Weeping Wounds is an uncommon Melee mod that increases status chance as the Melee Combo Counter increases.
Stats[]
Rank | Status chance | Cost |
---|---|---|
0 | +6.7% | 4 |
1 | +13.3% | 5 |
2 | +20% | 6 |
3 | +26.7 % | 7 |
4 | +33.3% | 8 |
5 | +40% | 9 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Necralisk Bounty | Necralisk Bounty Lvl 15-25 Stage 2 | A | 10.29% | 1 | 0.1029 |
|
Necralisk Bounty | Necralisk Bounty Lvl 15-25 Final Stage | A | 14% | 1 | 0.14 |
|
The Circuit | Tier 1 The Circuit (Normal) | A | 0.67% | 1 | 0.0067 |
Accessed through Duviri's The Circuit gamemode |
The Circuit | Tier 3 The Circuit (Normal) | A | 0.67% | 1 | 0.0067 |
Accessed through Duviri's The Circuit gamemode |
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- Unlike dual stat mods (e.g. Virulent Scourge), Weeping Wounds can increase status chance without introducing a new damage type into the mix.
- Weeping Wounds can often be significantly more powerful than a single dual stat mod in increasing pure status chance.
- Weapons with at least 19% base status chance can reach 100% status chance when using Weeping Wounds at a 12x combo multiplier.
- Weeping Wounds can not be equipped on Exalted Weapons.
Calculation[]
The formula for calculating the increased status chance reached by the mod is as follows:
- Status Chance = Weapon Status Chance × [1 + Mod Status Bonus + Weeping Wounds Bonus × (Combo Multi - 1)]
For example, a weapon with 20% base status chance, modded with maxed Voltaic Strike (0.6) and Weeping Wounds (0.4), and with a Combo Counter of 4.0x would reach 20% × [1 + 0.6 + 0.4 × (4.0 - 1) ] = 56% chance to proc.
Base Status Chance | Difference Per Multiplier | Combo Multipliers (No Status Chance Increase at 1x) | |||||||||||
1x | 2x | 3x | 4x | 5x | 6x | 7x | 8x | 9x | 10x | 11x | 12x | ||
5 | 2 | 5 | 7 | 9 | 11 | 13 | 15 | 17 | 19 | 21 | 23 | 25 | 27 |
10 | 4 | 10 | 14 | 18 | 22 | 26 | 30 | 34 | 38 | 42 | 46 | 50 | 54 |
15 | 6 | 15 | 21 | 27 | 33 | 39 | 45 | 51 | 57 | 63 | 69 | 75 | 81 |
20 | 8 | 20 | 28 | 36 | 44 | 52 | 60 | 68 | 76 | 84 | 92 | 100 | 108 |
25 | 10 | 25 | 35 | 45 | 55 | 65 | 75 | 85 | 95 | 105 | 115 | 125 | 135 |
30 | 12 | 30 | 42 | 54 | 66 | 78 | 90 | 102 | 114 | 126 | 138 | 150 | 162 |
35 | 14 | 35 | 49 | 63 | 77 | 91 | 105 | 119 | 133 | 147 | 161 | 175 | 189 |
40 | 16 | 40 | 56 | 72 | 88 | 104 | 120 | 136 | 152 | 168 | 184 | 200 | 216 |
45 | 18 | 45 | 63 | 81 | 99 | 117 | 135 | 153 | 171 | 189 | 207 | 225 | 243 |
50 | 20 | 50 | 70 | 90 | 110 | 130 | 150 | 170 | 190 | 210 | 230 | 250 | 270 |
55 | 22 | 55 | 77 | 99 | 121 | 143 | 165 | 187 | 209 | 231 | 253 | 275 | 297 |
60 | 24 | 60 | 84 | 108 | 132 | 156 | 180 | 204 | 228 | 252 | 276 | 300 | 324 |
Status Chance = Weapon Status Chance × [1 + Mod Status Bonus + Weeping Wounds Bonus × (Combo Multi - 1)]
- Weeping Wounds Bonus: This is the bonus provided by Weeping Wounds based on its rank.
- Combo Multi: This is the multiplier from your melee combo counter.
- Mod Status Bonus: This is the total of all other equipped mod bonuses added together (excluding Weeping Wound bonuses of course). For example, a maxed Voltaic Strike (+60%) and Melee Prowess (+90%) on a weapon gives a Mod Status Bonus of +150%.
Trivia[]
- Prior to Update 26.0 (2019-10-31), Weeping Wounds provided +45% status chance per combo level. Status chance was calculated according to the following equation:
- Status Chance = Base Status Chance × (1 + Mod Status Chance) × (1 + Weeping Wounds Multiplier × Combo Multiplier)
Bugs[]
- If you are client-side and are using the Naramon focus school, being in operator mode when your combo multiplier goes down, can cause your status chance to overstack.
See Also[]
- Melee Prowess, another mod that increases Status Chance.
- Volcanic Edge, Voltaic Strike, Vicious Frost, and Virulent Scourge, dual stat mods which increase status chance and elemental damage.
- Body Count, Drifting Contact, and Gladiator Rush, melee mods that extend the duration of the melee combo counter.
- Blood Rush, a melee mod with a similar effect for Critical Hit chance.
- Enduring Strike, a Dark Sector mod that increases combo count chance on lifted enemies.
Patch History[]
Update 29.5 (2020-11-19)
- Fixed Weeping Wounds not applying to Garuda’s Talons (only applies when Talons are the single equipped Melee).
- Fixed return issue with combo stacking Melee Mods (like Weeping Wounds) not resetting while in Operator with a very specific loadout as Client, as reported here: https://forums.warframe.com/topic/1202616-blood-rush-still-bugged/
Update 29.0 (2020-08-25)
- Now drops from level 15-25 Necralisk Bounties
Hotfix 27.5.4 (2020-05-20)
- Fixed Weeping Wounds bonuses not resetting if you’re the Operator when the Combo expires.
Hotfix 26.0.5 (2019-11-06)
- Fixed Weeping Wounds Mod not applying its bonus correctly.
Update 26.0 (2019-10-31)
- Now increases Status chance in a Stacking Multiplier, 40% per combo tier.
- (Undocumented) Added buff icon.
Hotfix 18.4.13 (2016-02-22)
- Fixed the Weeping Wounds Mod not properly increasing based on the player’s melee combo multiplier.
Hotfix 18.4.1 (2016-01-25)
- Added to the game as an event-exclusive drop from Operation: Shadow Debt.
Last updated: Hotfix 26.0.5 (2019-11-06)
Status Mods | ||||||||||||||||||||||||||||||||||||
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- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)