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ChaosPropic

Summary

Chaos is one the gods of Urth, ancient super-beings which fought for dominion over the planet millions of years ago. Unlike his fellow deities, Chaos wasn't born as such and has instead turned himself into one following their return to freedom enabled by the meteor which ended the rule of mankind on the world. Originally named Shank Traff, he was a genius scientist who experimented on Blizzard's DNA in attempt to become equal to the gods. Unfortunately for him, something in his plans went wrong and the transformation partially backfired, leaving him torn between fleeting moments of human consciousness and the personality of a deranged ape whose life consists only in wallowing in filth and sudden tantrums.

The following millennia saw the planet returning to be the battleground it used to be, with the gods and their humans worshippers constantly wresting power from each other. Upon earning his spot among the gods, Chaos entered the fray and even managed to gather a flock of equally deranged followers eager to take part in the disgusting lifestyle of their master. On a fateful day the belligerence was halted by the unexpected appearance of Necrosan, an invader from space bent on taking control of the Urth. Chaos was the only one of the gods to refuse to join forces, believing Necrosan to be a dirty trick pulled on him by his opponents. The renwed imprisonment of Blizzard caused Chaos's mutation to become unstable and the threads of fate brought him to cross paths with the shamans on a quest to free the gods. Siding only for himself, Shank must reclaim his sanity if he wishes to finally crown his desire for conquest.

Powers and Stats

Tier: 8-B as Chaos, 10-A as Shank Traff

Name: Chaos, real name Shank Traff, alias "Lazlo"

Origin: Primal Rage

Gender: Male

Age: Over 1000 years old (Has been alive since before the cataclysm[1] and turned himself into Chaos not much after)

Classification: Mutated Human, Draconian, Yeti, God, Clone of Blizzard

Powers and Abilities:

