr. Game & Watch
This guy has literally jumped out of an old Game & Watch system. He's the oldest playable character in this roster.
How to Unlock
Play 230 Vs Matches, or Beat Multipath Classic with 8 different fighters
A new popstar duo consisting of the spunky Pearl and the Octarian Marina. These two show up as the Squid Sisters' alts.
Items[]
Container Items[]
Capsule
This item usually contains one item, which will be dispensed when thrown. Oh, and it has a 12,5% chance of exploding.
Barrel
A regular barrel that rolls around when thrown and dispenses items when destroyed. Comes in three variants.
Crate
A regular cubical crate that dispenses various items when thrown. It has three variants that depend on the stage.
Rolling Crate
A Crate, but with wheels. When thrown or hit, it moves around using those wheels. You can even ride on it!
Party Ball
When thrown, the Party Ball will float and open up, releasing tons of Food, useful items, and/or Bob-ombs and other explosives.
Grass
A pluck of red grass, usually planted in the ground. When picked up, it turns into a different item, ready for use.
Chansey Egg
An egg that contains one item. Similar to a capsule, except it never explodes and is dispensed by Chansey.
Matryoshka Doll
It contains one item and a smaller Matryoshka Doll. The second one does too, and so does the third, but the fourth one explodes.
? Block
Floats in the air and is solid. Attacking it causes the ? Block to dispense one or a group of items and disappear.
Battering Items[]
Home-Run Bat
A clubbing item that, when you perform a Smash Attack, you'll insta-KO any opponent, all while scoring Home Runs!
Beam Sword
An item with a beam of light as its saber, which seems to lengthen depending on how it's swung, allowing for a long range.
Fan
An item that may seem weak when used for battering, but can break shields. Never underestimate this thing.
Star Rod
A white and pink wand with a star on its tip. If a Smash Attack is used, the holder shoots a star with this wand.
Lip's Stick
This item puts a flower on the receiver's head when swung. This flower will add damage to the player as if it is draining power.
Fire Bar
This item does burning damage, and loses a Fire Ball after each successful hit, decreasing its range but increasing its power.
Shooting Items[]
Ray Gun
A gun that quite rapidly fires laser beams with a bit of knock-back, but only has 18 shots per gun. Still an enjoyable item to use.
Fire Flower
In Smash, Fire Flowers are like flamethrowers: they spew out fire when the bearer squeezes it. However, it may run out.
Super Scope
AKA the Nintendo Scope. This item works like a bazooka with two modes: rapid fire shots and powerful charged ones.
Cracker Launcher
A tube-like bazooka that shoots firework. Its aim can be adjusted. Despite being fun to use, it only holds five cracker shots.
Drill
This item fires its large drill in the horizontal direction, which may carry opponents away sometimes. The base can be thrown.
Gust Bellows
Shoots air like it doesn't care. Its currents are strong enough to blow anyone off the stage, but it runs out very quickly.
Steel Diver
Modeled after the ND-03 Blue Shark, the Steel Diver gun shoots torpedoes that first go slow, but then speedily fly ahead.
Blue Punch
Touch this and a blue boxing glove follows you, which allows you to shoot one such glove. It vanishes when seven are used.
Throwing Items[]
Bumper
Throw this item, and it attaches to the ground or just floats in place. Anyone touching it will be sent flying!
Motion-Sensor Bomb
Motion-Sensor Bombs are minuscule objects with a big blast. So when this is attached to the ground, you've to be careful.
Green Shell
Throw this nifty item and attack any enemy in its path. Be careful, as it might bounce back and hit you instead!
Bob-omb
Bob-ombs will explode when thrown. But their fuse ignites after a while, meaning that one touch makes you dead already.
Mr. Saturn
Does laughably little damage when thrown, but it breaks shields more easily. Oddly enough, it doesn't mind being thrown around.
Freezie
Freeze your opponents by throwing this chunk of ice towards them. When they're frozen, you can damage your enemies easily.
Blast Box
With a Crate, you're sometimes unsure whether it's explosive or not. With a Blast Box, it's certain that it will explode!
Gooey Bomb
When thrown, it glues itself on any surface, including opponents, who can pass the Gooey Bomb to another one if it happens.
