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“ | I will be the last. And you will go first. | „ |
~ Sarevok Anchev. |
Sarevok Anchev is a major antagonist of the Forgotten Realms, a segment in the Dungeons & Dragons franchise.
He is the main antagonist of the 1998 video game Baldur's Gate, a major protagonist in its 2000 sequel Baldur's Gate II: Shadows of Amn, and a major antagonist in its 2023 seuqel Baldur's Gate III.
He's one of the Bhaalspawn of Bhaal, the Lord of Murder and the arch-enemy of Jaheria and Minsc. He was a powerful and dreadful being who seek to replace his father to become the new Lord of Murder. He later becomes the father of Orin the Red, who's the Chosen of Bhaal and one of the leaders in the Cult of the Absolute.
He was voiced by Kevin Michael Richardson, who also voiced the Joker in The Batman, Goro in Mortal Kombat, Captain Gantu in Lilo & Stitch, Trigon in Teen Titans Go!, Shredder in the 2012 Teenage Mutant Ninja Turtles animated series, Carlton Duquesne in Batman: Mystery of the Batwoman, Prince John in House of Mouse, Crunch Bandicoot in Crash Bandicoot, Temutai in Kung Fu Panda: Legends of Awesomeness, the Shadow King in Wolverine and the X-Men, Vladimir in My Life as a Teenage Robot, Skulker in Danny Phantom, Doug the Pimple in Family Guy, Black Samurai in Scooby-Doo! and the Samurai Sword, PandaBubba in Xiaolin Showdown, Gorilla Grodd and Captain Cold in Lego DC Comics Super Heroes: Justice League vs. Bizarro League, Chairman Drek in Ratchet & Clank, and Jabba the Hutt in Star Wars: The Clone Wars.
Overview[]
Sarevok is a powerful Bhaalspawn, a mortal offspring of Bhaal. He planned to ascend to divinity, following in the dead god's footsteps as the Lord of Murder. To this end, he concocted a plan to use the Iron Throne as his pawn to drive Baldur's Gate and Amn into war, believing that the initial slaughter would cause his ascension.
He also sought to eliminate competition from other Bhaalspawn, which proved to be his downfall; his attempt to destroy one of his half-siblings living in Candlekeep failed but left that Bhaalspawn to seek revenge.
Ultimately, they exposed his plans and defeated him in combat, killing him and dispersing his essence into oblivion for the time being. He comes back in Throne of Bhaal as an optional recruitable character and can be redeemed by the player character, changing his alignment to Chaotic Good.
Personality[]
Despite his chaotic and bloodthirsty behavior, Sarevok was an extremely capable individual, both highly intelligent and physically powerful. He was an expert strategist, capable of making long term plans and was quite charismatic when he so chose. He did however also have a very short temper and was not one for exercising caution.
Biography[]
As a child, Sarevok was saved from a cult that was trying to sacrifice Bhaalspawn children. Their temple was attacked by Gorion and a number of other Harpers, but while they saved the protagonist of the Baldur's Gate series of games and Gorion raised them, Sarevok was left behind and wandered out on his own. He grew up as an urchin in the streets until he was adopted as Sarevok Anchev by Rieltar Anchev, the Baldur's Gate regional leader of the merchant house called the Iron Throne. When he was just a child, Rieltar had Sarevok’s foster mother strangled in front of him as punishment for unfaithfulness, an event that had a significant impact on him.
Eventually Sarevok found out about his heritage and, with the aid of Winski Perorate, learned more about it. Instrumental in his ascertaining the details of the prophecy and his own connection to it was his visit or several visits to Candlekeep, during which he also found out about the Bhaalspawn living there (the games' protagonist). Around the same time, he also expressed interest in taking part in his foster father’s plan that was to bring great wealth and influence to the Iron Throne, and as it was finalized became a vital part of it. The plan involved sabotaging the Nashkel mines while hiring bandits to harass merchants and travellers in the Baldur's Gate area, especially those carrying iron. Blame of this would be directed towards the Zhentarim, and Amn that had supposedly hired them.
At the same time, rival merchant houses in Baldur's Gate (such as the Seven Suns and the Merchant’s League) would be infiltrated by doppelgangers and driven to financial ruin. The Iron Throne would appear as saviours of the day, providing iron from their secret mine in Cloakwood. Important figures in Baldur’s Gate, including eventually all the Grand Dukes, would be assassinated or incapacitated, and blame would again go to Amn, with Shadow Thief insignia left behind at the murder sites. Sarevok would be elected Grand Duke himself and lead the city into a war from which the profit would go to the Iron Throne. Of course, Sarevok himself cared nothing for the Iron Throne, only about the slaughter he could cause for what he believed to be his own advancement. Rieltar himself was for financial reasons actually disinclined to go so far as to cause an actual war, becoming an obstacle to Sarevok.
Sarevok was involved with a woman called Tamoko, and apparently they truly loved each other, but as he became more involved in his scheming to become a god, he begun to care little about anything else. She, in turn, did not want him to try to ascend, which she did not believe would happen in any case. And even if it did, she would lose him. Her disinclination to follow his plans led him to take another lover, Cythandria, who was only interested in the power and wealth she could gain through him. Sarevok also had a number of other followers who were in on his true plans, including at least Zhalimar Cloudwulfe, Gardush, Naaman, Diyab, Aasim and Alai (his "acolytes", who would all be killed by the player character in the Iron Throne building); Winski Perorate; and Tazok, Angelo Dosan and the wizard Semaj, who stood by him until the end.
