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Passive[]

Wielding explosive power and incredible stamina, AtlasIcon272 Atlas strengthens his insurmountable durability through battle. Atlas possesses various passive mechanics highlighted in the tabs below:

Strong as the mountain, Atlas is immune to Knockdown b Knockdown while in contact with the ground.

  • Knockdown immunity does not apply while in the air.
  • Does not apply to pushback effects.
  • Does not prevent the recoiling effect from firing powerful Archguns such as Corvas Corvas, Velocitus Velocitus, and Larkspur Larkspur in non-Archwing missions.

Rubble is a pickup item unique to Atlas that drops from petrified enemies and Rumblers130xWhite Rumblers on death. Rubble restores Health to Atlas if he is injured; if Atlas is at full health, Rubble instead grants additional Armor that decays over time.

AtlasRubblePickup

A piece of Rubble

  • Each petrified enemy and each Rumbler will drop 1 piece of Rubble that restores 50 health or provides 50 armor. Rubble will remain on the ground for 30 seconds before crumbling away if left untouched.
    • Enemies petrified by Mod TT 20px Path of Statues' rock trail, Petrify's flash, and the summoning of Rumblers are eligible to drop Rubble.
    • Petrified enemies killed by Landslide130xWhite Landslide grant 75 health or armor from their dropped Rubble.
    • Rumblers that sustain damage to their health will grant less health points or bonus armor from their dropped Rubble.
    • Rubble will not grant armor if at least 1 health point is missing from Atlas' maximum health pool. Excess health points gained will not overflow into bonus armor points.
  • Rubble armor is displayed in a circular gauge on the HUD above the ability icons.
    • The current number of bonus armor is shown below the gauge and will visibly subtract as bonus armor decays or add as Atlas picks up new Rubble.
    • Armor bonus is capped at 1,500 points.
    • Bonus armor decays at a rate of 5 armor points per second.
    • Upon picking up Rubble to gain bonus armor, bonus armor decay is paused for 2 seconds. Picking up Rubble to restore health points will not pause armor decay.
    • Bonus armor will not be lost if the player falls out of bounds, but will be lost in the event of a host migration.
    • The stone icon in the center of the gauge will enlarge or shrink depending on the amount of bonus armor stored. At 0 bonus armor, it remains a pebble; at 1,500 bonus armor, it becomes a large boulder.
    • Rock formations will appear on Atlas' body as he accumulates bonus armor.
  • Rubble pickup can be Mod TT 20px vacuumed by Sentinels or the Warframe's innate vacuum radius, or Mod TT 20px fetched by Companions.
  • Rubble pickups resemble a piece of stone encased in a translucent layer of reflective rock-shaped metal, which is tinted in Atlas' chosen Warframe energy color.
  • Rubble pickups spawned when a petrified enemy or Rumbler dies while airborne will fall to the ground.

RubbleHeapMod
Main article: Rubble Heap

Rubble Heap is a Warframe Augment Mod for AtlasIcon272 Atlas' passive that makes Landslide130xWhite Landslide cost no energy, increases its damage, and increases its speed when his Rubble count is above a threshold of 1400.


Rank Damage & speed multiplier Cost
0 1.25x 6
1 1.5x 7
2 1.75x 8
3 2x 9

Abilities []

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This section is transcluded from Landslide . To change it, please edit the transcluded page.
LandslideModx256 Landslide130xWhite
1
EnergyOrb25
Landslide

Bash enemies with an exploding sliding punch, and repeat for a devastating combo. Petrified enemies take extra damage, and drop Rubble when destroyed. Rubble can heal Atlas and bolster his armor.