Banana Peel
As you might have expected, stepping on a Banana Peel lets you slip and stumble. When it is thrown, the hit target may trip as well.
Hothead
When thrown, Hothead will attach itself to the platform and follows its contours. It grows when it's attacked with fire.
Spring
This springboard can be thrown, and can either repel fighters when placed sideways, or allow them to jump when upright.
Deku Nut
This item will make opponents dizzy and expose them for being attacked. But Deku Nuts will explode after a while anyway.
Smart Bomb
This baby produces a circular explosion with a large radius. Now if you are smart as well, you better not use it close by.
Pitfall
Does exactly what you think it'll do: it creates a trap that opponents can fall into, so they become an easier target.
Unira
When thrown, it either erects or retracts its spiky needles. When erect, the spikes will do damage, so you've to avoid it.
Spiny Shell
This blue nightmare will hover over a random opponent when it is used... then bombs straight down and explodes!
Boomerang
Throw this blue boomerang and it'll come back. The second and third throws are more powerful than the first one.
POW Block
Creates an earth shock that sends grounded opponents flying. Like in the good old days, it can only be used three times.
Cucco
Cuccos have a VERY bad temper, so when thrown or attacked, they strike right back! Even towards the innocent...
Bombchu
When thrown, Bombchus will follow the contours of the platform they landed on, but they explode when they hit a fighter.
Beetle
Flies forwards, grabs opponents and carries them upwards. Attacking it causes it to fly to the opposite direction.
X Bomb
This cracker produces a cross-shaped explosion, and depending on how it's tilted, it'll be produced orthogonally or diagonally.
Beehive
Break this item and bees will come out of it and get you, or anyone nearby. Truly, bees are society's worst enemy!
Status Items[]
Super Star
This makes you invincible for a short time! But you don't hurt enemies just by touch, so you need to do a bit more effort.
Super Mushroom
Touch this fungus and grow! Growth allows harder-hitting attacks and more weight, but makes you an easier-to-hit target.
Poison Mushroom
Looks like a Super Mushroom, but makes you shrink instead! It makes you easier to launch, but harder to hit.
Metal Box
A green ! Box that makes whoever picks it up metallic, increasing its weight greatly, while also deceasing jump height.
Bunny Hood
Donning this item will increase your speed and jump heights. Use it in your advantage before it disappears.
Screw Attack
An item that turns your jump into a Screw Attack, which is able to damage opponents multiple times when in touch.
Superspicy Curry
Eat this plate of curry and your mouth's on fire. Sounds humiliating, but the flames you spew out can hurt your foes badly.
Franklin Badge
Putting this badge onto your chest will let you reflect projectiles automatically. This item can be knocked off, though.
Lightning Bolt
Touch this item, and everyone will shrink! Or, everyone will grow... or you will shrink! This item is quite risky.
Timer
A stopwatch that slows all opponents down down, but can also slow the user down, or sometimes, even everyone.
Super Leaf
Aside from getting cute raccoon ears and a fuzzy raccoon tail, the Super Leaf allows you to float in the air.
Back Shield
This shield is used for protection from behind, which is quite useful. But if it gets hit too much, it might break apart.
Rocket Belt
This item allows you manage your own upward momentum at will. It will eventually fly off and explode, however.
Vanish Box
A blue ! Box that makes whoever picks it up invisible, making it harder to see for the opponents where they are.
Guard Spec.
An item that temporarily prevents negative status conditions, like being shrunk or getting a Flower, when ingested.
Rocky Helmet
An item that inflicts damage by a simple touch. It also prevents opponents to perform Footstool jumps on the user.
Shield Box
Gives you a temporary barrier, protecting from any damage. However, it's especially vulnerable against shield damage.
Recovery Items[]
Maxim Tomato
A tomato with an M insignia. Eating this will heal 50% damage from you, making it one of the stronger recovery items.
Heart Container
This magnificent heart-shaped item heals a whopping 100% damage away from you. In All-Star, it even completely heals you.
Food
Will heal little damage away from you. The healing power depends on which of the 28 kinds of food is digested.
Team Healer
A mysterious sphere that can be picked up and thrown. Throw it to a team partner to heal them with a percentage.
