A lodge is a subdivision of a werewolf tribe, with specific beliefs and goals shared among its members.[1]
Overview[]
A lodge share a larger goal in common with the parent tribe, but have specific beliefs that may not be shared by all members.[2] An analogy is a tribe as Christianity, while each lodge represents a specific Christian sect such as Catholicism, Baptism, Anglicans, and the like.
Additionally, some few lodges cross tribal boundaries[2], analogous to how Christianity, originally an offshoot of Judaism, transcended to become a separate religion.
But no matter what kind of lodge a tribe member becomes part of, it doesn't sway his loyalty towards his tribe. But some Uratha does choose to keep her membership of a certain lodge a secret, rather than set themselves apart from their tribe mates.[2]
A member can only be a member of one lodge at a time and it is considered very dishonorable if a member quits one lodge only to become member of another.[2]
Lore of the Lodge[]
An adherent gains access to the hoarded resources of his Lodge: its repertoire of hunting traditions, secrets and armaments. Lodges can offer special training, unusual rites, potent fetishes and the like.
A Lodge usually possesses at least one rite, merit, or other advantage that an adherent can learn or gain, acquired at the usual cost in Experiences. Oaths, honor and secrecy mean that teaching the sacred arts and mysteries of a Lodge to a werewolf who is not an adherent is a grave crime; the mentor who breaks the sacred trust of his Lodge in this way suffers a Breaking Point towards Flesh, and the totem immediately becomes aware of his transgression. Even then, a non-adherent being taught in this way faces three times the usual cost in Experiences for the advantage. Plundering the secrets of a Lodge is an expensive and risky endeavor.
Non-adherents can make and use the unusual fetishes that a Lodge employs, with some rare exceptions, but an adherent finds it particularly easy to construct them. When an adherent constructs such an item with the Fetish Rite, she can add her highest Renown to the rite's dice pool.
As well as unique abilities, Lodge adherents may be able to access one or more of the Lodge Merits listed below. Not every Lodge has access to all of these Merits; the Merits that a Lodge can provide are listed in its entry.[3]
- Lodge Armory (••• or •••••)
- Lodge Connections (• to •••••)
- Lodge Lorehouse (• to •••••)
- Lodge Sorcery (••• or •••••)
- Lodge Stronghold (•• or ••••)
Mots[]
Mots are lodges that are linked by theme, culture, and tradition[4]; they tend to be characterized by dangerous ritual oaths that bind the members to one another and, at times, to members of other packs or mots.[4] These groups are often locally-focused in nature.[4]
Known Mots:
Tribal Lodges[]
Blood Talons[]
- Lodge of Cerberus[7]
- Lodge of the Einherjar[8][9]
- Lodge of Garm[10][11][12][13]
- Lodge of the Lone Wolf[14]
- Lodge of Night[15]
- Lodge of the Shield[16]
- Lodge of Swords[10][17]
- Lodge of Wendigo[10][18]
Bone Shadows[]
- Lodge of Baital[19]
- Lodge of Death[20][21]
- Lodge of Doors[22]
- Lodge of Hallowed Halls[23]
- Lodge of Harbingers[24][25][26]
- Lodge of the Hundred Days[27][28]
- Lodge of the Hungry Ghosts[29]
- Lodge of Prophecy[24][30]
- Lodge of the Reaping[31]
- Lodge of Voices[32]
Hunters in Darkness[]
- Lodge of Ashes[33]
- The Brotherhood of Eshu’s Cap[34]
- Lodge of Carrion[35]
- Lodge of the Empty Den[36]
- Lodge of Harmony[37][38]
- Lodge of the Hook Hand[39]
- Lodge of Ruin[40]
- Lodge of Seasons[37][41][42]
- Lodge of the Sleeping Bear[43]
- Lodge of Sleepless Earth[44]
- Lodge of Wrath[37][45]
Iron Masters[]
- Lodge of 66[46]
- Lodge of Arms[47]
- Lodge of the Hidden Hunt[48]
- Lodge of Lightning[49][50][51]
- Lodge of Metal[49][52]
- Lodge of Scrolls[49][53]
- Lodge of the Shield[54]
- Lodge of Spires[55]
- Lodge of Stones[56]
- Lodge of Wires[57]
Storm Lords[]
- Lodge of Crows[58][59][60]
- Lodge of the Final Winter[61]
- Kshatriyas[62]
- Lodge of the Maelstrom[63]
- Lodge of Namarrkun[64]
- Lodge of The Roman Ritual[65]
- Lodge of Salvation[66]
- Lodge of the Shadow's Storm[67]
- Lodge of the Shadow Throne[68]
- Lodge of Thunder[58][69]
- Lodge of Winter[58][70]
Ghost Wolves[]
Auspice Lodges[]
Irraka[]
Ithaeur[]
- Lodge of the Broken Pledge[77]
- Lodge of the Shadow Throne[68]
- Lodge of the Spirit Chains[78]
- Lodge of the Storm's Eye[79]
Elodoth[]
Cahalith[]
Rahu[]
Pure Lodges[]
- Lodge of Sana'a "Qat Chewers"[90]
Fire-Touched[]
Ivory Claws[]
Predator Kings[]
Other Paths[]
There are other groups among the tribes, the Pure, and among the unaffiliated, Some working in secret and some are open with their actions.
