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For the effects of radiation in Fallout 3 and Fallout: New Vegas, see Radiation. |
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“Your character is suffering from a significant amount of Radiation poisoning. The more radiation damage, the more deadly the effect.”— In-game description
Radiated is a condition in Fallout, Fallout 2, and Fallout Tactics.
Characteristics[]
The character has a hidden radiation ("Rad") count that can be checked with a Geiger counter. This rad count causes the effect "radiated" to appear. As the Geiger count increases, further radiation poisoning occurs. Merely being "radiated" incurs no penalty. If the rad count gets high enough, however, SPECIAL stats begin to drop, and if any of these drop to zero due to poisoning, the character dies. Also, should the character survive to maximum irradiation (1000 rads) (as in their stats do not reach zero), the character has 24 hours to use enough RadAways to get themselves below 1000 rads or die anyway.
Effects[]
Rads | Message | HR | CHP¹ | ST | PE | EN | CH | IN | AG |
---|---|---|---|---|---|---|---|---|---|
0-149 | very nauseous | ||||||||
150-299 | slightly fatigued | -1 | |||||||
300-449 | vomiting does not stop | -3 | -1 | -1 | |||||
450-599 | hair is falling out | -5 | -5 | -2 | -1 | -2 | |||
600-999 | skin is falling off | -10 | -15 | -4 | -3 | -3 | -3 | -1 | -5 |
1000+ | intense agony | -10 | -20 | -6 | -5 | -5 | -5 | -3 | -6 |
¹ Current Hit Points
Notes[]
- Radiation can be healed by RadAway.
- Rad-X and Vault City Inoculations can modify one's Radiation Resistance.