Fairy Bottle
A bottle that contains a Fairy. It heals the user from 100% damage... but only when the user has 100% damage already.
Oran Berry
This item will heal 20% damage away for you. It's not much, but it'll do when you need a healing once in a while.
Sitrus Berry
This item heals about 15% of your total damage percentage, meaning that it varies depending on how much you got.
Energy Tank
A blue can full of energy. It restores about 90% of your total damage percentage, but only when you've over 100% damage.
Summoning Items[]
Poké Ball
This capsule contains one Pokémon to aid you during battle. Which one? That is, and will always be a surprise!
Master Ball
This capsule contains one Legendary or Mega Evolving Pokémon for you to aid in your fight! Who might it be?
Assist Trophy
Call upon an Assist! What's an Assist? Well, a character that aids in battle. Like Poké Balls, it's completely random.
Poké Ball Pokémon[]
Beedrill
Beedrill will summon a swarm of other Beedrill, all of which flying straight, bashing opponents with Pin Missile.
Mega Beedrill
The summoned Beedrill will sometimes Mega Evolve, and will use Fell Stinger right after the swarm's attacks as the finishing blow.
Meowth
This Scratch Cat Pokémon will use Pay Day to attack nearby opponents with a barrage of coins that are completely unusable.
Alolan Meowth
The Alolan variant of Meowth also uses Pay Day, but it tosses the coins upwards like a fountain, rather than sideways.
Chansey
Lucky you! Chansey will use Soft-Boiled by throwing Chansey Eggs just for you! These eggs contain goodies and will never explode!
Magikarp
Magikarp is infamous for its uselessness. It will simply Splash around all the time, doing absolutely nothing else.
Porygon
As soon as Porygon is released from the Poké Ball, it goes for a straight, powerful Tackle to the nearest opponent.
Mew
Mew sits in a bubble and flies away, but not before leaving a present behind, like a Trophy or CD. Mew is an extremely rare sight.
Wobbuffet
This comical-looking Pokémon walks around the stage. If an attack hits it, it uses Counter with twice the power.
Porygon2
Porygon2 will use a powerful Tackle as well, but uses Lock-On on the nearest opponent first, to ensure a successful hit.
Suicune
This Pokémon uses a super powerful Aurora Beam with great knockback. However, the beam lasts for just half a second.
Gardevoir
This lady-like Pokémon forms a bubble that will Reflect projectiles and ranged attacks from opposing fighters.
Mega Gardevoir
Sometimes, Gardevoir will Mega Evolve, and will fire a Moonblast towards an opponent aside from using Reflect alone.
Groudon
This ginormous Pokémon will use Overheat, so its touch will burn the opponents quickly, especially given its size.
Primal Groudon
If you're lucky, Groudon will perform Primal Reversion too, making water attacks obsolete and fire powers powerful.
Deoxys
Deoxys appears in its Attack Form to unleash a Hyper Beam from above. This beam can draw in nearby opponents.
Stunky
Unleashing Poison Gas from its tail, Stunky attacks all opponents in a radius. They won't flinch, but they will receive.
Porygon-Z
Like Porygon2, it will use Lock-On, but due to a glitch, it uses Zap Cannon next, targeted to everyone but the Locked-on foe.
Audino
Audino will use Heal Pulse to heal the user of the Poké Ball, removing 50% damage. Well, that is a lucky sign, huh?
Gothitelle
Gothitelle uses Telekinesis on one of its opponents and sending him upwards. The opponent has to move around to free himself.
Spewpa
Spewpa won't get into anyone's business, but if anyone attacks it, it's forced to release a damaging Stun Spore.
Espurr
Espurr will use Trick to draw all items towards it. Items held by opponents will also be drawn towards Espurr.
Xerneas
Xerneas, the Pokémon of Life, uses Geomancy to temporarily boost the stats of all fighters, regardless of who summoned it.
Hoopa
Hoopa uses Hyperspace Hole to create two randomly placed rings, which act like portals that any fighter could walk through.
Tsareena
Tsareena will use Trop Kick, jumping off the stage with an erected leg. Anyone that gets hit will get their offense lowered.