  • Superhuman Physical Characteristics
  • Genius Intelligence
  • Transformation (The scientist Shank Traff turned himself into the beast known as Chaos by experimenting with Blizzard's DNA and becoming able to switch between his human and simian form, albeit with great difficulties and suffering.[2] Upon transforming Chaos's separate personality takes over the body completely and effectively shutting off Shank Traff's. The degree of control he had over the transformation before the events of the book are unknown, but Shank himself states to having spent most of his time[1] as Chaos. Following Blizzard's renovated imprisonment, Chaos's transformation became unstable,[3] greatly hindering Shank's ability to control himself and requiring him to come up with a way to concentrate and not let Chaos out. This came in the form of drumming a monotonoush rhythm, which was later exploited by Keena to soothe the giant ape and revert him into human form.[4] Lastly, Shank can purposely release Chaos any time he wants, always at the cost of conceding control to the ape's persona[5])
  • Large Size (Type 0; Stands at a height of 17ft[6])
  • Bodily Weaponry (Jagged teeth[7])
  • Magic (The gods wield magic[8] and draw from it for their powers)
  • Martial Arts and Acrobatics (Utilizes a wild yet functional and logical fighting style which incorporates a number of jumping attacks. Stated to be a good pugilist[9] and fought Slashfang back through a string of quick jabs)
  • Enhanced Senses (Gods possess exceptional directional senses[10] which allow them to find correct pathways and be aware of abnormalities occurring even at faraway distances. They can also see and fight in pitch-black darkness,[11] hear sounds from space[12] and use their smell to detect[13] incoming individuals or discern different aromas[14] and related information)
  • Telepathy (Gods tale to each other through mental exchanges.[15] They also utilize telepathy to communicate with both animals and humans.[16] Appointed shamans share a special mindlink with their gods, which makes it easier for both to establish communication. Humans can require even an hour to get in touch with their god, they can instead contact them at any time; the sensibility of such mindlink increases upon making the shaman an avatar, allowing the god to influence them even more and be aware of their attempts at blocking communication.[17] The shaman Malyssa managed to hijack the mental connection between Vertigo, her god, and Necrosan, who was next to her, to listen to their conversation which was about to begin; due to their greater psychic powers, it should be reasonable to assume gods would be able to do the same.[18] Gods can also establish exclusive mindlinks, such as the one between[19] Blizzard and Chaos, and reach out to each other at planetary distances[20] for personal or even group conversations. It is hard to tell to what extent Chaos can harness such ability, given his insanity, but he should nonetheless possess the same potential as other gods)
  • Immortality (Types 1, 2 and 3; Gods have repeteadly been stated to be immortal.[21] As explained by the wizard Balsafas, some mysterious quirks of evolution made them into nearly immortal creatures[22] and nothing in his power would have been enough to kill them, reason why he resorted to sealing them away for eternity. Even Necrosan, who had already proven himself stronger and badly wounded them, doubted of his ability to get rid of them because of their immortality.[23] Gods such as Talon and Sauron have endured and healed from deep wounds that would be lethal to any other creature. However, the gods have occasionally feared for their life[24] and have always been ready to murder each other over the course of their long and deadly feud. Lastly, Blizzard himself doubted that anything could live through[25] an explosion as powerful as the one triggered by the crash of Necrosan's spaceship)
  • Regeneration (High-Low; Comparable to Sauron and Talon. The gods regularly recover from the many gashes and rips they cause each other in combat)
  • Space Survival (Comparable to Vertigo, who survived her period of banishment on the Moon. Balsafas's inability to kill the gods should imply that all the gods would have survived the same treatement that was reserved to Vertigo)
  • Self-Sustenance (All types. The gods have survived for tens of millions of years imprisoned in a variety of locations[26] where neither nutrition nor oxygen were available. Such banishment was meant to last forever[27] and be a compromise for Balsafas's lack of ways to kill the gods. However, they felt terrible hunger[28] upon awakening and have recurrently been hurt by impedments to their breathing,[29] suggesting that such needs might be necessary for their wellbeing but not for their strict survival. Unlike mortals, gods don't have the necessity of sleeping[30] and are hinted to be able to fight indefinitely [check the Stamina section], although Kaze has seemingly implied that Blizzard sleeps occasionally and the god himself once mentioned[31] his need to conserve energy when sealed)
  • Social Influencing (Each god rules a faction of worshipers which lives according to their respective philosophy of life. Enlarging their own group of followers[32] and undermining that of the others is a major factor in their eternal conflict. The mere sight of a god[33] tells a human that before them stands a unique being and not a simple beast, while making direct eye contact strikes them with a revelation of their nature. Over the millennia following their awakening in the modern world, the gods have renovated their positions of power as leaders of tribes of human followers, each large enough to comprise kingdoms, villages, temples and cities. Despite his insanity, even Chaos managed to form a group of deranged followers[34])
  • Healing (Gods can replenish[32] their health[35] on the fly by eating[36] humans and other living beings)
  • Rage Power (All gods enter a temporary state of heightened strength[32] upon being cornered by the adversary, drawing from a state of mind that differs for each of them; in Chaos's case, it manifests in the form of a "Insane Mode"[36])
  • Berserk Mode (Gods are driven by a primal and nearly irresistible urge to fight[37] which kicks in proximity of combat and in response to pain. Chaos is naturally uncontrollable and extremely prone to fury and bloodlust)
  • Likely Power Bestowal (Should have the ability to create magical weapons just like Blizzard, Armadon and Talon)
  • Sound Manipulation (His roar shook an entire tunnel[38], causing dust and tiles to rain down from the ceiling)
  • Organic Manipulation (Via various techniques and attacks)
  • Adhesive Manipulation (His phlegm has been compared to green tar,[7] as it glues and blocks whatever it sticks on)
  • Vibration Manipulation (Via Ground Shaker)
  • Acid Manipulation (Via Number One)
  • Fragrance and Poison Manipulation (Via Fart of Fury. Can blow his breath across large distances, with its stench being so foul[38] to daze people, burn eyes and nostrils and be compared to poison)
  • Resistance to


Attack Potency: City Block level (His punches can create large fissures[36] in the ground which resemble those caused by Diablo. Has consistently fought on equal grounds with other gods such as the aforementioned Diablo), Athletic Human as Shank Traff (Described as having a muscular body[45])

Speed: Superhuman (The gods should be on such a level by virtue of sheer size and for being able to keep up with Talon, whose attacks can barely be seen[46] by human eyes. All gods have crossed great distances on foot and in relatively short spans of time. Namely, Blizzard has crossed oceans[47] multiple times and has done so in a hurry when the ancient meteor manifested a strange behavior; likewise, even the other gods[48] reached the crashing site from their respective corners of the world in a short period. Talon and Slashfang, with Chaos right behind them, managed to reach Necrosan's castle from a far shore in less than an hour,[49] for it is the time limit of the Avatars that were at battle in the meanwhile)

