Combat Discipline is an aura mod that allows allies to heal on kills at the cost of the aura bearer losing health on kills.
Stats[]
Rank | User Drain/Kill | Ally Heal/Kill | Cost * |
---|---|---|---|
0 | -1 | +5 | -2 |
1 | -2 | +8 | -3 |
2 | -4 | +11 | -4 |
3 | -6 | +14 | -5 |
4 | -8 | +17 | -6 |
5 | -10 | +20 | -7 |
* Aura mods increase the amount of Mod Capacity
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Arbitrations | Arbitrations | A | 2% | 1 | 0.02 |
See alerts tab in in-game World State Window, must complete all nodes on Star Chart |
Arbitrations | Arbitrations | B | 2.5% | 1 | 0.025 |
See alerts tab in in-game World State Window, must complete all nodes on Star Chart |
Arbitrations | Arbitrations | C | 3.5% | 1 | 0.035 |
See alerts tab in in-game World State Window, must complete all nodes on Star Chart |
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- The aura bearer health loss and ally health gain are separately triggered, as follows:
- When the aura bearer kills an enemy, only the aura bearer loses health.
- When an ally kills an enemy, only that ally gains health.
- Companion kills count as user kills.
- Does not heal Companions.
- Multiple instances of Combat Discipline in a squad stack in an unusual way: the formula for health gain for each squad member with the mod equipped is A+B+C-D, where A, B and C are the health gain values of ally instances of Combat Discipline, and D is the health loss value of the aura-bearer's own instance of the mod (each squad member has a different variable because this formula assumes that different players may choose to keep their Combat Discipline at different ranks) . Using this formula, if all 4 players in a squad equip max rank copies of Combat Discipline, each player will heal +50 health per kill (+20 from each ally and -10 for the player's own copy). All the damage/heal happens on the same instance, making it not do any damage to the player doing kills.
- The health loss is considered damage taken which bypasses shields, as such:
- The aura bearer can be downed with this mod.
- Losing 1 health from a rank 0 aura will kill the aura bearer on 2 health.
- Damage Reduction affects the amount of health lost per kill.
- Invulnerability fully prevents the health loss.
- Allows Arcane Enhancements that trigger on damage (i.e.
Arcane Avenger) to be maintained with regular kills.
- Triggers
Vex Armor's Fury buff.
- Helps build up additional health during the invulnerable stage of
Iron Skin and
Warding Halo; and along with
Merulina, the damage will be buffered accordingly.
- Will be redirected by
Parasitic Link and
Link.
- Overshields make
Hildryn completely immune to this damage, due to her passive.
- However, it does not trigger
Rage or
Hunter Adrenaline's energy conversion.
- It does trigger
Health Conversion, causing a stack to be lost.
- Triggers the explosion effect of
Nourish.
- This will not trigger if Overguard is present.
- The aura bearer can be downed with this mod.
Tips[]
Arcane Grace can be used to counter the health loss by giving each instance of damage a chance to restore health over time.
- The health drain allows
Arcane Avenger to spontaneously fulfill its activation conditions.
- Highly inadvisable to equip this aura on any Warframe with high area of effect damage output or when using area of effect weapons or punch through weapons, as the health loss can potentially be fatal.
- If possible, keeping the mod unranked can be safer as it provides a better loss-heal ratio (1:5 unranked vs 1:2 maxed).
- Recommended on Warframes with pure damage reduction (like
Ember,
Mesa,
Titania) or that can counteract the health loss through healing (like
Harrow,
Trinity, any frame with
Gloom, Lavos, or
Voruna).
Bugs[]
- Will deplete Overguard instead of health when it's present.
Patch History[]
Update 29.10 (2021-03-19)
- Fixed Combat Discipline Mod healing applying to deployed Necramechs.
Hotfix 25.7.6 (2019-09-18)
- Introduced.
See Also[]
Auras | |
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(Offensive) |
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(Defensive) |
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(Utility) |
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Unreleased | ![]() ![]() ![]() ![]() ![]() |
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)