Summary
Blizzard is one the gods of Urth, ancient super-beings which fought for dominion over the planet millions of years ago. Eventually their power grew to such an excess that a clan of wizards from another dimension decided to intervene and confine them to magical prisons before their warring could extend to other planes. Eons later a meteor struck the planet, devastating the world built by mankind and setting the gods free to roam the land once again. With humanity under their thumb, the gods rekindled their conflict to achieve absolute control.
The following millennia saw the planet returning to be the battleground it once was, with the gods and their humans worshippers constantly wresting power from each other. However, on a fateful day the belligerence was halted by the unexpected appearance of Necrosan, an invader from space bent on taking control of the Urth. For the first time the gods had to join forces against a common foe and in doing so they came to reconsider their bonds with the humans, essential allies in times of despair capable of turning the tides of war in the most unexpected ways.
Blizzard is perhaps the most virtuous of the gods, ruling over his followers with wisdom and care while simultaneously being fierce in battle. He dreams of a peaceful world and opposes agents of evil such as Diablo and Vertigo. Blizzard is a stern and intelligent leader, having been one of the most prominent actors in the war against Necrosan and the one who first advanced the idea to make humans into avatars. Blizzard's followers live a humble and religious life, marked by martial discipline but also peace and prosperity, save for the times they are forced to defende themselves from external threats. His shaman and avatar is Kaze, a gentle yet diligent man who puts his duties before anything else. Their relationship of master and subordinate progressively evolved into a true brotherhood, achieving heights that no single being could have ever accomplished alone.
Powers and Stats
Tier: 8-B
Name: Blizzard
Origin: Primal Rage
Gender: Male
Age: At least 75 million years old (The gods have ruled Earth for 15 millions years,[1] before being banished for 60 millions[2] more and then ruling the Urth again for another millennia[3] after their awakening)
Classification: Draconian, Yeti, God
Powers and Abilities:
- Superhuman Physical Characteristics
- Large Size (Type 0; Bigger than the 17-feet-tall Chaos, according to both the narrative[4] and the in-game visual representation, with the latter also portraying him as comparable to the 20-feet-tall Diablo. Stated by secondary sources[5] to be 20 feet tall)
- Bodily Weaponry (Sharp teeth[6])
- Magic (The gods wield magic[7] and draw from it for their powers)
- Martial Arts and Acrobatics (Fights mainly through hand-to-hand combat and is proficient in stringing his attacks together in an effective way, both on the ground and in mid-air. Can perform airborn throws. Performed a well-timed jump[8] to save himself and some humans from Necrosan's falling castle)
- Ice Manipulation (Via Ice Geyser and Freeze Breath)
- Enhanced Senses (Gods possess exceptional directional senses[9] which allow them to find correct pathways and be aware of abnormalities occurring even at faraway distances. They can also see and fight in pitch-black darkness,[10] hear sounds from space[11] and use their smell to detect[12] incoming individuals or discern different aromas[13] and related information. Blizzard himself can sense impending danger[14] moments before it manifests)
- Telepathy (Gods tale to each other through mental exchanges.[15] They also utilize telepathy to communicate with both animals and humans.[16] Appointed shamans share a special mindlink with their gods, which makes it easier for both to establish communication. Humans can require even an hour to get in touch with their god, they can instead contact them at any time; the sensibility of such mindlink increases upon making the shaman an avatar, allowing the god to influence them even more and be aware of their attempts at blocking communication.[17] The shaman Malyssa managed to hijack the mental connection between Vertigo, her god, and Necrosan, who was next to her, to listen to their conversation which was about to begin; due to their greater psychic powers, it should be reasonable to assume gods would be able to do the same.[18] Gods can also establish exclusive mindlinks, such as the one between[19] Blizzard and Chaos, and reach out to each other at planetary distances[2] for personal or even group conversations)
