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LodgeofCarrionMember

Lodge of Carrion member

The Lodge of Carrion is a Lodge of the Hunters in Darkness.

The spirit patron of the Lodge of Carrion is Hungry Buzzard.

Overview[]

The Lodge of Carrion is composed of Meninna who believe that nothing and no one are sacred. That doesn't mean that they forsake their tribal vow, simply that they are much more conservative in naming a site "sacred" than their tribemates. The Scavengers, as the lodge members are usually called, feel that naming a place, person or object "sacred" is dangerous, as it allows that thing to outlive its usefulness. Holy sites, Scavengers note, often have significance as trade routes or sites of miracles, but those applications aren't really valid anymore, so why does the place remain sacred? Likewise, among the Uratha, a particular locale might be "sacred" if it contains an important locus, or the den of a pack or the resting place of a dangerous creature. But if the locus is destroyed, if the pack finds a better home or the creature awakened, why should the site still be scared? It has died - strip its carcass and move on.

Hungry Buzzard acts as totem to the Lodge of Carrion, and he is not a demanding master. He merely asks for honesty and a certain degree of callousness from his followers. Detractors of the lodge (and it has many, both within the tribe and without) say that the Scavengers would eat their own packmates rather than bury them if they didn't risk Harmony from the act. The Scavengers agree, but point out that the risk of Harmony is no small matter. Human beings eat each other if the need is great enough, and only their omnivorous ways and cultural taboos let them see the corpses of their kind as anything but meat.

Scavengers are opportunists. It would be unheard of for a Scavenger to bury a powerful fetish with its owner or let a suitable structure go uninhabited simply because of propriety. Lodge members have little respect for useless rules of society (human or Uratha), but they do realize that if everyone around them follows a useless rule, they should at least pay lip service. Also, Buzzard doesn't ask Scavengers to violate the Oath of the Moon or the tribal oath to Black Wolf, simply that they don't ignore viable resources solely because of tender feelings.

Membership[]

The Lodge of Carrion is nominally a Meninna lodge, but it's not unthinkable that an Iron Master or even a Blood Talon might join. Storm Lords are probably too proud, and Hungry Buzzard feels that Bone Shadows have a strange, fetishistic relationship with death, one that he wants no part of.

Joining the lodge is simple enough, Buzzard doesn't have time for fanfare and he's easily bored, so he doesn't like long apprenticeships. A prospective Scavenger locates a current member of the lodge and makes an entreaty. The Scavenger assesses the prospect, paying special attention to his taboos or mores, looking at what that werewolf is likely to have trouble leaving behind. The Scavenger then identifies something in the prospect's life that she sees as dead weight, and demands that the prospect gets rid of it. If the prospect truly feels that the object (or person, or place) is of real and ongoing value, he can make the case to the Scavenger (if she accepts the explanation, she'll choose something else). Otherwise, the prospect must strip whatever he can find of value from the "dead weight" and then leave it behind. Scavengers normally target favored objects and places rather than people for this initiation; since people are dynamic and ever-changing, it's hard to say when a person contributes nothing to a werewolf's life. In any event, a good Scavenger never indicates that the prospect should leave his pack, and Buzzard might well intervene if she tries.

Game Mechanics[]

The following are an overview of the game mechanics.

Prerequisites[]

Cunning •, Survival ••, Stamina ••

Benefits[]

Scavengers gain the Merit: Iron Stomach at no cost. They can eat anything organic, no matter how foul or rotten, without ill effects, and their gustatory and olfactory senses change (but do not deaden) to accommodate this ability. They also receive a +2 modifier to any rolls made to glean information or resources from an area or source that had already ben visited once. That is, if another character searches a room for clues to a murder, the Scavenger can do so again with a +2 to find any remaining pieces of information. Foraging rolls also receive this benefit.

