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Rhino Stomp Rhino stomps with force sufficient to disrupt time, tumbling enemies around him in stasis. Introduced in Vanilla (2012-10-25) |
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Misc: 80% / 90% / 95% / 97.5% (slow) |
Info
- Rhino expends
100 energy to stomp the ground with tremendous force, dealing
150 / 300 / 500 / 800
Blast damage to all enemies within an initial radius of
? / ? / ? / 5 meters. After a short delay, a second instance of damage is inflicted to enemies within
15 / 18 / 22 / 25 meters. Affected enemies are forced into a tumble with their movements
Slowed by 80% / 90% / 95% / 97.5% over
3 / 4 / 5 / 8 seconds.
- If cast in midair, Rhino will instantly drop to the ground to perform this ability.
- Can be recast while active; however, enemies already affected by Rhino Stomp will not have their stasis duration reset and are only damaged by the initial short-range burst. This can be remedied if you cast said abilities after they are in the recovery animation (the moment when they start to get up), which is shortly after into the 2s recovery animation.
- Similar to
Celestial Stomp, there is a 2s recovery duration after the 8s stasis duration.
- Ability Synergy:
Rhino Charge deals an additional 100% damage to enemies affected by Rhino Stomp.
Augment
- Main article: Reinforcing Stomp
Reinforcing Stomp is a Warframe Augment Mod for Rhino that replenishes
Iron Skin's health for each enemy affected by
Rhino Stomp.
Tips & Tricks
- With maximized radius, Stomp can be used for both crowd control of high level enemies and clearing rooms of low level enemies.
- The initial close range blast can break storage containers and reinforced glass on Corpus Ship.
Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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