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Iron Skin Rhino hardens his skin, insulating himself from all damage. Introduced in Vanilla (2012-10-25) |
![]() ? / 1.25 / 1.75 / 2.50x (armor multiplier) |
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Misc: 1.5 / 2 / 3 / 3 s (invulnerability duration) |
Info
- Rhino expends
50 energy to harden his skin, receiving Overguard equal to
400 / 600 / 800 / 1200 plus
100% / 125% / 175% / 250% of his total armor. Upon activation, Rhino is invulnerable for 1.5 / 2 / 3 / 3 seconds, during which all incoming damage is absorbed and added to the Overguard.
- Iron Skin's Overguard uses the following expression:
Overguard = (Base Overguard + (Armor Multiplier × Base Armor × (1 + Armor Mods))) × (1 + Ability Strength) + Absorbed Damage.- Note that the base armor value is different between Rhino and Rhino Prime; while Rhino has 240 Base Armor, Rhino Prime has 290 Base Armor.
- As an example for Rhino:
- With a maxed
Steel Fiber and
Intensify, a Rank 3 Iron Skin cast by Rhino will have an initial Overguard of (1200 + (2.5 × 240 × 2)) × 1.3 = 3,120 before absorbing damage.
- With a maxed
- Modifying that equation for Rhino Prime:
- With a maxed
Steel Fiber and
Intensify, a Rank 3 Iron Skin cast by Rhino Prime will have an initial Overguard of (1200 + (2.5 × 290 × 2)) × 1.3 = 3,445 before absorbing damage.
- With a maxed
- Iron Skin's Overguard uses the following expression:
- Ability Synergy: While Iron Skin is active, damage from
Rhino Charge will have a 100% status chance for
Blast effects.
- For
Rhino Prime, Iron Skin's visual effects will take into account the chosen accent color.
Augment
- Main article: Iron Shrapnel
Iron Shrapnel is a Warframe Augment Mod usable in both PvE and Conclave for Rhino's
Iron Skin that when active allows it to be detonated by pressing the ability key (default 2 ), unleashing a radial AoE attack that deals a portion of its remainingOverguard as
Puncture damage.
Tips & Tricks
- Iron Skin can be removed early by:
- Entering the bubble of a Nullifier Crewman (Corrupted)
- Entering the aura range of Combas & Scrambuses
- Being dispelled by Stalker
- Falling out of the map.
- Host Migration
- With a
Streamline or
Fleeting Expertise mod, Rhino can cast Iron Skin immediately after the first Energy Drain tick in order to give himself a "shield" of sorts.
- It is possible to gain a significant amount of Overguard by standing in the path of a Death Orb beam during the invulnerability phase. Be warned however, as the beam can quickly deplete the extra Overguard if the player does not move out of the way once the invulnerability phase ends.
- Using
Rhino Charge with
Ironclad Charge installed before casting Iron Skin can significantly boost its Overguard by boosting the armor.
Ironclad Charge's armor bonus is applied to Iron Skin as long as Iron Skin's casting was started in the duration of the buff.
Iron Shrapnel can help by providing the ability to re-cast Iron Skin at any given time, even with extremely lowered ability duration as long as you cast Iron Skin right after a Rhino Charge.
Arcane Tanker can significantly provide armor boost, which in turn increases Iron Skin's Overguard .
Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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Bugs
- Migrating hosts will completely remove Iron skin, regardless of the level it was at.
- If Rhino manages to activate Iron Skin as he falls backwards and enters bleedout, his bleedout timer will reach zero and he will never die. He will remain in bleedout until he is revived.
- Using Iron Skin while in a conveyor would make Rhino immovable.