- Extrasensory Perception (His telepatic powers are comparable to Talon's)
- Accelerated Development (Learned to speak the human language[20] after listening to Balsafas's speech)
- Immortality (Types 1, 2 and 3; Gods have repeteadly been stated to be immortal.[21] As explained by the wizard Balsafas, some mysterious quirks of evolution made them into nearly immortal creatures[22] and nothing in his power would have been enough to kill them, reason why he resorted to sealing them away for eternity. Even Necrosan, who had already proven himself stronger and badly wounded them, doubted of his ability to get rid of them because of their immortality.[23] Gods such as Talon and Sauron have endured and healed from deep wounds that would be lethal to any other creature. However, the gods have occasionally feared for their life[24] and have always been ready to murder each other over the course of their long and deadly feud. Lastly, Blizzard himself doubted that anything could live through[25] an explosion as powerful as the one triggered by the crash of Necrosan's spaceship)
- Regeneration (High-Low; Comparable to Sauron and Talon. The gods regularly recover from the many gashes and rips they cause each other in combat)
- Space Survival (Comparable to Vertigo, who survived her period of banishment on the Moon. Balsafas's inability to kill the gods should imply that all the gods would have survived the same treatement that was reserved to Vertigo)
- Self-Sustenance (All types. The gods have survived for tens of millions of years imprisoned in a variety of locations[26] where neither nutrition nor oxygen were available. Such banishment was meant to last forever[27] and be a compromise for Balsafas's lack of ways to kill the gods. However, they felt terrible hunger[28] upon awakening and have recurrently been hurt by impedments to their breathing,[29] suggesting that such needs might be necessary for their wellbeing but not for their strict survival. Unlike mortals, gods don't have the necessity of sleeping[30] and are hinted to be able to fight indefinitely [check the Stamina section], although Kaze has seemingly implied that Blizzard sleeps occasionally and the god himself once mentioned[31] his need to conserve energy when sealed)
- Social Influencing (Each god rules a faction of worshipers which lives according to their respective philosophy of life. Enlarging their own group of followers[5] and undermining that of the others is a major factor in their eternal conflict. The mere sight of a god[32] tells a human that before them stands a unique being and not a simple beast, while making direct eye contact strikes them with a revelation of their nature. In ancient times, gods used to lead massive communities and armies[33] of dinosaurs and other prehistorical creatures; Blizzard used to lead a tribe of over 10.000 yeti, which in its entirety represented the highest number of followers of all the gods besides Diablo's, and which had reached a medieval-like level of civilization.[34] Over the millennia following their awakening in the modern world, the gods have renovated their positions of power as leaders of tribes of human followers, each large enough to comprise kingdoms, villages, temples and cities[35])
- Healing (Gods can replenish[5] their health[36] on the fly by eating[37] humans and other living beings. Although Blizzard's benevolent nature prevents him from turning this into a habit, he is known for doing so occasionally[38] or for resorting to it in time of need, even if it means consuming his own kin[28])
- Statistics Amplification (All the gods enter a temporary state of heightened strength[5] upon being cornered by the adversary, drawing from a state of mind that differs for each of them; in Blizzard's case, it manifests in the form of a "Zen Mode"[37])
- Limited Berserk Mode (Gods are driven by a primal and nearly irresistible urge to fight[39] which kicks in proximity of combat and in response to pain. This trait has evolved into a natural hatred[40] for each other and was transfered even to their shamans as a result of becoming Avatars)
- Underground Mobility (Quickly burrowed underground[41] to douse flames that were burning him. It took him only a few minutes to dig[42] a trench that was fifty feet deep, twenty feet across and a hundred feet long)
- Self-Sleep Manipulation (Went into a self-imposed state of hybernation[43] that kept him slumbering for millions of years and from which he awoke only when the cataclysm broke the spell that kept him bound)
