Split (reason: FO3 vs Creation Club)
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This page is about the location. For the quest, see Galaxy News Radio (quest). For the radio station, see Galaxy News Radio (radio). |
Galaxy News Radio is a building in Washington, D.C. in 2277. It is home to the radio broadcast of the same name, and also functions as a Brotherhood of Steel base.
Background[]
At some point prior to and during 2277, the station was occupied by the Brotherhood of Steel[Non-game 1][1][2] and the disc jockey Three Dog after they made a deal: Three Dog shares important news and information that he calls the "Good Fight" over the radio waves,[3] and in exchange the Brotherhood of Steel keeps Three Dog alive.[4]
In 2277, the Lone Wanderer may assist Sentinel Sarah Lyons and other members of the Brotherhood of Steel's elite Lyons' Pride tactical unit in a counterattack against a super mutant assault on the GNR plaza, during the Battle of GNR Plaza.[5][6]
The following is based on Creation Club content. |
At some point around 2287, a large amount of the Brotherhood of Steel in the Capital Wasteland departed Adams Air Force Base in the Prydwen, causing them to abandon the GNR plaza.[7] Around the same time, Three Dog went missing. In his place, a group inspired by his messages, the Good Fighters, occupied the now-empty station and continued to run it in a similar way that Three Dog did.[8]
However, the Talon Company was hired to take and occupy the plaza.[9] Unbeknownst to the Good Fighters, the amnesiac woman they took in was secretly a spy for the Talon Company.[7] However, the spy had a change of heart[10] and warned the Good Fighters about the impending attack.[11] Eventually, the Talon Company sieged the Plaza, and with no reinforcements coming, the Good Fighters lost control of the plaza and sought shelter in nearby buildings.[12]
Eventually, with assistance from the Sole Survivor, the Good Fighters regrouped and took back the plaza from the Talon Company,[13] but with their leadership dead, the remaining Good Fighters did not want to continue to occupy the plaza.[14]
End of information based on Creation Club content |
Layout[]
Exterior[]
The Galaxy News Radio building and GNR plaza are located in the Chevy Chase district. The first and easiest way there is to find Farragut West station and go through the utility tunnels. After a brief fight with some ghouls, the Lone Wanderer should find themselves in the Tenleytown/Friendship station tunnels. Following the tracks to the Tenleytown half (following the graffiti markings to the south) leads to two super mutants fighting Lyons' Pride in an alley.
GNR plaza is the focal point of a battle between super mutants and the Brotherhood of Steel. The area consists of a sculptured fountain in the center and a caved-in metro entrance. The entrance to the station is fortified with sandbags. Several Brotherhood members stand guard at the steps and on balconies off to the side. During this quest, one of the game's five super mutant behemoths will spawn behind a wrecked bus that blocks the alley from which the behemoth spawns in. It will then proceed to destroy the bus, taking out Reddin as well, before attacking the player and the surviving Brotherhood members.
Interior[]
The main lobby of GNR is heavily fortified with sandbags and other barricades as well as several named Brotherhood of Steel members armed with flamers, missile launchers and laser rifles. To the north and south are doors leading to the balconies outside as well as some bathrooms. There are some first aid boxes and ammunition boxes scattered throughout the lobby.
Upstairs, there are some offices and the recording studio in which Three Dog resides. Another door leads to the back exit, which is inaccessible from the exterior.
Notable loot[]
Fallout 3[]
- Big Book of Science located in the GNR studio near a red chair.
- There are five pieces of scrap metal in the GNR studio area: One on some shelves directly across from the top of the stairs, three among the shelves to the right of the stairs and one more on a fallen fridge by the west wall.
- If Sarah Lyons is currently with the player character, a dead Brotherhood of Steel knight carrying a Fat Man and eight mini nukes can be found outside GNR during or after the encounter with the super mutant behemoth. He will still be there even without Sarah Lyons, but he will be carrying standard Brotherhood equipment.
- Three Dog's headwear (head wrap and glasses) worn by Three Dog.
Creation Club[]
- Sparrow's logs is located in a locker upstairs to the right upon entering the building.
- Note to Sparrow is located on a shelf to the right upon entering the building.
- Doc Amalee's logs is on Doc Amalee's corpse, inside the building.
- Mercy's logs is on Mercy's corpse, inside the building.
- Scratch's logs is on Scratch's corpse, inside the building.
- Note to Dave Perkins next to a power armor helmet near Scratch's corpse, inside the building.
Related quests[]
Notes[]
- It is possible to find a picture of the building under the notes section of the Pip-Boy 3000.
- Prior to fending off the super mutant horde, the main doors will be locked and inaccessible. Just use the intercom after the super mutant behemoth is defeated and the door will be unlocked.
- It is possible to skip the need to come to GNR plaza during the main quest by talking to Dr. Li about where the Lone Wanderer's father went. If she's spoken with before Three Dog, she will inform the player about Jefferson Memorial, triggering the next phase of the main quest.
- If one talks to Dr. Li before coming to the plaza, Sentinel Lyons and the other Brotherhood troops who would normally be there will not be. However, the terminals at the Citadel still list Initiate Reddin as KIA.
- Walking into Chevy Chase can trigger the battle of the Galaxy News Radio's plaza.
