Summary
Wind Mechdragon, Canopus is a reoccurring boss monster from the Puzzle and Dragons series, being the Wood Element representative of the 'Mechdragon' series of monsters. It is most notable as the final boss for the player in the 'Wailing Wind' dungeon.
Canopus can also ultimate evolve, fusing with the other Mechdragons to become the Wood and Light Element monster, 5 Mechdragon Fusion, God Canopus.
Powers and Stats
Tier: High 4-C | High 4-C
Key: Wind Mechdragon, Canopus | 5 Mechdragon Fusion, God Canopus
Name: Wind Mechdragon, Canopus | 5 Mechdragon Fusion, God Canopus
Origin: Puzzle and Dragons
Gender: Unknown, possibly inapplicable
Age: Unknown
Classification: Dragon/Machine Type, Dragon/Machine/God Type (5 Mechdragon Fusion, God Canopus), Wood Element, Wood/Light Element (5 Mechdragon Fusion, God Canopus)
Powers and Abilities:
Superhuman Physical Characteristics, Inorganic Physiology (Type 2), limited Immortality (Type 2, via Takemi Resolve), Bodily Weaponry, Enhanced Senses (Can see normally invisible spirits[1] and Orbs[2][3][4]), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foes[5][6][7]), Damage Boost (Using Orbs and making combos with them can increase the power of attacks[2]), Earth Manipulation, Plant Manipulation, Air Manipulation, Energy Projection, Healing, Forcefield Creation[8], Statistics Amplification, Resistance to Water Manipulation and Ice Manipulation
Superhuman Physical Characteristics, Inorganic Physiology (Type 2), Bodily Weaponry, Enhanced Senses (Can see normally invisible spirits[1] and Orbs[2][3][4]), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foes[5][6][7]), Damage Boost (Using Orbs and making combos with them can increase the power of attacks[2]), Earth Manipulation, Plant Manipulation, Air Manipulation, Light Manipulation, Holy Manipulation, Electricity Manipulation, Energy Projection, likely Explosion Manipulation, Healing, Forcefield Creation[8], Regeneration (At least Mid-Low), Statistics Amplification, Paralysis Inducement and limited Power Nullification, Durability Negation, Sealing (Of Orb Attributes), Transmutation (Of Orbs into Jammer Orbs or Fire Orbs), Resistance to Water Manipulation, Ice Manipulation, Earth Manipulation, Plant Manipulation, Air Manipulation, Light Manipulation, Holy Manipulation, Electricity Manipulation, and Status Effect Inducement (Poison Manipulation, Statistics Reduction, Paralysis Inducement, Sleep Manipulation, Time Stop)
Attack Potency: Large Star level (Is superior to the Legendary Dragon Idia who could light up the sky with multiple new stars[9]. Comparable to Vibrant Butterfly Dragon, Swallowtail, who is a fusion of 6 monsters that were each on par with Idia, which according to Dragon Priestess Ignis would create a monster 'greater than the simple sum of its parts'[10]) | Large Star level (More powerful than before, is a fusion of its base form, Betelgeuse, Aldebaran, Regulus, Hadar, and Keeper of Gold, which according to Dragon Priestess Ignis would create a monster 'greater than the simple sum of its parts'[10]. Should be equal to 5 Mechdragon Combo, Demon Hadar and Ultimate Gunma)
Speed: Massively FTL+ (Comparable, if not superior, to Idia who could fire a beam into the sky to light up multiple new stars in seconds[9]) | Massively FTL+ (Should be even faster than before)
Lifting Strength: Unknown
Striking Strength: Large Star level | Large Star level
Durability: Large Star level | Large Star level
Stamina: Likely High
Range: Standard Melee Range, Interstellar via elemental attacks
Standard Equipment: None notable
Intelligence: At least Average (All monsters possess at least human level comprehension and communication skills, and are shown to be competent combatants who can manipulate the Orbs around them to their advantage in battle. Is at least able to rival some of the more experienced and higher level Dragon Callers, monsters, dragons, warriors, and gods of the verse, but is otherwise unremarkable beyond this)
Weaknesses: Takes extra damage from Fire Element attacks. Also takes extra damage from Dark Element attacks as '5 Mechdragon Fusion, God Canopus'
Notable Attacks/Techniques:
- Wood Orbs: Wood Element monsters can tap into Wood Orbs in the atmosphere to unleash Earth, Plant, and Air energy attacks
- Mass Attack: An attack that can hit multiple targets at once, triggered by linking 5 or more Orbs of the same color
- Heal Orbs: All monsters in Puzzle and Dragons can tap into Heal Orbs in the atmosphere to heal themselves or to create forcefields
- Tornado Cannon: A powerful Wood Element attack that can target all foes that also enhances all Wood Orbs, increasing their power by 6%
- Skillboost: Passively reduces the cooldown timer for all allies' active skills
- Power of Gaia: Increases the Attack of all Wood Element allies by 10x, and increases the action time of all allies by 5 seconds
- Enhanced Wood Orbs: 20% chance for Wood Orbs nearby to be enhanced, doing 7% more damage when used
- Takemi Resolve: Passive ability that allows the user to survive normally fatal blows with 1HP remaining while the user is above 50% HP
- Auto Recover: The user heals themself by 40% to 50% of their total HP
- Cyclone Blast: A rapid attack that strikes 5 times, dealing 0.5x damage per hit
- High Energy Charge: The user charges before unleashing a 3x more powerful attack
Notable Matchups
Victories:
Losses:
Inconclusive:
References
- ↑ 1.0 1.1 Puzzle and Dragons X; Ep 16
- ↑ 2.0 2.1 2.2 2.3 Puzzle and Dragons X; Ep 1
- ↑ 3.0 3.1 Puzzle and Dragons X; Ep 2
- ↑ 4.0 4.1 Puzzle and Dragons X; Ep 27
- ↑ 5.0 5.1 Puzzle and Dragons; 2012
- ↑ 6.0 6.1 Puzzle and Dragons Z; 2013
- ↑ 7.0 7.1 Puzzle and Dragons X; 2016
- ↑ 8.0 8.1 Puzzle and Dragons Gold; 2020; Tutorial
- ↑ 9.0 9.1 Puzzle and Dragons X; Ep 49
- ↑ 10.0 10.1 Puzzle and Dragons Z; 2015; Postgame Temple of Fire
Discussions
Discussion threads involving Canopus (Puzzle and Dragons) |