Summary
The Forgotten Madman and Madman's Escort are Chalice Dungeon Bosses in Bloodborne. They are former members of the Healing Church that have been driven insane in the Hintertomb Labyrinth. While they wear tattered rags, their weapons are as sharp as they were on the day these two Tomb Prospectors entered the Labyrinth. The Madman’s Escort wields a Kirkhammer, a weapon of the Healing Church Hunters. The Forgotten Madman himself wields a Holy Blade and a Rifle, and uses an Empty Phantasm Shell, an item of high-ranking Church Members, to empower his Holy Blade with Arcane strength. But the most absolute telling weapon wielded by the Forgotten Madman is A Call Beyond, the ultimate weapon of the Healing Church, used only by their highest-ranking members.
Powers and Stats
Tier: High 6-C
Name: Forgotten Madman and Madman's Escort
Origin: Bloodborne
Gender: Male
Age: Unknown
Classification: Humans, Hunters, Former Healing Church Tomb Prospectors
Powers and Abilities:
- Superhuman Physical Characteristics
- Immortality (Type 2 [Able to function unimpeded after receiving injuries as severe as being impaled through the skull and torso and having organs ripped out[1]])
- Blood Manipulation/Absorption (Able to turn their own blood into ammunition and fuel[2] as well as absorb the blood of defeated enemies[3])
- Weapon Mastery (Skilled swordsman, hammer wielder, and marksman)
- Martial Arts (Skilled in hand-to-hand combat)
- Acrobatics
- Empowerment/Statistics Amplification (All Hunters are physically empowered by The Old Blood, and are able to further amplify their strength through larger and larger amounts of Old Blood, though they cannot do so in combat)
- Damage Boost (Able to charge their physical attacks as well as attacks with their Right Hand Weapons in order to deal increased damage)
- Non-Physical Interaction (As The Hunter can harm Intangible/Incorporeal beings and Ghosts with his weapons, The Bloody Crow should be likewise capable of killing creatures like Mergo’s Wet Nurse, the Bound Widow, and the Evil Labyrinth Spirit, who are merely disembodied spirits, as well as the spirit of the Orphan of Kos)
- Empowerment (Able to empower the Logarius Wheel with the manifested rage of the Vilebloods)
- Self-Healing (Low-Mid Via Rally[4] and Blood Vials. Blood Vials can instantly heal wounds as severe as being impaled through the torso, having the skull pierced, or being Visceral Attacked by an enemy Hunter.)
- Holy Manipulation (Ludwig's Holy Blade and Kirkhammer deal bonus Righteous Damage to spirits and vampires)
- Fire Manipulation (Via Flamesprayer)
- Magic
- Energy Projection/Homing Attack (Via A Call Beyond)
- Summoning (Via Augur of Ebrietas)
- Statistics Amplification (All Attire grants the wearer varying degrees of increased physical durability)
- Damage Reduction (All Attire grants the wearer varying degrees of damage reduction against blunt and bladed/piercing attacks)
- Resistance to Poison Manipulation, Fire Manipulation, Temperature Manipulation, Magma Manipulation, Explosion Manipulation, Electricity Manipulation, Magic, Curse Manipulation, and Blood Manipulation (Possesses an innate resistance to both Slow and Rapid Poison, fire, electricity [Bolt], Arcane damage, and blood-based attacks, which is further enhanced by his Attire.)
- Resistance to Sleep Manipulation (All hunters can resist the effects of the Blue Elixir which completely numbs the brain[5].)
- Resistance to Mind Manipulation/Sense Manipulation/Morality Manipulation (Unaffected by the Shaman Bone Blade)
Attack Potency: Large Island level+ (Possesses both A Call Beyond, which is this powerful, as well as the Augur of Ebrietas, which summons part of Ebrietas as an attack)
Speed: At least Massively Hypersonic, likely higher Combat Speed and Reactions
Lifting Strength: At least Class M, likely higher
Striking Strength: Large Island level+
Durability: Large Island level+
Stamina: Superhuman (All hunters are able to continue fighting even after sustaining injuries such as being stabbed, slashed, crushed, shot, poisoned, electrocuted, burned, and impaled.)
Range: Extended Melee Range with Ludwig's Holy Blade and Kirkhammer, Tens of Meters with Ludwig's Rifle, Augur of Ebrietas, and A Call Beyond
Standard Equipment: |
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Intelligence: Gifted (Holds extensive knowledge of the arcane and Great Ones given his use of A Call Beyond and the Auger of Ebrietas)
Weaknesses: Blood damage
Notable Attacks/Techniques:
- Rally: A core mechanic of a hunter's fighting style, the ability to heal for part or all of the damage taken from a recent attack by retaliating with their own attacks. This allows a hunter to use an offense-centric, high risk/high reward style of combat, giving them the ability to sustain themselves by constantly attacking and counterattacking the enemy. However, this ability requires the opponent to be biological in some manner, as it is done in part by 'bathing in the opponent's blood' and does not work on inanimate targets or spirits[4].
- Visceral Attack: A unique and brutal technique in a hunter's fighting style, using a firearm or projectile Hunter Tool such as the Blackskye Eye or Augur of Ebrietas to parry an incoming attack, The Hunter briefly staggers the opponent, leaving them open for The Hunter to drive their hand into the opponent's torso or skull and tear out large chunks of their organs, dealing a large amount of damage. This can also be used on an unsuspecting enemy, hitting them with a fully charged heavy melee attack to stagger them in the same way[6].
- Blood Bullets: A technique used by hunters as a means of conserving or creating ammunition for firearms in place of Quicksilver Bullets. Using their own blood as a substitute, a hunter is able to create a seemingly limitless number of Blood Bullets so long as their vitality holds out[2].
Notable Matchups
Victories:
Losses:
Inconclusive:
- ↑ Visceral Attacks
- ↑ 2.0 2.1 Blood Bullets
- ↑ Blood Echoes
- ↑ 4.0 4.1 Rally
- ↑ Blue Elixir - Dubious liquid medicine used in strange experiments conducted by high ministers of the Healing Church. A type of anesthetic that numbs the brain. Hunters, able to retain consciousness by force of will, make use of a secondary effect of the medicine, which dilutes their presence while standing still.
- ↑ Visceral Attacks
Discussions
Discussion threads involving Forgotten Madman and Madman's Escort |