References[]

Werewolf: The Forsaken Lodges
First Edition
Blood Talons Lodge of Cerberus • Lodge of the Einherjar • Lodge of Garm • Lodge of the Lone Wolf • Lodge of Night • Lodge of the Shield • Lodge of Swords • Lodge of Wendigo
Bone Shadows Lodge of Baital • Lodge of Death • Lodge of Doors • Lodge of Hallowed Halls • Lodge of Harbingers • Lodge of the Hundred Days • Lodge of the Hungry Ghosts • Lodge of Prophecy • Lodge of the Reaping • Lodge of Voices
Hunters in Darkness Lodge of Ashes • The Brotherhood of Eshu's Cap • Lodge of Carrion • Lodge of the Empty Den • Lodge of Harmony • Lodge of Ruin • Lodge of Seasons • Lodge of the Sleeping Bear • Lodge of Wrath
Iron Masters Lodge of 66 • Lodge of Arms • Lodge of the Hidden Hunt • Lodge of Lightning • Lodge of Metal • Lodge of Scrolls • Lodge of Spires • Lodge of Stones • Lodge of Wires
Storm Lords Lodge of Crows • Lodge of the Final Winter • Kshatriyas • Lodge of the Maelstrom • Lodge of Namarrkun • Lodge of Salvation • Lodge of the Shadow's Storm • Lodge of the Shadow Throne • Lodge of Thunder • Lodge of Winter
Auspice Lodge of the Boundary • Lodge of the Broken Pledge • Eigner Lodge • Lodge of the Endless Horizon • Lodge of the Fury Choir • Lodge of the Hazzan • Lodge of Luna's Tears • Lodge of Lycurgus • Lodge of the Second Moonrise • The Secret Tribunal • Lodge of the Shadow Throne • Lodge of the Spirit Chains • Lodge of the Spoken Word • Lodge of the Starless Sky • Lodge of the Storm's Eye
Pure Lodge of Absolution • Blood of Kings • Council of Eagles • Lodge of Kin's Blood • Lodge of Night's Fear • Lodge of Plague • Lodge of Sana'a • Lodge of Vermin's Shadow
Others Lodge of the Adder • Lodge of Arkadia • The Armée Sauvage • Lodge of Avalon • Lodge of the Black Woods • Lodge of Bloody Spears • Brotherhood of the Crossed Swords • Lodge of Chemics • Lodge of the Coyote • Lodge of the Crossroads • Cult of Bones • Lodge of Echoes • Lodge of the Endless Moon • Lodge of the Fallen Idol • Lodge of the Feast • Lodge of Fevered Light • Lodge of the Firestick • Lodge of Grey Hunters • Lodge of the Grotto • Lodge of Howling Death • Lodge of the Hunt • Lodge of Ilia • Lodge of Kletby • Lodge of the Lake • Lodge of the Lion • Lodge of London • Lodge of the Lost • Lodge of Luna's Devotees • Lodge of Mammon • Lodge of Mania • Lodge of the Modernist • Lodge of the Morning Star • Lodge of the Nahual • Lodge of Praetors • Lodge of Quetzal • Lodge of the Red Sands • Lodge of the Rose • Lodge of the Sacrifice • Lodge of Saints • Lodge of the Savior • Lodge of Scars • Lodge of Scavengers • Lodge of the Shepherd • Lodge of Silence • Lodge of Songkran • Lodge of Tears • Lodge of the Thin Shadow • Lodge of Two Worlds • Lodge of the Union • Lodge of Unity • Lodge of the Willow Branch
Mots Eiwaz • Valkyrja
Second Edition
Blood Talons Lodge of the Einherjar
Bone Shadows Lodge of the Hundred Days
Hunters in Darkness Lodge of the Hook Hand • Lodge of Sleepless Earth
Iron Masters Lodge of the Shield
Storm Lords Lodge of The Roman Ritual
Ghost Wolves Eaters of the Dead • Lodge of the Field
Auspice Lodge of the Chronicle • Lodge of Gargoyles
Pure Lodge of Muspell
Others Lodge of Garm • Dreaming Lodge • Lodge of Quicksilver Children • Lodge of the Screaming Moon • The Temple of Apollo • The Thousand Steel Teeth
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