Pyukumuku
This tiny Pokémon uses Bide to convert all the damage it receives into a powerful attack. The power depends on how much damage it took.
Mimikyu
Is that a...? No wait, that's not a Pikachu. Mimikyu will use Play Rough against anyone who attacks its Disguise.
Magearna
This artificial Pokémon uses a powerful Fleur Cannon attack. It doesn't knock opponents away, but it does lower their power.
Assist Trophy Characters[]
Waluigi
Luigi's ultimate rival. He stomps his opponents into the ground and then smacks them with his tennis racket.
Hammer Bro.
These elite Koopas like to throw a barrage of hammers. They usually come in pairs, but in Smash, you call upon a single one.
Whomp
These blockheads walk upon an opponent, and then flatten them with their face. This leaves them vulnerable, though.
Octorok
These annoying cephalopods hide in the ground, then shoot three rocks toward near opponents with its muzzle.
Metroid
These buggers will latch onto nearby opponents and suck their health away, damaging them. Ice won't work this time.
Huffin' Puffin
Huffin' Puffin will lend its three chicks to the user for a limited time. These puffin chicks can be picked up and thrown
Knuckle Joe
This little martial artist attacks its opponents with some Vulcan Jabs, and finishes with a Smash Punch or the Rising Break.
Pokémon Trainer
Pokémon Trainers always carry a Pokémon or two with them. This one will send out a few Pokémon to help you in the fight.
Starman
Starmen are mercenaries hired by Giygas to eliminate Ness and co. This one teleports around and uses varieties of PK Fire.
Manhole
This guy will carry you when you're falling below stage level. But if you stay too long on his cover, he'll let you fall anyway.
Ashley
The girl next door, living in the haunted mansion. Ashley creates a magic puff of smoke that slows down or reverses controls.
Isabelle
Isabelle takes the role of the mayor's assistant, but in this game, she throws fruit towards the summoner, which heals them.
Riki
The so-called Heropon of Frontier Village will use his Arts to cause weird effects onto its opponents, such as Sleep or Freeze.
Karate Joe
When Karate Joe is on stage, pots and barrels will be flung to him. Joe will try to punch all of them rhythmically.
Octoling
Elite Octarian troopers that can fight just like Inklings. They can change into human and octopus forms for efficient combat.
Min Min
Due to her stretchy noodle ARMS, Min Min fights a bit like Spring Man. However, her left arm can turn into a dragon.
Devil
When the Devil appears, he flies to the top of the screen and command where the camera should be panned to.
Color TV-Game 15
Two paddles will appear on each side of the stage and play a tennis-like game. Do not get hit by the ball or the paddles.
Sheriff
A unique Assist that walks up, down, left and right - and shoots in all those directions too. From the eponymous arcade classic.
Mr. Stevenson
This man will continuously walk left and right, and a sharpshooter will help him ascend and hit opponents in the same shot.
Barbara
A music store manager that plays the guitar very well. Despite this talent, the music waves she produces in Smash hurts your foes.
Prince of Sablé
A prince of a faraway land that can turn into a snake to slither, AND in a frog to hop around! He'll fight any foe he encounters.
Sukapon
A robot made by Dr. Little Emon to stop Dr. Ivan Walnut's plans. In Smash, Sukapon will perform Sukapon Roll and Tondeka.
Blaze
Blaze will use her pyrokinetic powers to burn any near opponents. She'll blast bars of fire, walls of fire and large flames.
Collectible Items[]
Smash Coins
Actually money that isn't eye-candy. Smash Coins appear in Coin Battles, and you've to collect them all. Smash Bills exist too.
Custom Part
Pick it up and get a random custom part. It could be a Custom Move, or a piece of Equipment, or even a hat or a suit!
Trophy
Rarely, a Trophy appears in battle. Pick it up and it's added to your collection. But it might be one you already have...
CD
These are probably the most valuable prizes. You always get a new song when picked up and appears very rarely in a match.
Special Items[]
Smash Ball
This sphere floats all around the stage. Break it, and your character is allowed to unleash their Final Smash!
Hammer
Pick this item up, and you'll swing that mallet automatically. You can jump only once and the head might fall off, though.
Sandbag
A living sandbag who doesn't even care that it's punched to a pulp. In fact, attacking it gives you Food and goodies!
