“ | Apparently when a demon dies, they pick him up, dust him off, wire him some combat gear, and send him back into battle. No rest for the wicked, eh? You wish your missiles did what his can do. | „ |
~ DOOM II Manual description |
Summary
The Revenant is one of the mid-level enemies of DOOM and has consistently been portrayed as one of the most aggressive enemy types the player encounters. They rush directly at their foes whenever possible, only ever stopping in order to fire their rockets at them when at mid to long-range, or to strike at them when in melee range. Their most threatening aspect in combat is their ability to lock onto their victims and fire guided projectiles, which are extremely difficult to avoid in wide-open spaces due to their superlative tracking ability.
Powers and Stats
Tier: 9-A physically, higher with rockets | 9-A | 8-C physically, higher with rockets
Name: Revenant
Origin: DOOM
Gender: Seemingly genderless
Age: Unknown
Classification: Undead (Demonic in DOOM II, later retconned into being human in origin)
Powers and Abilities: Superhuman Physical Characteristics, Cyborgization, Guided Rockets, Passive Soul Manipulation, Mind Manipulation, Memory Manipulation, Willpower Manipulation, Conceptual Manipulation (Type 2), Life Manipulation, Power Nullification, Reality Warping & Space-Time Manipulation, Fire Manipulation (The demons with their presence bring their reality with them, "hellifying" the environment. This can lead to many destructive events, all of which benefit them on conquering worlds. Whether that be creating Hellgrowths or infecting the atmosphere, making it poisonous. Fire-based attacks of demons can burn souls, demons are implied to be capable of devouring souls), Immortality (Type 7; Is a skeleton, and demons in general are frequently referred to as mortally challenged and are referred as an army of the undead) | Same as before | Same as Classic plus; Immortality (Type 2) (In Eternal they are capable of fighting with missing bodyparts), limited Flight (via jetpack), Limited BFR (Whatever a demon kills, it gets sent to Hell)
Resistance to Heat, Poison Manipulation, Acid Manipulation, Electricity Manipulation, Disease Manipulation, Radiation Manipulation, Immunity to Soul Manipulation, Mind Manipulation, Memory Manipulation, Willpower Manipulation, Conceptual Manipulation (Type 2), Life Manipulation, Power Nullification, Reality Warping & Space-Time Manipulation, Fire Manipulation (Doom Demons fight eachother for extended period of times all the time which includes using their abilities)
Attack Potency: Small Building level physically (Stronger than the Pinky of the original games. Can kill a non-amped Doomguy in only two hits), higher with rockets (a single rocket is much stronger than their physical attacks) | Small Building level (Can harm the Marine with its rockets) | Building level physically (Should be at least as strong as before. Capable of damaging and killing other Heavy Demons, far stronger than the likes of Imps, can burst through concrete floors with ease), higher with rockets
Speed: Subsonic+ movement speed. At least Supersonic combat speed (Comparable to Doomguy, noticeably faster than an Imp) | Supersonic (Can hit the Marine with its rockets, should be superior to other demons) | Subsonic movement speed. At least Supersonic+ (Faster than before. Comparable to other Demons), potentially higher with jetpacks
Lifting Strength: At least Class 5 (Superior to a Pinky in terms of raw strength) | At least Class K (Stronger than Lost Souls) | At least Class 5 (Stronger than their Classic Incarnations, should be comparable to demons such as the Pinky and Hell Knight)
Striking Strength: Small Building level (A typical strike is enough to severely wound an Imp, and their absolute strongest punch can outright kill one) | Small Building level | At least Building level
Durability: Small Building level (Superior to Doomguy wearing Security Armor. More than able to withstand chaingun fire, as well as attacks from a Pinky) | Small Building level (Can take shots from the Marines weaponry) | At least Building level
Stamina: Infinite (The demons of Hell have limitless aggression and are tireless beings)
Range: Extended Melee Range physically (due to their size), likely Hundreds of Meters with missiles | Standard Melee Range physically, likely Hundreds of Meters with missiles
Standard Equipment: Twin shoulder-mounted rocket launchers | Twin Multiple Launch Rocket Batteries outfitted with mobility boosters
Intelligence: Average (Rarely utilize any sort of elaborate tactics against their opponents). Gifted in combat (Adept in combat) | Likely same as before
Weaknesses: Easily staggered, especially when faced with rapid-fire attacks | Their jetpacks can explode if damaged too badly (As seen when Glory Killing them from behind)
Key: Classic | Doom 3 | Modern
Notable Attacks/Techniques:
- Unguided Rocket: The Revenant uses its shoulder-mounted launchers to fire unguided projectiles in the direction it's facing, ranging from a single rocket to as many as four.
- Rocket Barrage (Reboot Only): The Revenant uses its MLRBs to bombard its target with countless rockets, only stopping prematurely if the target leaves its line of sight.
- Guided Rocket: The Revenant locks onto its victim and fires homing rockets in their direction. Their tracking ability makes them almost impossible to avoid without finding cover.
Note: UAC Report File XS2VZP9A:
“ | Revenants are UAC Military operatives that have been methodically transformed into demonic combatants through cybernetic augmentation and repeated Lazarus Wave exposure. The transformation begins by attaching a Multiple Launch Rocket Battery (MLRB) onto each shoulder of the patient, coupled to an Argent-charged neural biochip implanted at the base of the cerebral cortex. The MLRB allows the Revenant to both attacks its target with multiple conventional rockets, and also to fire mobility boosters located under each MLRB. | „ |
Notable Matchups
Victories:
Losses:
Inconclusive:
Discussions
Discussion threads involving Revenant |