- Lodge of the Adder[99]
- Lodge of Arkadia[100]
- The Armée Sauvage[101]
- Lodge of Avalon[102]
- Lodge of the Black Woods[103]
- Lodge of Bloody Spears[104]
- Brotherhood of the Crossed Swords[105]
- Lodge of Chemics[106] (nominally open to all; currently, it only contains Iron Masters)
- Lodge of the Coyote[107]
- Lodge of the Crossroads[108]
- Cult of Bones[109]
- Dreaming Lodge[110]
- Lodge of Echoes[111]
- Lodge of the Endless Moon[112][113]
- Lodge of the Fallen Idol[114] (predominantly Iron Masters)
- Lodge of the Feast[115]
- Lodge of Fevered Light[116]
- Lodge of the Firestick[117]
- Lodge of Grey Hunters[118]
- Lodge of the Grotto[119]
- Lodge of Howling Death[120]
- Lodge of the Hunt[121]
- Lodge of Ilia[122] (predominantly Iron Masters)
- Lodge of Kletby[123]
- Lodge of the Lake[124]
- Lodge of the Lion[125]
- Lodge of London[126]
- Lodge of the Lost Cause[127] (predominantly Blood Talons and, to a lesser extent, Hunters in Darkness)
- Lodge of Luna's Devotees[128]
- Lodge of Mammon[129]
- Lodge of Mania[130]
- Lodge of the Modernist[131] (mostly Bone Shadows)
- Lodge of the Morning Star[132] (“Lodge of Hellhounds”)
- Lodge of the Nahual[133]
- Lodge of Praetors[134]
- Lodge of Quetzal[135]
- Lodge of Quicksilver Children[136]
- Lodge of the Red Sands[137]
- Lodge of the Rose[138] (primarily Blood Talons)
- Lodge of the Sacrifice[139] (El Sacrificio)
- Lodge of Saints[140]
- Lodge of the Savior[141]
- Lodge of Scars[142][143]
- Lodge of Scavengers[144]
- Lodge of the Screaming Moon[145]
- Lodge of the Shepherd[146]
- Lodge of Silence[147]
- Lodge of Songkran[148]
- Lodge of Tears[149]
- The Temple of Apollo[150]
- Lodge of the Thin Shadow[151]
- The Thousand Steel Teeth[152]
- Lodge of Two Worlds[153]
- Lodge of the Union[154]
- Lodge of Unity[155]
- Lodge of the Willow Branch[156]
These however are not the only lodges in the World of Darkness. Some lodges are no bigger than the members of a single pack, where the lodges earlier in this section are a lot larger. The following Lodge mentioned in Tribes of the Moon, but not given a full write-up: Lodge of Chaos (Iron Masters)[157]; The following Lodge mentioned in The Rage: Forsaken Player's Guide, but not given a full write-up: Lodge of Dissent (Ghost Wolves)[158]; The following Lodges are mentioned in the Pack, but not given full write-ups just yet: Tenders of the Fang, Cull, Lodge of the Blue Moon, Hollow Rivers, Lodge of the Unmasked, Lodge of the Firefly, Ulhas Lodge, Lodge of the Cage, The Cherufe, Jaw Hags, Pillars, The Prince Bishop’s Wolves, The Lodge of the Throne, Lodge of the Seven Venoms, Lodge of Irkalla, Matagot, Dream-Eaters, Tesfufarrahu, Lodge of the Burning Claw, Lodge of Embers, Lodge of the Clocktower and the Tindalosi.[159]
- Defunct Lodges
- Lodge of Bricks - Used as a cover by the Lodge of Stones[160]