Walking Dead Wiki

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Walking Dead Wiki
Walking Dead Wiki
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Walking Dead Wiki

The Walking Dead: The Telltale Definitive Series is a collection of all games released as part of The Walking Dead: The Telltale Series. It was created after Skybound Games stepped in to help ensure the franchise would be completed once Telltale shut down. The workers brought back to help finish The Final Season referred to themselves as the "Still Not Bitten" team and collaborated with Skybound to create this bundle. It was announced on August 6th, 2019 and officially released on September 10th, 2019 for PC, PlayStation, and Xbox.

Synopsis[]

Experience the full story of young survivor Clementine as she grows from scared little girl to capable survivor. A light of hope in a dark world, Clementine goes through many protectors and weathers many threats, learning to fight back in an apocalypse where the weak are crushed and the cruel get results. Always at a disadvantage, Clementine must outsmart and out-will foes stronger than her, and become one of the toughest people still alive, despite her small stature. It's up to you how much Clementine trusts, who she loves, who she hurts, and what she chooses to protect when you cannot save everyone.

With enhanced graphics and behind the scenes bonus features, this is the ultimate way to experience Clementine's journey and find out how her story ends.

Graphical Enhancements: "Graphic Black" art style brings Season 4's enhanced visual style to all previous seasons of the acclaimed series. Will also include full dynamic lighting to episodes that previously did not receive this upgrade.

Behind the Scenes Bonuses: Exclusive looks at the making of the game from the developers, VO artists, and other team members that brought Clementine's story to life. This includes over 10+ hours of developer commentary and other behind the scenes material.

Gameplay Improvements: Character performances, lip syncing, and other gameplay and UI enhancements make this the definitive Telltale's The Walking Dead experience.

Even more digital bonuses: Music player that includes 40+ tracks across all seasons, art gallery, 3D model viewer with playable voice lines, and new 3D front end that still includes the original menus and music from all past seasons.[1]

Collector's Packs[]

The physical collection is available in three different "Collector's Packs".

Tiers
Protector Pack Guardian Pack Signature Pack
Showcase TWD Protector Pack TWD Guardian Pack TWD Signature Pack
Price $99.99 $149.99 $249.99
Availability No limit Exclusive, only 100 Units
Rewards
Game content âś” âś” âś”
Digital bonuses âś” âś” âś”
An Ericson's Boarding School T-shirt âś” âś” âś”
Clementine and Lee Everett Enamel Pins âś” âś” âś”
Kenny's Hat âś” âś” âś”
Clementine Nesting Dolls âś” âś” âś”
A Disco Broccoli Plush âś” âś” âś”
Box with gold stamped signatures from the Still Not Bitten team âś” âś”
10" Clementine and Lee Diorama (Cancelled)[2] âś” âś”
18”x24” Art Print from comic book artist Eric Zawadzki ✔ ✔
Signature stamped box âś”
Signed Art Print from members of the Still Not Bitten team, voice actors and Robert Kirkman âś”

Notes:[]

  • Due to various production issues, the Lee and Clementine statue promised with the Guardian and Protector packs of the Definitive Series was delayed numerous times before eventually being cancelled.[2]

Seasons[]

Changes[]

Among some notable changes made with the release of the Definitive Edition:

General[]

  • The player has the option of enabling "graphic black" art styles at the respective menus for the first three seasons.
  • The main menu features a jukebox with music used in the games, a character model viewer, a concept art set, and a video player with developer commentaries and behind the scenes footage (requires a stable internet connection and may not work on console versions).
  • In the Definitive Edition, the player has the ability to "walk faster" during free roam sequences in all episodes, a feature that was originally only available in The Final Season.
  • Disco Broccoli toys made appearances in a few episodes prior to its original debut appearance in the final season.
    • In "A New Day", Disco Broccoli can be seen by Lee in one of the bottom cabinets in the kitchen of Clementine's house, though can be missed if one of the cabinets above are opened first.
    • In "All That Remains", Disco Broccoli can be found and picked up by Clementine as part of a box of items found at an abandoned campground. In this case, Disco Broccoli's model replaces the doll seen in the original version.
    • In "Ties That Bind - Part 1", Disco Broccoli can be seen by Javier on the control panel of the abandoned bus in the junkyard.
  • The achievements in 400 Days and Season 4 that were unrelated to completing the episodes are removed from this collection.