- Sound Manipulation (His roar is loud enough to crack and shatter[44] the ice across a whole glacier)
- Air and Heat Manipulation (Via Freeze Breath. He can also reverse his freeze breath and blow blasts of hot air[45] capable of melting ice)
- Power Bestowal (His breath blessed[46] the Burizado Frost Blade, turning it blue and making it impervious to damage)
- Soul and Biological Manipulation (Via Redemption)
- Fusionism and Spatial Manipulation (Gods can appoint a human to become their avatar, sharing some of their power with them and granting them the ability to exchange places with their respective god[47] in a fashion resembling shapeshifting. Once the human has accepted to bear this burden, the connection between them and their god can be only be broken through the complete death of the avatar,[48] as even Necrosan's zombification and subsequent mind control would keep the the bond intact. The avatars can utilize this ability for at most an hour per day and can turn it on and off at will[49] to better manage the time. This unique partnership partially merges the personalities of human and god, making their telepathic connection more sensible, allowing them to know each other's thoughts and have them experience the respective feelings, emotions and intentions in a constant struggle of wills.[50] When the exchange takes place, the god is mostly in control[51] and can decide to override the avatar's will, but they always maintain a relevant degree of influence on them)
- Dream Manipulation and Damage Transferal (The ritual to make a human into an avatar requires the candidate to defeat the respective god in a battle taking place in the dreamworld,[52] during which they progressively acquire their abilities [but only for the duration of the oniric clash]. The wounds suffered in this fight are carried over[53] to the real world)
- Resistance to
- Telepathy (Telepaths are able to block mind probes[54])
- Harsh Temperatures (The peaks of Himalaya are his natural habitat. Despite feeling the coldness[55] of the glacier he was sealed in for eons, it could not prove lethal to him. Should be comparable to Diablo and Sauron in virtue of sharing the same godly immortality)
- Fire Manipulation (Limited; Balsafas was explicitly unable to kill the gods by his own admission, despite being able to unleash pillars of fire which instantly turned the mortal dinosaurs into piles of scorched flesh; Blizzard himself was engulfed in such flames and while they greatly hurt him, they couldn't deal lethal damage to him[56])
- Diseases (Gods can regularly chew on rotten zombies[57] or even eat them altogether, even though only a wretch such as Chaos likes their taste)
- Magic (Malyssa stated that none of her spells[58] would have worked on Chaos and even one as powerful as Vertigo's petrification would have been effective only if he were to be weakened first; another of her spells only managed to slow him down.[59] Such property should apply to Blizzard as well in virtue of him being a fellow god and the base used by Shank Traff to turn himself into Chaos. Such notion is supported by Vertigo's zeal to use her most powerful spell on humans at any given occasion and not on the gods during their many death battles. The gods' might was such that banishing them required the collective effort of a thousand wizards working for centuries[60] on a single spell and the sacrifice of their very souls)
Attack Potency: City Block level (His punches can send opponents of comparable size and weight flying to the stratosphere. Has consistently fought on equal grounds with other gods such as Diablo. Smashed his way to freedom through a giant glacier[61] with repeated blows)
Speed: Superhuman (The gods should be on such a level by virtue of sheer size and for being able to keep up with Talon, whose attacks can barely be seen[62] by human eyes. All gods have crossed great distances on foot and in relatively short spans of time. Namely, Blizzard has crossed oceans[63] multiple times and has done so in a hurry when the ancient meteor manifested a strange behavior; likewise, even the other gods[64] reached the crashing site from their respective corners of the world in a short period. Talon and Slashfang, with Chaos right behind them, managed to reach Necrosan's castle from a far shore in less than an hour,[65] for it is the time limit of the Avatars that were at battle in the meanwhile)