- The other way in is the eastern side entrance of the building which requires some climbing, as there is no easy way to this side. Once on the side, there is a locked door (Very Hard) that will result in lost Karma if picked.
- The area where the behemoth comes from winds around the GNR building and into a dead end, so it is unknown how the behemoth gets into the GNR plaza.
- The blocked metro entrance near GNR building leads to GNR Plaza station according to a nearby sign. This station is inaccessible and never visited in-game.
- In the GNR studio is a room with a hole in the floor and the ceiling and a lot of debris lying about. Through the hole in the ceiling, the radio tower and another door can be seen. It is possible to stack the debris and jump up through the hole in the ceiling there to find that the door is a Very Hard lock. Behind the door is a third floor that is unfinished by the game developers.
- The GNR plaza can also be found on the right side of the game intro movie; however, it does not correspond with its actual in-game location and is used only for aesthetics. A quick exploration of the intro movie's "in-game" location (teleported to by using the command coc intro01) shows that, like most of the set, it is simply a wall used as a building prop.
Appearances[]
The GNR building plaza appears in Fallout 3 and in the Fallout 4 Creation Club content "Capital Wasteland Mercenaries."
Behind the scenes[]
- On a real-world map, south-southwest of the Tenleytown Metro Station is a building with broadcast towers called NBC4 (4001 Nebraska Ave NW, Washington, D.C. 20016) that currently houses Channel 4 NBC Washington.
- Level designer Jesse Tucker worked on the creation of this location in Fallout 3.[Non-game 2]
- A tribute to Adam Adamowicz is found in the Fallout 4 Creation Club content Capital Wasteland Mercenaries. In it, a room of the GNR building is decorated with various pieces of his Fallout 3 concept art.
- During Fallout 3's development, designer Fred Zeleny suggested a quest where an archive of old music tapes could be brought to Three Dog at the GNR building plaza. The music would be taken from a directory on the player's PC or console, so that the player could add their own songs to the rotation of Galaxy News Radio. Although it was within the team's scripting capabilities, the idea was nixed by Todd Howard, who had concerns about music licensing, even on client-based files, as well as its implications for the game's tone.[Non-game 3] The team also came to be unsure of how it would work on consoles, and wanted there to not be too much difference between PC and console functionality.[Non-game 4]
Gallery[]
References[]
- ↑ The Lone Wanderer: "What's the Brotherhood doing here?"
Knight Sergeant Wilks: "We have a relationship with the station here. We stay in this reinforced structure, and protect it from the Super Mutants. This is the only real safe spot in the ruins of D.C. The rest of the place is crawling with those walking abominations. It's nice to have a port in the storm, you know?"
(Knight Sergeant Wilks' dialogue) - ↑ The Lone Wanderer: "What's this building for?"
Knight Finley: "This is Galaxy News Radio, the last free voice of the people of the Wasteland. The Brotherhood of Steel makes sure of that."
(Knight Finley's dialogue) - ↑ The Lone Wanderer: "So you fight the Good Fight with your voice on Galaxy News Radio."
Three Dog: "Well, holy shit! Aren't you a chip off the old block? You ARE as smart as your dad. Since you know all about the cause, no need to explain the effect. Let's get you on your way."
(Three Dog's dialogue) - ↑ The Lone Wanderer: "I'm amazed you're still alive."
Three Dog: "Oh I have plenty of enemies that would love nothing more than to put a bullet between my eyes. The only thing keeping that from happening is Sarah Lyons and the Brotherhood of Steel. We've brokered a sweet deal. They keep me from taking a dirt nap, and I keep a strong roof over their head."
(Three Dog's dialogue) - ↑ Sentinel Sarah Lyons: "Look, I don't know who you are but you don't belong here. The Super Mutants have overrun our brothers at the Galaxy News Radio building, and we're headed there to back them up. You can tag along if you want. But keep your head down and try not to do anything... stupid."
(Sentinel Sarah Lyons' dialogue) - ↑ The battle normally occurs while doing the quest Following in His Footsteps
- ↑ 7.0 7.1 Mercy's logs; Good Fighters
- ↑ Galaxy News Radio terminal entries; Phil Goodman's terminal, The Good Fight
- ↑ Galaxy News Radio terminal entries; Phil Goodman's terminal, Talon Company
- ↑ Mercy's logs; Why Am I Staying?
- ↑ Sparrow's logs; Oh Shit
- ↑ Galaxy News Radio terminal entries; GNR Studios terminal, Journal Entries, Call for Reinforcements
- ↑ The events of the quest The Good Fight
- ↑ The Good Fighters that remain after The Good Fight ask to be recruited to a settlement
Non-game
- ↑ Fallout 3 Official Game Guide Game of the Year Edition p.81: "Knight Sergeant Wilks:
Wilks is one of three Brotherhood Knights charged with defending the G.N.R. Radio Station interior. All Knights are employed in the service of Elder Lyons, who resides in the Citadel. Although they're haughty, they'll help you out of a fix and they hate the Super Mutants as much as you do." - ↑ Jesse Tucker: "My Roles in Fallout 3" (archived)
- ↑ Fred Zeleny on Tumblr (July 4, 2021)
- ↑ Fred Zeleny on Tumblr (May 7, 2024)