Lifting Strength: Class 50 (Regularly wrestles with the likes of Blizzard and Sauron, while sharing with the latter a similar size and the ability to leap to great heights. Threw Blizzard into a tower with enough force to tilt it.[50] Can effortlessly pick up cars[38] and throw them. Can knock aside[51] cars and concrete while running)

Striking Strength: City Block level

Durability: City Block level

Stamina: Superhuman, possibly Infinite (Gods regularly endure serious wounds during their battles such as gashes, bites and elemental attacks. Talon and Sauron have pushed through deep stabbings, the former managing to find shelter afterwards and the latter continuing his fight. The gods have fought non-stop for 12 hours[52] against a swarm of zombies. When free to fight each other just for the enjoyment of the battle, the gods rumbled with complete abandon for the whole hour[53] that was granted them. When not shackled by the limits of the Bonds of Forbidding and the Avatar state, the gods can fight for days, weeks or whatever time[54] it could be needed to end a battle. Unlike humans, gods don't need to sleep[30])

Range: Several Meters physically, Tens of Meters with ranged attacks, Planetary via Telepathy

Standard Equipment: None

Intelligence: Average with Extraordinary Genius scientifical prowess for Shank Traff (Shank was once a brilliant scientist of the old world, turned into witch doctor after the cataclysm left the planet in ruins. Longing to overthrow the gods who then took control of mankind, he performed genetic experiments with Blizzard's DNA in attempt to gain his same power, just for them to backfire and turn him into a imperfect and insane mockery of the yeti; still, Shank is the only man to date to have been able to ascend to the level of a god, even in spite of the sorcerers that now inhabit the world.[2] Even while kept in a simple and gulliple mental state by the constant strain that the Chaos persona puts on him, Shank was still a reasonable person as long the ape remained dormant, and he could still build a makeshift boat[55] made out of debris which safely took him, Keen and Xiao across the sea. Upon regaining his sanity, Shank revealed himself as the ambitious person he once was,[56] exhibiting a cultured mannerism and expressing his desire to finally rule the world exploiting Chaos for the weapon it was intended to be), Below Average for Chaos (Chaos exists as a second personality within Shank's mind and can only be described as completely insane and deprived of any form of decency and control. It constantly wrestles for dominion over the body and his existence hinges between a senseless wallowing in its own filth all day or sudden fits fits of uncontrollable rage against anything he dislikes. Nonetheless, Chaos still managed to conquer his own territory and gather a group of equally deranged followers.[2] Sometimes he can even somewhat cling to reasoning, although greatly obtusely, such as when he thought the newly appeared Necrosan was just a trick put up by his enemies to damage him.[19] Chaos alwats represented a thorn in the side of the other gods, often battling them and gaining reputation as their equal. An example of his capabilities in combat comes from his final showdown[57] against Blizzard, which he lost but not without putting up a fight)

Weaknesses: The imprisonment of Blizzard through the magic of the Bonds of Forbidding makes Chaos's transformation unstable. Monotonous rhythms have a calming effect on Chaos and can even revert him to Shank Traff (more details in Powers & Abilities section).

Notable Attacks/Techniques:

  • Battering Ram: Chaos violently rams into his opponent with his shoulder, sending them flying and leaving them wide open to more attacks.
  • Flying Butt Slam: Chaos leaps into the air before landing on his foe, crushing them with his butt before bouncing off.
  • Grab'n'Throw: Chaos grabs his foe by the neck before brutally slamming them into the ground.
  • Power Puke: Chaos vomits a glob of deadly, sticky puke which both hurts enemies and can be used to trap them.
  • Fart of Fury: Chaos does a handstand and farts a huge cloud of noxious gas toward his opponent, briefly stunning them and dealing minor damage should they catch a whiff of it.
  • Ground Shaker: Chaos jumps into the air before pounding his fists on the ground, splitting it open and tossing his enemies away from him.

Finishers:

  • Number One: Chaos sprays his opponent with a stream of highly acidic urine, reducing them to nothing but bones in mere seconds.
  • Cannonball: To celebrate his victory, Chaos does a cannonball into a nearby body of water. While this has no adverse effect on his foe, he does lethally poison the water supply for the locals.
  • Hurl: Chaos vomits an impossibly slow-moving Power Puke, walking away before stepping into its path and sucking it back up, swallowing it.