Lifting Strength: Class 50 (Regularly wrestles with the likes of Sauron, with whom he shares a similar size and the ability to leap to great heights. Directly comparable to Chaos. Shook a Deinonychus until all of the bones in his neck snapped[66] and hurled it away. Can lift[6] and throw[67] opponents[68] as heavy[69] as Talon, Diablo and Chaos. Even while weakened by his long hybernation, he could still push and hold on[61] to the many tons of a glacier. Yanked the door[70] of the Bonds of Forbidding off its hinges with little effort)
Striking Strength: City Block level
Durability: City Block level (Regularly trades blows with other gods. Withstood being thrown by Chaos into a tower with enough force to tilt it[71])
Stamina: Superhuman, possibly Infinite (Gods regularly endure serious wounds during their battles such as gashes, bites and elemental attacks. Talon and Sauron have pushed through deep stabbings, the former managing to find shelter afterwards and the latter continuing his fight. The gods have fought non-stop for 12 hours[72] against a swarm of zombies. When free to fight each other just for the enjoyment of the battle, the gods rumbled with complete abandon for the whole hour[73] that was granted them. When not shackled by the limits of the Bonds of Forbidding and the avatar state, the gods can fight for days, weeks or whatever time[74] it could be needed to end a battle. Unlike humans, gods don't need to sleep[30])
Range: Several Meters physically, Tens of Meters with ranged attacks, Planetary via Telepathy
Standard Equipment: None
Intelligence: Gifted (Blizzard and his fellow gods are extremely ancient beings who ruled over the Earth during the Mesozoic Era, establishing their respective domains over different parts of the planet and grouping together vast numbers of prehistoric creatures into semi-civilized societies. The feud between the gods lasted for 15 millions years, a time during which they constantly waged war on each other to conquer and claim ultimate supremacy. Being utterly even[75] in all major aspects, neither god has ever managed to truly prevail over the other, in spite of the many alliances and truces that have risen and crumbled over the years.[1][33] Once awoken in the post-apocalyptic modern world, the gods resumed their old ways for another millennia with large tribes of human worshippers under their command. The gods even adapted to human ruling customs, organizing their new realms in kingdoms, stratocracies, theocracies and more, administrated according to their respective politics and philosophies.[5][35] The gods are all extremely capable and experienced combatants, having fought with each other and their respective underlings on even grounds for ages. When Necrosan invaded Urth, the gods and their tribes agreed to join forces and, although not without sparse difficulties, eventually managed to vanquish their common foe. Their unified ingenuity allowed the coalition to annihilate one third of Necrosan's army of zombies in just a few days through ambushed and hit-and-run strategies.[76] The brutish behavior and appearance of the gods hides a certain degree of gallantry, as they came to set up specific rules[77] for combat and on rare occasions have been eager to engage in all-out brawls[78] simply for the joy of it. Blizzard himself is stated to be in possession of age-old wisdom[79] and his immortality grants him a very long memory[80] Blizzard's followers live in a peace rarely seen elsewhere on the planet and he has imparted onto them[81] mastery of martial arts, civility and a zen lifestyle. These people live happily and have genuine reverence[82] for Blizzard, who fundamentally rules over them with both efficiency and a good heart. It was Blizzard the one who first figured out that enabling the creation of avatars would have been the key to the victory over Necrosan, a strategy which eventually gave its anticipated fruit.[47] Lastly, an explicit demonstration of Blizzard's fighting skills has been shown[83] in his clashes[84] against Talon, Diablo and Chaos)
Weaknesses: None notable
Notable Attacks/Techniques:
- Mega Punch: Blizzard dashes forward and punches his foe with all his might.
- Freeze Breath: Blizzard blows a powerful gust of chilling air onto his foe, freezing them solid.
- Ice Geyser: Blizzard raises a column of ice from under his opponent, knocking them into the air and inflicting damage while also freezing them.
- Punching Bag: Grabbing his enemy, Blizzard delivers a series of brutal blows before whipping a final punch that sends them flying.