The Iron Throne's plans went into motion smoothly, until, around the first of Mirtul in 1368 DR, Sarevok went to kill his half-sibling in Candlekeep (the player character). He ambushed them and Gorion on the road some way east from Candlekeep, but Gorion sacrificed his life to allow them to escape, and Sarevok could not find them again before having to return to his other plans. The protagonist began to unravel Iron Throne’s plans, from the Nashkel mines to the bandits' camp to Cloakwood, and finally Baldur’s Gate. When Rieltar and Brunos Costak went to Candlekeep to negotiate a treaty with theKnights of the Shield, which didn't fit Sarevok's plans as it only served to smoothen relationships between Baldur's Gate and Amn, both the player character and Sarevok followed them there, Sarevok in disguise and calling himself "Koveras".
Sarevok approached the player character and tried to goad them into attacking Rieltar and the others, and if that did not succeed just framed them for it. However, they escaped custody and came back to Baldur's Gate, where they exposed his plans just as he had been crowned Grand Duke and was about to have the rest killed by doppelgangers and human assassins. Sarevok flew into a rage and attacked everyone present by himself, but was teleported away by Winski Perorate. Angered at having been prevented from fighting, he struck him down, and left for the Undercity with his remaining close followers, including Tazok and Angelo Dosan. There he set down to wait for the player character in an abandoned temple of Bhaal, and was finally defeated by them in combat. His body dissolved into golden dust as his essence dispersed and joined that of Bhaal.
Baldur's Gate 2 & Throne of Bhaal[]
When Gorion's Ward pursued Jon Irenicus into the Abyss the following year, he encountered a supernatural being that took Sarevok's form. As with all the Bhaalspawn, an "echo" of Sarevok was transported to Bhaal's realm after his death. This wraith Sarevok possessed one of the Tears of Bhaal and used it to provoke his half-sibling to transform into Bhaal's avatar, the Slayer. Sarevok was defeated once again, yet a portion of his essence still remained.
This essence of Sarevok manifested in the pocket plane of Bhaal's Throne of Blood again some weeks later. When Gorion's Ward appeared once again, he presented his divine sibling with a deal: If they gave up a part of their divine soul so that he may live again, he would offer information vital to resolving the Bhaalspawn crisis. In truth, Sarevok wished to travel alongside his brother. Despite his death he felt he still had some role to play in the fulfillment of Alaundo's prophecy.
After defeating Amelyssan the Blackhearted, Gorion's Ward and Sarevok went on their separate ways. Sarevok traveled far and wide across Toril. He singlehandedly routed an orc army that threatened Berdusk, terrifying the locals with his fearsome prowess, then later marched on Westgate as a conqueror, only to abandon his scheme a short time later. While tales of his adventures circulated across the Realms, it was known that he did travel to Kara-Tur to bury Tamoko, the one woman he truly loved. Despite that act of devotion, Sarevok was a tortured individual who never found peace, and was said to have even marched upon the infinite layers of the Abyss.
Baldur's Gate III[]
Despite his supposed redemption, Sarevok eventually returned the Sword Coast, and he rallied all the servants of Bhaal he could muster. He remained in the city of Baldur's Gate for the better part of the 15th century, until the Year of Three Ships Sailing, 1492 DR. As of The Absolute crisis, Sarevok remained as the head of the Murder Tribunal in the Temple of Bhaal. The cult of Bhaal in Baldur's Gate was by this point led by his granddaughter Orin the Red, the Chosen of Bhaal. Served by 'echoes' of Bhaal's other children and servants,namely Illasera, Sendai, and Amelyssan, Sarevok attended to those who sought to become the Lord of Murder's future Unholy Assassins.
If the player meets him as their own custom character in Baldur's Gate, he will test you to see if you are worthy of becoming Bhaal's Unholy Assassin, of which he and his cult members will kidnap Valeria to sacrifice her in Bhaal's name. From here, the player will decide as to weather or not they will kill Valeria and the choices will have two outcomes.
Killing Valeria:
If the player decides to kill Valeria, then Sarevok will welcome them to embrace Bhaal's "blessing" and be reborn as an unholy Assassin of Bhaal.
Sparing Valeria:
If the player decides to spare Valeria and fight Sarevok and his Bhaal cultists, then after defeating him, Valeria will thank you and she will aid you in your final battle against the Absolute. Thus finally putting an end to Sarevok's tyranny once for all.
Quotes[]
“ | You are indeed family. No other could have hoped to oppose me. Of course, it doesn't matter in the end. Ultimately i will prevail, and a new era will be born upon the Realms. | „ |
~ Sarevok to Gorion's Ward |
“ | Face me! Face the new lord of murder! | „ |
~ Sarevok attacking Gorion's Ward's party |
Gallery[]
External links[]
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Villains | ||
Recruitable Party Members Gods Demons Devils The Iron Throne The Shinning Crusade Bhaalists & Bhaalspawns Dark Alliance Cult of the Absolute The Sharrans Shadow Druids Vampires Others |