Warp Star
Use this item, and soar in the sky... and land with a BOOM! Try with all your might to aim for the opponents nearby.
Soccer Ball
Association football is quite a sport, and that's why this ball is here. You can't pick it up - make use of it by attacking.
Golden Hammer
A better version of the Hammer that deals more damage and allows the user to float! But it could be a Golden Squeaky Hammer...
Dragoon
An item consisting of three parts. Collecting all three allows the user to strike any opponent from a first-person view!
Bullet Bill
When you use this item, you'll transform into a Bullet Bill and storm to the side you're facing while hitting opponents.
Daybreak
A three-part item. When completed, it becomes a Shooting item that fires a powerful laserbeam, guaranteeing a KO.
Boss Galaga
Pick it up and throw it to activate. It will pick up an opponent with its tractor beam and carry it upwards.
Special Flag
Use this item and get an extra KO or Stock. However, it will take a while to progress, leaving the user immobile.
Super Horn
With this item picked up, the user can unleash one powerful soundwave that damages opponents and break items.
Enemies[]
A lot of these enemies can be found in Smash Run. Most of them are randomly generated, but some can only be found in certain Smash Run levels.
Common[]
These appear most of the time in Smash Run.
Goomba
Arguably the simplest of foes. Of course you can punch it multiple times... but why do that when you can jump on them only once?
Zubat
A persistent Pokémon that swoops down on you while using Leech Life - slightly healing him in the process. Beat these pests quickly!
Octotrooper
A common Octarian trooper That shoots enemy ink to any foe. They could've been a threat if those ink bullets weren't so slow...
Mettaur
Helmeted bots by Dr. Wily that shoot three rays and then hide. When they hide, grab them and throw them away.
Pooka
These guys from Dug Dug can actually move through walls! Hitting them causes them to inflate until they pop.
Uncommon[]
These enemies aren't as common, but do appear a little often.
Bucket Head
Bucketed snow creatures as part of the Brown Sugar Pirates. Their icy breath can freeze opponents in an instant.
Balloon Fighter Enemy
Bird-masked foes that fly using balloons. Pop both balloons and they plummet to the ground. Then strike them before they take off!
Ninja
These foes hide and then ambush trespassers. They come in various colors, each attacking in a different way.
Eggrobo
A badnik that looks like Dr. Eggman. It floats around and shoots laser beams with the pistol it carries around.
Lividstone
Tall creatures that are probably green because they haven't taken a bath in weeks. You can actually scare them with Taunts.
Slime
Gooey creatures that plop around and are weak to arid attacks. There's a few variations with higher attack and defense.
Rare[]
These enemies are the rarest of the bunch and don't appear as often.
Sneaky Spirit
A rare enemy that pops up and hides away in a rhythmical pattern. Hitting them may be hard, but the rewards are huge.
Bacura
These rare... uh... panels from Xevious, fall from the sky. They cannot be damaged and are more of an obstacle.
Other[]
These enemies only appear in certain Smash Run levels or other circumstances.
Fighting Mii Team
Enemy corps that need to be fought in Multi-Man Smash. These guys all take the form of your Miis! That's going to be awkward...
Smick
Smicks scatter dynamite around and bite any foes they see. The only thing they love more is Radishes. Use that to your advantage.
Bosses[]
Bosses appear at the end of a Smash Run level, as well as in the Boss Smash mode, but they may also appear in Classic sometimes. Certain bosses will also appear in certain stages.
Master Hand
A glovelike figure that appears to be representing "Creation". He's typically the last boss you fight in Classic mode.
Crazy Hand
A mirrored Master Hand that represents "Destruction". Often paired with Master Hand, but sometimes fought alone.
Metal Mario
This rival is a metallic version of Mario, akin to the power-up. Metal Mario is who you usually fight in Classic as well.
Draggadon
This dragon is extremely protective towards its territory, the Pyropuff Peak, and is willing to attack any intruders.
Ridley
Commander of the Space Pirates' military, and one of Samus' most recurring enemies. This beast attacks with his tail and fire.
Burt the Bashful
A Burt that has been enlarged by Kamek. His overall size may damage you, but any attack makes his pants fall off a bit.