Finishers:
- Brain Bash: Blizzard pounds his weakened foe into the ground before sending his fist right through their skull, punching their brain out of their head.
- To-Da-Moon: Similar to Punching Bag, though with this move, Blizzard finishes with an absurdly powerful punch that sends his enemy flying far off into the distance.
- Redemption: Blizzard pulls his opponent's soul from their body and sends it up to a higher plane as their corpse turns instantly into a pile of flesh and bones.
Notable Matchups
Victories:
Losses:
Inconclusive:
References
- ↑ 1.0 1.1 Primal Rage: The Avatars - pp. 3 and 8
- ↑ 2.0 2.1 Primal Rage: The Avatars - pp. 116
- ↑ Primal Rage: The Avatars - pp. 29 and 115
- ↑ Primal Rage: The Avatars - pp. 190 and 231
- ↑ 5.0 5.1 5.2 5.3 5.4 Primal Rage Official Player's Guide
- ↑ 6.0 6.1 Primal Rage: The Avatars - pp. 5
- ↑ Primal Rage: The Avatars - pp. 116 and 119
- ↑ Primal Rage: The Avatars - pp. 240 and 241
- ↑ Primal Rage: The Avatars - pp. 25 and 42
- ↑ Primal Rage: The Avatars - pp. 6, 7 and 192
- ↑ Primal Rage: The Avatars - pp. 11
- ↑ Primal Rage: The Avatars - pp. 82
- ↑ Primal Rage: The Avatars - pp. 25, 26 and 216
- ↑ Primal Rage: The Avatars - pp. 8
- ↑ Primal Rage: The Avatars - pp. 6 and 65
- ↑ Primal Rage: The Avatars - pp. 10, 15, 23 and 63
- ↑ Primal Rage: The Avatars - pp. 41, 62 and 143
- ↑ Primal Rage: The Avatars - pp. 90 and 91
- ↑ Primal Rage: The Avatars - pp. 85 and 131
- ↑ Primal Rage: The Avatars - pp. 14
- ↑ Primal Rage: The Avatars - pp. 2, 115 and 116
- ↑ Primal Rage: The Avatars - pp. 8 and 10
- ↑ Primal Rage: The Avatars - pp. 70
- ↑ Primal Rage: The Avatars - pp. 63
- ↑ Primal Rage: The Avatars - pp. 241
- ↑ Primal Rage: The Avatars - pp. 11, 12 and 13
- ↑ Primal Rage: The Avatars - pp. 8, 10 and 14
- ↑ 28.0 28.1 Primal Rage: The Avatars - pp. 25 and 26
- ↑ Primal Rage: The Avatars - pp. 9, 25 and 233
- ↑ 30.0 30.1 Primal Rage: The Avatars - pp. 143
- ↑ Primal Rage: The Avatars - pp. 41 and 119
- ↑ Primal Rage: The Avatars - pp. 22-23
- ↑ 33.0 33.1 Primal Rage: The Avatars - pp. 1 to 4
- ↑ Primal Rage: The Avatars - pp. 1-13
- ↑ 35.0 35.1 Primal Rage: The Avatars - pp. 29, 42, 49, 50, 62 and 63
- ↑ Primal Rage Walkthrough by Zachary1021
- ↑ 37.0 37.1 Primal Rage Gameplay
- ↑ Primal Rage: The Avatars - pp. 206
- ↑ Primal Rage: The Avatars - pp. 4, 5, 193, 214 and 218
- ↑ Primal Rage: The Avatars - pp. 134 and 214
- ↑ Primal Rage: The Avatars - pp. 9
- ↑ Primal Rage: The Avatars - pp. 69
- ↑ Primal Rage: The Avatars - pp. 15-16
- ↑ Primal Rage: The Avatars - pp. 25
- ↑ Primal Rage: The Avatars - pp. 24
- ↑ Primal Rage: The Avatars - pp. 30 and 31
- ↑ 47.0 47.1 Primal Rage: The Avatars - pp. 116, 117, 119, 134, 136 and 242
- ↑ Primal Rage: The Avatars - pp. 118, 215 and 220
- ↑ Primal Rage: The Avatars - pp. 119, 171 and 219
- ↑ Primal Rage: The Avatars - pp. 119, 133, 134, 135, 136 and 143
- ↑ Primal Rage: The Avatars - pp. 136, 138 and 214
- ↑ Primal Rage: The Avatars - pp. 119 and 120
- ↑ Primal Rage: The Avatars - pp. 123 and 124
- ↑ Primal Rage: The Avatars - pp. 90, 91 and 143
- ↑ Primal Rage: The Avatars - pp. 15
- ↑ Primal Rage: The Avatars - pp. 8 and 9
- ↑ Primal Rage: The Avatars - pp. 85, 107, 145 and 214
- ↑ Primal Rage: The Avatars - pp. 179
- ↑ Primal Rage: The Avatars - pp. 229
- ↑ Primal Rage: The Avatars - pp. 10 and 226
- ↑ 61.0 61.1 Primal Rage: The Avatars - pp. 24-25
- ↑ Primal Rage: The Avatars - pp. 54
- ↑ Primal Rage: The Avatars - pp. 45-46
- ↑ Primal Rage: The Avatars - pp. 49 to 51
- ↑ Primal Rage: The Avatars - pp. 213 to 214 and 216 to 217
- ↑ Primal Rage: The Avatars - pp. 4
- ↑ Primal Rage: The Avatars - pp. 35
- ↑ Primal Rage: The Avatars - pp. 233 and 234
- ↑ Primal Rage: The Avatars - pp. 49, 50, 82 and 191
- ↑ Primal Rage: The Avatars - pp. 234
- ↑ Primal Rage: The Avatars - pp. 183
- ↑ Primal Rage: The Avatars - pp. 108 and 110
- ↑ Primal Rage: The Avatars - pp. 136
- ↑ Primal Rage: The Avatars - pp. 212 and 214
- ↑ Primal Rage: The Avatars - pp. 34
- ↑ Primal Rage: The Avatars - pp. 65 to 70 and 86
- ↑ Primal Rage: The Avatars - pp. 53 and 54
- ↑ Primal Rage: The Avatars - pp. 136 and 245
- ↑ Primal Rage - Game Manual
- ↑ Primal Rage: The Avatars - pp. 2
- ↑ Primal Rage: The Avatars - pp. 29 and 30
- ↑ Primal Rage: The Avatars - pp. 32 and 33
- ↑ Primal Rage: The Avatars - pp. 4 to 6
- ↑ Primal Rage: The Avatars - pp. 231 to 234
- ↑ Clips by DaKern
- ↑ Clips by xTimelessGaming
- ↑ Clip by Life and Death
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