Season One[]

  • Duck now has light blue eyes, whereas in the original game, his eyes were brown.
  • The diorama for "Long Road Ahead" no longer includes Duck in the train window.
  • Lilly's reactions when she kills Carley or Doug are different than in the original game:
    • In the original game, when Carley snaps at Lilly, Lilly gets angrier as the camera zooms on her and is slightly shocked right after murdering Carley. In the Definitive Series, Lilly appears much more apathetic during Carley's words and after killing her;
    • In the original game, when Lilly shoots Doug she appears visibly shocked and shakes her head implying it was an accident. In the Definitive Series, while she still shakes her head, she holds a much more neutral expression after killing Doug, though she still states to Lee afterward that she hadn't meant for Doug to die as she had in the original version.
      • These could possibly be intentional changes with the hindsight of her return as an antagonist in Season 4.

400 Days[]

  • In "Russell's Story", the song played during the scene where Nate lets Russell almost get eaten is changed. The original version featured "Walk Among the Cobras" by Dan Sartain, while the Definitive Series features "Scannin' for Cheeks" by Unicornicopia.
    • This song was first featured in the original release of "Take Us Back".

Season Two[]

  • Carver's death in "In Harm's Way" is more graphic, with more detailed damage to his face and skull.
  • The diorama for "Amid The Ruins" removes the blood from Clementine's face.

Season Three[]

  • In "Above The Law", The New Frontier's Warehouse contains more natural lighting to better fit the night setting.

Season Four[]

  • In "Done Running", after Marlon strikes Brody with his flashlight, rather than her saying "Uh... what'd you say?", she remains silent before falling to the ground. Marlon's immediate apology to her saying, "Oh shit, Brody. I'm sorry", is removed as well.
    • This seems to be the only instance in the whole collection where a part of a sequence was altered to omit dialogue. It's unclear whether this was an unintentional oversight or a deliberate change.

Trivia[]

  • The 3D Model viewer features a few easter eggs in animations and voice lines:
    • Conrad's 11th voice line features him briefly singing "Stayin' Alive" by Bee Gees and his 12th voice line has him directly thank the "small percentage" of players that didn't kill him in "Ties That Bind - Part 2".[3]
    • There are a few gag animations with AJ, including one where he rides Rosie while aiming his revolver and another in which Lee is seen carrying him on his back while AJ joyfully fires a rifle.
    • Another gag animation and voice line features Sherak- whose name is only revealed by the model viewer- wishing then-Telltale developer Grady Standard a "Happy Thursday."

Glitches/Errors[]

General Oversights[]

These errors or oversights are not limited to a single season or episode and can occur across multiple games in the collection.

  • The menus and episode dioramas of the first two seasons and the Michonne mini-series appear to have been heavily downgraded.[4]
    • Many of the harsh sun rays and atmospheric lighting present in some environments of the original game are now completely absent.
    • Depth of field seems to be somewhat broken in the earlier games, as it's completely absent from scenes that originally featured the effect.
  • Many of the facial animations don't transition correctly, causing characters to abruptly snap between expressions.
  • Extra layers on character models, like eyebrows and facial hair, sometimes flicker or vanish entirely, leaving characters with clean faces or, in some cases, completely bald.
    • Some character outlines appear to have an air of distortion around them, particularly visible in low-lighting areas.
  • The use of graphic black in the first three seasons and Michonne mini-series can lead to some lighting-related bugs, as it is not as refined as it is in the final season.
    • The lighting for every "In The Last Episode" and "In the Next Episode" segments are broken due to this feature.
    • 2D textures affected by the Graphic Black filter will often flicker sporadically.
    • Dynamic lights like flashlights, candles and fires will cause the filter to flicker.
  • The "walk faster" feature added to the first three seasons does not come with any new animations; it merely speeds up the animations normally used during those sequences, which can lead to some unrealistic movements by the player-controlled character.
  • The crosshair has the chance to remain stuck on screen for multiple sequences.[5]
    • If the previous crosshair doesn't disappear before the game gives the control back to the player, it will start to stack multiple crosshairs on top of each other.

