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Quake is well-known for its large hitboxes, drastic screen shake, and decent stun provided by its [V] move. When awakened, all of Quake's moves are capable of breaking Instinct and deal medium to high damage.
These attributes make Quake a solid choice for both PvP and boss fighting, especially in its awakened form.
The player charges an energy ball and cracks the air, dealing great damage. This move also shakes the enemy's screen and has a high knockback. However, the hitbox is relatively small and has a small startup, making it harder to land on players.
Quake Punch
1 Mastery
The player charges an energy ball and cracks the air, dealing great damage. This move also shakes the enemy's screen and has a high knockback. However, the hitbox is relatively small and has a small startup, making it harder to land on players.
Quake Wave
50 Mastery
+
-
The player charges an energy ball on their hand and launches a huge quake sphere towards the target that does a large amount of damage. The move shakes the opponent's screen in the process. The sphere is slow-moving and pushes away enemies slightly. This is similar to Quake Punch.
Quake Wave
50 Mastery
The player charges an energy ball on their hand and launches a huge quake sphere towards the target that does a large amount of damage. The move shakes the opponent's screen in the process. The sphere is slow-moving and pushes away enemies slightly. This is similar to Quake Punch.
Quake Erupt
100 Mastery
+
-
The player holds two quake spheres on their hands and smashes the ground doing great damage in an area. This move has a small startup.
Quake Erupt
100 Mastery
The player holds two quake spheres on their hands and smashes the ground doing great damage in an area. This move has a small startup.
Dual Tsunami
150 Mastery
+
-
The player cracks the air. If the player is close to an enemy in the air, they will drag them down. After a while two tsunamis from both sides will come, dealing very high damage to the target.
Dual Tsunami
150 Mastery
The player cracks the air. If the player is close to an enemy in the air, they will drag them down. After a while two tsunamis from both sides will come, dealing very high damage to the target.
Fatal Demolisher
1 Mastery 1,000
+
-
The player pulls their opponent towards them, dealing very low damage at first, and then launches the target away from them (similar to Sharkman Karate C), dealing high damage to the target. (will also cause flashing lights and make the screen shake). When the user launches the target away from them, the screen will turn red for both players.
Fatal Demolisher
1 Mastery
1,000
The player pulls their opponent towards them, dealing very low damage at first, and then launches the target away from them (similar to Sharkman Karate C), dealing high damage to the target. (will also cause flashing lights and make the screen shake). When the user launches the target away from them, the screen will turn red for both players.
Air Crusher
50 Mastery 3,000
+
-
The player charges an energy ball and then launches a large spherical orb of energy at the target, dealing medium-high damage and shaking the opponent's screen.
Air Crusher
50 Mastery
3,000
The player charges an energy ball and then launches a large spherical orb of energy at the target, dealing medium-high damage and shaking the opponent's screen.
Spatial Shockwave
100 Mastery 5,000
+
-
The user grasps two balls of energy in their hands. After 1.75 seconds, the user creates a large shockwave around themselves which deals heavy damage and high knockback. This move causes intense shaking to anyone within the move's hitbox.
Spatial Shockwave
100 Mastery
5,000
The user grasps two balls of energy in their hands. After 1.75 seconds, the user creates a large shockwave around themselves which deals heavy damage and high knockback. This move causes intense shaking to anyone within the move's hitbox.
Seaquake
150 Mastery 8,000
+
-
The user smashes the ground, stunning the opponent(s) and dealing damage while also bringing forth four slightly bigger tsunamis, each coming from every direction (causes stuns and shaking). If this move is used in the air, the user will come down onto the ground at a high speed and then smash the ground. If the user isn't able to touch the ground (e.g. if they're above the sea), the tsunamis and ground smash won't show, thus making the move useless.
Seaquake
150 Mastery
8,000
The user smashes the ground, stunning the opponent(s) and dealing damage while also bringing forth four slightly bigger tsunamis, each coming from every direction (causes stuns and shaking). If this move is used in the air, the user will come down onto the ground at a high speed and then smash the ground. If the user isn't able to touch the ground (e.g. if they're above the sea), the tsunamis and ground smash won't show, thus making the move useless.
The following results are tested on NPCs. The variables that were used to test include 600 mastery, 2600 points on Fruit Stats, and no accessories.
The unawakened version of Quake is used by Greybeard.
Quake is good for raids because of the V move that deals massive damage and within a large AoE on both awakened and unawakened. It also has two skills that can stun the boss (awakened).
This fruit was originally called Tremor-Tremor.
Although Seaquake has two extra tsunamis, they do less damage than the Dual Tsunamis. Seaquake does extra damage and stuns with the ground smash.
This is the only awakened fruit with only four moves instead of five, due to the fruit’s lack of an F move. It is also the only legendary fruit to not have a F move.
This fruit is the most common Legendaryfruit due to it being the cheapest of its rarity. As such this fruit is commonly used to buy Phoenix and Doughraids and given to Trevor to gain access to Don Swan’s room.
This fruit is the first Legendary fruit to have an awakening.
This fruit has unique fragment costs due to it only having 4 moves when fully awakened.
This is the fourth most expensive fruit to awaken.