“ | You're a hunter, aren't you ? I knew it. That's precisely how I started out ! Oh, beg pardon, you may call me Alfred. Protege of Master Logarius, hunter of Vilebloods. So, what say you ? Our prey might differ, but we are hunters, the both of us. Why not cooperate, and discuss the things we've learned? | „ |
~ Alfred |
Summary
Alfred is a member of the Executioners, an order of hunters affiliated with the Healing Church. He is on a mission to assassinate the Vileblood Queen Annalise and free the Executioners' former leader, Martyr Logarius, from eternal stewardship of the castle's seal. If you give him the Unopened Summons found in the Cainhurst throne room he will travel to the castle and finish what his master started by pummeling the queen into pulp with his Logarius' Wheel. With the remains of the queen still on him he laughs jubilantly and is seemingly unhinged. Afterwards, he will thank you for your assistance and leave Cainhurst. He is next found dead at the altar where you first met him.
Powers and Stats
Tier: At least 8-A
Name: Alfred, Hunter of Vilebloods
Origin: Bloodborne
Gender: Male
Age: Unknown
Classification: Human, Hunter, Executioner
Powers and Abilities:
- Superhuman Physical Characteristics
- Immortality (Type 2 [Able to function unimpeded after receiving injuries as severe as being impaled through the skull and torso and having organs ripped out[1]])
- Blood Manipulation/Absorption (Able to turn their own blood into ammunition and fuel[2] as well as absorb the blood of defeated enemies[3])
- Weapon Mastery (Skilled hammer wielder, swordsman, and marksman)
- Martial Arts (Skilled in hand-to-hand combat)
- Acrobatics
- Empowerment/Statistics Amplification (All Hunters are physically empowered by The Old Blood, and are able to further amplify their strength through larger and larger amounts of Old Blood, though they cannot do so in combat)
- Damage Boost (Able to charge their physical attacks as well as attacks with their Right Hand Weapons in order to deal increased damage)
- Non-Physical Interaction (As The Hunter can harm Intangible/Incorporeal beings and Ghosts with his weapons, Alfred should be likewise capable of killing creatures like the Bound Widow and the Evil Labyrinth Spirit, who are merely disembodied spirits, as well as the spirit of the Orphan of Kos)
- Self-Healing (Low-Mid Via Rally[4], Logarius Wheel, Radiance, and Blood Vials. Blood Vials can instantly heal wounds as severe as being impaled through the torso, having the skull pierced, or being Visceral Attacked by an enemy Hunter. Antidotes instantly nullify the effects of poison on Alfred's body.)
- Magic/Healing/Curse Manipulation (Via Logarius Wheel)
- Holy Manipulation (Kirkhammer andLogarius' Wheel deals bonus Righteous Damage to spirits and vampires)
- Fire Manipulation (Via Fire Paper)
- Empowerment (Able to empower the Logarius Wheel with the manifested rage of the Vilebloods)
- Damage Reduction/Attack Reflection (Via Lead Elixir)
- Statistics Amplification (All Attire grants the wearer varying degrees of increased physical durability)
- Damage Reduction (All Attire grants the wearer varying degrees of damage reduction against blunt and bladed/piercing attacks)
- Resistance to Poison Manipulation, Fire Manipulation, Temperature Manipulation, Magma Manipulation, Explosion Manipulation, Electricity Manipulation, Magic, Curse Manipulation, and Blood Manipulation (Possesses an innate resistance to both Slow and Rapid Poison, fire, electricity [Bolt], Arcane damage, and blood-based attacks, which is further enhanced by his Attire.)
- Resistance to Sleep Manipulation (All hunters can resist the effects of the Blue Elixir which completely numbs the brain[5].)
- Resistance to Mind Manipulation/Sense Manipulation/Morality Manipulation (Unaffected by the Shaman Bone Blade)
Attack Potency: At least Multi-City Block level (Able to fight against the Cleric Beast and Blood-Starved Beast, as well as stronger normal enemies such as Scourge Beasts, Huntsman's Minions, and Maneater Boars. Should be comparable to the early-game Hunter.)
Speed: High Hypersonic Combat Speed and Reactions (Can react to attacks from the Cleric Beast and Blood-Starved Beast. Can easily dodge point-blank shots from the Hunter Blunderbuss, Hunter Pistol, and Ludwig's Rifle. Can keep up with the early-game Hunter.)
Lifting Strength: Class M (Able to swing the Kirkhammer with this much force. Should be comparable to the early-game Hunter.)
Striking Strength: At least Multi-City Block level
Durability: At least Multi-City Block level
Stamina: Superhuman (All hunters are able to continue fighting even after sustaining injuries such as being stabbed, slashed, crushed, shot, poisoned, electrocuted, burned, and impaled.)
Range: Extended Melee Range with the Kirkhammer and Logarius Wheel, Tens of Meters with Ludwig's Rifle
Standard Equipment: |
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Intelligence: Gifted (Alfred is gifted both in the conventional and combat sense. Conventionally, he is a veritable fountain of knowledge in regards to information about Yharnam, the Healing Church and its founding and blood ministration practices, the histories of Byrgenwerth, and the history of Logarius and the Vilebloods. In addition, having started his career in Yharnam as a hunter for the Healing Church before converting to the Executioners after becoming enamored with their ideals, Alfred is highly skilled. Combat-wise he is a highly skilled fighter as all hunters are, displaying the ability to wield the fairly normal Kirkhammer and the highly nontraditional Logarius Wheel to an equally lethal degree, and can do so while wearing the Gold Ardeo, which fully obstructs his field of view, without any loss in combat efficiency.)
Weaknesses: None notable
Notable Attacks/Techniques:
- Rally: A core mechanic of a hunter's fighting style, the ability to heal for part or all of the damage taken from a recent attack by retaliating with their own attacks. This allows a hunter to use an offense-centric, high risk/high reward style of combat, giving them the ability to sustain themselves by constantly attacking and counterattacking the enemy. However, this ability requires the opponent to be biological in some manner, as it is done in part by 'bathing in the opponent's blood' and does not work on inanimate targets or spirits[4].
- Visceral Attack: A unique and brutal technique in a hunter's fighting style, using a firearm or projectile Hunter Tool such as the Blackskye Eye or Augur of Ebrietas to parry an incoming attack, The Hunter briefly staggers the opponent, leaving them open for The Hunter to drive their hand into the opponent's torso or skull and tear out large chunks of their organs, dealing a large amount of damage. This can also be used on an unsuspecting enemy, hitting them with a fully charged heavy melee attack to stagger them in the same way[6].
- Blood Bullets: A technique used by hunters as a means of conserving or creating ammunition for firearms in place of Quicksilver Bullets. Using their own blood as a substitute, a hunter is able to create a seemingly limitless number of Blood Bullets so long as their vitality holds out[2].
Notable Matchups
Victories:
Losses:
Inconclusive:
References
- ↑ Visceral Attacks
- ↑ 2.0 2.1 Blood Bullets
- ↑ Blood Echoes
- ↑ 4.0 4.1 Rally
- ↑ Blue Elixir - Dubious liquid medicine used in strange experiments conducted by high ministers of the Healing Church. A type of anesthetic that numbs the brain. Hunters, able to retain consciousness by force of will, make use of a secondary effect of the medicine, which dilutes their presence while standing still.
- ↑ Visceral Attacks
Discussions
Discussion threads involving Alfred, Hunter of Vilebloods |