Whispy Woods
This tree is completely stationary. His only attacks are letting apples fall and blowing away. This shouldn't be hard!
Rayquaza
The Sky High Pokémon, sworn to protect the ozone layer from incoming danger. It might be a bit too protective about it...
Metal Face
This Faced Mechon has seemingly killed Shulk's friend Fiora during the raid on Space Colony 9. He attacks with his claws.
Metal Sonic
A robot created by Dr. Eggman, modeled after Sonic to rival him. Aside from speed, Metal Sonic is able to fire lasers.
Yellow Devil
This large bot is created by Dr. Wily. It may look stationary, but often splits to move to the other side... and that hurts!
Mechanical Dragon
A colossal, draconic mecha created by the Magician. With the magenta jewel in its maw, it fires deadly laser beams.
Stages[]
Default Stages[]
Battlefield
A simple stage floating in the sky. Nothing much is here, except for three other platforms. Based on its latest iteration.
Final Destination
A simpler stage, but with an epic backdrop. This is where you usually fight Master Hand. Based on Melee's version.
3D Land
An autoscrolling stage that shows off the wonders of Super Mario 3D Land. Each section has different obstacles.
Electrodrome
This electric dream of a Mario Kart course also appears in this game. Antigravity plays an important role here.
Crowded Cavern
You're inside a cave with Mole Miners transporting bananas. Beware of the Squeeklies - someone disturbed their sleep.
Mangrove Cove
A beach-like area with some shipwrecks found under the sea. The stage is in itself fairly simple without gimmicks.
Temple
A large stage with mostly no gimmicks, other than a bunch of walls and floors. Play this stage and have a good time!
Pyrosphere
This stage takes place deep in the Pyrosphere, in its Geothermal Power Plant. Enemies may appear, as well as Ridley.
Tourian
This is the last region on Planet Zebes, and full of Space Pirates. You may find yourself fight an 8-bit Mother Brain by occasion.
Saffron City
A stage that takes place on the top of the Silph, Co. building in Saffron City. Pokémon might pop out the door.
Contest Hall
It's time for a Contest Spectacular! Appeal to the audience, and if you excite them enough, you get a free Final Smash!
Pokémon Pinball
Play in a pinball machine full of Pokémon! This stage comes in a Red & Blue variant, as well as a Ruby & Sapphire one.
Mute City
This stage features three versions of Mute City: the original, the one in X and the one in GX. Is the Mario Kart variant here too?
Mountain's Foot
This stage is the green-brown foot of a snowy mountain. Topis may come out of the holes and carry ice to hit fighters with.
Arena Ferox
A basic stage that alters its obstacles and platforms around once in a while. Guess the Khans like things fair and square.
WarioWare, Inc.
A stage where fighters sometimes have to compete in microgames to receive small bonuses that can turn the fight around.
Shutter
A city-like stage. There's a mysterious shutter that takes pictures of the fighters... but its effect are disastrous.
Palutena's Temple
Another large stage with a handful of obstacles. This stage also features special guidance conversations for Pit.
Smashville 2
Based on the villages in Animal Crossing: New Leaf. It's a very basic stage with two moving platforms and many spectators.
Clu Clu Land
An 8-bit stage where players could swing from pole to pole, but have to avoid the Uniras. You can walk behind the borders.
Rhythm Heaven
This odd stage alters its appearance and moves to the rhythm. Perfect Challenges might sneak upon you to follow the rhythm too.
Nintendo Land
This stage starts at the Tower, but tours over many of the attractions. Enemies of these attractions should be watched out for.
Saltspray Rig
A large platform will tour you through this large oil rig at open sea. A Turf War may occasionally take place here, too.
Endless Ocean
A stage where the movement is a bit slower than usual, since the stage is underwater and all. Don't ask how everyone survives.
Stardust Speedway
A stage made from brass on the Little Planet. The stage may alter with time travel, and Metal Sonic may appear too.
Wily Castle
This stage is nearby the hideout of Dr. Wily. Platforms will appear and vanish, and the Yellow Devil may pop up sometimes.
Unlockable Stages[]
Meta Crystal
A bizarre cavern covered in metallic crystals. Stalactites of the same substance might fall. This is Metal Mario's stage.