Introduced in Update 17.5 (2015-10-01)

AbilityStrengthBuff Strength:[1 hit] 100 / 200 / 300 / 350 (DmgImpactSmall64 Impact damage)
[2 hits] 200 / 400 / 600 / 700 (DmgImpactSmall64 Impact damage)
[3+ hits] 400 / 800 / 1200 / 1400 (DmgImpactSmall64 Impact damage)
AbilityDurationBuff Duration:1 s (combo window)
AbilityRangeBuff Range:[1 hit] 1.5 / 1.6 / 1.7 / 2 m (impact radius)
[2 hits] 3 / 3.2 / 3.4 / 4 m (impact radius)
[3+ hits] 4.5 / 4.8 / 5.1 / 6 m (impact radius)

Misc: 6 / 8 / 10 / 12 m (dash range)
2.0 x (crit multiplier)
5 % (crit and status chances)
0.5 s (min combo window)
50% (bonus Rubble health/armor)

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This section is transcluded from Tectonics . To change it, please edit the transcluded page.
TectonicsModx256 Tectonics130xWhite
2
EnergyOrb50
Tectonics

Summon a rock-wall, activate again to send the rocks crashing towards the enemy.


Introduced in Update 17.5 (2015-10-01)

AbilityStrengthBuff Strength:2850 / 3150 / 3450 / 3750 (base health)
1 x (health multiplier to DmgSlashSmall64 Slash damage)
250 / 300 / 350 / 500 (explosion DmgPunctureSmall64 Puncture damage)
150 / 300 / 450 / 600 (roll DmgImpactSmall64 Impact damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:3 / 3 / 4 / 5 m (explosion radius)

Misc: 5 x (armor multiplier)
1 / 2 / 3 / 4 s (invulnerability duration)
? m (shrapnel damage radius)
1 (max bulwarks active)
15 m (roll distance)
200 % (petrified rolling speed)
30 m (petrified roll distance)
200 % (petrified damage bonus)

Expand/Collapse
This section is transcluded from Petrify . To change it, please edit the transcluded page.
PetrifyModx256 Petrify130xWhite
3
EnergyOrb75
Petrify

Atlas' hardened gaze will fossilize foes, heal Rumblers, and create Petrified Bulwarks. When shattered, petrified enemies drop healing Rubble for Atlas.


Introduced in Update 17.5 (2015-10-01)

AbilityStrengthBuff Strength:100% (Rumbler heal)
AbilityDurationBuff Duration:5 / 10 / 15 / 20 s
AbilityRangeBuff Range:10 / 11 / 12 / 14 m (cone length)

Misc: 60° (FOV)
+50% (damage type vulnerability)
1 (Rubble dropped per enemy)

Subsumable to Helminth
Expand/Collapse
This section is transcluded from Rumblers . To change it, please edit the transcluded page.
RumblersModx256 Rumblers130xWhite
4
EnergyOrb100
Rumblers

Summon two elemental stone brawlers to the melee. Summoning petrifies enemies in close proximity to Atlas. When finished, Rumblers collapse into a pile of healing Rubble.


Introduced in Update 17.5 (2015-10-01)

AbilityStrengthBuff Strength:50 / 150 / 250 / 500 (armor)
500 / 750 / 1000 / 1250 (DmgBlastSmall64 Blast damage)
500 / 750 / 1000 / 1200 (health)
800 / 1000 / 1400 / 2000 (melee DmgImpactSmall64 Impact damage)
200 / 250 / 350 / 500 (rock DmgImpactSmall64 Impact damage)
AbilityDurationBuff Duration:15 / 20 / 30 / 45 s (Rumbler duration)
AbilityRangeBuff Range:3 / 4 / 5 / 6 m (stone radius)
3 / 4 / 5 / 6 m (DmgBlastSmall64 Blast radius)
1 (speed multiplier)

Misc: 2 (number of Rumblers)
10 s (stone duration)
0.5 to 1.5 m/s (min-max speeds)
1 (Rubble dropped on death per Rumbler)
≤ 50 (Rubble health/armor given)

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Strength Mods

IntensifyMod

Duration Mods

ContinuityMod

Range Mods

StretchMod

LandslideIcon LandslideIcon LandslideIcon
TectonicsIcon TectonicsIcon
PetrifyIcon PetrifyIcon PetrifyIcon
RumblersIcon RumblersIcon RumblersIcon
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