Season One[]

  • The graphic fidelity of the menus is noticeably shallow compared to the original release. They lack features like depth of field, sun rays, and atmospheric lighting; many screens appear overly bright and washed out, with a persistent absence of shadows or darker tones. Additionally, the Graphic Black filter ruins the visibility of many textures and UI elements; and introduces a yellow haze that obscures visibility, effectively hiding important details from the player's view. [4]
Original Release Definitive Edition
TheWalkingDeadTelltaleS1 EP1 Menu TheWalkingDeadTelltaleDE S1 EP1 Menu
  • In "Around Every Corner", multiple visual glitches can be seen in the sequence where the walkers invade inside after Ben removes the axe:
    • A few zombies will burst through the door, but one will remain in a static animation, still pushing against the door even after it's already open.
    • While attacking the last two walkers before Lee is given the ability to shoot, Molly's weapon becomes invisible.
    • If Lee accidentally shoots Molly, the walker attacking her becomes invisible while attacking her before she kicks it away.[6]
    • Similarly, if Lee fails to shoot the walker in time (without Clementine to save Molly), the walker disappears as well, but can briefly be seen frozen in place.[7]
  • In "Starved For Help", quick-time events that are intentionally unwinnable such as resisting Andrew during the electric fence struggle, or the nightmare sequence with zombie Clementine do not function correctly, as they will loop indefinitely until the player chooses to give up. Once the player stops resisting, the QTE will fail as intended, allowing the game to proceed.
  • In "No Time Left", when Kenny shoots Ben, his line is delayed until after the gunshot.

400 Days[]

  • In "Russell's Story", the lights on the front and top of Nate's truck obscure the camera multiple times while he talks to Russell.
    • Similarly, in "Wyatt's Story", if the left light to Nate's truck is shot out, the light will mostly obscure the camera, blocking out the view of the truck.

Season Two[]

  • In some instances, pausing the game will not pause the music.
  • After transitioning from a cutscene to gameplay, characters can occasionally T-pose or stand upright for a few frames before snapping into their correct position.
  • In "In Harm's Way":
    • When Clementine goes to meet Carver in his office, there is severe pixelating in the frames outside of the window around the roof. This issue is more pronounced with graphic black enabled.
    • At multiple points during the final sequence of the episode, the background walkers in the herd disappear or abruptly go motionless. There are also moments where the distant parts of the herd do not appear at all, making it appear that there are far fewer walkers than would be needed to be considered a threat to the community.
    • Following Carlos's death, the player can be automatically considered to have completed quicktime events to kill walkers even if the player has not completely followed the game's prompts.
  • In "Amid The Ruins" when Clementine prepares to leave the museum, the raccoon can glitch through its escape by Clementine and cause her falling animation to play at the same time that she stands still, creating two Clementines in the same shot.

A New Frontier[]

  • There are a few audio-related issues in regards to some voice lines:
    • In "Ties That Bind - Part 1", when David and Javier are holding down their zombified father, David's dialogue to him in Spanish can be heard playing twice.
    • In "Above The Law", if Javier tells Tripp that Kate is just family to him, Tripp's line, "C'mon, man, you're not a dumbass", is muted despite his mouth moving.
    • In "From The Gallows", when David is advising Gabe on how to swing on a helicopter blade, his last lines, "Same with your jump: just run off the end. Don't leap. Try not to--", are muted despite his mouth moving.
      • Shortly after, when Javier has to scale a helicopter after the blade drops, David's line "Come on, man!" repeats multiple times.
  • In "Thicker Than Water", if Gabe comes to rescue Javier from his holding cell, a dark shadow appears to obscure his face.

The Final Season[]

  • Louis' piano playing in "Done Running" is glitched on console versions of the Definitive Series. The audio loudly plays while he isn't actually touching it during his introduction scene and can be heard in other scenes where its placement is questionable, such as the following scene where the group leaves to clear walkers and the next day when Clementine and AJ enter Marlon's office.

Video(s)[]

References[]

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