Subspace Maze
This stage scrolls trough Subspace and ends at Tabuu's residence. For the rest, it's like Final Destination.
Bowser Land
Bowser's theme park, which Bowser let the Sprixies make by force. The stage will take the fighters to different attractions.
Fichina
On this frosty planet, Star Fox fought Star Wolf in attempt to retrieve the Fichina Base, taken over by the Venomian Army.
Out of this Dimension
This stage is crazy! First, you fight on Arwings. Then, on a slot machine. And third, on... letters spelling "The End"?
Cerulean Cave
This is the cave where Mewtwo resides. The characters will fight in the deepest part on some sort of bare islet.
Unova League
Team Plasma has built N's Castle around the Unova League. Stairs may expand the stage, and Reshiram or Zekrom may pop up.
Tazmily Village
A village in the Nowhere Islands; Lucas's home, in the state before the Pigmasks attacked. A fairly basic two-story stage.
Flat Zone 3
This Flat Zone is based on the Game & Watch titles Greenhouse and Vermin. Watch out for the moles and bugs!
Flat Zone
The original Flat Zone. Its primary influence is the Game & Watch game Helmet, but also references Manhole and Oil Panic.
Stonecarving City
This stage is based on a temple-like city from an ancient civilization in the Shake Dimension. There's bound to be treasure here!
Gyromite
This stage has red and blue pillars that raise and lower at random. There are also these bird-like Smicks wandering around.
Hunting Fields
It's the classic Duck Hunt screen, but no longer 8-bit. This time, you can ride on clay pigeons... yeah, sounds weird.
Style Boutique
...All right, who found it a funny idea to Smash in a clothing store? It also seems like entering a new one everytime it's chosen.
Excitebike
This stage alters slightly every time it's picked. Be wary of the hills and the mud pools. Oh, and obviously, the racers.
Tetris
This stage is based on the iconic Tetris screen. Don't get squished by the Tetriminos, or you'll take serious damage!
Pac-Maze
This stage was Pac-Man's debut, so it's of course 8-bit. Gobble up a Power Pellet and damage the foes without attacking them!
Glade of Dreams
This is Rayman's whimsical world. Sometimes, the Magician will warp the players to a different location in the Glade.
Downloadable Stages[]
Wrecking Crew
This stage is quite a DE-struction site. Attacking the bombs will cause walls to crumble. Expect floors to fall down often!
Great Bay
A coastal area in the west of Termina. Notable sights are the Marine Research Lab, a giant turtle and Tingle.
Patch Land
This world is made entirely out of textile. Be ready to find some Yarn Waddle Dees or unravel some weird passages.
Splatfest Plaza
It's Inkopolis Plaza, but at night with cheering fans ready for the Squid Sisters, whether they're singing or battling.
Pokémon Stadium
This stage changes platforms themed after the Grass, Fire, Water and Rock types. This stage is a Melee classic.
Sanderson's House
Players fight on the living room table, which could be littered. Occasionally, the Sandersons or the toys show up.
Bomber Field
Nearby this field is a stage where Bomber battles are held. Occasionally those battles coincide with those of Smash.
Shadow Moses Island
An island near Alaska that Snake had to investigate once in 2005. The walls of the watchtowers can be destroyed.
Click Clock Wood
A forest stage with a towering tree in the middle. It is known for its sudden seasonal changes and the mean Zubbas.
Suzaku Castle
A stage in Japan that serves as Ryu's home stage in the Street Fighter games. They layout of this stage is fairly basic.
Flying Machine
A ginormous airship owned by the Order of No Quarter. Wind is a prominent obstacle in this propelled aircraft.
Midgar
A city where Cloud trekked to, built by the Shinra corporation. Materia often floats about, summoning monsters when touched.
Scuttle Town
Normally a peaceful town, now under attack by Risky's nasty Tinkerbats. And of course they decided to make a stage outta that...
Umbra Clock Tower
Broken bits of clocktower, freefalling infinitely into (and out of) Purgatorio. Debris will often come and go, acting as platforms.
Namco Remix
A medley of classic Namco Arcade games, including New Rally-X and Legend of Valkyrie, all meshed together in one stage.