Saxum Spittle is a set mod that increases both the
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Stats[]
Rank | ![]() |
Status chance | Cost |
---|---|---|---|
0 | +15% | +10% | 4 |
1 | +30% | +20% | 5 |
2 | +45% | +30% | 6 |
3 | +60% | +40% | 7 |
4 | +75% | +50% | 8 |
5 | +90% | +60% | 9 |
Set Bonus[]
This mod is part of a set, whose set bonus increases with each additional mod equipped from that set.
Saxum Set: Lifted enemies explode on death, dealing X% of their max health as
Impact Damage in an X-meter radius.
Mods Equipped | Percentage of Enemy Health | Range |
---|---|---|
1 | 10% | 4m |
2 | 20% | 8m |
3 | 30% | 12m |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Necralisk Bounty | Necralisk Bounty Lvl 25-30 Final Stage | A | 2.56% | 1 | 0.0256 |
|
Necralisk Bounty | Necralisk Bounty Lvl 25-30 Final Stage | B | 2.5% | 1 | 0.025 |
|
Necralisk Bounty | Necralisk Bounty Lvl 25-30 Final Stage | C | 2.5% | 1 | 0.025 |
|
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Deimos Saxum Rex | 10% | 2.01% | 0.201% | 498 | 1 | 0.00201 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- The impact damage of a weapon must be at least 70% of the total for the raw damage gained from this mod to be comparable to an elemental damage counterpart like
Scorch.
- Pistols with high impact damage and status chance include;
Kuva Kraken
Bronco (
Bronco Prime)
Akbronco Prime
Twin Vipers Wraith is also worthy of consideration. It has a very high percentage of
Impact damage, and the relatively low status chance is offset by the extremely high fire rate.
Vaykor Marelok and
Akstiletto Prime are also solid choices if you're more interested in status chance and the set bonus than raw damage. This is accentuated further by the
Shrapnel Rounds augment for Marelok.
- Can be combined with
Concussion Rounds and
Pummel to provide a 300% increase to
Impact damage.
Patch History[]
Update 30.7 (2021-09-08)
- Made the following changes to the Saxum Mod set:
- The cooldown will now appear in the HUD.
- Removed fall-off damage and increased the range to 4/8/12 metres.
- Increased the knockback to enemies caught closer to the impact while heavily staggering enemies within range but further away from the explosion.
- Also fixed issues with the Saxum mod set bonus not matching the in-game description: Lifted enemies explode on death and deal up to 30% of their max health as Impact damage.
- Fixed multiple issues with the Saxum Mod set:
- Fixed the “Lifted enemies explode on death” effect not working when the full set is equipped.
- Fixed non-melee attacks to proc the effect.
- Fixed the effect from triggering on non-lifted enemies.
- Fixed the damage type to correctly deal Impact damage.
- Fixed a “buff” icon appearing in the HUD on activation.
- Miscellaneous fixes for proc inconsistencies and stacking issues with other mods.
Update 29.5 (2020-11-19)
- Fixed the Saxum Mod Sets not being equippable on Exalted Melee.
Update 29.0 (2020-08-25)
- Introduced.
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)