The Backstory Recreator is an interactive feature in Telltale Games' The Walking Dead - A New Frontier which allows players to recreate their Season One and Season Two backstory without importing a save file, through a series of character-building decisions.
Choices[]
Your Story So Far[]
In The Walking Dead Season 1, Clementine met Lee after she lost her family and home. He protected Clem and taught her the importance of...
The only hope people have for the future is to help each other.
Without a code, how can you trust anyone?
Even a child should be able to defend herself from danger.
In the end, the only one you can count on is yourself.
Clem and Lee traveled to Savannah, where Lee sacrificed himself to save her. As he lay dying, Lee begged Clem to...
A bullet might have been the most merciful, but Clem couldn't bring herself to shoot her friend.
Although Lee was all Clem had left in the world, she summoned her resolve and ended his suffering.
After Lee's death, Clem found more survivors. People who helped her, such as...
Kenny never gave up. His endless determination helped keep Clementine alive.
Clementine remembered the joy she felt when she was reunited with Kenny. He showed her that survival depended on...
Even when it didn't help him, Kenny was honest. He always let you know where he stood.
Never surrender. No matter what the odds.
Family isn't always blood. But it's the reason you keep going.
Luke always had a smile for Clementine. No matter what, his kindness persevered.
In Luke, she found a new friend, who taught her the value of...
Luke's kindness saved Clem's life more than once.
There is strength in numbers. Strength...and survival.
Trust is paramount in friendships, relationships, and survival.
Jane showed Clementine that she had to make hard choices to put her own safety first.
In Jane, Clementine found a mentor. Jane's jaded perspective and sometimes ruthless behavior emphasized the importance of...
If you're not breathing, nothing else matters. Do what's necessary. Stay alive.
In a world of constant danger, don't take anyone at their word. Nothing is as it seems.
Don't rely on others. You need to get by on your own, because that's probably how you'll end up.
Thanks to her companions, Clem's journey ultimately led her to...
Jane and Clem returned to the former location of Carver's group.
As they settled into Howe's, Clem and Jane were approached by a starving family. Clem decided to...
Trust isn't something you can afford to give to strangers.
Walkers don't have mercy, but people still should.
Kenny and Clem went north. Somewhere cold enough to slow down the walkers.
At Wellington, the community would not allow Kenny in. Clem decided to...
Clem made the tough choice to stay in Wellington without Kenny. It was best for AJ, she told herself.
Clem refused to enter without Kenny. They had been through far too much together.
The best way to keep AJ safe was to do it on her own.
(The following the choices are determinant and based on a variety of factors.)
Clem learned the hard way that survival depended on...
Food, water, ammo: without them, survival is impossible.
Things can be replaced. People can't.
It never got any easier. Clem remembers how she stopped AJ's dead mother from biting him during an ambush, but drawing her gun risked angering their attackers. Clem chose to...
There's no time to do anything else when a baby's life is at stake.
Snap decisions are often a bad idea, especially during a tense standoff.
More than once Clem was faced with the choice to take supplies from others to help a friend. She would...
When it’s “us or them”, Clem chose her friend.
Clem wasn’t raised to take things that don’t belong to her.
Jane once asked why Clem bothered staying with a group at all. Clem told her...
When others can rely on you, it usually means you can count on them, too.
Surviving on your own comes with its own risks.
When a man who had once threatened Clem’s life was dying of thirst. He begged Clem for a drink of water. Clem...
Water is a precious resource, and a murderous bandit doesn’t deserve any.
There is always room for small mercies. Besides, a living man has a lot more information than a dead one.
Clem tried her best to manage conflicts with other armed survivors. Whenever possible, she would...
People tend to listen when they may have something to gain.
Clem hoped that the presence of the baby would calm things down.
Injured or dead group members means more danger and less protection.
Outcomes[]
Afterwards, the game reveals what type of person the player's Clementine has become through their choices. There are 42 outcomes.
Gallery[]
Walking Dead Video Games
| |
---|---|
Consoles | Telltale Series • Survival Instinct • Michonne • The Escapists • Saints & Sinners • Aftershocks • Retribution • Destinies |
Collections | Ultimate Steam Bundle • Telltale Series Collection • Definitive Series |
Online | Social Game • Left Behind • Atlanta Run • Chop Shop • Bridge Constructor • Pathways • Life • Vox • Betrayal • Empires • The Sandbox • Lands • Solve to Survive • Backstory Recreator • Story Builder |
Mobile | Dead Yourself • Assault • Dead Reckoning • Pinball • No Man's Land • Road to Survival • All-Stars • March To War • Survivors • Our World • Casino Slots • Endless War • Match 3 Tales • Dead Run • Card Trader • Encounter • ZombiECards |
Deluxe TV Games | Zombie Hunter • Battleground |
Arcade | Pinball Machines • Arcade • Slot Machine |
Companies | Skydance Interactive • Telltale Games |