For an overview of Ripper models in the Fallout series of games, see Ripper (weapon). |
The Ripper is a melee weapon found in Fallout 3.
Characteristics[]
The Ripper is a compact chainsaw-like weapon consisting of a powered knife with a bladed chain. Unlike other melee weapons in the Capital Wasteland, the Ripper is unique in that the player character can hold down the attack button and an enemy at melee range will continuously receive damage. In V.A.T.S., it can cause an instant kill.
In the add-on The Pitt, a weapon with identical functionality called an auto axe is added, which can be repaired with the Ripper.
Durability[]
The Ripper can successfully strike approximately 400 times from full condition before breaking.
Variants[]
- Jack - identical to the Ripper in raw damage, but more durable and has the ability to score critical hits. It also does an additional 50% damage to limbs.
Comparison[]
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Ripper | 30 | 30 | 1 | x0 | 0 | 65 | 0.9 | 400 | 6 | 100 | 16.7 | |
Jack | 30 | 30 | x1.5 limb | 1 | x1 | 15 | 65 | 0.9 | 533 | 6 | 200 | 33.3 |
- Note: Melee damage is doubled in V.A.T.S.
Locations[]
- Outcast leader Protector Henry Casdin at Fort Independence carries one.
- There are around five Rippers in Andale, in the Smith's basement and in the Wilson's shed. Note that taking them counts as stealing.
- Enclave soldiers occasionally carry them
- Some Brotherhood of Steel members around the Citadel have them.
- Marigold station, behind the locked door with the turning light.
- The AntAgonizer uses one.
- Occasionally Moira Brown has one for sale at Craterside Supply.
- Flak 'N Shrapnel's in Rivet City sometimes has one for sale.
- Tulip in Underworld sells one of them from time to time.
- Many members of the Brotherhood Outcasts use them when fighting robots outside Fort Constantine.
- Two are also located in the Tenpenny Tower weapons closet.
- Some Enclave troops in Raven Rock use them after Colonel Autumn orders them to attack the player character.
- The Brotherhood of Steel rear guard at the Washington Monument has one.
- Lucky Harith may have one for sale, especially after investing in him during the unnamed quest Merchant Empire.
- Occasionally carried by smugglers.
Notes[]
- The blade and teeth of the Ripper are covered in blood.
- The Ripper does not have a visible trigger or button to activate it.
Bugs[]
Sometimes when using the Ripper and then dropping it, the audio for the Ripper will continue to play. This bug usually fixes itself after a couple of minutes; however, if it does not stop, loading another save file will fix it.[verified]