Notable Matchups

Victories:

Losses:

Inconclusive:

References

  1. 1.0 1.1 Primal Rage: The Avatars - pp. 196
  2. 2.0 2.1 2.2 Primal Rage: The Avatars - pp. 49 and 196
  3. Primal Rage: The Avatars - pp. 130 to 132
  4. Primal Rage: The Avatars - pp. 194 to 196
  5. Primal Rage: The Avatars - pp. 213, 227 and 228
  6. Primal Rage: The Avatars - pp. 190 and 231
  7. 7.0 7.1 Primal Rage: The Avatars - pp. 191
  8. Primal Rage: The Avatars - pp. 116 and 119
  9. Primal Rage: The Avatars - pp. 181 and 194
  10. Primal Rage: The Avatars - pp. 25 and 42
  11. Primal Rage: The Avatars - pp. 6, 7 and 192
  12. Primal Rage: The Avatars - pp. 11
  13. Primal Rage: The Avatars - pp. 82
  14. Primal Rage: The Avatars - pp. 25, 26 and 216
  15. Primal Rage: The Avatars - pp. 6 and 65
  16. Primal Rage: The Avatars - pp. 10, 15, 23 and 63
  17. Primal Rage: The Avatars - pp. 41, 62 and 143
  18. Primal Rage: The Avatars - pp. 90 and 91
  19. 19.0 19.1 Primal Rage: The Avatars - pp. 85 and 131
  20. Primal Rage: The Avatars - pp. 116
  21. Primal Rage: The Avatars - pp. 2, 115 and 116
  22. Primal Rage: The Avatars - pp. 8 and 10
  23. Primal Rage: The Avatars - pp. 70
  24. Primal Rage: The Avatars - pp. 63
  25. Primal Rage: The Avatars - pp. 241
  26. Primal Rage: The Avatars - pp. 11, 12 and 13
  27. Primal Rage: The Avatars - pp. 8, 10 and 14
  28. Primal Rage: The Avatars - pp. 25 and 26
  29. Primal Rage: The Avatars - pp. 9, 25 and 233
  30. 30.0 30.1 Primal Rage: The Avatars - pp. 143
  31. Primal Rage: The Avatars - pp. 41 and 119
  32. 32.0 32.1 32.2 Primal Rage Official Player's Guide
  33. Primal Rage: The Avatars - pp. 22-23
  34. Primal Rage: The Avatars - pp. 29, 42, 49, 50, 62 and 63
  35. Primal Rage Walkthrough by Zachary1021
  36. 36.0 36.1 36.2 Primal Rage Gameplay
  37. Primal Rage: The Avatars - pp. 4, 5, 193, 214 and 218
  38. 38.0 38.1 38.2 Primal Rage: The Avatars - pp. 188
  39. Primal Rage: The Avatars - pp. 90, 91 and 143
  40. Primal Rage: The Avatars - pp. 8 and 9
  41. Primal Rage: The Avatars - pp. 85, 107, 145 and 214
  42. Primal Rage: The Avatars - pp. 179
  43. Primal Rage: The Avatars - pp. 229
  44. Primal Rage: The Avatars - pp. 10 and 226
  45. Primal Rage: The Avatars - pp. 181
  46. Primal Rage: The Avatars - pp. 54
  47. Primal Rage: The Avatars - pp. 45-46
  48. Primal Rage: The Avatars - pp. 49 to 51
  49. Primal Rage: The Avatars - pp. 213 to 214 and 216 to 217
  50. Primal Rage: The Avatars - pp. 183
  51. Primal Rage: The Avatars - pp. 189
  52. Primal Rage: The Avatars - pp. 108 and 110
  53. Primal Rage: The Avatars - pp. 136
  54. Primal Rage: The Avatars - pp. 212 and 214
  55. Primal Rage: The Avatars - pp. 199 and 200
  56. Primal Rage: The Avatars - pp. 226 and 227
  57. Primal Rage: The Avatars - pp. 231 to 234
  58. Clips by Pete Hahn - Retro Gaming
  59. Clips by PNDK&M
  60. Clips by xTimelessGaming

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